Dvorak Export: Infinite Dvorak deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Parallel Play/Action/Begin another game of Infinite Dvorak with anyone who would like to participate. Players in this game who do so may draw five cards.
skipcard hb/Mass Appeal/Thing/If an opponent activates this ability, you may not lose before the beginning of your next turn.%rAction (global): Each player may draw until they have five cards.
skipcard hb/Seer of Space ([[File:space.png)/Thing/The first time you would draw a card each turn, you may instead reveal cards from the top of the deck until you reveal two Thing cards. Draw one of those Things and discard the other cards revealed this way. ("Through you, the potential of the act of creation is unlocked.")
skipcard hb/Prince of Life ([[File:life.png)/Thing/Action: Destroy target Thing with an Action Ability. ("You fight power with power.")
skipcard hb/Heir of Void ([[File:void.png)/Thing/Opponents can't target you or Things you control while your hand is empty.<BR>As long as Heir of Void can't be targeted by opponents, it has "Draw an extra card at the start of your turn." ("Through you, powerlessness becomes a cloak to hide behind.")
skipcard hb/Homework/Thing/Opponents with unfinished homework may not draw cards. Action: Target player gains a Homework token with "Action: Destroy this and draw a card. If you control any books or stationery, you may play another Action this turn."
skipcard hb/Neverending Party/Thing/When a player ends their turn, they draw a card and reveal it. If a majority of their opponents agree, they may play it immediately and each opponent who agreed may draw a card.
skipcard hr/Away We Go/Action/X is the number of players. Set aside the top X+1 Actions in the draw pile, shuffling afterward. Draw one of them, then shuffle the rest and deal one to each player. In turn order, beginning and ending with you, each player plays an Action they received in this way.
skipcard hb/Maid of Hope ([[File:hope.png)/Thing/When Maid of Hope enters play, draw two cards.<BR>Your maximum hand size is increased by 2. ("You find a new way.")
skipcard hb/Page of Mind ([[File:mind.png)/Thing/Once during your turn, you may put a card from your hand underneath Page of Mind face-down. Action: If Page of Mind has at least 3 cards underneath it, put them on top of the deck in any order and gain "During your turn, you may look at the top card of the deck and play it as though it were in your hand." ("Through you, many moves are planned for your allies and enemies alike.")
skipcard hb/Mage of Time ([[File:time.png)/Thing/Action: X is the number of players. Set aside the top X cards of the main deck, then look at the next X cards and put one on top of your deck ''(if you don't have a deck, it becomes your deck)''. Put the set aside cards back on top of the deck. ("You face the future prepared.")
skipcard hb/Dawn's Rede/Thing/When you draw the first card of your turn, you may replace it and draw the card under it instead.
skipcard hr/Caricature/Action/Target living Thing gains one of the following subtypes and its ruletext.%r<i>Ninja</i> - You may discard an Action to ignore an opponent's Action.%r<i>Pirate</i> - Action: Discarrd a carrd to take a random carrd from tarrget opponent's hand. They gain a Rum token.%r<i>Zombie</i> - Action: Target living Thing be­comes a Zombie token with this ability.%r<i>Robot</i> - Action: Replace a tangible Thing you control with an Energy token and draw a card.
skipcard hr/Stifle/Action/Each opponent puts a random card from their hand on the bottom of their deck ''(if they don't have a deck, that card becomes their deck)<i>, then moves two cards from the top of the main deck onto their deck.
skipcard hb/Knight of Rage ([[File:rage.png)/Thing/When Knight of Rage enters play, attach an Action card from the discard pile to it.<BR>The first time you play an Action card each turn, treat it as a copy of the attached Action. ("You blind yourself to all but the best option.")
skipcard hb/Rogue of Breath ([[File:breath.png)/Thing/When you discard Rogue of Breath from your hand, target opponent discards a random card.<BR>Action: Draw a card. A random player and the player after them each draw a card. ("Through you, the winds of fortune swirl.")
skipcard hb/Sylph of Blood ([[File:blood.png)/Thing/When another Thing you control is destroyed or taken by another player, you may shuffle it into your deck </i>(if you don't have a deck, it becomes your deck)''. ("Through you, strained bonds are made to hold firm.")
skipcard hr/Fourth Wall Attack/Action/Target living Thing views its controller's hand and chooses a card for them to play during their next turn.
skipcard hr/Condensation/Action/Gain a Water token for each of your non-token Things.
skipcard hb/Harmonic Seal/Thing/Play onto target Thing.%r%rAttached Thing is considered blank. Harmonic Seal is detached and destroyed if you play or control a music-related card; it is otherwise indestructible.
skipcard hb/Bard of Heart ([[File:heart.png)/Thing/At the end of each player's turn, they and the next player each shuffle their hands together into one face-up pile, then they take turns putting one card at a time from that pile into their hand. ("Through you, the distinctions between individuals erode away.")
skipcard hb/Thief of Light ([[File:light.png)/Thing/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>When a player with a lower Score than yours would draw any cards, instead you draw those cards and give them that many cards from your hand. ("You rob others of their agency, leaving yourself in the spotlight.")
skipcard hb/Witch of Doom ([[File:doom.png)/Thing/When Witch of Doom enters play or is destroyed, put the top card of the discard pile into your hand if it's a Thing. Otherwise destroy target Thing. ("You find what was lost, and you find loss.")
skipcard hr/Safe... But For How Long?/Reaction/Play immediately in response to an Action card. Its player shuffles it into the top five cards of the draw pile and puts those cards on top of their deck ''(if they don't have a deck, those cards become their deck)<i>.
skipcard hm/Glitch in the Matrix/Action/Thing/</i>As an Action:<i> When you play this, replace it with a copy of the topmost Action in the discard pile.%r%r</i>As a Thing:'' When you play this, replace it with a copy of target Thing. Both gain "If this targets an identical Thing, this destroys it."
skipcard hb/March of Progress/Thing/When this enters play, attach it to target Thing or play a Thing and attach this to it.%r%rWhen you play a Thing whose card number is higher than attached Thing's, you may detach attached Thing and attach the Thing you just played. If you do, you may play another Thing this turn.
skipcard hb/Muse of Breath ([[File:breath.png)/Thing/A player's Influence is equal to: number of their Things' abilities + words in their Things' titles + 2x cards in hand. At the beginning of each opponent's turn after drawing, if they don't have the lowest Influence, they put a card from their hand or their control into play face-down as a blank Thing, then they lose the game if they have more Things than Influence. ("Through you, all cares are swept away.")
skipcard hb/Lord of Blood ([[File:blood.png)/Thing/When Lord of Blood enters play, you may discard any number of cards to gain control of that many target Things.<BR>Action: Discard a card that shares a creator with target Thing to gain control of it. Then, if you control at least 10 Things and have no cards in hand, you win the game. ("You become the anchor for all.")
skipcard hx/Unseen Strike (2U)/Action - Ninja/This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.<BR>This deals 2X damage distributed among any number of Things. X= 1 + the number of black, ninja, or face-down cards you control plus the number of other black or ninja cards you reveal from your hand.
skipcard hb/Plunderer/Thing - Pirate/Action: View a random card in target opponent's hand. You may take it. If you do, they draw a card.%rAction: Gain control of target living Thing that you have not yet targeted with this ability. While you control it, its former controller may ransom it by paying you a Money token or a card of your choice from their hand.
skipcard hx/Shambling Horde/Action - Zombie/You may replace target living Thing with a Zombie token. Each player gains a Zombie token for each of their living Things. You gain two more. You may either spend three Zombie tokens to destroy target Thing, or spend an opponent's Zombie token to destroy target Thing they control.
skipcard hr/Electron Ram/Thing - Robot/Your Charge is equal to: number of your non-token Things without cornervalues + 2x your Things with cornervalues + 2x cards in hand + 4x your Energy tokens.%rAction: Spend 4 Charge to destroy target Thing. Draw a card if it was electricity-related.
skipcard hb/Starpower (9S)/Action/Gain an Energy token or a Mana token. Draw the first two Action cards in the deck, then shuffle the deck.<BR><BR>You can't lose the game this turn.
skipcard hr/Think Of It As An Investment (3T)/Action/Instead of playing a Thing this turn, you may gain control of up to half of target player's tokens, rounded up.<BR><BR>Spend any number of tokens, then gain X-1 Money tokens. X=the number of tokens you spend this way. ("You know, from a particular point of view.")
skipcard hb/Zombie Defense Fort (7Z)/Thing/At the beginning of your turn, gain a Zombie token if the top card of the discard pile is a Thing.<BR>When this card is destroyed, distribute 5 Zombie tokens among players, then destroy all non-Zombie tokens. ("As long as we keep the perimeter maintained, we shouldn't attract too much attention.")
skipcard hb/Tower Offense/Thing/Action: Destroy target Building unless its controller discards an Action.
skipcard hr/Spring Cleaning/Action/You may move any number of cards in your hand and Things you control to the discard pile.
skipcard hb/Begin With a Single Step/Thing/When you play this, if you control no other Things or hold no other cards in hand, you may draw an extra card at the beginning of your turns. If both are true, you may instead draw two extra cards and discard one of them.
skipcard hb/Emergency Patch (4E)/Thing/When this enters play, choose any number of players.<BR>Interpret "Thing" and "Things" as "non-token Thing" and "non-token Things" on the chosen players' Things and Actions that don't already mention tokens.
skipcard hr/Selective History (6S)/Action/Shuffle all but the top 4 and bottom 4 cards of the discard pile into the deck. Return any card from the discard pile to your hand.
skipcard hr/Let Go Of Attachments (8L)/Action/Destroy any number of non-token Things you control. For each Thing destroyed this way, target player reveals their hand and discards a card of your choice <i>(you may choose the same player multiple times)</i>.
skipcard hb/X Marks the Spot/Thing/When a card is played whose ruletext contains an X, reveal the top card of the draw pile: draw it if it is Treasure, otherwise discard it. When a card is played whose title or cornervalue con­tains an X, draw the topmost Treasure in the draw pile, shuffling afterward.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.
skipcard hr/Tokens Exist/Action/Choose a token type. Each player gains a token of that type.%r%rEach player chooses a non-token Thing they control. The chosen Things become tokens.
skipcard hb/Who Wants to Know?/Thing/When an opponent would view or take any cards in your hand, you may have them draw a card instead.
skipcard hr/Pirate Wharf (1X)/Action - Pirate Building/If an opponent controls more non-token Things than you, draw cards equal to the difference plus one.<BR>If you discard this card due to your hand size limit, skip your next turn. ("A haven for those who hold no love for the crown.")
skipcard hr/Raid Shipping (2X)/Action - Pirate/Gain control of up to three target tokens.<BR>You may play this from your hand face-down as a blank Thing. At the start of your turn, flip this card face-up and play it. It gains "Return each Thing that entered play under an opponent's control since your last turn to its controller's hand, then draw a card for each."
skipcard hx/<i>The Silver Dagger</i> (5X)/Thing - Pirate Vessel/The Silver Dagger cannot act without a captain. You may attach a living Thing you control to her as her captain.<BR>Action: Put the top card of each deck except your own into the discard pile. Gain two Money tokens if no Things were discarded this way, and gain a Crate token with "Action: Destroy this and draw a card." if no Actions were discarded this way.
skipcard hx/<i>Northwind</i>/Thing - Pirate Vessel/The <i>Northwind</i> cannot act without a captain. You may attach a living Thing you control to her as her captain.%rAction: Target opponent reveals a card from their hand. Either draw it and they may draw a card instead of playing an Action next turn, or discard a card to draw a random unrevealed card from their hand. The <i>Northwind</i> will not risk targeting the same opponent on consecutive turns.
skipcard hb/Interdict/Thing/When another non-token Thing enters play, destroy this and that Thing's controller puts another of their Things on top of the draw pile if possible.
skipcard hb/Agility Course/Thing - Location/If your hand is empty or you discard due to your hand size limit, destroy this and discard your hand.%r%rDraw an extra card at the beginning of your turns.
skipcard hr/Write Us Off The Page (7W)/Action - Song (Lyric)/Target player loses any text they have gained and reveals their hand. You may have them discard each Instrument and Song in their hand, as well as a Thing card of your choice. (""Who rides the wrecking ball into our guitars?"—Starship - We Built This City")
skipcard hr/Take Notes (9T)/Action/Create a copy of one card in play or in the top 9 cards of the discard pile, plus each such card that's a Song or Book. Shuffle those cards into your deck ''(if you don't have a deck, those cards become your deck)''.<BR>You may draw a card and discard a card.
skipcard hr/Sleipnir Fork (2S)/Action/Choose exactly four target Things controlled by one opponent. That opponent chooses two of those Things to be destroyed. ("One of the thirty-three forbidden chess techniques.<BR>From [[User:Binarius")
skipcard hb/Neatly Organized Heap/Thing/Play into any player's control.%r%rDuring any turn in which you play cards, you must play the card that most recently entered your hand.
skipcard hr/Befuddle/Action/The controller of the last non-token Thing to enter play puts another of their Things on top of the draw pile if possible.
skipcard hw/Untitled/Thing/
skipcard hr/Offside Castle (Ke9?!)/Action/Play a card from Up Your Sleeve. You may move another Thing you control Up Your Sleeve to draw three cards. End your turn. ("This forbidden technique seems to refute but actually proves the assertion that no position is ultimately defensible.")
skipcard hr/Robo-Boogie (0R)/Action - Robot/One's Charge is equal to: number of one's non-token Things without cornervalues + 2x one's Things with cornervalues + 2x cards in hand + 4x one's Energy tokens.<BR><BR>Look at the top 9 cards of the deck. For each player with less Charge than you, put an Action from among them into your hand. Shuffle the deck, then each player with no humans draws a card.
skipcard hr/Perfected Design (5P)/Thing - Robot/This card enters play as a copy of any Thing in play, except it's a robot, it comes with three Energy tokens on it, and it has "At the end of your turn, spend three tokens or one Energy token to power this card up; otherwise it powers down. The rest of this card's text is ignored while powered down." (""What am I? You, but with none of LOW BATTERY LIFE your human weaknesses."")
skipcard hr/Once Again Without Emotion/Action - Song (Lyric)/You may activate an ability of any number of mechanical Things in play, or play the top card of the discard pile if it is an Action. Each player discards a card for each of their humans.
skipcard hr/Backdoor En Passant (cxb6i!?)/Action/One of your living Things in play or in your hand enters target opponent's control. Destroy target Thing they played last turn. If your infiltrating Thing remains in play, you have "Action: Discard a card to gain control of the infiltrator" during your next turn. ("The complex risk-reward calculus of this forbidden technique sends a pawn behind enemy lines, often with little hope of rescue.")
skipcard hr/Take Notice/Action/View the top three cards of the draw pile. You may shuffle them.
skipcard hx/Shadow Agent/Thing - Ninja/You may play this face-down. It's turned face-up when its text becomes relevant.<BR>When this would be destroyed while it's face-down, instead shuffle it into the deck, draw a card, and look at target player's hand.
skipcard hx/Blinding Powder Bomb/Action - Ninja/Turn target Thing you control and target Thing you don't control face-down. At the end of each player's next turn, they may discard three cards to flip one of their face-down Things face-up.
skipcard hx/Sword of Noise and Silence/Thing - Ninja/Action and Thing: You may put a card from your hand into play face-down as a blank Thing, or you may flip a Thing you control. If a non-Thing card is flipped face-up this way, play or discard it. Choose target Thing. Until your next turn, Actions must choose that Thing as a target if able.
skipcard hx/Dusk's Edge/Action - Ninja/Return a living Thing you control to your hand, or move a tangible Thing you control Up Your Sleeve. If you do, destroy target Thing. If the destroyed Thing was living, you may play another Action.
skipcard hb/Finger on the Pulse/Thing/This card counts as a heart. Action: View the top card of the draw pile and end your turn.
skipcard hr/In Walked Trouble/Action/View the top 20 cards of the draw pile. You may play a living Thing among them into target opponent's control. If you do not, play the top living Thing in the draw pile into any player's control. Shuffle the draw pile.
skipcard hx/Zombie Pursuers (4Z)/Thing/Play this under any player's control.<BR>When you draw your first card during your turn, if you have more Zombie tokens than cards in hand, discard a card you didn't draw this turn. Otherwise, gain a Zombie token.
skipcard hx/Zombie Marauders (5Z)/Action/Target player gains three Zombie tokens. They must abandon one of their non-token Things to the discard pile and let all of their non-Zombie tokens be destroyed UNLESS they discard two cards from their hand.<BR>You may spend three Zombie tokens to treat UNLESS as AND. ("Zombies will eat your rations, and they'll eat your brain.")
skipcard hx/The Power of Zombies (Z)/Thing/Whenever a non-token Thing is destroyed, gain a Zombie token.<BR>Once during a player's turn, they may draw any card from the discard pile by spending as many Zombie tokens as a digit in its cornervalue (min. 2).<BR>When a player plays an Action, they may spend 5 Zombie tokens to treat its text as "Destroy two random Things controlled by target player."
skipcard hx/Zombified Account Executive/Thing/Whenever a player gains a non-Zombie token, gain a Zombie token or have that player gain a Zombie token.
skipcard hb/Cycle of Suffering/Thing/X is the number of players. When a living Thing is destroyed, put it on top of the draw pile and shuffle the draw pile's top X cards.
skipcard hb/Buffer Node/Thing - Node/If Buffer Node contains a card when your turn begins, you may play it as though it was in your hand and draw a card for each Node you control. If you end your turn without doing so, discard it.%rIf Buffer Node is empty, Action: Put a card from your hand face-up under it and end your turn.
skipcard hb/Economic Imperialism (9E)/Thing/Non-Money tokens that would enter play not on another Thing instead enter play under your control on this card.<BR>Action (global): Move up to one token from this card to your control. This card's controller gains a Money token. (""a banana is disappearing from honduras, and yet somehow an american company is paying a second american company for it!"")
skipcard hr/Banana Republic (4B)/Thing/Play this into any player's control rotated 180° clockwise.<BR><BR>When you play an Action, rotate this card 90° clockwise unless you discard a card. If this card completes a clockwise rotation this way, treat that Action's text as "Gain 3 Food tokens."
skipcard hr/Hegemony (8H)/Action/Look at the top 5X cards of the deck, where X is the number of players. Put up to 5 of those cards on the bottom of the deck, then shuffle the rest and put them on top.<BR>Draw two cards.
skipcard hr/Demand Tribute/Action/Destroy target Thing unless its controller gives you one of their Things, a card from their hand, the next card they draw, or two Money tokens.%r%rIf no Things are destroyed in this way, then instead of playing a Thing this turn, you may return this card to your hand or have that opponent submit another of the above tributes.
skipcard hr/Chat Is This Real?/Reaction/Play immediately in response when an opponent would cause you to discard any cards and/or lose control of any non-token Things. Choose one:%r<i>cap</i> - Draw a card for each and discard half of them, rounding down.%r<i>fr fr</i> - Put a copy of one of them into your hand.%r<i>based</i> - That opponent discards the same number of cards.
skipcard hg/One-Way Street/Thing - Terrain/Cards may not move from play into a player's hand. If the draw pile is not empty, cards may not enter the draw pile or leave the discard pile except to be removed from the game.
skipcard hr/Steaming Hot Take (5S)/Action/Draw three cards, then discard a card if no opponent controls more Things than you.<BR>Until your next turn, Actions must target you or a Thing you control if able. (""Well if you ask *me* what the problem with our country is..."")
skipcard hr/Data Center (0D)/Action - Building/Instead of playing a Thing this turn, you may gain an Energy token.<BR>Gain an Energy token. Reveal the top 3+X cards of the deck. X=the number of your Energy tokens. Put into your hand each of them that doesn't have a digit in its cornervalue higher than X.<BR>For each card you discard this turn, lose one Energy token.
skipcard hb/Buyoff (6B)/Thing/When this enters play, exchange control of it and target Thing.<BR><BR>At the beginning of your turn, gain a Money token.<BR>Action: Spend 5 Money tokens to exchange control of Buyoff and target Thing.
skipcard hb/The Power of Friendship/Thing/When you play an Action card that shares a creator with a Thing you control, gain a Friendship token. Once during your turn, you may spend a Friendship token to play a Thing with a different creator than your other Things. When an opponent would destroy a Thing you control, you may prevent its destruction by giving them a Friendship token.
skipcard hb/Strong Brew/Thing/Action: You may have the effects of the first Action card you play next turn occur twice. If you do, you consume Strong Brew. Otherwise, return it to your hand.
skipcard hr/Violent Outburst/Action/Destroy target Thing.%r%rYou may play any number of Action cards: each reads "Destroy target Thing." If you do, destroy target Thing you control.
skipcard hr/Electronic Countermeasures (5E)/Action/When you discard this during an opponent's turn, you may immediately play it.<BR><BR>Gain 3 Energy tokens. Draw a card. The player whose turn it is discards a card.
skipcard hb/Blue Staff (1U)/Thing/Once during your turn, you may spend a Mana token to rotate target Thing 90°. That Thing's abilities can't be activated until your next turn. <BR>Action: Look at the top three cards of any deck. Discard any of them and put the rest back in any order.<BR>Action: Gain a Mana token.
skipcard hg/Green Staff (1G)/Thing/Once during your turn, you may spend three Mana tokens to choose target Thing you control and target Thing you don't control. For each, roll 2d6 and add a number in its cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.<BR>Action: Gain two tokens of any type you already control.<BR>Action: Gain a Mana token.
skipcard hb/Only '90s Kids/Thing/Whenever a card with a 9 in the tens place of its card number is played, draw a card.%rAction: Destroy target Thing not containing the digit 9.
skipcard hr/Lighten the Load/Action/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rDiscard a card. Target opponent discards at least as much Weight, or discards their hand.
skipcard hr/Warm-Up Exercise/Action/Draw and discard five cards, one at a time, maintaining proper form throughout. Play an Action.%r%rInstead of playing a Thing this turn, you may have the Action you play be one of the cards you warmed up with.
skipcard hw/White Staff (1W)/Thing/Once during your turn, you may spend a Mana token to draw a card if each opponent has more cards in hand than you.<BR>Action: Destroy target black Thing.<BR>Action: Gain a Mana token.
skipcard hx/Black Staff (1B)/Thing/Once during your turn, you may spend two Mana tokens to have each player discard two cards. <BR>Action: Destroy a non-token Thing you control. If it is destroyed this way, gain three tokens, each of which may be a Mana token or a Zombie token.<BR>Action: Gain a Mana token.
skipcard hr/Red Staff (1R)/Thing/Once during your turn, you may spend two Mana tokens to repeat an Action you played this turn.<BR>Action: Deal 1 damage to target Thing. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.<BR>Action: Gain a Mana token.
skipcard hg/Ether Spring/Thing - Terrain/When a player begins their turn, they gain a Mana token.
skipcard hb/Molecular Recombinator/Thing/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%rAction: Reveal a card in your hand. Draw as many cards as you can without their total Weight exceeding the revealed card's Weight. If you draw any cards this way, discard the revealed card. Shuffle the draw pile.
skipcard hb/Archaeological Excavation/Thing/Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.%rAction: Carefully reveal the draw pile's top card. Draw it if it is Treasure, otherwise discard it.
skipcard hr/Gold Staff (WUBRG)/Thing/Gold Staff is every color.<BR>Once during your turn, you may spend five Mana tokens to draw 5 cards.<BR>Action: Destroy Gold Staff. If it is destroyed this way, set aside the top two cards of the deck face-up, then play them both.<BR>Action: Gain a Mana token.
skipcard hr/Gold Monster (1WUBRG)/Thing/Gold Monster is every color.<BR>Whenever you play a card with a cornervalue, Gold Monster deals X damage distributed among up to X target Things. X = 1 plus twice the number of Things that share a symbol in their cornervalues with the played card. If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
skipcard hr/Gold Spell (2WUBRG)/Action/Gold Spell is every color.<BR>Discard your hand. Instead of playing a Thing this turn, you may gain a Mana token for each card you discard this way.<BR>Reveal the top five cards of the deck, put one of them into your hand, and discard the rest; do this four more times, discard a random card, then end your turn.
skipcard hb/Spambot/Thing - Robot/Zombie/Play into any player's control.%rWhen you would draw your first card on your turn, roll 1d6 for each of your Spambots. If you roll a 1, you instead draw a blank Thing named Spam. When an effect would target any Things, it must target Spambots if possible, preferring Spambots controlled by the active player.%rAction: Destroy target Thing.
skipcard hr/Botstorm/Action/Each player gains control of five copies of Spambot (#11302). Draw five additional copies.
skipcard hb/Silent Guardian/Thing/When you play this, you may return it to your hand. If you do, when you would be forced to discard another card except due to your hand size limit, you may instead reveal this from your hand.%r%rIf you would lose control of another Thing, you may instead destroy this.
skipcard hb/Seer of Blood ([[File:blood.png)/Thing/When Seer of Blood enters play, reveal cards from the top of the deck until you reveal a Thing for each player. Put one of those Things into each player's control. Discard the other revealed cards. ("Through you, the world is shown unity.")
skipcard hb/Prince of Heart ([[File:heart.png)/Thing/Action: Flip target Thing face-down unless you control fewer face-down Things than its controller. ("You splinter yourself to stifle the selves of others.")
skipcard hb/Heir of Doom ([[File:doom.png)/Thing/Whenever a Thing is destroyed, you may return it to its controller's hand. Then, if it's in a player's hand, that player discards a random card. ("Through you, stresses are relieved and transferred.")
skipcard hb/Smooth-Talking Con Man/Thing - Party Member/Opponents' animate Things cannot target Smooth-Talking Con Man.%rAction: Shuffle the discard pile's top Thing, one of your non-token Things, and target non-token Thing an opponent controls together. Deal one into their control, another into yours, and the last onto the discard pile.
skipcard hr/Mix Metaphors/Action/Split the ruletexts of one of your Things and target Thing an opponent controls into two parts at a boundary between sentences. Each gives its second part to the other. Their titles do the same at a boundary between words.
skipcard hb/Straight to the Point/Thing/When an Action card is played, only the final sentence of its ruletext takes effect.
skipcard hb/Maid of Breath ([[File:breath.png)/Thing/Instead of drawing at the start of your turn, you may return each nontoken Thing you control to your hand to draw that many cards. ("You blow in a new direction.")
skipcard hb/Page of Time ([[File:time.png)/Thing/Once during your turn, you may discard the deck's top 3 cards.<BR>Whenever the discard pile is shuffled to form a new deck after the deck is emptied, you gain "You may look at and play the top card of the deck and the bottom card of the discard pile as though they were in your hand." ("Through you, many past and future selves enjoy a moment of present.")
skipcard hb/Mage of Rage ([[File:rage.png)/Thing/Your maximum hand size is reduced by 2.<BR>When an Action you play causes an opponent to discard any cards or causes you to draw any cards, that player discards or draws one more. ("You focus your efforts carefully.")
skipcard hb/Catch and Release/Thing/Whenever you play a living Thing, you may shuffle it into the draw pile at the end of your turn. If you do, draw a card.
skipcard hr/The Day That Lasted Forever/Action/Remove the cards in the draw pile from the game.%r%rIf any cards have been removed from the game in this way, you may instead shuffle them into the draw pile and remove The Day That Lasted Forever from the game.
skipcard hr/Eyes on the Prize/Action/Draw the topmost card in the draw pile that contains a win condition, shuffling afterward.
skipcard hb/Knight of Void ([[File:void.png)/Thing/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If you have the single lowest Score at the start of your turn, draw an extra card. ("You thrive when luck has run out.")
skipcard hb/Rogue of Space ([[File:space.png)/Thing/When Rogue of Space enters play, shuffle together all nontoken Things, then deal each player as many Things as they had. If you still control Rogue of Space, draw a card. ("Through you, tables are turned.")
skipcard hb/Sylph of Light ([[File:light.png)/Thing/When you roll a die, you may add or subtract 1 from the result (except to exceed the range of possible rolls).<BR>Once per turn when any cards are put into the discard pile from the deck, you may draw one of them. ("Through you, relevance is restored to the forgotten.")
skipcard hb/Morning Routine/Thing/Immediately after your turn begins, you may perform any combination of the following, in order:%r<i>Brush teeth</i> - Reveal a card in your hand, draw a card, and discard one of them.%r<i>Make the bed</i> - Return a Thing you con­trol to your hand. Return your rotated Things to their original orientation.%r<i>Read the news</i> - View the top card of the draw pile.
skipcard hb/Atla Palani, Nest Defender/Thing/Whenever an egg you control is destroyed, reveal cards from the draw pile until you reveal a living Thing. Gain control of it and put the rest on the bottom of the draw pile in a random order.%r%rAction and Thing: Gain an Egg token.
skipcard hb/i guess we doin circles now/Thing/Action: Reveal cards from the draw pile until you reveal a card sharing a subtype with or from the same booster pack as target Thing an opponent played last turn. Draw it or you may gain control of it if it is a Thing. Shuffle the rest back into the draw pile.
skipcard hb/Thief of Mind ([[File:mind.png)/Thing/Action: Target opponent discards down to 3 cards in hand if they have more. Add a blank untitled Action card from the discard pile to your hand, or create one if there isn't one. ("You unmask intentions while keeping the mask for yourself.")
skipcard hb/Bard of Life ([[File:life.png)/Thing/Whenever a Thing uses an Action Ability, destroy that Thing.<BR>Whenever a player plays an Action card, they discard a card or put one of their Things with Life in its title or cornervalue in the discard pile. ("Through you, exhaustion accelerates.")
skipcard hb/Witch of Hope ([[File:hope.png)/Thing/Action: Each player draws two cards. Each player exceeding their maximum hand size discards a card. ("You change the scope of possibility.")
skipcard hr/Universes Collide/Action/Choose two other decks or booster packs and shuffle a copy of each. Each player draws a card from each. You may play an Action you draw in this way. If you do, draw a card from the same source. Shuffle the rest into the draw pile.
skipcard hr/Flatten/Action/A card's Weight is equal to: number of words in its title + lines of ruletext + highest digit in its cornervalue.%r%rPlay a Thing onto target Thing with less than half its Weight. Treat them as a single Thing with the properties of only the top card.
skipcard hr/Lost in Transit/Action/You must play this without cost as soon as it enters your hand.%r%rTarget opponent draws a card.
skipcard hb/Muse of Void ([[File:void.png)/Thing/When an opponent begins their turn with an empty hand, they draw an extra card and you draw a card.<BR>When a player would win the game, they lose the game instead. ("Through you, the last become first.")
skipcard hb/Lord of Light ([[File:light.png)/Thing/At the end of your turn, look at the top 4 cards of the main deck. Shuffle up to 3 of them into your deck, then put the rest back in any order ''(if you don't have a deck, those cards become your deck)''. Then, if neither the deck nor discard pile are bigger than your deck, you win the game. ("You have dominion over all.")
skipcard hr/The Gang's All (mostly) Here (1T)/Action/Each player, starting with the next in turn order, may play any number of Things from their hand.<BR>Put target Thing on the bottom of the deck if its controller played a Thing this way and doesn't have the fewest Things in play. ("With so many things, it's easy to lose track of one.")
skipcard hb/Pantheon/Thing - Building/Once during your turn, you may build an altar to a living Thing you control by attaching it to Pantheon. Whenever a Thing worshipped in Pantheon is destroyed by an opponent, they discard a card. Whenever a living Thing is played, you may play a living Thing or draw a living Thing in the top 20 cards of the draw pile, shuffling afterward.
skipcard hb/Never Alone/Thing/When this enters play and whenever your only living Thing leaves play, draw the topmost living Thing in the draw pile, shuffling afterward, and you may play it.
skipcard hr/I've Been Doing Some Thinking/Action - Song (Lyric)/Discard your hand. Draw the same number of cards, cycling through the following sources in order: Things you control, Things you don't control, the draw pile.
skipcard hr/Prismic Alignment (6P)/Action/Destroy target Thing. If you control a gem or any Thing that shares a symbol in its cornervalue with another Thing you control or with this card, draw a card. ("Properly focus the waves, and reveal what lies beneath.")
skipcard hb/Junkyard (8J)/Thing/When this enters play, discard cards from the top of the deck until two Action cards are discarded. Shuffle those Actions into the deck.<BR>Action: You may shuffle the discard pile. You may put Junkyard on the bottom of the discard pile to play a Thing from among its top three cards.
skipcard hr/Conjuration (1C)/Action/Draw three cards. You may create a copy of a Thing you control and put it into your hand. If you do, discard a random card.
skipcard hb/Curse of Infirmity/Thing/Play into any player's control.%r%rAt the end of your turn, discard a random card, then flip a coin. On heads, draw a card.
skipcard hb/Malfunctioning Teleport Pad/Thing/At the end of your turn, reveal cards from the draw pile until you reveal a Thing: as you gain control of it, Malfunctioning Teleport Pad shuffles itself into the draw pile's top five cards.
skipcard hb/Philanthropist/Thing/Play into any player's control.%r%rWhenever you draw a card, you generously donate a card in your hand to an opponent with at least two fewer cards than you, if possible.
skipcard hr/Collude (7C)/Action/Target opponent draws two cards. Draw three cards. They give you a card from their hand. Give them a different card from your hand.
skipcard hr/Circling Vultures (6C)/Action/Rotate target Thing 90° clockwise. If it completes a clockwise rotation this way, destroy it, draw a card, and gain a Food token. Otherwise, return this card to your hand. ("from Kevan's Circling Vulture (#1342)")
skipcard hr/Missile Batteries (6M)/Action/Target player discards a card. If they discard a Thing card, play a copy of Debris (#10957) into that player's control. Otherwise, destroy target token that player controls. ("from Kevan's Missile Battery (#1343)")
skipcard hc/Fresh Ideas/Thing - Tack-On/All Action cards have “You may discard your hand, draw the same number of cards, and end your turn” added to the bottom.
skipcard hr/Chin Music/Action/Return target living Thing to its controller's hand. If they play it during their next turn, they must discard a card first.
skipcard hr/Refenestrate/Action/Draw target living Thing in the discard pile and gain a Window token.
skipcard hr/Devour Energy (2D)/Action/Destroy all Energy tokens and Action cards in play. For each player who had anything destroyed this way, draw two cards. For each player who didn't, they can't play Actions until your next turn. ("from Pongo's Energy Devourer (#1347)")
skipcard hr/Indulge in the Past (6I)/Action/For the rest of the turn, draw cards from the bottom of the discard pile instead of the top of the deck.<BR>Shuffle your hand face-down and put it on top of the deck, then draw that many cards plus one. If this is your first Action this turn, you may play an additional Action.
skipcard hr/Explosion of Tokens (7E)/Action/Instead of playing a Thing this turn, you may gain a token of any type.<BR><BR>Spend all your tokens and destroy √X target Things (rounded down), where X is the number of tokens you spent.<BR>OR each player gains three tokens of each type of token in play. ("from Kevan's Token Explosion (#1349)")
skipcard hr/The Fool (B0)/Action - Tarot/Create a copy of the last Thing/Action that you played, and place it in your hand.
skipcard hr/The Magician (BI)/Action - Tarot/Two target things you control permanently gain the text "Whenever an ability on this thing is activated, roll 2d6. On a 10 or higher, draw a card." and "Action:"
skipcard hr/The High Priestess (BII)/Action - Tarot/Create two random planets from [BALATRO PLANET PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard hb/Bombing Raid Warning (8B)/Thing/Action and Thing: Each player chooses two Things they control not named Bombing Raid Warning, then picks one of those at random. Destroy all Things not picked this way. ("from Pongo's Bombing Raid (#1353)")
skipcard hr/Cartomancy Reading (7C)/Action/Put the top three cards of the deck into play face-down as blank Things, rotate one of them 180°, and end your turn. Instead of drawing a card at the start of your next turn, flip over those cards one at a time, playing each of them that's not rotated and putting the rotated one into the previous player's hand, then end your turn.
skipcard hr/Another Tarot Reading (9A)/Action/Look at the top five cards of the deck. Reveal up to two of them and put them into your hand, then put the rest on top of your deck in any order ''(if you don't have a deck, those cards become your deck)''.
skipcard hr/The Empress (BIII)/Action - Tarot/Two target things you control permanently gain the text "You can play twice the number of actions you normally can."
skipcard hr/The Emperor (BIV)/Action - Tarot/Create two random tarot cards from [BALATRO TAROT PACK], and place each into your hand only if you have space left in your hand, Un-creating any that don't fit in your hand.
skipcard hr/The Hierophant (BV)/Action - Tarot/Two target things you control permanently gain the text "You can play twice the number of things you normally can."
skipcard hr/Sword Hunt/Action/Opponents discard all weapons in their hands. Destroy all weapons they control. You may destroy any number of Things with destruction effects by discarding a card for each.
skipcard hb/Shun the Past/Thing/Cards in the discard pile are considered removed from the game. When a player would manipulate the contents of the discard pile except by adding to it, they instead discard a card.
skipcard hm/Give a Man a Fish / Teach a Man to Fish/Action/Thing/<i>As an Action:</i> Each player gains a Fish token. Gain a Fish token for each of your non-fish tokens.%r<i>As a Thing:</i> Action and Thing: Gain a Fish token.
skipcard hr/The Lovers (BVI)/Action - Tarot/Target thing you control permanently gains the text "This thing has all types."
skipcard hr/The Chariot (BVII)/Action - Tarot/Target thing you control permanently gains the text "You may play additional cards each turn equal to half of the number of total cards you can play."
skipcard hr/Justice (BVIII)/Action - Tarot/Target thing you control permanently gains the text "Whenever you draw one or more cards, draw twice as many instead, then flip a coin twice. On two tails, exile this thing."
skipcard hr/We Make It Or We Die/Action/Each player creates a card to propose for inclusion in the deck. If all are unanimously approved, shuffle them onto the top of the draw pile and add them to the deck online. Otherwise, destroy all Things in play and all players discard their hands. ("from Corrigan's We're Going Down in Smoke and Flames (#1365)")
skipcard hb/Shuffle Mode/Thing/When this enters play, put the Actions in your hand face down under it. Whenever you draw an Action, put it under this. Whenever you would play an Action, you play a random Action under this, returning it afterward. ("from Corrigan's CD Player (#1366)")
skipcard hr/Lay Low/Action/You have no maximum hand size this turn. Return a Thing you control to your hand and end your turn.
skipcard hr/The Hermit (BIX)/Action - Tarot/Create a token copy of up to 10 target tokens you control, or 5 target things you control.
skipcard hr/The Wheel of Fortune (BX)/Action - Tarot/Flip a coin twice. On two heads, choose a random thing you control. It permanently gains the text "You may play twice as many cards of each type per turn." and it's title permanently gains the prefix "Polychrome"
skipcard hr/Strength (BXI)/Action - Tarot/Premanently increase a number or number word by one on up to two target things you control.
skipcard hb/Reduction In Force (6R)/Thing/Action: Each player chooses up to two non-token Things they control. Remove the rest from the game. Destroy this card if it's in play.
skipcard hb/A Few of Cups (0A)/Thing - Minor Arcana/At the start of your turn, if this card is not rotated, either gain a Water token%rOR spend two tokens to draw an extra card each time you draw any cards this turn.%rWhile this card is inverted, your max hand size is reduced by two.
skipcard hb/Quantity of Swords (6Q)/Thing - Minor Arcana/At the start of your turn, if this card is not rotated, either gain an Energy token%rOR spend four tokens to destroy target Thing.%rWhile this card is inverted, you can't win the game.
skipcard hr/Death (BXII)/Action - Tarot/Choose two cards you control. Exile one of them and make a copy of the other under your control.
skipcard hr/The Hanged Man (BXIII)/Action - Tarot/Exile two target things.
skipcard hr/Temperance (BXIV)/Action - Tarot/Create 20 token copies of a token you control, or 10 token copies of a Thing you control.
skipcard hb/Court Jester/Thing - Party Member/This enters play with three Ball tokens, each a color of your choice.%rIf you control at least three balls, Action: Draw a card. Otherwise, Action: Produce a Ball token.%rAction or Thing: Discard an Action or Thing, respectively, to draw the last card of the same type that you played. ("from Corrigan's Jester (#1377) and JakeTheWolfie's The Fool (#11350)")
skipcard hb/Ostler/Thing - Party Member/Your maximum hand size is increased by 1. Once per turn, when an opponent would cause you to lose control of a living Thing, you may either discard a card to prevent the effect or have them discard a card.
skipcard hb/King's Champion/Thing/Play attached to target Thing.%rIf any player, of whatever degree soever, shall deny or gainsay you to be the right controller of attached Thing, or that you ought not to enjoy the same; here is your Champion, ready in person to combat with them, and in this quarrel will adventure his life. If an opponent would make you lose control of attached Thing, flip a coin: heads, they instead discard their hand; tails, lose it and destroy King's Champion.
skipcard hb/Rusted Chains (2R)/Thing - Song (Lyric)/Opponents can't gain control of your Things while your hand isn't empty.<BR>When this is destroyed, each opponent destroys a Thing they control, then each player who controls no Things draws a card.
skipcard hb/Prison Moon (0P)/Thing - Song (Lyric)/When this card enters play, put another target Thing underneath it face-down. When this card leaves play, gain control of any attached Things and flip them face-up.<BR>At the end of your turn, the player preceding you in turn order gains control of Prison Moon.
skipcard hr/Shattered By The Sun (7S)/Action - Song (Lyric)/Target player reveals their hand. You may have that player play a Thing of your choice from their hand. Then destroy that Thing.<BR><BR>Gain an Energy token.
skipcard hr/A Long Way From Home/Action/Return target Thing to its controller's hand, preferring a living Thing if possible. Choose one: they may not play Things during their next turn, or they may not activate Action abilities during their next turn.
skipcard hr/Gust of Wind/Action/Target opponent discards a random card. You may have them play it, or you may discard a card to play it yourself.
skipcard hb/Incantation of Resurrection/Thing/Play under no one's control. You may not play Actions on the turn this enters play.%r%rWhen this leaves play, any players who were eliminated while this was in play may return to the game. ("from Pongo's Resurrection Scroll (#1385)")
skipcard hb/Parting Gifts (2P)/Thing/When a player is eliminated from the game, each other player, starting with you, may choose a card from the eliminated player's hand (without looking) or control and put it into their own hand. ("from Pongo's Welcoming Gifts (#1386)")
skipcard hr/Dusty Remains (2D)/Action/Each player, starting with you, adds a copy of Rubble (#8173) and a copy of SKELETON (#10471) from the discard pile to their hand. If there aren't enough, create additional copies on top of the discard pile as needed.<BR>Each player, starting with you, discards two random cards. ("from gill_smoke's Skeletal Remains (#1387)")
skipcard hr/Sanitation Services (8S)/Action/Each player, starting with you, chooses a target Thing of their choice. Destroy those things, then shuffle the discard pile into the deck. ("from gill_smoke's Sanitation Service (#1388)")
skipcard hr/The Devil (BXV)/Action - Tarot/Target thing you control permanently becomes the color Yellow, and gains the text "At the end of your turn, draw a card."
skipcard hr/The Tower (BXVI)/Action - Tarot/Target thing loses all types and ability text, then gains the type "stone" and the text "This has no other types."
skipcard hr/The Stars (BXVII)/Action - Tarot/Three target things permanently becomes the color Red, and gains the text "This thing is Valuable"
skipcard hb/Nonattachment/Thing/When this enters play, destroy another Thing you control.%r%rA player who controls any tangible Things cannot win the game.
skipcard hx/Zombies/Thing/Counts as three Zombie tokens. At the end of your turn, gain a Zombie token. Action: One of your zombies enters a random opponent's control.%rAction: Destroy two of a player's Zombie tokens and target Thing they control. If that Thing was living, gain a Zombie token. ("From gill_smoke's Zombie (#1393)")
skipcard hr/Extra Hand/Action/Play immediately without cost when this enters your hand. Deal five cards into a face-down pile. Choose one:%r''I'm taking it<i> - Discard your hand. The extra hand becomes your hand.%r</i>For sale'' - Opponents may bid any number of hand cards and/or Things they control. The winner discards their hand and takes the extra hand. If there are no bids, discard it.%rShuffle this into the deck's top 10 cards. ("From gill_smoke's Extra Hand (#1394)")
skipcard hr/The Moon (BXVIII)/Action - Tarot/Three target things permanently becomes the color Black, and gains the text "This thing is Magical"
skipcard hr/The Sun (BXIX)/Action - Tarot/Three target things permanently becomes the color Red, and gains the text "This thing is Beloved"
skipcard hr/Judgement (BXX)/Action - Tarot/Reveal cards from the top of the deck until you reveal a Thing. Play that thing, then shuffle theother cards revealed this way back into the deck.
skipcard hr/The World (BXXI)/Action - Tarot/Three target things permanently becomes the color Black, and gains the text "This thing is Deadly"
skipcard hr/I Gotchu Fam/Reaction/Play immediately in response when an opponent's non-token Thing is destroyed or when an opponent discards a card except due to their hand size limit. Draw two cards and give them a card from your hand.
skipcard hr/Just This Once/Action/Reveal two Actions in your hand. Play them as a single Action with the properties of both cards.
skipcard hr/Endless Thanks/Action/Everyone else draws two cards. You draw cards equal to the number of cards drawn this way.
skipcard hb/Venerated Ventilator/Thing/When Venerated Ventilator leaves play, destroy all living things. Then, everyone creates a token named "Angered Air" with the text "At the end of each turn, destroy all living things you control."
skipcard hb/Francium/Thing/Whenever a player takes a game action, destroy Francium
skipcard hr/Pink Elephants (3P)/Thing/When this enters play, target opponent gains control of it.<BR>Actions you play that could target this card must do so. ("Just try not to focus on them.<BR>from Pongo's Pink Elephant (#1404)")
skipcard hr/Groundhog Day (2G)/Action/Shuffle this card and the discard pile into your deck, then end your turn ''(if you don't have a deck, those cards become your deck)''. If it's not an extra turn, take an extra turn after this one. ("from Kevan's Groundhog Day (#1405) and Bill Murray's Groundhog Day (1993)")
skipcard hr/Greater Divination (7G)/Action/Draw three cards. You may reveal an arcana, stand, celestial body, or tarot card from your hand or from your control to draw three more cards and skip discarding down to your maximum hand size this turn.
skipcard hr/Everyone's a Winner!/Action/All players win, including any who have already left the game. ("from gill_smoke's I Win! (#1407)")
skipcard hr/I Lost?/Reaction/Wait a minute, you're not supposed to lose. It says so right here in the script: you get another shot.%rPlay immediately in response when you would be eliminated. Choose a card from the hand of the player who caused your elimination or the top five cards of the draw pile, shuffling afterward, and play it. ("from gill_smoke's I Lose. (#1408)")
skipcard hc/Poisoned Well/Thing - Tack-On/All Action cards have "Destroy a Thing you control" added to the bottom.
skipcard hb/Pluto (B)/Thing - Planet/Play this in your Upgrades Zone.</br> When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
skipcard hb/Mercury (B)/Thing - Planet/Play this in your Upgrades Zone.</br> You may play any 2 cards per turn if they both share a digit in the same position in their card numbers.
skipcard hb/Venus (B)/Thing - Planet/Play this in your Upgrades Zone.</br> You may play any 3 cards per turn if they all share a digit in the same position in their card numbers.
skipcard hg/[S] Rise Up. (==>)/Action - Flash/Put target Thing card from the discard pile into your hand. You may play it without cost. You may return an Action card that shares a symbol in its cornervalue with that card from the discard pile to your hand.
skipcard hx/Muse of Space ([[File:space.png)/Thing/When a player's card destroys Muse of Space, that player loses the game.<BR>Action (Global): The next time you propose a new card this turn, draw a card. If a player votes against it, you may play an extra Thing this turn. ("Through you, all things exist.")
skipcard hr/<font color=ff2106>Lord of Time ([[File:time.png)/Thing</font>/Action: Remove the top half of the discard pile from the game (round down), plus one more card for each card in your hand, then destroy target Thing if the discard pile is empty.<BR>When no cards are in the main deck or discard pile, you win the game. ("You bring about the ultimate end.")
skipcard hb/Mars (B)/Thing - Planet/Play this in your Upgrades Zone.</br> Your handsize is increased by 4.</br> You may play exactly 4 cards each turn if they all share a digit in the same position in their card numbers. If you do, you may draw up to 4 cards.
skipcard hb/Uranus (B)/Thing - Planet/Play this in your Upgrades Zone.</br> You may play any 4 cards per turn if 2 of them share a digit and position in their card numbers, with the other 2 sharing a different digit and/or position than the first pair.
skipcard hb/Earth (B)/Thing - Planet/Play this in your Upgrades Zone.</br> If your hand contains two cards that share a digit and position in their card numbers, and three other cards that share a different digit and/or position, you may play all of them. If you do, draw that many cards.
skipcard hb/Thieves' Cant/Thing/Draw a card whenever you play a card sharing the first letter in its title or a letter in its cornervalue with that of a card an opponent played last turn.%rOnce between your turns, whenever an opponent plays a card, you may play a card containing a word in that card's title. If you do, you and that opponent draw a card.
skipcard hb/Cheap Plastic Suggestion Box/Thing/Action: Target opponent puts an Action into their hand named Suggestion with the text "[Your name] draws a card."
skipcard hr/Tandem Bishop Backstep (B-B)/Action/Move two Things you control Up Your Sleeve until your next turn. Choose two target Things controlled by the same opponent: when they would play a card during their next turn, they first draw one of those Things; it may not re-enter play that turn. If they play another card that turn, they destroy the other Thing. ("This forbidden technique relies on the bishops exchanging colors to wreak havoc on the opponent's defenses.")
skipcard hb/Jupiter (B)/Thing - Planet/Play this in your Upgrades Zone.</br> Instead of playing 2 cards per turn, you may play any number (up to five) of one type of card per turn. If you play five cards this way, draw up to five cards.
skipcard hb/Saturn (B)/Thing - Planet/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if the second card's card number contains a digit that is one more than a digit in the same position of the first cards' number. You may only play up to five cards this way per turn. If you play five cards this way, draw up to five cards.
skipcard hb/Neptune (B)/Thing - Planet/Play this in your Upgrades Zone.</br> Whenever you play a card, you may play another card if:</br> The second card's card number contains a digit that is one more than a digit in the same position of the first cards' number, and</br> They share a type.</br> If you play a card this way, draw a card. If you play five cards this way in one turn, You win the game.
loadcard hb/Untitled/Thing/
loadcard hr/Untitled/Action/
skipcard hb/Planet (B)/Thing - Planet/Play this in your Upgrades Zone.</br>
@emit [name(%#)] pastes the Infinite Dvorak deck into the Dvorak Engine.

Back to the Infinite Dvorak deck