To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Reanimated Corpse/Thing - Goal/Requires Abnormal Brain, Graveyard Pickings, Violin Music, Lightning Bolt. loadcard hg/Super-Destructor Robot/Thing - Goal/Requires Abnormal Brain, Huge Pincers, Nuclear Missiles, Lightning Bolt. loadcard hg/Lunar Missile Silo/Thing - Goal/Requires Nuclear Missiles, Radio Transceiver, Space Launchpad, Antenna Farm. loadcard hg/Zombie Cyborg/Thing - Goal/Requires Huge Pincers, Graveyard Pickings, Radio Transceiver, Antenna Farm. loadcard hb/Hunchbacked Assistant/Thing/You may draw one extra card per turn. Action: Take control of target opponent's goal-required Thing. Action: Search the deck for Graveyard Pickings or Abnormal Brain and put it into your hand, and destroy Hunchbacked Assistant.. loadcard hb/Vicious Guard Dog/Thing/If any Hunchbacked Assistants try to steal your Things, destroy the Assistant. If no Assistants have been destroyed by the Guard Dog since your last turn, discard a card, or destroy a non-Goal Thing at random or destroy Vicious Guard Dog.. loadcard hb/Abnormal Brain/Thing/ loadcard hb/Abnormal Brain/Thing/ loadcard hb/Abnormal Brain/Thing/ loadcard hb/Graveyard Pickings/Thing/ loadcard hb/Graveyard Pickings/Thing/ loadcard hb/Graveyard Pickings/Thing/ loadcard hb/Violin Music/Thing/ loadcard hb/Violin Music/Thing/ loadcard hb/Huge Pincers/Thing/ loadcard hb/Huge Pincers/Thing/ loadcard hb/Huge Pincers/Thing/ loadcard hb/Nuclear Missiles/Thing/ loadcard hb/Nuclear Missiles/Thing/ loadcard hb/Nuclear Missiles/Thing/ loadcard hb/Radio Transceiver/Thing/ loadcard hb/Radio Transceiver/Thing/ loadcard hb/Radio Transceiver/Thing/ loadcard hb/Space Launchpad/Thing/ loadcard hb/Space Launchpad/Thing/ loadcard hr/BWAH-HAH-HAH-HAH!/Action/Play only if you have all the Things required for your current Goal. If you now break into maniacal, evil laughter, you win. If not, destroy your Goal and all your Things. loadcard hr/Laser Cannon/Action/Destroy target non-goal Thing. loadcard hr/Laser Cannon/Action/Destroy target non-goal Thing. loadcard hr/Amnesia Ray/Action/Destroy target Goal. loadcard hr/Angry Mob/Action/Destroy opponent's non-goal Things. loadcard hr/Government Sanctions/Action/Target opponent misses 2 turns to lay low. loadcard hr/Military Surplus/Action/Draw four cards. Discard any that are not goal-required Things, and put the rest into play immediately. loadcard hr/Earthquake Ray/Action/Target opponent destroys one non-goal Thing at random. loadcard hg/Mind-Control Satellite/Thing - Goal/Requires Space Launchpad, Violin Music, Antenna Farm, Recording Studio. loadcard hb/Recording Studio/Thing/ @emit [name(%#)] pastes the Mad Scientist deck into the Dvorak Engine.