To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/DING!/Thing/The round ends. Play this card as soon as you draw it. loadcard hb/Undefeated Blackbelt (6)/Thing - Fighter/Action: search your deck for any technique, and place it in your hand. Use: Karate loadcard hb/Lighting-Quick Ninja (5)/Thing - Fighter/Negates the effects of Missile techniques when he is attacked. Use: Karate, Sword loadcard hb/B4-8900 (6)/Thing - Fighter/Action: Reload! Search your deck for a missile technique, and place it in your hand. Use: Missile loadcard hb/Lord of Dragons (8)/Thing - Fighter/Action: Destroy any non-fighter Thing. loadcard hb/Black Mage (5)/Thing - Fighter/Action: Shuffle one card from the discard pile into the deck. use: Black Magic loadcard hb/Weak Jab (+1)/Thing - Technique/Use: Wildcard (may be used by any fighter) loadcard hb/Heavy Jab (+1)/Thing - Technique/Use: Wildcard loadcard hb/Weak Block/Thing - Technique/Negate the BP bonus of any technique when attacked. Use: Wildcard loadcard hb/Claw Technique (+1)/Thing - Technique/Use: Sword loadcard hb/Path of the Sword (+4)/Thing - Technique/You must discard a technique already on this fighter to play this card. Use: Sword loadcard hb/Lighting Fists (+1)/Thing - Technique/Attacking does not cost you your action for your turn. (You may do multiple attacks using this effect) Use: Karate loadcard hb/Homing Missile (+3)/Thing - Technique/Use: Missile loadcard hb/Power Combustion (+X)/Thing - Technique/X is equal to the bonus one other fighter's technique grants him. Use: Black Magic loadcard hb/Referee/Thing - Staff/Discard Referee during your opponent's turn to negate the effects of one action card. loadcard hb/Crooked Ref/Thing - Staff/Discard Crooked Ref during your opponent's turn to flip a coin. If heads, negate the effects of one action card. loadcard hb/Wealthy Sponsor/Thing - Staff/Action: draw a card loadcard hb/Manager/Thing - Staff/You may play two things a turn. loadcard hb/Hired Prophet/Thing - Staff/Action: look at your opponent's hand. loadcard hr/Lottery Ticket/Action/Discard a card. Flip a coin. If heads, draw 2 cards. loadcard hr/Focus (+2)/Action/Add 2 to any fighter's BP this round. loadcard hr/Focus (+2)/Action/Add 2 to any fighter's BP this round. loadcard hr/Tragic Fire of Unholy Destruction/Action/Choose a type of card (i.e. technique, fighter, action, paper, etc.) and destroy all of them. loadcard hr/Crucial Distraction/Action/Negate the bonuses of all Focus action cards on your opponent's fighters this round. You may not use a technique this round. loadcard hr/Rust/Action/Remove any robot fighters (B4-8900) from the field. loadcard hr/Seal of Loto/Action/Remove any dragon fighters from the field. loadcard hr/Intergalactic Fighting Champion/Action/Play only after you get four KO's. You win. loadcard hr/League Ownership/Action/Play this only if you control four staff members. You win. @emit [name(%#)] pastes the Intergalactic Fighting Tournament deck into the Dvorak Engine.