To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/Kryptopol ID/Thing/You may not play this card. If you discard it, return it to your hand at the end of the turn. loadcard hr/Accusation/Action/Look at an Opponent's hand. If they have a Kryptopol ID, they lose the game. If not, you lose the game. loadcard hb/Security Camera/Thing - Electrical/Action: Look at a random card from an Opponent's hand. loadcard hr/Bureaucracy/Action/Shuffle the discard pile into the draw pile. loadcard hb/Mole/Thing - Person/Choose an Opponent when you play this card. Whenever that Opponent draws a card, you may look at it. loadcard hr/"Accident"/Action/Destroy a Person. loadcard hr/Covert Surveillance/Action/An Opponent chooses and reveals half of their hand to you (rounding down). loadcard hr/Torture/Action/An Opponent reveals their hand to you, or discards half of it (rounding down) at random. loadcard hr/New Identity/Action/A chosen Player shuffles their hand into the draw pile, then draws a number of cards equal to the number shuffled back. loadcard hb/Lie Detector/Thing - Electrical/Action: Name a card; a chosen Opponent may reveal it if they have it. If they do not reveal it, you may destroy this card to force them to reveal their hand - if they named card is there, they lose the game. loadcard hr/Friends in High Places/Action/You may only play this card if you reveal a Kryptopol ID from your hand. Search the draw pile for a card and put it into your hand. loadcard hr/Dawn Raid/Action/You may only play this card if you reveal a Kryptopol ID. A chosen Opponent discards their hand. loadcard hr/Freedom of Information/Action/All Players reveal their hands. loadcard hr/Press Conference/Action/Draw up to five cards. Reveal your hand to all Players. loadcard hr/Bribery/Action/Gain control of a Person you do not control. Its previous controller may draw two cards. loadcard hr/Rumour/Action/Draw a card. Give it to your Opponent. loadcard hb/Hidden Microphone/Thing - Electrical/Choose an Opponent when you play this card. You may prevent any Action that Opponent plays, unless you prevented the same Action during their previous turn. loadcard hb/Police Protection/Thing - Person/You may only play this card if you reveal a Kryptopol ID from your hand. You may not be targetted by Actions. loadcard hb/Suspect Package/Thing/Action: Destroy this card and destroy a Thing. loadcard hr/Malfunction/Action/Destroy an Electrical Thing. loadcard hb/Laser Tripwire/Thing - Electrical/If an Opponent looks at a card in your hand while this is in play, or looks at this card while it is in your hand, they must discard their hand. (This is not triggered by Press Conference or Freedom of Information.) loadcard hr/You've Been Framed!/Action/Give a card from your hand to an Opponent. @emit [name(%#)] pastes the Kryptopol deck into the Dvorak Engine.