To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hg/Odio/Action - Odio/Summon one Odio card. If you have none, destroy your opponents hand.skipcard hg/Akimi/Action - Item - Heal/Choose one square. This square and all tiles directly surrounding it will be healed by 30.skipcard hg/Recover Prayer/Action - Item - Add/Choose one square. This square and all tiles directly surrounding it will be healed by 2 continously for 10 turns.skipcard hg/Slime/Action - Item - Debuff/Choose one square. If any enemy card passes over this square, they will be frozen and the enmies term will automatically end. This card only works once.skipcard hg/Izanagi Scroll/Action - Item - Heal/All characters (including enemies) recover to full health.skipcard hg/Land Mine/Action - Item - Attack/Choose one square. When any card moves over this square, this tile and all tiles directly surrounding it will take 10 damage. This card only works once.skipcard hg/Great Soul/Action - Item - Heal/Sacrifice a card which has more current hp than 30. Heal all hp of your own side.skipcard hg/Dark Soul/Action - Item - Attack/Sacrifice a card which has more current hp than 30. Damage all of your enemies side for 10 dmg.skipcard hg/Gatling Gun/Action - Item - Attack/Choose a card. Flip 3 coins. for every heads, deal 3 damage to a target in any one line(Up, Down, Left, Right) from the chosen card.skipcard hb/Prehistoric (10)/Time/Give all Prehistoric cards a +2 damage bonus.skipcard hb/Bakumatsu (10)/Time/Give all Bakumatsu cards a +2 damage bonus.skipcard hb/Ancient China (10)/Time/Give all Ancient China cards a +2 damage bonus.skipcard hb/Old West (10)/Time/Give all Old West cards a +2 damage bonus.skipcard hb/Present (10)/Time/Give all Present cards a +2 damage bonus.skipcard hb/Far Future (10)/Time/Give all Far Future cards a +2 damage bonus.skipcard hr/KeKeMole (25)/Character - Animal - Prehistoric/Techniques: Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn. Every time KeKeMole is attacked, flip a coin. If heads, KeKeMole takes no damage. If tails, Deal double damage.skipcard hr/FirstTrap (30)/Character - Trap - Bakumatsu/Techniques: Control - if this character is used, then it allows any card directly adjacent to first trap to use first trap's turn. If there are no other cards, FirstTrap cannot attack.skipcard hr/Jungle Tiger (25)/Character - Animal - Ancient China/Techniques: Paw Slash - Damage any target next to Jungle Tiger for 4 damage. Cloak - Enemy card must flip a coin to attack Jungle Tiger this turn. If heads, Jungle Tiger takes no damage. If tails, deal damage +3.skipcard hr/Jagi Egg (25)/Character - Mineral - Prehistoric/Techniques: Paw Slash - Damage any target next to Jagi Egg for 4 damage. Shock Massage - Flip a coin. If heads, heal 5 hp to Jagi Egg and all friendly characters adjacent to Jagi Egg. If tails, deal 5 dmg to Jagi Egg and all enemy characters adjacent to Jagi Eggskipcard hr/Post (35)/Character - Trap - Bakumatsu/Techniques: Body Blow - Deal 3 damage to an enemy adjacent to Post. If Post or any adjacent friendly card is hit by an attack, Body Blow will be automatically used on the attacker.skipcard hr/Kung Fu Master (15)/Character - Human - Ancient China/Techniques: Body Smash - Deal 7 damage to an enemy adjacent to Kung Fu Master.skipcard hr/Bandit (13)/Character - Human - Old West/Techniques: Chase - If any adjacent enemy card moves next turn, they will take 4 damage per square moved. Gunshot - Fire down any row or column from Bandit and deal 3 damage to first enemy hit.skipcard hr/Sheriff (20)/Character - Human - Old West/Techniques: Arrest - Remove one enemy card from play.(Only usable once) Gunshot - Fire down any row or column from Sheriff and deal 3 damage to first enemy hit.skipcard hr/Private (20)/Character - Human - Present/Techniques: Call For Help - If you have any other Private cards in your deck, you may summon one to an empty square adjacent to Private. Machinegun - Flip 4 coins. Fire down any row or column from private and deal 2 damage to first enemy hit for every heads.skipcard hr/Major (35)/Character - Human - Present/Techniques: Order - If you have any Private cards on the field, you may move all of them for one move cost(But only once per Private)skipcard hr/Laser (10)/Character - Machine - Far Future/Techniques: Fire - Deal 10 damage to any target down a row or column from the laser.skipcard hr/Cosmo Stroller (30)/Character - Robot - Far Future/Techniques: Fire - Deal 3 damage to any target down a row or column from the Stroller. Swing - Hit any target adjacent to the Stroller for 5 damage.skipcard hr/O-D-O (50)/Character - Odio - Prehistoric/Techniques: Bloodsuck - Damage one target next to O-D-O for 5 dmg and restore 3 to O-D-O. Ransack - Damage one target next to O-D-O for 5 dmg and remove any actions boosting them. Reverse Calm - Damage one target next to O-D-O for 2 dmg and prevent them from being used by the opponent next turn.skipcard hr/Gamahebi (60)/Character - Odio - Bakumatsu/SharpFang - Damage one target next to Gamahebi for 5 dmg. ViperWhip - Deal no damage to the target next to Gamahebi with this attack, but they will take 2 damage for 10 turns. BloodSucker - Damage one target next to Gamahebi for 3 dmg and restore 2 to Gamahebi.skipcard hr/Odiwan Lee (40)/Character - Odio - Ancient China/DragonKick - Flip a coin. If head, deal 7 dmg to a target two spaces away from Odiwan Lee. if tails, deal 2 dmg to a target next to Odiwan Lee. WolfKick - Flip a coin. If head, deal 7 dmg to a target next to Odiwan Lee. if tails, deal 2 dmg to a target two spaces from Odiwan Lee. FireDance - Odiwan Lee's next attack will deal twice as much damage.skipcard hr/O.Dio (50)/Character - Odio - Old West/FreezingHand - Damage one target next to O.Dio for 5 dmg and prevent them from being used by the opponent next turn. Molotov - Damage a target 2 spaces away from O.Dio for 3 dmg. GatlingGun - Flip 3 coins. for every heads, deal 3 damage to a target in any line(Up, Down, Left, Right) from O.Dio.skipcard hr/Odie Olbright (45)/Character - Odio - Present/DeathSize - Damage any target next to Odie for 10 damage. Deal 5 dmg to Odie. ExperienceGun - deal 5 damage to a target in any line(Up, Down, Left, Right) from Odie. TerribleShaunt - Heal Odie by 5 hp.skipcard hr/Mother Computer 0D-10 (55)/Character - Odio - Far Future/HardProtect - Next attack to 0D-10 will do half damage. QuickAnalyze - Damage all enemy targets for 2 dmg . DriveBack - Hit any target next to 0D-10 and smash it to the end of the field, dealing 2 dmg for every space it is smashed across.@emit [name(%#)] pastes the Live A Live Deck into the Dvorak Engine.