To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Frigate (1)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Frigate (1)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Frigate (1)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Frigate (1)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Frigate (1)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Destroyer (2)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Destroyer (2)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Destroyer (2)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Destroyer (2)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Destroyer (2)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Cruiser (3)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Cruiser (3)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Cruiser (3)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Cruiser (3)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Cruiser (3)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battlecruiser (4)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battlecruiser (4)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battlecruiser (4)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battlecruiser (4)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battlecruiser (4)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battleship (5)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battleship (5)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battleship (5)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battleship (5)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hr/Battleship (5)/Ship/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Barren Planet (1)/Planet/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Barren Planet (1)/Planet/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Barren Planet (1)/Planet/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Barren Planet (1)/Planet/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Barren Planet (1)/Planet/ ("%r%r%r%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Agricultural Planet (2)/Planet/Upon discovery, immediately draw a card from the deck and add it to your hand. ("%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Agricultural Planet (2)/Planet/Upon discovery, immediately draw a card from the deck and add it to your hand. ("%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Agricultural Planet (2)/Planet/Upon discovery, immediately draw a card from the deck and add it to your hand. ("%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Agricultural Planet (2)/Planet/Upon discovery, immediately draw a card from the deck and add it to your hand. ("%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Agricultural Planet (2)/Planet/Upon discovery, immediately draw a card from the deck and add it to your hand. ("%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Jungle Planet (3)/Planet/If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile. ("%r%r%rInterstellar Empire Core Set") loadcard hg/Jungle Planet (3)/Planet/If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile. ("%r%r%rInterstellar Empire Core Set") loadcard hg/Jungle Planet (3)/Planet/If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile. ("%r%r%rInterstellar Empire Core Set") loadcard hg/Jungle Planet (3)/Planet/If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile. ("%r%r%rInterstellar Empire Core Set") loadcard hg/Jungle Planet (3)/Planet/If the defense loses a war over a jungle planet, the attacker must discard a card from his hand if he wants to conquer the planet. If he refuses to discard a card, or is unable, the planet is placed in the discard pile. ("%r%r%rInterstellar Empire Core Set") loadcard hg/Industrial Planet (4)/Planet/Draw one extra card in your draw phase. ("%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Industrial Planet (4)/Planet/Draw one extra card in your draw phase. ("%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Industrial Planet (4)/Planet/Draw one extra card in your draw phase. ("%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Industrial Planet (4)/Planet/Draw one extra card in your draw phase. ("%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hg/Industrial Planet (4)/Planet/Draw one extra card in your draw phase. ("%r%r%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Counter Attack (5)/Special/Play after winning a defensive battle to destroy one attacking ship of your choice. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Counter Attack (5)/Special/Play after winning a defensive battle to destroy one attacking ship of your choice. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Counter Attack (5)/Special/Play after winning a defensive battle to destroy one attacking ship of your choice. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Counter Attack (5)/Special/Play after winning a defensive battle to destroy one attacking ship of your choice. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Black Hole (5)/Special/Play after an opponent has discovered a planet (after cards are discarded as resources, but before an extra card for an agricultural planet is drawn.) The planet and the ship that discovered it are discarded. ("%r%rInterstellar Empire Core Set") loadcard hb/Space Piracy (6)/Special/Play in your own build phase. Take an enemy ship and add it to your fleet. If it is untapped, tap it. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Space Piracy (6)/Special/Play in your own build phase. Take an enemy ship and add it to your fleet. If it is untapped, tap it. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Labor Unrest (6)/Special/Play in an opponent's build phase, immediately after he has built a ship and spent resources to do so.'<i> He must discard an additional card from his hand or discard the ship he just built.%r </i>Nota Bene: This card cannot be used on a ship just captured with the Space Piracy card.<i> ("Interstellar Empire Core Set") loadcard hb/Labor Unrest (6)/Special/</i>'Play in an opponent's build phase, immediately after he has built a ship and spent resources to do so.'<i> He must discard an additional card from his hand or discard the ship he just built.%r </i>Nota Bene: This card cannot be used on a ship just captured with the Space Piracy card.'' ("Interstellar Empire Core Set") loadcard hb/Sabotage (6)/Special/Play in your exploration phase to tap one enemy ship. If all enemy ships are tapped destroy one enemy ship. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Sabotage (6)/Special/Play in your exploration phase to tap one enemy ship. If all enemy ships are tapped destroy one enemy ship. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Spy (6)/Special/Play in your exploration phase. Another player of your choice must show you his hand. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Spy (6)/Special/Play in your exploration phase. Another player of your choice must show you his hand. ("%r%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Rally (6)/Special/Play after drawing a random number during a war to draw a new random number. You must use the new random number. ("%r%r%r%r%rInterstellar Empire Core Set") loadcard hb/Rally (6)/Special/Play after drawing a random number during a war to draw a new random number. You must use the new random number. ("%r%r%r%r%rInterstellar Empire Core Set") @emit [name(%#)] pastes the Interstellar Empire into the Dvorak Engine.