To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/Paperwork/Action/You may not play other Actions while Paperwork is in your hand. If Paperwork would enter the discard pile, shuffle it into the top 20 cards of the draw pile instead.skipcard hb/Sucktorch/Thing/Action: Destroy target thing with fire. ("The sucking speed is so fast that it actually superheats the air around it!")skipcard hr/Surprise Capitalism/Action/Steal 5 money or money-like tokens from target player. If they do not have enough, steal a thing for each token you don't recieve.skipcard hr/Fog Rolling In/Action/For the next minute, all players may play anything out of turn. After that minute, play returns to normal wih it being your turn again.skipcard hr/Melancholy Mood/Action/Draw a card and discard a card at the end of your turn. If you have lost control of a Thing since the end of your last turn, the player who caused you to do so discards a card, and you may draw a card and discard a card at the end of their next turn too. ("You and me and the bottle makes three minus you makes two.")skipcard hb/Sigma Device/Thing/Action: Destroy target Thing. Gain a token named after each word in its title. If it has a digit in its cornervalue, reveal that many cards from the top of the draw pile, minus one for each token you just created. Put any tangible Things revealed in this way into your hand, and move the rest to the discard pile along with Sigma Device.skipcard hb/Sticky Hand/Thing/If your Action causes a tangible Thing to enter the discard pile, you may move it to your hand along with Sticky Hand.skipcard hb/Ligma Device (1L)/Thing/If an opponent causes this card to be revealed from your hand, you may put it into play.<BR>Action: Destroy target Thing. Gain two Ball tokens, then move Ligma Device to the discard pile.skipcard hr/Strategic Move (3S)/Action/Target opponent chooses a Thing they control. Look at the top 5 cards of the deck. You may either put one of those cards into your hand or destroy a random Thing that opponent controls other than the chosen Thing. Shuffle the deck.skipcard hr/Action Umbrella (4A)/Action/Attach this card to target Thing. When that Thing leaves play, put this Action in the discard pile.<BR>While this card is attached to a Thing, that Thing can't be affected by other Actions.skipcard hb/Sink or Swim/Thing/Play this card into target player's control.<BR>If you do not have at least four cards in hand at the end of your third turn since gaining control of this card, you are eliminated.skipcard hb/Forecastle/Thing/If another tangible Thing you control would be destroyed, you may instead return it to your hand and draw one fewer card at the beginning of your next turn. ("It's pronounced "fo'c's'le".")skipcard hr/Handshake Photo Op/Action/Target opponent gives you a card from their hand, then you give them one from yours. ("Smile!")skipcard hr/Reincarnate (1R)/Action/Eliminate target player. They may immediately join the game as a new player.skipcard hb/Hover Boots (0H)/Thing/When a opponent's Thing would cause you to discard any cards, you may choose to discard one fewer card if you haven't used this ability since you last began a turn.skipcard hb/Sinking Sand (1S)/Thing/At the end of each opponent's turn (before discarding down to their max hand size), they discard a card if they have more cards in hand or Things in play than you.skipcard hb/Makeshift Shelter/Thing/You may only play Makeshift Shelter if you hold at most two other cards in your hand and control at most two other Things. Action: Draw a card. Action: Target other Thing you control is indestructible until your next turn.skipcard hb/The Mists Descend/Thing/When this comes into play, each player must return another Thing they control to their hand or discard a random card. This text contains a copy of the text of Fog rule (#4648). If a player controls any other Things at the beginning of their turn, they must put a Fog token on one of them.skipcard hb/Meticulous Handwritten Notes/Thing/When you play a Thing that has been in your hand at least one full turn, you may play Meticulous Handwritten Notes attached to it instead of playing an Action. If attached Thing is destroyed, you may immediately put a copy of it into your hand instead of playing a Thing during your next turn.skipcard hb/Timing Tweak (1T)/Thing/Whenever you would play an Action card, you may put it under this card instead <i>(this counts as one of your Action plays for the turn if that Action does)</i>. For the rest of the turn, you may play that Action card without spending an Action. At the end of each turn <i>(before discarding to max hand size)</i>, play or discard all Actions under this card.skipcard hr/Mass Reanimation (5M)/Action/Put up to 5 Thing cards from the discard pile into play face-down under your control. Put a Zombie Token on each of those Things.skipcard hr/Erode (5E)/Action/Each opponent chooses one: *Discard 2 Action cards. *Discard 2 Thing cards. *Return a Thing you control to your hand, then discard a random card.skipcard hb/Tutorial Mode/Thing/If a player would be eliminated, they instead discard their hand and destroy all of their Things.skipcard hx/4D Hyper-Pentagram/Thing - Evil/You may not win the game. Action and Thing: Consume a token. Gain 16 tokens of the same type. Half of the remaining tokens created in this way destroy themselves at the end of each of your turns.skipcard hb/Foot Heads Arms Body/Thing - Headline/Action: Gain control of target Thing whose title contains the word "Hand" or whose title or ruletext contains any other body part.skipcard hr/Behold (6B)/Action/Look at each player's hand<BR>OR draw a card and reveal it.<BR><BR>If you control the most non-token Things, you may do both.skipcard hb/Rebounder (9R)/Thing/Once during your turn, you may reveal a random card from your hand. If it's an Action, the next time you play that Action this turn, return it to your hand instead of putting it in the discard pile, then discard a random card.skipcard hr/Time Tunneler (2T)/Action/If the top card of the discard pile is an Action card, set it aside, then repeat this process.<BR>If the top card of the discard pile is a Thing, play each Action set aside this way, in the order they were set aside. ("So we beat on, chrono-drills against the current...")skipcard hr/Volcanic Fury/Action - Fire/Destroy all of target player's Things, one Thing belonging to the player to their left, and one Thing belonging to the player to their right.skipcard hb/Mistral's Edict/Action - Air/Target player returns all of their non-token Things to their hand, then discards half of their hand at random and draws the same number of cards. They may play a Thing that they returned to their hand.skipcard hx/Umbral Eye/Thing - Void/Whenever Umbral Eye becomes the target of an Action, put a copy of that Action into your hand.skipcard hb/Eye Tyrant (9E)/Thing/Once per turn when you look at one or more opponents' hands (including if a player reveals their hand), you may draw a card.<BR>Action: Destroy a Thing you control to return target Action card that lets you look at an opponent's hand from the discard pile to your hand.skipcard hr/Emerge (6E)/Action/Put a Thing card from the discard pile into play under your control face-down. Turn it face-up at the end of the turn.skipcard hr/Sleepy (6S)/Action/Turn all Things face-down. Those Things turn face-up at the beginning of your next turn.skipcard hr/Dirac Snare/Thing - Energy/Gain an Energy token when this comes into play. Gain an Energy token at the beginning of your turn if there are any Monopole tokens in play.<BR>Action: Attach a Monopole token to target Thing if it has none.<BR>Action: Spend 2 Energy tokens to move target Thing with a Monopole into any player's control. The Monopole disappears into the quantum foam.skipcard hc/Frost Arrow/Action - Water/Destroy target Thing. Its controller must discard a card before playing their second card during their next turn.skipcard hg/Consecrated Ground/Thing - Earth/Your maximum hand size is increased by 1. If you control more Things than you hold cards in hand, this has "Action: Draw a card." Otherwise, this has "Action: Put a Thing into play and return Consecrated Ground to your hand."skipcard hb/Quick-Drying Concrete/Thing/Action: Give this to an opponent. %r If this has been in the game for more than 1 round, whoever controls this loses their next turn.skipcard hb/Milkshook/Thing/Action: Destroy this. Use target thing's play-in ability text as if you had played it. ("You see? It's already been shaken, so it's a milkshook.")skipcard hb/Incredibly Giant Fan/Thing/Action: Move target thing into control of another player. ("Whooooosh~")skipcard hb/Containment Protocol (9C)/Thing/Action: Discard a card. If you do, gain control of target Thing, put it on top of this card, and flip both cards face-down. That card and this card count as a single card with the properties of only the top card.skipcard hr/-erang (5e)/Action/Attach this card to target Thing. You may play an additional Action this turn.<BR><BR>If this is attached to a Thing you control at the end of your turn, you must play this card if possible, treating its text as "Return attached Thing to your hand."skipcard hb/Favorable Winds (4F)/Thing - Air/When this card enters play, the next time each opponent discards one or more cards before your next turn, you may put one of those cards into your hand.<BR>When this card leaves play, draw a card.skipcard hb/Paper Dreams/Thing/Indestructible.<BR>Action: Return target non-indestructible Thing to its controller's hand.<BR>Action: Move all indestructible Things to the discard pile.skipcard hb/Perpetual Copyright/Thing/When this comes into play, choose another of your Things. No opponent may gain control of a Thing with the same title.skipcard hb/A Piece of the Action/Thing/When this comes into play, choose an opponent's Thing with an ability. Whenever one of its abilities is activated, activate that ability as if you controlled it.skipcard hg/Entrench (8E)/Action - Earth/Until your next turn, opponents' cards can't destroy Things you control or cause you to discard cards, and you and your Things can't be the target of opponents' Actions.<BR>The next time you would take a turn, you may draw a card instead.skipcard hr/Amplify Entropy (4A)/Action - Energy/Distribute 3 coins among any number of players. Those players flip those coins. For each tails flipped by a player, that player discards a card. For each heads flipped by a player, that player may play 1 fewer card during their next turn.skipcard hb/Sigil of Sealing (4S)/Thing/Whenever a player plays an Action card with a cornervalue that shares a symbol with the cornervalue of a Thing you control, target player puts a card from their hand into play face-down.skipcard hr/Out With The New/Action/Destroy target Thing that entered play after the beginning of your last turn.skipcard hr/In With The Old/Action/Put a destroyed Thing from the bottom half of the discard pile into play.skipcard hb/Out With The Oldest/Thing/Action: Move the non-token Thing that has been in play the longest to the discard pile.skipcard hc/Flash Freeze/Action - Water/Target player puts a card from their hand into play face-down. They do the same with the next card they draw before your next turn ''skipcard hr/Intercepted Signals (8I)/Reaction/Play immediately in response to an opponent looking at one or more cards from the top of the deck. Look at those cards and put one into your hand, replacing it with the next card from the deck. If those cards are returned to the top of the deck, you reorder them instead of any other player.skipcard hb/Original Idea (2O)/Thing/You may play this card as a copy of a Thing in play not created by ChippyYYZ. Otherwise, it has "Action: Play this card as a copy of an Action card in the discard pile not created by ChippyYYZ."skipcard hb/Thing/Action/Draw cards until you draw a Thing. Put it into play and discard the other cards you drew.skipcard hr/Action/Thing/Action: Draw cards until you draw an Action. Discard the other cards you drew.skipcard hr/But First/Reaction/Play immediately in response when an opponent plays a Thing. Play an Action from your hand: it takes effect before the Thing enters play.skipcard hr/Hot And Cold (0H)/Action/Destroy target Thing you control and target Thing you don't control.<BR>OR Draw two cards and discard a card.<BR>You may spend a Fire, Flame, or Ice token to treat OR as AND.skipcard hb/Random Encounter (5R)/Thing/Whenever a player plays their second card in a turn, they reveal the top card of the deck. If it's not a Thing, discard it. Otherwise, a random opponent of that player puts that card into play under their control. You count as two players for randomly determining a player this way.skipcard hr/The Lucky Three (3T)/Action/Draw three cards.<BR>OR gain control of up to one target Thing with a 3 in its cornervalue.<BR>OR you may put exactly 3 Thing cards from your hand into play. *If this is the third time this card has been played by your playgroup today, treat OR as AND.skipcard hr/Look What I Found/Action/Reveal the top card of the draw pile. If it is a Thing, put it into play until the end of your turn, then move it to your hand. Otherwise, discard it and return this card to your hand; you may play a different Action this turn.skipcard hr/Bad First Impression/Reaction/Play immediately in response when an opponent plays a Thing. Return a Thing you control to your hand. If you do, they return theirs to their hand with no effect.skipcard hr/Intrusive Devourer/Thing/Action: Target opponent reveals to you a Thing from their hand that has not previously been revealed due to this ability, if possible. Intrusive Devourer gains a sentence from its ruletext.skipcard hw/Turn Structure/Thing - Basic Rule/A turn consists of:- %r * Drawing a card from your hand to the top of the draw pile. * Playing up to one Thing or one Action from your hand. * Checking your hand size; if you have less than five cards, draw up to five.skipcard hb/Second Head (0S)/Thing/Take an extra turn at the end of your non-extra turns. During this turn, you skip the first card you would draw, and you can't play cards or abilities except Action cards.skipcard hg/Soothing Herbs (3S)/Thing - Earth/Your maximum hand size is increased by one. Once between your turns when you discard the last card in your hand, you may draw a card.skipcard hr/Assemble (8A)/Action/Spend two of your Tokens of the same type or any three of your Tokens to draw a card. Repeat this process any number of times.skipcard hb/Mime in a Box/Thing/Add "Trapped" to the beginning of target Thing's title. Its ruletext is considered blank. If either that Thing or Mime in a Box leaves play, destroy the other.skipcard hb/Leaky Faucet/Thing/Play this card into target player's control.<BR>At the end of your turn, if you did not do so last turn, discard a card and gain a Water token.skipcard hr/Observant Devourer/Thing/Action: If the top card of the discard pile is a Thing that has not been in your control and has not been targeted by this ability, Observant Devourer gains a sentence from its ruletext.skipcard hy/Triforce Corner (8I)/Thing/When you play this, make two copies of it, put them on top of the deck, and shuffle the top 18 cards of the deck.%r%rIf you have three Triforce Corners, you win the game.skipcard hr/Poke in the Eye (9I)/Action/Target player discards a random card and can't take Actions during their next turn.skipcard hb/Platoon Commander (1J)/Thing/After your turn's hand size check, you may assign or unassign your other unattached Things to Platoon Commander as you wish. <i>(Things may only be assigned to one other Thing at a time)</i>%r Action:Use all the Action abilities of the Things assigned to Platoon Commander.%r Thing:Use all the Thing abilities of the Things assigned to Platoon Commander.skipcard hb/Clever Technique/Thing/You may activate an ability of a Thing you control without cost at the end of any turn in which you play an Action card. If you do, turn that Thing face-down until your next turn.skipcard hb/Rousing Racing/Thing - Logic Problem/25 athletes enter a racing competition on a track with five lanes. Unfortunately, the organizer's stopwatch has broken. How many races are necessary to identify the three fastest athletes?skipcard hr/Clumsy Devourer/Thing/Whenever you destroy another Thing, gain a token containing a sentence from its ruletext.skipcard hr/Energy Buildup (3E)/Thing - Energy/Play into any player's control.<BR>You cannot play Things while you can play another Action this turn.<BR>Action: Gain an Energy token, then discard a card if you have more Energy tokens than cards in hand.skipcard hr/Piracy (6P)/Action/Look at target opponent's hand and choose a card from it. Reveal that card, then create a copy of it and put it into your hand. ("You wouldn't download a card...")skipcard hb/Weird Portal (1W)/Thing/Before you draw your first card on your turn, look at the top card of the deck. If it's a Thing, simultaneously put it into play and put the previous Thing put into play this way on the bottom of the deck.skipcard hr/Rectify/Action/Turn any number of face-down Things face-up. Return any number of rotated Things to their original orientation. Draw as many cards as you have discarded since the end of your last turn. You may play another Action or draw a card.skipcard hb/Adroit Dexterity/Thing/Whenever you play your second card in a turn, you may draw a card and discard a card.skipcard hr/I Know My Rights/Reaction/Play immediately in response when an opponent would cause you to lose control of a Thing. They choose either to let you keep it or show you their hand.skipcard hb/Scouting Party (2J)/Thing/Action: Target opponent reveals two random cards from their hand.skipcard hr/Reconnaisance In Force (3J)/Action/Target player reveals two cards at random from their hand. At the end of their next turn, they discard any of the revealed cards remaining in their hand.skipcard hb/Salvage Party (4J)/Thing/Thing: Return a Thing from the discard pile to your hand if you controlled it during your previous turn.skipcard hb/Thing Cannon (1T)/Thing - Cannon/Action: Destroy a Thing you control and choose a digit in its cornervalue (if any). Destroy target Thing that doesn't have a higher digit in its cornervalue (0 is not higher than nothing).skipcard hb/Sticky Fingers (3S)/Thing/Opponents' Things are also in their hands ''(they count toward their controllers' hand size, and they can be discarded and played. A Thing already in play doesn't enter play again when played.)''skipcard hr/Crouch Cancel (2C)/Reaction/Play when an opponent plays an Action or Thing. Immediately before they play it, return a Thing that you played on your last turn to your hand and draw a card.skipcard hb/Lurking Revenant/Thing/Play this into any player's control.<BR>At the end of your turn, if you control any other non-token Things, destroy one of them and this. Otherwise, discard a card. If you cannot, you are eliminated.skipcard hb/Round-the-Clock Research/Thing/Once per turn, you may either attach an Action to this face-down if it has none, or play the attached Action without cost.skipcard hr/Shattering Heave/Action/Destroy target Thing controlled by an opponent. Replace it with a Thing from your hand.skipcard hr/Plan (5J)/Action/You may take two extra Actions this turn. %r%r Target Thing gains "Action: Draw a card" this turn.skipcard hb/Lorry Caravan (6J)/Thing/Thing: gain a Crate token with the text "Action: destroy this and draw a card."skipcard hr/Assemble the Squad (7J)/Action/Use any number of "Action:" and "Thing:" abilities with different texts.%r If you use six of them, and they each have an effect, win the game.skipcard hb/Dark Obelisk/Thing/Whenever one of your non-token Things is destroyed, its destroyer gains control of a copy of Lurking Revenant (#8790). If you did not play a Thing during your most recent turn, you may put Dark Obelisk into play at any time during an opponent's turn in response when one of your non-token Things is destroyed, with immediate effect.skipcard hb/Lapidary/Thing/Thing and Action: Gain a token of a type you do not control.skipcard hb/Kestrel Feather/Thing - Charm/Once per turn, when you draw a tangible Thing, you may either reveal it and draw a card or put it into play without cost.skipcard hb/Underground Tunnels (8U)/Thing/When this card enters play, put the top card of the deck under it face-down.<BR>Action and Thing - Explore: Put any cards under this card into your hand. This card gains "Once between your turns, if you didn't play a Thing on your last turn, you may put a Thing card from your hand into play."skipcard hr/Legal Complications (8L)/Action/Target Thing's text becomes "Action and Thing: Return this card to your hand." until it leaves play.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 8701-8800 into the Dvorak Engine.