Dvorak Export: Infinite Dvorak deck


Instructions

Adjust these settings until the cards fit comfortably, with the correct number per page, in your browser's Print Preview.

When you're happy with the settings, send all but the first page to your printer, and cut the cards out with something sharp. Either stick the results onto cardboard, slip them into deck-protectors with some spare CCG cards for padding, or just play with them as flimsy bits of paper.

Deck-Print Settings

Card Height :cm Title Box Height :cm
Card Width :cm Text Box, Min. Height :cm
Cards per Page :x Text Size :

Glue Trap
Thing
When this enters play, put two copies of Glue (#11603) into each opponent's control, and one copy into your hand. When Glue Trap is destroyed, its destroyer gains control of a copy of Glue.

from Kevan's Glue Spray (#1601)
Card : Binarius
Stay Awake
Thing
A player may take two different Actions on their turn. When a player does so, they lose an Insanity token. If they do not do so, they gain an Insanity token with "Your maximum hand size is decreased by 1 for each of your Insanity tokens."

from Zt's No Time to Sleep (#1602)
Card : Binarius
Glue
Thing - Office Supply
Once per turn, when a player discards a card, they gain control of a copy of Glue. When you would draw your first card on your turn, roll 1d6: if you control at least as many Glues as the result, you instead draw a copy of Glue. If you control any water-related Things or play a water-related Action, your Glue dissolves into the discard pile.
Card : Binarius
March of Overwhemling Tides
Action
For each player, choose a Thing they control. Then return all things not chosen this way to their controller's hands.
Card : JakeTheWolfie
March of Unrelenting Riches
Action
Each player draws 25 cards.
Card : JakeTheWolfie
March of Disconserted Madness
Action
Each player chooses a card in their hand, then discards all cards not chosen this way.
Card : JakeTheWolfie
Aggro
Thing
Play attached to a Thing you control. When an effect could target attached Thing, it does so. If the targeting player destroys attached Thing, they draw Aggro. Otherwise, move it to the discard pile.
Card : Binarius
Social Butterfly
Thing
Once per turn, when you play a living Thing or your second card on your turn, draw a card. When Social Butterfly is targeted, you may extend the targeting effect to target Thing you control and/or either target living Thing you don't control or a random Thing you don't control.
Card : Binarius
Fail to Fit In
Action
Destroy target Thing. Return target Thing you control to your hand, preferring a living Thing. Discard a card and draw a card.
Card : Binarius
Dark Cloak O
Thing - Disguise
Disguise - As this enters play, move the top card of the draw pile into your control face down under this thing.
The face down card under Dark Cloak is a Black Sapient Thing. Action, Destroy Dark Cloak: If the face down card is a Thing, you may turn it face up. Otherwise, reveal that card, move it to your hand, and you may play that card this turn.
Card : JakeTheWolfie
Deceitful Cloak O
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.
The face down card under Deceitful Cloak is a Colorless Typeless Thing. Destroy Deceitful Cloak: Reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.
Card : JakeTheWolfie
Wedding Gown O
Thing - Disguise
Disguise - As this enters play, move a card from your hand into your control face down under this thing.
The face down card under Wedding Gown is a White Sapient Thing. When Wedding Gown leaves play, reveal the face down card. You may play that card as though it were your turn. If you don't, discard it.
Card : JakeTheWolfie
Super Fang 9S
Action - Normal
Target opponent discards half the cards in their hand, rounded down. If you control a Pokémon, choose and destroy half that player's tokens, rounded down.
Card : ChippyYYZ
Bite 4B
Action - Dark
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
Card : ChippyYYZ
Snooze Button 2S
Thing
When a Thing would enter play under an opponent's control, instead press and discard Snooze Button and put that Thing on the bottom of that player's deck ''(if they don't have a deck, that card becomes their deck)''.
Card : ChippyYYZ
Mind's Protection
Thing
If a Thing you control would be destroyed, you may discard a thing from your hand instead.
Card : JakeTheWolfie
Endless Staircase
Thing
Indestructible.
At the beginning of each turn, put a step counter on Endless Staircase. Then, if it's your turn, look at cards on the top of the deck equal to the number of step counters on Endless Staircase. Put one of them into your hand and the rest on the bottom of the deck in any order.
Card : JakeTheWolfie
Predicted Object A
Thing
When you discard cards from your hand or from your control, you may play an additional Action this turn if they are all made by the same creator.

"You may move it Up Their Sleeve, but I don't like Meta as evidence of it." - Unexplained note.
Card : JakeTheWolfie
Draw!
Action
You and target opponent draw a card. Either of you may reveal a card in hand that is a weapon or can destroy a Thing or force an opponent to discard. For each who does, the other discards their hand. Draw a card.
Card : Binarius
Evasive Action
Reaction
Play immediately in response when a Thing you control would be destroyed. Return it to your hand instead. If it would have been destroyed by an opponent's effect, you may play up to two different Actions targeting that opponent or their Things.
Card : Binarius
Firing Solution
Action
Target Thing.

If you target that Thing before the end of your next turn, destroy it.
Card : Binarius
Demanded Answers 2A
Action
Refresh - At the beginning of your next turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
As an additional cost to play Demanded Answers, turn 2 things you control face down.
Target opponent reveals their hand. You may choose an Action from their hand and play that card.
Card : JakeTheWolfie
Idea Tapper O
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
Turn 4 other face up Things you control face down: Draw a card
Card : JakeTheWolfie
Conflict Escalator 5P
Thing
Refresh - At the beginning of your turn, you may turn any number of face down cards you control face up. Non-Things turned face up this way are discarded.
As an additional cost to play Conflict Escalator, turn 5 Things you control face down.
Whenever a Thing you control is targeted, destroy it and up to two other Things.
Card : JakeTheWolfie
Peck 4P
Action - Flying
Target opponent discards a card. You may play an additional Action this turn.
If you control a Pokémon, draw a card.
Card : ChippyYYZ
Drill Peck 9D
Action - Flying
Target opponent discards two cards. If you control a Pokémon, you may play an additional Action this turn.
Card : ChippyYYZ
Creeping Mold 2C
Thing
At the start of each player's turn after drawing, they turn a Thing they control face-down. Then, if they control at least 3 face-down Things and no face-up Things, destroy Creeping Mold.
No more than one of each player's Things may be turned face-up each turn.

from Kevan's Creeping Mould (#1627)
Card : ChippyYYZ
Binarius's "Lucky" Coin
Thing
Whenever a random decision would be made, you decide instead. Whenever a coin would be flipped or a die rolled, you may flip or roll repeatedly until you get a result that satisfies you.

from Zt's Andrew's Lucky Coin (#1628)
Card : Binarius
Frost Warning
Thing
When this enters play, each player may return to their hand a Thing vulnerable to injury from ice or cold. At the beginning of your turn, destroy Frost Warning and one such thing in each player's control.
Card : Binarius
Draw?
Action
When you play this, the next player draws it. When each player has played this card consecutively, the game ends.
Card : Binarius
Cheap Plastic Angel
Thing
You can't lose the game and your opponent's can't win the game.
Card : JakeTheWolfie
Peek-a-boo
Thing
Face down Things don't exist while they are face down.
Card : JakeTheWolfie
Irradiated Spring
Thing
When a player draws a card except the first card they draw during their turn, they discard two cards.
Card : JakeTheWolfie
Wrap 4W
Action - Normal
Target opponent can't play Action abilities during their next turn. You may return this card to your hand.
If you control a Pokémon, you may play an additional Action ability this turn.
Card : ChippyYYZ
Coil 4C
Action - Poison
Return Coil to your hand and reveal it.

While Coil is revealed in your hand, your maximum hand size is increased by 2, or by 3 if you control a Pokémon.
Card : ChippyYYZ
Real Estate Agent 5R
Thing
When this enters play, turn two Things you control face-down.
Whenever you play a Building, Location, or Terrain, draw a card, then either spend 3 tokens or 1 Money token or put a card from your hand into play face-down as a blank Thing.
Action: Gain a Money token for each face-down Thing you control.
Card : ChippyYYZ
Reactive Spillage
Thing
Whenever a player plays a Thing besides the first Thing they play on their turn, they destroy two of their Things.
Card : JakeTheWolfie
Contaminated Specimen
Thing
At the beginning of your turn, discard a card, then target Living Thing becomes a copy of Contaminated Specimen.
Action: Destroy two cards named Contaminated Specimen.
Card : JakeTheWolfie
Sludging
Action
Each player discards two cards.
Card : JakeTheWolfie
Lofty Perch
Thing
You may access High Places. When you are targeted by an opponent who cannot, you may draw a card. When a tangible Thing you control would be destroyed, you may instead return it to your hand and discard a card unless its destroyer can access High Places.
Card : Binarius
Strategize
Action
Each player reveals an Action in their hand or reveals their hand. You may play an Action revealed in this way. If you do, you may have target opponent play another Action revealed in this way.
Card : Binarius
Nocturnal
Thing
Play attached to target Thing.

Attached Thing is face down during your turns.
Card : Binarius
Artistic Denouncement
Thing
As Artistic Denouncement enters play, name a creator.
Player's can't play cards with the named creator. All Things made by that creator are blank and face down. That creator cannot win the game or cause other players to lose the game.
Card : JakeTheWolfie
Curation
Action
Name a creator and discard X cards. Reveal cards from the top of the deck until you reveal X plus one cards from the chosen creator, put those cards from that creator into your hand, then put the rest on the bottom of the deck in a random order. If you discarded your hand this way, instead reveal cards until you reveal X plus three cards from the creator.
Card : JakeTheWolfie
Gone Fishing
Action
Name a creator. Each player that has a card from that creator may reveal them. You put those cards into your hand, then they draw cards to replace them. If an opponent did not reveal a card this way, draw a card and they discard a card.
Card : JakeTheWolfie
Concerted Will
Action
View the draw pile's top three cards, draw one of them, and write down the name of another. Target opponent draws three cards and chooses one of them to reveal to you. If it is the noted card or the one you didn't view, they play that card and you play a copy, then you both gain two Mana tokens and you gain a Combo token.
Card : Binarius
The Fool on the Hill
Thing
Thing and Action - World Spinning Round: Draw a card. When you play a card you drew this way, discard any other cards you drew this way.
Card : Binarius
Surprise Me
Thing
Action: If target opponent has any cards in their hand that have not been revealed to you, they reveal one of them to you and may not play that card on their next turn.
Card : Binarius
Charm 5C
Action - Fairy
Choose target opponent, then return Charm to your hand and reveal it.

While Charm is revealed in your hand, the last chosen player's max hand size is reduced by 1. If you control a Pokémon, their max hand size is reduced by 2 instead, and each other opponent's max hand size is reduced by 1.
Card : ChippyYYZ
Volt Tackle 0V
Action - Electric
Discard a card. If you do, target opponent discards three cards from their hand.
If you control a Pokémon, draw a card.
Card : ChippyYYZ
Burning The Candle At Both Ends 6B
Thing - Fire
When you play an Action or Thing besides the first on your turn, you may flip a Thing you control face-down.
Once during your turn, you may play an additional Action by putting a face-down Thing you control into the discard pile. When you do, gain a Flame token.
Card : ChippyYYZ
Fast Recharge
Thing
Draw a card at the end of your turn if you did not do so last turn.
Card : Binarius
Reward Points
Thing
At the end of your turn, you may discard any number of cards with digits in their cornervalues if the sum of the highest digit in each is at least 10. If you do, draw as many cards as you discarded.
Card : Binarius
Reward Miles
Thing
At the end of your turn, you may discard any number of cards with a total of at least 100 words of ruletext. If you do, draw as many cards as you discarded.
Card : Binarius
Surge of Moments
Action
Choose any number of actions in the discard pile. You may play them this turn as though they were in your hand and as though you had extra actions to play this turn.
Card : JakeTheWolfie
Grave-Wrought Fencing O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't leave the discard pile except by the discard pile being shuffled to form a new deck.
Card : JakeTheWolfie
Guardian Rails O
Thing - Wall
Defensive - You and other non-walls you control can't be the target of actions or abilities your opponents control.
Cards can't have their controller's changed.
Card : JakeTheWolfie
The Brains of the Operation
Thing
When an opponent would draw their second card during their turn, you instead draw a card and give them a card from your hand.
Card : Binarius
Depot
Thing - Building
This enters play under no one's control with a number of Crate tokens with "Action: Destroy this and draw a card" equal to three times the number of players. Gain control of one of them when you play this.
Thing (global): Take delivery of one of the depot's crates.
Card : Binarius
Training Grounds
Thing - Location
When this enters play, gain control of copies of Training Dummy (#7314) and Training Dummy (#9714) if you have none. When you play an Action that targets no opponents and only training-related Things, draw a card.
Card : Binarius
Thunder 7T
Action - Electric
Destroy target Thing, chosen randomly from among all non-token Things in play. If you control a Pokémon, instead choose randomly from among all non-token Things you don't control.
Card : ChippyYYZ
Lone Shooter 1L
Thing
When this card enters play, create a copy of Shoot (#1662) and put it on top of the discard pile.
Opponents can't draw, return, or play cards named Shoot from the discard pile.

from Corrigan's Shoot (#1662)
Card : ChippyYYZ
Psychic 7P
Action - Psychic
Look at target opponent's hand. They discard a card of their choice. If you control a Pokémon, instead they discard a card of your choice.
Card : ChippyYYZ
Game-Breaking Bug
Thing
When a player would draw their second card during their turn or would draw a card outside of their turn, they fail to. Instead, the next time they play a card, it is removed from the game; flip a coin to see if it takes effect first. When a player with no cards in hand would draw a card, they draw the card most recently removed from the game this way, if any, or else the top card of the draw pile.
Card : Binarius
Technological Proliferation
Thing
When a player draws at the beginning of their turn, they also draw a copy of the first Thing played last turn.
Card : Binarius
Cornered Beasts 7R
Thing
Once per turn, when a player plays a card with a cornervalue, they may discard a card to destroy target Thing with no cornervalue. You may do so without discarding if you have the fewest cards in hand or the fewest Things.

from Bucky's Cornered Beast (#1666)
Card : Binarius
Universal Standard
Thing
All other things are a copy of Universal Standard for as long as Universal Standard is in play, except they are named Standardized Thing.
Card : JakeTheWolfie
Traveling Academic
Thing
Target opponent gains control of Traveling Academic: Draw a card. Activate this ability only when it's your turn.
Card : JakeTheWolfie
Thought Linkage
Thing
Each player's hand size is equal to one plus the number of things they control. Players can't draw cards if it would put them above their hand size.
Card : JakeTheWolfie
Rollout 7R
Action - Rock
Choose target player and flip a coin. For each heads, that player discards a card. Return Rollout to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Rollout during your next turn, flip an extra coin for each coin you flipped for this one.
Card : ChippyYYZ
Crush Claw 9C
Action - Normal
Target player chooses a non-token Thing they control. If you control a Pokémon, first choose two of their non-token Things for them to choose between. Destroy that Thing.
Card : ChippyYYZ
Prize Counter 2P
Thing
Action: Gain a Ticket token and roll 1d6. You may spend that many tokens to gain a token of any type.
When you begin your turn in control of 3 different Things that are Gold, Food, or Cheap Plastic (including one of each), and at least 3 different tokens that are none of those, you win the game.

From gill_smoke's Prize Kiosk (#1672)
Card : ChippyYYZ
Veer Off Course
Reaction
Play immediately in response when a Thing is chosen to be targeted. Choose another valid target randomly instead.
Card : Binarius
You Can't Get There From Here
Action
Destroy target Building, Location, or Terrain. Opponents may not play any until your next turn. Draw target Thing in the discard pile. Once before your next turn, when an opponent plays a Thing, you may have it switch places with target Thing in the discard pile.
Card : Binarius
Quantity Over Quality
Action
Target player discards a card. Their opponents choose one of the draw pile's top ten cards, shuffling afterward. That player draws five copies of that card and five blank Things. They have no maximum hand size until their next turn.
Card : Binarius
Mind's Manifestation
Thing
Play with your hand revealed.
Mind's Manifestation has all text of all Things in your hand. For each Action in your hand, Mind's Manifestation has an activated ability with that Action's text and a cost of Action
Card : JakeTheWolfie
Timed Detonation
Thing
Remove Timed Detonation from play with 3 time counters on it. At the beginning of each turn, you may remove a time counter from Timed Detonation. Then, if it has no time counters on it, destroy all things and move Timed Detonation to the discard pile.
Card : JakeTheWolfie
Adventure to the Promised Future
Action
Create a Time token with "Destroy this token and another thing you control: Take an extra turn after this one." Then, if you have 10 or more Time tokens, you win the game. Shuffle Adventure to the Promised Future into the top 10 cards of the deck.
Card : JaketheWolfie
Ice Ball 7I
Action - Ice
Choose target player and flip a coin. For each heads, that player discards a card. Return Ice Ball to your hand if you flipped less than three coins, or less than four if you control a Pokémon.
When you play Ice Ball during your next turn, flip an extra coin for each coin you flipped for this one.
Card : ChippyYYZ
Icicle Spear 1I
Action - Ice
Flip coins, choosing a different target Thing for each coin, stopping when you either get a heads, run out of valid targets, or flip 5 coins. On a heads, destroy the targeted Thing.
If you control a Pokémon, you don't have to stop when you flip your first heads.
Card : ChippyYYZ
Day Planner MTWTF
Thing - Office Supply
When this enters play, look at the top 7 cards of the deck. Discard two of them, then shuffle the rest and put them on the bottom of your deck ''(if you don't have a deck, those cards become your deck)''.
At the start of your turn after drawing, look at the top card of the deck. You may put it on the bottom of your deck.
Card : ChippyYYZ
Acclamation
Action
Draw a number of cards equal to the number of sentient Things in play plus one, and discard all but one of them.

from Kevan's Ask the Audience (#1682)
Card : Binarius
Staple Remover
Thing - Office Supply
Action: Separate a Thing in play from a card it is attached to or on top of.
Card : Binarius
Grease the Wheels
Action
Each opponent gains two Money tokens. Play two different Actions.
Card : Binarius
Hush Money
Action
Create a Money Token attached to target thing with "Attached Things has no card text. When this token leaves play, destroy Attached Thing."
Card : JakeTheWolfie
Protection Racket
Thing - Equipment
Attached Thing has "Whenever this Thing targets an opponent's Thing, destroy that Thing unless that player gives you a card from their hand into your hand." and "Action: Target a Thing."
Equip - Action, Thing: Attach Protection Racket to target Living Thing you control.
Card : JakeTheWolfie
Reflective Mirror
Thing - Equipment
Attached Thing has "Thing: Destroy all Tokens you control named Reflection, then create a Token that's a copy of this Thing, except it's named Reflection."
Equip - Action, Thing: Attach Reflective Mirror to target Living Thing you control.

Why would I ever need anything more than me?
Card : JakeTheWolfie
Captivate 9C
Action - Normal
Target opponent gives you control of one of their non-token Things. If you control a Pokémon, you choose which of their Things they give you.
Card : ChippyYYZ
Earth Power 0E
Action - Ground
Discard cards from the top of your deck, or the main deck if you don't have one, until a Thing and an Action are discarded. That many times, choose an opponent with the most cards in hand and have them discard a card.
If you control a Pokémon, draw one of the top four cards of the discard pile.
Card : ChippyYYZ
Mental Toybox
Thing
Thing: Reveal your hand until the end of your turn. Things in your hand are considered to be in play while revealed this way, except they can't use abilities and can't be destroyed by opponents' effects.

from Kevan's Box of Tricks (#1690)
Card : Binarius
Gimme Your Lunch Money
Action
Target opponent gives you a Money token or an edible Thing or reveals their hand to you and lets you take a card from it.
Card : Binarius
Power in Your Corner 3W
Thing
If you control at least four Things with cornervalues, once during your turn, you may designate exactly four of them Corners. If you have four Corners and their cornervalues each contain a letter in this card's title, they are indestructible. If you have four Corners and their cornervalues have no symbols in common, this has "Action: Destroy target Thing with no cornervalue."

from Kevan's Corner (#1692)
Card : Binarius
Four Moves Ahead 4F
Thing
When this enters play, if your deck contains fewer than four cards, draw cards from the main deck equal to the difference and put them on the bottom of your deck in any order.
Whenever you play a card, if your deck contains fewer than four cards, look at the top card of the main deck. You may put that card on the bottom of your deck or the main deck.
Card : ChippyYYZ
Double Kick 0D
Action - Fighting
Target player sets aside two random cards from their hand. At the end of that player's next turn, they return those cards to their hand and discard one of them.
If you control a Pokémon, this Action may target an additional player.
Card : ChippyYYZ
Poison Jab 9P
Action - Poison
Target player discards a card. If you control a Pokémon, they also gain a Poison token. Instead of playing a Thing this turn, you may have them gain a Poison token.
Each player flips a coin for each of their Poison tokens and discards a card for each tails.
Card : ChippyYYZ
Rageflame
Thing
After an opponent causes you to discard a card or lose control of a Thing, if the number of cards in your hand is half of your maximum hand size or less, gain a Flame token and during your next turn Rageflame has "Action: Destroy target Thing."
Card : Binarius
Demand to Speak With the Manager
Action
Target opponent turns a living Thing they control face down if possible and reveals their hand to you. They choose a card in their hand. You may direct them to play it: you make any decisions required.
Card : Binarius
Off-By-One Error -1
Action
Each opponent discards a card. Draw a card. Add or subtract 1 from a number on a Thing in play or the next card you play this turn. You may play another Action this turn.
Card : Binarius
All-Consuming Blade
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent destroys a Living Thing they control. If a Thing wasn't destroyed this way, destroy this thing and that player loses the game." At the beginning of your turn, you may turn the attached Thing face up. Equip - Action, Thing: Attach All-Consuming Blade to target Living Thing you control.
Card : JakeTheWolfie
Latticing Axe
Thing - Lattice Equipment
Attached Thing is a Lattice in addition to its other types and has "Turn this card face down: Target player creates X Damage tokens with "If you control 10 or more Damage tokens, you lose the game" where X is the number of Lattices you control unless they turn a non-Lattice Thing they control into a blank Lattice Thing." Equip - Action, Thing: Attach Latticing Axe to target Living Thing you control.
Card : JakeTheWolfie
Army in Ruins
Action
Destroy all Things. For each Thing destroyed this way, that Thing's controller creates an Equipment Thing with "Attached Thing has "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game" unless that player destroys a Living Thing they control." Action, Thing: Attach this thing to target Living Thing you control. "
Card : JakeTheWolfie
Confounded Speech
Thing
When this enters play, shuffle all Things in play together and deal them evenly into each player's control, plus one other group under no one's control. Any remainder enters play under no one's control. Effects targeting Confounded Speech have a 50% chance to fail. When an effect would target another Thing, choose the target at random.

from Game and Watch Kirby's Tower of Babylon (#1702)
Card : Binarius
The Long Quiet
Thing
Face down Things may not be destroyed by opponents. When this enters play, all other non-token Things turn face down. When a non-token Thing enters play, it does so face down. Then its controller turns one of their face down Things face up, chosen at random.
Card : Binarius
Nerd Sniping
Thing
Action: Give target opponent an Action from your hand. While it is in their hand, they may not play Actions not given to them this way. They may discard it at the end of their turn. If they do, draw a card.
Card : Binarius
Megahorn 8M
Action - Bug
Discard a card. Target opponent discards a random card, then discards a card of their choice. If you control a Pokémon, your opponent discards an additional random card.
Card : ChippyYYZ
Metronome 9M
Action - Normal
Reveal cards from the top of the deck until you reveal an Action or a Thing with an Action Ability. Shuffle the rest into the deck, then play that card. If its a Thing, activate one of its Action Abilities, then shuffle it into the deck if you still control it.
Draw a card. If you control a Pokémon, draw an additional card.
Card : ChippyYYZ
Weapons of War
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent gains a Damage token with 'If you control 10 or more Damage tokens, you lose the game' unless that player chooses a Living Thing they control to be destroyed."
At the beginning of your turn, you may turn the attached Thing face up.
Equip - Action and Thing: Attach this to target Living Thing you control.
Card : ChippyYYZ
Thought Injector
Thing - Equipment
Attached Thing has "Turn this card face down: Target opponent loses the game unless they destroy a living thing they control or draw a card. If a card was drawn this way, that player loses the game if they have more cards in hand than their maximum hand size. " At the beginning of your turn, you may turn the attached Thing face up. Equip - Action and Thing: Attach this to target Living Thing you control.
Card : JakeTheWolfie
Gladiate
Action
Choose target living Thing you control and target living Thing an opponent controls. Then destroy each chosen thing without an attachment. If no Things were destroyed this way, destroy all Things chosen this way.
Card : JakeTheWolfie
Training Grounds
Thing - Arena
Arena - All living things have "Turn this thing face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game." unless that player destroys a Living Thing they control. " At the beginning of each player's turn, they may turn any face down things they control face up.
Players don't lose the game due to having 10 or more Damage tokens.
Card : JakeTheWolfie
Our Heroic Adventurers
Thing
When a living Thing you control would be targeted, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, prevent the targeting effect on that Thing.
Card : Binarius
Their Brutish Invaders
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card from your hand or the top card of the draw pile. If you discard an Action this way, that opponent returns that Thing to their hand.
Card : Binarius
Mapping Expedition
Thing
Once per turn, when a Building, Location, or Terrain is played, you may draw a card. When you draw a Building, Location, or Terrain, you may play it immediately without cost or play it immediately into any opponent's control.
Action: Gain control of target vehicle if you have none.
Card : Binarius
Skydiver's Airspace
Thing - Arena
Arena - All Living Things have "Turn this card face down: Target opponent loses the game unless they turn a living thing they control face down."
At the beginning of your turn, put a time counter on this card. Then, if it has 5 or more time counters on it, destroy it, all living things, and all face down things.
Card : JakeTheWolfie
Mindrotted Drone 2
Thing - Living
Attack - Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " Unless that player destroys a Living Thing they control. At the beginning of your 2nd next turn, Turn Mindrotted Drone face up.
Card : JakeTheWolfie
Soulwalking Fields
Thing - Arena
Arena - All physical things are Living Things, and they have "Turn this card face down: Target opponent creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. " unless that player destroys a Living Thing they control."
At the beginning of each player's turn, they may turn any number of Things they control face up.
Card : JakeTheWolfie
Moonlight 9M
Action - Fairy
Draw until you either reach your maximum hand size or draw 5 cards. Draw an additional card for each moon in play.
If you control a Pokémon, you may play an additional Action this turn. If you control a moon, don't lose control of it this turn.
Card : ChippyYYZ
Will-O-Wisp 9W
Action - Fire
Place a Flame token on target Thing. Attach this card to that Thing until it leaves play.
When an Action ability of the attached Thing is activated, its controller flips a coin. On a tails, that Action ability has no effect.
Card : ChippyYYZ
Spy Plane 8S
Thing
When this enters play, look at target player's hand. Players with a Math Problem are wary of planes and can't be targeted by Spy Plane.
Action: Look at the top 3 cards of target player's deck. If they have fewer than 3, move cards equal to the difference from the top of the main deck to the bottom of their deck first. You may return this card to your hand.
Card : ChippyYYZ
Drone Truck
Thing
Play into target player's control face down and note the names of up to three cards in your hand.

When this turns face up while in play, it is destroyed and the player who originally played it may discard cards from their hand whose names were noted this way. For each, they may destroy a Thing you control, preferring weapons, equipment, or living Things.
Card : Binarius
Ball—Board Balance
Thing - Math Problem
Two boards are joined at an edge, the joint resting on the ground with an angle α between the ground and board A and an angle β between board A and board B. A ball rests between the boards. For any given value of α, find the value of β that minimizes the normal force exerted on the ball by board B.
Card : Binarius
Now Wait Just a Second
Action
Pause the game for one second.
Card : Binarius
Innocence
Thing - Incarnation
If another face up thing you control would be destroyed, turn it face down instead.
When Innocence leaves your control, you may flip any number of face down cards you control face up.
Card : JakeTheWolfie
Last Goodbye
Action
Remove target thing from the game if it was returned from the discard pile.
Card : JakeTheWolfie
Graveyard Disfigurer
Thing
If a card would be returned from the discard pile to any other zone, return a random legal target from the discard pile to that zone instead.
Card : JakeTheWolfie
Burger Emperor
Thing
Action: Produce a copy of Burger (#11732), Fries (#11733), or Soda (#11734).
Action: Serve target opponent a fast food Thing you control.
Action: Eliminate target opponent with three different fast food Things.

from Zt's Empire of Fast Food (#1726)
Card : Binarius
Circuitous Circumcenters
Thing - Math Problem
Four coplanar points, no three of them collinear, determine four triangles. Identify these triangles’ circumcenters and take them as the vertices of four new triangles; identify their circumcenters, and so on. Characterize the iterative behavior of this system in terms of the geometry of the four initial points.
Card : Binarius
Flirt With Disaster
Action
Choose a number between 1 and 6, then roll 1d6. If the result is your number, discard your hand. Otherwise, draw a card and return Flirt With Disaster to your hand.
Card : Binarius
We must have it
Action
Gain control of target thing an opponent controls. That player may create up to 25 money tokens.
Card : JakeTheWolfie
Cheap Plastic Idol
Thing
As long as you control Cheap Plastic Idol, if a player would win the game, you win that game instead.
If Cheap Plasic Idol would be destroyed, it's destroyer gains control of it instead.
Card : JakeTheWolfie
Cheap Plastic Army Guy Figurine
Thing
Turn this card face down: Destroy target living Thing. It's controller creates a token copy of this Thing. At the beginning of your next turn, turn this card face up.
Card : JakeTheWolfie
Burger
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If an opponent controls Burger Emperor (#11726), once per turn when you draw a card, they may draw a card and discard a card.
Card : Binarius
Fries
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

When an opponent who doesn't control Burger Emperor (#11726) takes a card from you, you may have them gain control of a copy of Fries with that.
Card : Binarius
Soda
Thing
When you consume this, discard a random card and draw a card. If you control any other fast food, Action and Thing: Consume this. Otherwise, Action: Consume this.

If you don't control Burger Emperor (#11726), all of your soda decreases your maximum hand size by 1 through the end of the turn you consume this.
Card : Binarius
Frost Breath 1F
Action - Ice
Each opponent may not play both Things and Actions during their next turn. If you control a Pokémon, whenever an opponent would draw cards during their next turn, they gain that many Ice tokens instead.
Card : ChippyYYZ
Dazzling Gleam 3D
Action - Fairy
Each opponent discards a card. Return one of those cards to your hand.
If you control a Pokémon, opponents choose which card to discard randomly.
Card : ChippyYYZ
Pore Over Ancient Texts 0P
Thing
Action: Discard a card from your hand. If its card number is equal to or less than one of the below thresholds, follow the lowest applicable line. *6524 (Year 10), draw a card. *3879 (Year 2), draw 2 cards. *1637 (Year 1), draw 3 cards. *479 (Month 1), destroy this and draw 7 cards.
Card : ChippyYYZ
Ancient Portal
Thing
Whenever a card is played, if it's card number is greater than 5,000, remove it from the game. That player creates the card with that card's number modulo 5,000 and play it.
Card : JakeTheWolfie
Recasting the Ancients
Action
Remove all Things from play. For each Thing with a card number removed this way, it's controller creates a card with a card number modulo 5,000 that card number. If it's a Thing, they may put it into play. Otherwise they put that card into their hand.
Card : JakeTheWolfie
Buckshoot
Action
Each player loses the game unless they destroy a living thing they control.

From Corrigan's Shoot (#1662)
Card : JakeTheWolfie
Sing 4S
Action - Normal
Each opponent flips a coin. On a tails, that player skips their next turn.
If you control a Pokémon, choose a player who flipped tails. That player gives you a random card from their hand.
Card : ChippyYYZ
Play Rough 9P
Action - Fairy
Choose target player and flip a coin. On a heads, they discard a random card. On a tails, they give you a card of their choice from your hand.
You may return Play Rough to your hand and discard a random card. If you control a Pokémon, you may choose which card to discard from your hand instead.
Card : ChippyYYZ
First-Decade Archivist 0F
Thing - Party Member
When First-Decade Archivist enters play, reveal the top 7 cards of the deck. Put the two with the lowest card numbers into your hand and discard the rest.
When any Things you control with card number from 1-6524 are destroyed, return them to your hand and destroy First-Decade Archivist.
Card : ChippyYYZ
They Speak Through Us
Thing
Whenever an opponent plays a card from the first year of the Infinite Dvorak Deck (card number less than or equal to 1637), you and that opponent draw a card. If a player draws a card from the first year this way, they may play it immediately without cost.
Whenever you play a card from the first year, draw the topmost card from the first year in the draw pile, shuffling afterward.
Card : Binarius
Set the Tone
Thing
During their turn, opponents may only draw a card after their first of the turn, activate Action abilities, or destroy a Thing they don't control if you did so during your most recent turn.
Card : Binarius
Dvorak Historical and Archival Society
Thing
Action (global): Each player chooses a Thing they control or a card they reveal from their hand. Reveal from the draw pile as many cards with card number less than or equal to 1637 as there are players. In order of precedence beginning with the chosen card with the lowest card number, each player may draw one of these. Shuffle the draw pile.
Card : Binarius
Hive Nexus
Thing
Whenever a player takes a game action, each other player takes that same game action. (Drawing cards, destroying things, and creating tokens are game actions. If a card is played, each other player creates a copy of that card to play.)
Card : JakeTheWolfie
Dissolution
Thing
Things can't enter play
Card : JakeTheWolfie
Life's Taxes
Thing
All Actions have an additional cost of destroying a living Thing that player controls.
Card : JakeTheWolfie
Bronze Idol
Thing
Indestructible. If Bronze Idol would be destroyed or leave your control, the player who caused this gains control of it unless you discard a card as an offering to retain its favor.

A player who does not control an idol may not win the game.
Card : Binarius
Use It And Lose It
Action
Target Thing's controller activates one of its abilities. Then destroy that Thing.
Card : Binarius
Coming Up Next
Action
Reveal as many cards from the top of the draw pile as there are players.
Card : Binarius
Confuse Ray 0C
Action - Ghost
Choose target player. The first time on their next turn that they would play a card or activate an Action or Thing ability, they instead reveal their hand and play a card of your choice. If you control a Pokémon, they must play a card or activate an Action or Thing ability that turn if able.
Card : ChippyYYZ
Leech Life 9L
Action - Bug
Target opponent gives you a random card from your hand. If you control a Pokémon, you instead look at their hand and they give you a card of your choice.
Card : ChippyYYZ
Beach Life 9B
Thing
This enters play with a Sand token, a Water token, and a token named for an alcoholic drink of your choice on it.
You may spend a: Sand token when you would gain control of a Thing to put it in the discard pile instead; Water token instead of discarding down to your maximum hand size; Drink during your turn to shuffle your hand into the deck and draw that many cards.
Card : ChippyYYZ
Sea Spray
Thing
When this enters play and at the beginning of your turn, each player gains a Water token and a Wind token. Players who control a ship may play an extra Action during their turn.
Card : Binarius
Shifting Winds
Thing
When this enters play, give any combination of players a total of six Wind tokens. Players who control two or more may not play Things. Players who control three or more may not play cards. Players who control no Wind tokens may not play Action abilities other than the following.
Action (global): Roll 1d6 and move any combination of Wind tokens a total of that many steps forward in turn order.
Card : Binarius
Catch a Wave
Action
You may play this without cost if you have already played an Action this turn. Specify an Action in your hand (you do not need to reveal it). If you play it during your next turn, you may draw a card and return Catch a Wave to your hand.
Card : Binarius
Air Slash 8A
Action - Flying
Choose target opponent and flip a coin. On a heads, they skip their next turn. If you control a Pokémon, they discard a card on a tails.
Card : ChippyYYZ
Sweet Scent 0S
Action - Normal
Until the start of your next turn, you and your Things can't be chosen as targets by opponents.
If you control a Pokémon, you may return this card to your hand.
Card : ChippyYYZ
Sand Castle 0S
Thing - Earth - Building
When this enters play, flip a Thing you control face-down and put 2 Sand tokens on it. When a Thing you control would be destroyed, you may spend a Sand token to prevent its destruction.
Whenever the last Sand token is removed from a face-down Thing, flip that Thing face-up.

Forbidden by all tournament venues, but still legal under Beach Chess rules.
Card : ChippyYYZ
Experience Bank
Thing
When you would draw a card, you may instead put the draw pile's top card under Experience Bank unseen. When Experience Bank leaves play, draw all cards under it. Action: Draw all cards under Experience Bank.
Card : Binarius
Toy Shovel
Thing
Toy Shovel counts as a spade.
Action: Gain a Sand token.
Action: Spend a Sand token. You may discard the top card of the draw pile. Draw the top card of the discard pile if it is a tangible Thing.
Action: Spend a Sand token to play a Thing into target opponent's control.

from Pongo's Sneaky Planting (#1763)
Card : Binarius
Ship in a Bottle
Thing
If Ship in a Bottle is destroyed, its destroyer must discard a card for each part of it you have constructed. If it was completed, the next time they would draw a card, they draw a replacement copy of Ship in a Bottle and give it to you. Action: Attach a Keel or Hull token. Action and Thing: If you have a Keel and a Hull, attach a Masts, Rigging, or Sails token.
Card : Binarius
Relaxatives
Thing
Destroy Relaxatives: Until your next turn, target Thing can't have its abilities activated.
Card : JakeTheWolfie
Slip into a dream
Action
Flip target thing face down.
Card : JakeTheWolfie
Building an Empire
Thing
Building an Empire is indestructible.
At the beginning of your turn, create a human, building, or money token. Then, if you control 10 or more sentient Things, 5 or more building Things, and 20 or more money Things, you win the game.
Card : JakeTheWolfie
Solar Beam 9S
Action - Grass
If you have no Energy tokens: Gain an Energy token and return this card to your hand. If you control a Pokémon, draw a card.
If you have any Energy tokens: spend all your Energy tokens and destroy target Thing.
Card : ChippyYYZ
Petal Dance 0P
Action - Grass
Each opponent discards a card. Return Petal Dance to your hand and discard a random card.
If you play a card not named Petal Dance during your next turn, discard Petal Dance unless you control a Pokémon.
Card : ChippyYYZ
Kaleidomorph 2K
Thing
When Kaleidomorph enters play, reveal cards from the top of the deck until you reveal three Thing cards. Put those Things into play in a stack (first revealed on top) as a single Thing with the properties of only the top card, then shuffle the deck.
When you would begin a turn, first put the top card of each Thing stack you control on the bottom of that stack.
Card : ChippyYYZ
Casual Brilliance
Action
Discard two or more cards. Draw that many cards and discard all but one of them. If you discarded your hand, draw back up to that many cards.
Card : Binarius
Tough Act to Follow
Action
If an opponent played more than two cards during their last turn and you have played no cards this turn, draw until you hold 7 cards and end your turn. You have no maximum hand size this turn.
Card : Binarius
Where to Begin?
Action
Reveal your hand to an opponent. They choose a card in their hand or yours. Play any number of cards starting with that one.
Card : Binarius
Tireless Dancer
Thing
Whenever you play an action, remove it from play underneath Tireless Dancer. Then, copy any number of cards under Tireless Dancee and play them. Copies made this was are removed from play instead of being discarded.
Card : JakeTheWolfie
Rambling Orator
Thing
Players may play any number of cards on their turn. If a player would play a card other than their first or second of the turn, you may copy that card. You may make new choices for the copy.
Card : JakeTheWolfie
Mental Collapse
Reaction
Play in response to an opponent playing their last card in hand. That player loses the game.
Card : JakeTheWolfie
Shape Of My Heart 4S
Thing - Song
Swords count as spades. Inanimate Things that can destroy an opposing Thing count as clubs. Money tokens and gems count as diamonds.

If a spade, a club, and a diamond are in play at the start of your turn, and you control none, you win the game.
Card : ChippyYYZ
Stun Spore 9S
Action - Grass
Each opponent flips a coin. On a tails, that player draws a card instead of taking their next turn. If you control a Pokémon, opponents can't draw cards until your next turn.
Card : ChippyYYZ
X-Scissor 8X
Action - Bug
Target opponent discards two cards. If you control a Pokémon, they choose randomly which cards to discard.
Card : ChippyYYZ
Proof of Concept
Action
Play a Thing. Return it to your hand at the end of your turn. You may play another Action.
Card : Binarius
Eavesdrop
Action
Once before your next turn, when an opponent draws a card, you may view it.

Instead of playing a Thing during your next turn, you may return this card to your hand.
Card : Binarius
Lucky Loser
Thing
If no one has been eliminated yet, the first player to be eliminated may rejoin the game. They start with three cards in hand.
Card : Binarius
Wound Ripper
Thing
If a player would create one or more Damage tokens, that player creates that many Damage tokens plus one instead.
All Damage tokens are indestructible.
Action, Thing: Target player creates a Damage token with "If you control 10 or more Damage tokens, you lose the game. "
Card : JakeTheWolfie
Slash Out
Action
If target opponent doesn't have at least 9 Damage tokens, that player creates Damage tokens equal to the difference. Those tokens have "If you control 10 or more Damage tokens, you lose the game. "
Card : JakeTheWolfie
Minor Duplimancy
Action
Multiply - Choose any number of uniquely named tokens. For each of those tokens, it's controller creates a copy of that token.
Draw a card.
Card : JakeTheWolfie
Get to the Good Stuff
Action
Reveal the top card of the draw pile and either draw it and end your turn or discard it and reveal the top card of the draw pile and either draw it and end your turn or discard it, etc. You may reveal up to five cards this way.
Card : Binarius
Waste Heat
Thing
Waste Heat cannot be discarded. At the end of your turn, remove Waste Heat from the game.
Card : Binarius
Strange Attractor
Thing
Whenever a card enters the discard pile, you may draw one of the discard pile's top 3 cards at random. If you do, discard a random card. If you discard the card you just drew this way, draw a copy of Waste Heat (#11787).
Card : Binarius
Confusion 9C
Action - Psychic
Choose two target opponents. They exchange hands.
If you control a Pokémon, you may choose yourself as one of this Action's targets.
Card : ChippyYYZ
A Pointless Game 4A
Thing
When a Thing enters play, one of its controller's opponents may reveal a card from their hand with a title containing a letter in that card's cornervalue, or if that Thing has an "R" in its cornervalue, a title not containing any such letters. The first player to do so that turn draws a card.

From Gimlear's [[The Pointless Game deck
Card : ChippyYYZ
Security Vulnerability 1S
Thing
You may access Security Doors.

Action: Destroy Security Vulnerability and target Thing that was in play during your last turn if its card number has a 1 in its ten-thousands place.
Card : ChippyYYZ
Localized Downpour
Action
Target player gains 10 Water tokens. Destroy up to two of their Things that would be damaged by being left out in pouring rain for an hour.
Card : Binarius
Marksman
Thing
You may discard a card at the end of your turn, after you have discarded down to your maximum hand size if necessary. If you do, during your next turn, Marksman has "Action: Destroy target Thing."

from Kevan's Sniper Rifle (#1793)
Card : Binarius
Under Maintenance
Thing
Action abilities read "Return this card to your hand."

from Kevan's Decommissioning (#1794)
Card : Binarius
Fleshweaver Jakus
Thing
Thing, Destroy a living thing you control: Return a living thing from a discard pile to your field. When that thing is destroyed, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."

"A crude imitation of life, what wretched thing allowed you to exist?" - Venti, Groundskeeper
Card : JakeTheWolfie
Hungering Jakus
Thing
Thing, remove a Thing in a discard pile from the game: Create a token copy of the removed thing, except it's not living and doesn't have activated abilities. If the removed thing was a living thing, create a Protein token with "Destroy this token: You may play an additional living Thing or pay for a Thing cost this turn."

Westvale Cemetery never suffers from overcrowding.
Card : JakeTheWolfie
Jakus Familiar
Thing
When this thing enters or leaves play, you may discard a thing. If you do, return target thing from a discard pile to your hand.

It knows not what is worthless and what is priceless, only that they are the same.
Card : JakeTheWolfie
THE FOOL 0
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, discard one or two cards, then draw that many.
While this card is inverted, when you would discard a nonspecific card from your hand, you discard a random card instead.

You become who you are needed to be in this moment.
Card : ChippyYYZ
THE MAGICIAN I
Action - Major Arcana
This Action can't be reacted to.
Draw a card for each nontoken Thing you don't control. Play up to one card from your hand then end your turn.

You achieve the impossible.
Card : ChippyYYZ
THE HIGH PRIESTESS II
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, play the top card of the deck. It counts as one of your plays for the turn.
While this card is inverted, when you play an Action, reveal the top card of the deck. If it's an Action, discard your Action and play that one instead.

The supernatural acts through you.
Card : ChippyYYZ
Bonacci's Bunnies φ
Thing
Action: If this ability has been activated at least twice, gain as many Bunny tokens as were created the last two times this ability was activated. Otherwise, gain a Bunny token.

from gill_smoke's Fibonacci's Rabbits (#1801) and Leonardo of Pisa's Liber Abaci (1202)
Card : Binarius
Call Into Question 0O
Action
Return target Thing controlled by an opponent to their hand. They draw a card, then give you one of those two cards.
Card : Binarius
Rewards Card 0R
Thing
Whenever you play a Thing, increment the number in Rewards Card's cornervalue. When it becomes 10, it resets to 0 and you may immediately play a Thing without cost.
Card : Binarius
Lurking Ally
Thing
At the beginning of your turn, destroy another Thing you control. If you do, draw a card.
Card : JakeTheWolfie
Shocking Realization
Action
Draw 3 cards, then discard two cards unless you destroy a Thing you control.
Card : JakeTheWolfie
Ancient Grave
Thing
When this thing enters play, remove a living or undead Thing from the discard.
At the beginning of your turn, if you don't control a zombie token that's a copy of the removed thing, create that token.

Those who fought valiantly to protect the township were given the privilege of continuing their work in death.
Card : JakeTheWolfie
THE EMPRESS III
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may play an additional Thing this turn.
While this card is inverted, whenever you play a Thing card, discard either a Thing card or a random card from your hand.

You create something.
Card : ChippyYYZ
THE EMPEROR IV
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may discard two cards to destroy target Thing.
While this card is inverted, when a Thing an opponent controls would go to the discard pile, shuffle it into the deck instead.

You break something.
Card : ChippyYYZ
THE HEIROPHANT V
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, look at one card from the top of the deck for each opponent you have. You may rearrange them.
While this card is inverted, whenever you draw your second card in a turn, discard a random card.

You discover something.
Card : ChippyYYZ
Unscramble 0U
Thing - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

card a Action: card. draw and a Discard
Card : Binarius
Parkour 2T
Thing
When you play your first Action card on your turn, discard the top card of the draw pile and you may play it if it is an Action.
Card : Binarius
Bottomless Coffee Pot 3S
Thing
This enters play with a Caffeine token. Action (global): Gain a Caffeine token.
When a player's hand is empty, they may do the following without cost:
Action (global): Draw a card for each of your Caffeine tokens (maximum 3), then spend one. The cards you most recently drew this way do not count toward your maximum hand size.

from Tweed Cap's Coffeeshop with Free Refills (#1812) and fanofphilosophy's Coffee Cup (#405)
Card : Binarius
THE LOVERS VI
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, you may reveal the top two cards of the deck, draw up to one that's a Thing, and discard the rest. Discard it if it's in your hand at the end of your turn.
While this card is inverted, when you would play your second card in a turn, play a random card instead if possible.

You are faced with two paths.
Card : ChippyYYZ
THE CHARIOT VII
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if you are above your maximum hand size.
While this card is inverted, your maximum hand size is reduced by 1.

You exceed your own limits.
Card : ChippyYYZ
JUSTICE VIII
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, draw a card if more of your opponents have more Things than you than have fewer.
While this card is inverted, the first card you discard since starting your turn goes into the hand of an opponent with fewer Things than you.

The situation becomes more fair.
Card : ChippyYYZ
Faceless Presence 8X
Thing
Play into any player's control.

If you do not control a sentient Thing, Action (global): View your hand.

If you do control a sentient Thing, Action: View target opponent's hand and move a sentient Thing into their control until your next turn.

from Tyrethali's No Reflection (#1816)
Card : Binarius
Dying Monologue
Reaction
Play in response to being eliminated. It immediately becomes your turn, and you are eliminated at the end of it.

from the Vampire Cliché deck
Card : Tyrethali, added by Binarius
Unscramble II 0S
Action - Puzzle
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

cards and one Draw them. of discard two
Card : Binarius
Maniacal Laughter
Action
Discard a card, then draw two cards. Your opponents can't play actions on their next turn.
Card : JakeTheWolfie
Dangerous Invention
Thing
Action: Each player chooses a thing. Destroy a random thing chosen this way. If Dangerous Invention was destroyed this way, draw 2 cards.
Card : JakeTheWolfie
The Reanimation of Jake
Thing
At the beginning of your turn and when this enters play, put a time counter on this thing. Then, do the following:
1 Time Counter - Each player discards 3 cards, then draws a card if they discarded a thing.
2 Time Counters - Choose a living thing in the discard pile and gain control of it.
5 Time Counters - The chosen thing loses indestructible, then destroy that thing. Destroy The Reanimation of Jake.
Card : JakeTheWolfie
THE HERMIT IX
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, target Thing you control can't be chosen as a target until your next turn.
While this card is inverted, opponents' Actions can't cause you to draw cards.

Your actions isolate you.
Card : ChippyYYZ
THE WHEEL OF FORTUNE X
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, rotate another random non-token Thing you control 180° clockwise. If it completes a clockwise rotation this way, play the top card of the deck.
While this card is inverted, at the start of your turn, rotate each other Thing you control 90° counterclockwise.

You are at the mercy of the fates.
Card : ChippyYYZ
STRENGTH XI
Action - Major Arcana
Destroy target Thing. If its controller controls more non-token Things than you, destroy another of their non-token Things of their choice.

You triumph through force.
Card : ChippyYYZ
Autograph Book 8P
Thing
Ask each player to sign below if they have not already done so.
Card : Binarius
Unscramble III 9N
Thing
Oh no! This card's ruletext has been scrambled. Can you put the words back in the correct order?

must target you. discard to a card Opponents
Card : Binarius
Aura of Haste 2T
Thing
When this enters play, each player gains three Haste tokens. Haste tokens have "Once during your turn, you may spend a Haste token to play an Action." When an opponent spends a Haste token, draw a card and discard it if it is not an Action.

from jtwe's Mass Haste (#1827)
Card : Binarius
THE HANGED MAN XII
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player chooses a Thing they control. Destroy each other Thing they control unless that player discards all but one card from their hand.

You must make an impossible choice.
Card : ChippyYYZ
DEATH XIII
Thing - Major Arcana
At the start of your turn (after drawing), if this card is not rotated, put the bottommost Thing in the discard pile into play under your control, then discard a different Thing you control.
While this card is inverted, when an opponent's nontoken Thing is destroyed, they draw a card.

Something ends, and something else begins.
Card : ChippyYYZ
TEMPERANCE XIV
Thing - Major Arcana
At the start of your turn (after drawing), you may copy the effect of an Action ability that was activated since your last turn.
While this card is inverted, when you play an Action card, target opponent may on their next turn use: Action: Copy that card's effect.

You are met with an equal and opposite reaction.
Card : ChippyYYZ
Security Fog 6Z
Thing
This enters play with a copy of Fog rule (#4648) attached. Once per turn, when you or a Thing you control is targeted, you may immediately put a Fog token on all of your other non-token Things. If a fogged Thing you control would be de­stroyed, the target is chosen randomly from your fogged Things.
Card : Binarius
Brought Enough to Share 2T
Action
Each opponent of target Thing's controller puts a copy of that Thing into their hand.
Card : Binarius
Time Compression 3B
Thing
When Time Compression enters play and whenever all players' turns have ended, all players' turns begin concurrently. When Time Compression leaves play, begin your turn.
Card : Binarius
Confounded Solution
Thing
Opponents must target you to discard a card.
Card : JakeTheWolfie
Mind Reracking
Action
As an additional cost to play this card, discard a card.
Draw 2 cards.
Card : JakeTheWolfie
Epiphany
Thing - Incarnation
When Epiphany enters or leaves play, draw a card. Flip this Thing face down: Target opponent loses the game unless they destroy a living thing they control. If they do destroy a thing, destroy this thing.
Card : JakeTheWolfie
The Beat Goes On 7N
Thing
At the end of your turn (before discarding down to your maximum hand size if necessary), if you played a Thing that turn, draw a card and discard it if it is not an Action.
Card : Binarius
Cracks in the Sky 8B
Thing
Void tokens have "Attached Thing is considered blank." Insanity tokens have "Your maximum hand size is reduced by 1 for each of your Insanity tokens." At the end of each player's turn, a non-token Thing they control is chosen at random. If that Thing has no Void or Insanity tokens attached, that player chooses one to attach to it. If you control a sentient Thing, Action: Destroy a Void or Insanity token.
Card : Binarius
Song of Silence 9N
Thing
When this enters play and at the end of your turn, you may destroy a Thing you control. If an opponent has no cards in hand and no Things in play, destroy Song of Silence. If you have no cards in hand and no other Things in play, you win.

from Zaratustra's Elegy of Emptiness (#1839)
Card : Binarius
THE DEVIL XV
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Target player gains four Debt tokens with the text "When you draw a card, discard it and destroy one of your Debt tokens." then returns any card from the discard pile to their hand.

You get what you want at a price you can't afford.
Card : ChippyYYZ
THE TOWER XVI
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
If there are at least 5 times as many non-token Things in play as there are players, eliminate each player who controls the most. Regardless, destroy all Things.

Something terrible happens.
Card : ChippyYYZ
THE STAR XVII
Action - Major Arcana
Choose up to two: *If you have one or no cards in hand, draw three cards. *If you control one or no Things, gain control of target Thing. *If it's not an extra turn, take an extra turn after this one. *Gain two tokens of any one type.

A new path reveals itself.
Card : ChippyYYZ
Fleet In Being 1R
Thing
You may play with Fleet In Being re­vealed in your hand. While revealed, you may play it immediately in response when an opponent targets you or Things you control.
If an opponent would cause you to discard any cards or lose control of any Things, they flip a coin. On tails, they instead discard a card for each, or discard their hand if this effect is triggered on the turn Fleet In Being enters play.
Card : Binarius
Along for the Ride 9Q
Thing
Once per turn, when you play a living Thing, you may either play another living Thing or draw a card. Whenever an opponent draws their second card on their turn, you may draw a card.
Card : Binarius
They Don't Make 'Em Like They Used To 1I
Reaction
Play immediately in response when a Thing is destroyed. Reveal the top 20 cards of the draw pile. You may draw or play a Thing revealed this way with a lower card number than the destroyed card. Shuffle the draw pile.
Card : Binarius
THE MOON XVIII
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player looks at the top four cards of the deck and puts one into their hand.

Something unknown or unknowable interferes.
Card : ChippyYYZ
THE SUN XIX
Action - Major Arcana
You may remove any cards in your hand or Things you control from the game. Each player draws 4 cards. Draw an extra card for each card you removed from the game. If this is your first or second Action this turn, you may play an additional Action this turn.

You are given cause to celebrate.
Card : ChippyYYZ
JUDGEMENT XX
Action - Major Arcana
If this card is revealed from the top three cards of the deck during your turn, put it into the previous player's hand. Reveal another card.
Each player in turn order starting with you except for target player puts one of the bottom three cards of the discard pile into their hand. Eliminate each player with a Doom token.

Your past failures catch up to you.
Card : ChippyYYZ
Can't Measure Up 6G
Action
If, after playing every Thing in your hand, you would still control fewer non-token Things than every opponent, play any number of Things in your hand. Draw a card for each Thing you play this way.
Card : Binarius
Monster Under the Bed 6X
Thing
Play into target player's control.
Once between your turns, if you did not activate this card's ability last turn: * When an opponent targets you, they may have you discard a card. * When an opponent targets a Thing you control, they may destroy it. Action - Check: See, there's nothing scary down there.

...Right?
Card : Binarius
The Days Blend Together 1O
Action
Discard down to your maximum hand size if necessary. Draw a card. You may play one Thing and/or one Action.
Card : Binarius
Echoing Chamber
Thing
If a player would play an Action card, remove that card from the game, then that player plays a copy of all cards removed by this thing.
Card : JakeTheWolfie
Brainweave
Action
Look at the top 5 cards of the deck. Put the back in any order, then you may shuffle. Draw a card.
Card : JakeTheWolfie
Droll Dredging
Action
Put the top 5 cards of a deck into their discard pile. Put two of those cards into your hand.
Card : JakeTheWolfie
Team-Building Exercise 5G
Action
If you control at least two sentient Things, including yourself, draw a card for each (maximum 5).
Card : Binarius
Lock Horns 3N
Action
Until your next turn, draw a card for every Thing target opponent loses control of, and that opponent draws a card for every Thing you lose control of. You may play another Action this turn.
Card : Binarius
Tactical Acumen 3A
Thing
At the end of your turn, if you played an Action card that turn, you may put the top Action under it in the discard pile into your hand and discard an Action.
Card : Binarius
THE WORLD XXI
Action - Major Arcana
Each player reveals their hand, then you may swap any number of cards in your hand with oppponents' cards. Gain control of all Things until the end of the turn.
You may play an extra Action or Thing this turn.

For a single moment, the world bends to your will.
Card : ChippyYYZ
Dark Magic Wave
Action
For each opponent, choose up to four target Things they control. Return the first to their hand, rotate the second 180° counterclockwise, and put the fourth on top of the third (they count as a single Thing with only the properties of the top card).
Card : ChippyYYZ
Sock Puppets
Thing
Thing: Create a blank untitled Thing under any player's control.
When it suits you, you control all blank, untitled, face-up Things instead of those Things' controllers.
Card : ChippyYYZ
Verisimilitude
Thing
Verisimilitude enters play as a copy of target card. (If the target card is in another zone, this thing goes to that zone. If the target card is in the deck, this thing goes underneath it. If the target card is rotated or flipped, rotate and flip this card to match.)
Card : JakeTheWolfie
Corefound Pact
Action
Each player creates 10 token copies of Soulstone (#11880)

They knew. This was the leverage they needed to wrangle in the gods.
Card : JakeTheWolfie
Soulstone Foundry
Thing
When this enters play, create 3 token copies of Soulstone (#11880).
Destroy a non-living thing and a living thing you control: Create a token copy of Soulstone (#11861).

In truth, there was no leverage to be had.
Card : JakeTheWolfie
When In Rome X
Thing
Whenever an opponent plays a card with an I, V, X, L, C, D, or M in its cornervalue, you may draw a card.

X̄ = 10,000
M = 1000
DCCC = 800
LX = 60
IV = 4
Card : ChippyYYZ
Limited Foresight 6L
Thing
When this enters play, put the top 6 cards of the main deck on the bottom of your deck ''((if you don't have a deck, those cards become your deck).
Play with the top card of your deck revealed. You may play the top card of your deck.
Card : ChippyYYZ
Dredge The Undertow 7D
Action
Reveal the top three cards of the deck, discard one of them, and put the rest on the bottom of the deck.
If you discarded an Action this way, look at the top 7 cards of the deck. Otherwise, look at the top two. Put two of those cards into your hand, then shuffle the deck.
Card : ChippyYYZ
Thought Laundering
Thing
If a player would draw a card except the first one on their turn, they put the top card of the deck onto the bottom of their deck. (If they don't have a deck, those cards become their deck.)''
Card : JakeTheWolfie
Roman Renumeration
Action
You may play an additional Action this turn.
When you next play a card this turn, copy that card N times, where N is either the largest Roman Numeral amongst all Things you control or 1.
Card : JakeTheWolfie
Soulstone Angel
Thing
When this thing enters play, create 5 token copies of Soulstone (#11880). You can't lose the game as long as you control a thing named Soulstone.
Card : JakeTheWolfie
Lucky Lucky Autographed Glow-in-the-Dark Snorkel 1B
Thing
When this enters play, target opponent gains control of a copy of jtwe's Box of One Dozen Starving Crazed Weasels (#1870). If the weasels attack you, the power of the snorkel protects you from needing to discard or destroy anything.

Hey, you've got weasels on your face.
Card : Binarius
Know Thyself 2Q
Thing
Thy maximum hand size is increased by 1. Opponents can't force thee to discard. Draw a card if thine hand be empty when thou endest thy turn.
Card : Binarius
Afterglow 1G
Thing
When this enters play, it becomes a copy of the most recently destroyed Thing and gains "If this is targeted, it is destroyed."
Card : Binarius
Afterimage 0A
Thing
This enters play as a copy of another Thing you control, except it gains "If this is targeted, or if you lose control of a card with the same title, destroy this card.
Card : ChippyYYZ
Corrupting Reagent 7C
Action
Instead of playing a Thing this turn, you may have up to three target tokens become Poison tokens.
Two target players each gain a Poison token, then each player flips a coin for each of their Poison tokens and discards a card for each tails.
Card : ChippyYYZ
Gas Leak 7G
Thing
When a Fire or Flame token is in play, or when a Fire card is played, destroy all Things.
Action (global): Sniff Out - Look at the top two cards of the deck. If either has a 7 or a G in its cornervalue, reveal them both, draw them, and destroy Gas Leak. Otherwise, shuffle the deck.

Nobody light a torch; I smell something.
Card : ChippyYYZ
Get Ahead of Myself 4L
Action
You may play up to two Things and two Actions this turn. When your turn ends, take an extra turn in which you may not play cards or activate abilities.
Card : Binarius
Our Noble Populace 5G
Thing
Draw a card whenever a living Thing enters your control. When a living Thing you control uses an ability or turns face up, you may draw a card and discard a card.
Card : Binarius
Their Backward Savages 8W
Thing
When a living Thing enters play under an opponent's control or an opponent's living Thing uses an ability, you may discard a card. If you do, its controller must either discard a card or turn that Thing face down until the beginning of their turn.
Card : Binarius
Cavernous Celebration
Thing
At the beginning of each turn, each other player creates 3 token copies of Soulstone (#11880).
When all player control 10 or more Soulstones each, remove Cavernous Celebration from the game.

Riches and Fortunes always take their toll in the end.
Card : JakeTheWolfie
Soulstone
Thing
Your opponents can't cause more than one thing you control named Soulstone to leave play.
When this thing leaves play, if you control no things named Soulstone, you lose the game.

A strange glimmer found in an underground mine, a ray of light shone from the walls
Card : JakeTheWolfie
Owed age 3WW
Action
Each player who controls the most things destroys them. Each player who has the most cards discards them. Each player who has the largest deck moves it to the discard pile. If you took game actions this way, return a card from the discard pile into your control, draw a card, and put the top 3 cards of the deck onto your deck.
Card : JakeTheWolfie
Torchbearer 2T
Thing
When this enters play, attach it to target sentient Thing; it gains a Flame token. If the torch is extinguished, the player who caused this discards their hand. You may re-light it if you play another fire-related card, or if one is in play. When attached Thing leaves play, transfer this to another sentient Thing if possible. If there are none, the player who caused this is eliminated.
Card : Binarius
Dominate Will 3L
Action
Target opponent draws a card. View their hand and choose a card in it. When they would take their next turn, they instead play that card.
Card : Binarius
Clearance Kick 2G
Reaction
Play immediately in response when an opponent would destroy a Thing you control. Move it into target opponent's control instead. If that opponent is the one who would have destroyed it, draw a card.
Card : Binarius
Hard Bargains 2H
Thing
Action: Choose target Thing you don't control. Its controller chooses a Thing you control besides Hard Bargains. Exchange control of those Things, then destroy Hard Bargains unless you spend 3 tokens or a Money token.

from Kevan's Hard Bargain (#1885)
Card : ChippyYYZ
Ideoform Mimic 3I
Thing
Ideoform Mimic enters play as a copy of another Thing in play, except it's only a copy of that Thing while you have at least 4 cards in hand.
If Ideoform Mimic is destroyed while it's not a copy of another Thing, draw a card.
Card : ChippyYYZ
Fade Away 8F
Action - Ninja
Flip any number of Things you control face-down, then return any number of Things you control your hand. Draw two extra cards at the start of your next turn.
Card : ChippyYYZ
Magic 8 Ball 8T
Thing
When you would cause another outcome to be decided randomly, you may first consult the Magic 8 Ball. Roll a d4, optionally discarding a card first to add 1 to the result.
4 - It is certain: Choose the outcome.
3 - Outlook good: Generate two random outcomes and choose one.
2 - Reply hazy: The 8 Ball is no help.
1 - Very doubtful: Generate two random outcomes and an opponent chooses one.
Card : Binarius
Change of Plans 7M
Action
Return a Thing you control to your hand. If you do, choose an Action in the discard pile that you have not played and put it into your hand.
Card : Binarius
Gallivant 1B
Action
Discard any number of cards and draw that many plus one. If you draw any Actions this way, play one of them.
Card : Binarius
Sudoku Break 1S
Action
Destroy each Thing that shares a digit from 1-9 in its cornervalue with another Thing in play. If each digit from 1-9 appears exactly once in the cornervalues of Things in play, you win the game.
Card : ChippyYYZ
Trusty Advisor 3T
Thing - Party Member
When you play a card with a cornervalue containing a digit from 1-3 (including this one), target opponent draws cards equal to the highest such digit, then you look at their hand at take a card from it.

"My lord, he means you harm!"
Card : ChippyYYZ
Dumpster Dive 2D
Action
Shuffle the top 5 cards of the discard pile into your deck ''(if you don't have a deck, those cards become your deck)''.
Draw a card.
Card : ChippyYYZ
Beer Helmet 4L
Thing
This enters play with two Beer tokens. Once per turn, you may chug a Beer to ignore an Action's effects on you or to discard a card and draw a card.
Card : Binarius
Three-Dimensional Uno 1I
Thing
When you play a Thing, you may play it on top of a Thing you control if their cornervalues share a symbol. They count as a single Thing with the prop­erties of only the top card. If you con­trol one Thing stack and have one card in hand when your turn ends, you may say this card's name to draw a card.
When you would begin a turn, you may first put the top card of any number of Thing stacks you control on the bottom of its stack.
Card : Binarius
Paint the Corners 1B
Action
Target Thing with a cornervalue becomes a Strike token, then eliminate each player with at least three Strikes. You may discard a baseball-related card or a diamond, or destroy such a Thing in your control, to return Paint the Corners to your hand.
Card : Binarius
Untitled
Thing
www.dvorakgame.co.uk
Untitled
Action
www.dvorakgame.co.uk

Back to the Infinite Dvorak deck