To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/Gemsmithing/Action/Create 5 blank Thing cards named Gem. Put them in players' hands, distributed how you choose.<BR>Draw a card.skipcard hb/Diamond Laboratory/Thing/At the beginning of your turn, gain a copy of Gem (#7470) into your hand.skipcard hr/Ruby Laboratory/Thing/At the beginning of your other turn, gain a copy of Gem (#7470) into your hand.skipcard hx/Void Laboratory/Thing/At the beginning of your turn, randomly gain 2 Gems (#7470) into your hand or destroy one of your own things.skipcard hr/Fanboost/Action/Draw two cards and play a card. If the card you play is not one of the two you drew, put a card from your hand on top of the draw pile.skipcard hr/Gem Shrine/Action/If you control a gem or reveal one from your hand, put two copies of it into your hand. Otherwise, create a blank Thing card named Gem and put it into your hand. ("A marvelous gem...")skipcard hb/Pythagorean Cup/Thing/Play this card into any player's control. If you draw more than two cards during a turn, discard your hand.skipcard hb/Diamond Ring/Thing/When this enters play, discard a Gem (#7470 from your hand. Otherwise, destroy this and gain a copy of Gem (#7470) into your hand. Action: Prevent target thing from performing their action their next turn.skipcard hb/Quantum Laboratory/Thing/At the beginning of your turn, discard a card or destroy a thing to gain a copy of Gem (#7470) into your hand.skipcard hr/Clone/Action/Create a copy of target thing, and gain control of it.skipcard hr/Seal The Deal/Action/Target opponent looks at your hand and chooses any number of cards from it, up to the number of cards in their hand. If they chose at least 1 card, you and that opponent draw a card, then you look at their hand and choose the same number of cards. Trade the chosen cards.skipcard hb/Action Emulator/Thing/Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.skipcard hr/Lightning Round/Action/Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.skipcard hr/Sudden Death/Thing/No one may draw cards anymore, unless cards tell them to. Any thing that allows you to draw cards with an action/periodically gets destroyed, even if it is indestructible or is prevented. This is indestructible. If a player ever has 0 or less cards in hand, they are eliminated.skipcard hb/Keyboard/Thing/Action: Delete 1 letter on a card.skipcard hb/Joy/Thing/If this has 3 pill tokens on it, destroy this. Action: Consume. Place a pill token on this thing. You may choose what can target you until your next turn. (""It's a joy, it's a joy, it's a joy, to be among we happy few.." - The Stupendium")skipcard hb/Skill Shrine/Thing/You may play an extra card each turn. Destroy Skill Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. ("You feel more skillful.")skipcard hb/Armor Shrine/Thing/If one of your Things would be destroyed, you may discard a card to prevent its destruction. Destroy Armor Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. ("Your skin hardens.")skipcard hb/Experience Shrine/Thing/Draw a card at the end of your turn and whenever you destroy an opponent's Thing. Destroy Experience Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. ("Your experience teaches you well.")skipcard hb/Blue Wizard (1UU)/Thing/When this enters play, create a copy of Blue Spell (#7023) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either draw a card or treat "OR" as "AND" while playing Blue Spell.skipcard hg/Green Wizard (1GG)/Thing/When this enters play, create a copy of Green Spell (#7024) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either play an extra Thing this turn or treat "OR" as "AND" while playing Green Spell.skipcard hw/White Wizard (1WW)/Thing/When this enters play, create a copy of White Spell (#7025) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either remove target intangible Thing from the game or treat "OR" as "AND" while playing White Spell.skipcard hb/Combat Shrine/Thing/Destroy Combat Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. Action: Discard a card and destroy target Thing. ("You feel ready for battle.")skipcard hg/Choking Gas Potion/Thing/Action: Put two Poison tokens on target Thing and one each on up to two Things adjacent to it, then destroy this and every Thing with at least two Poison tokens.skipcard hr/Poison Shrine/Action/Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Choking Gas Potion (#7424) into your hand. ("A circle of death...")skipcard hb/Blue Wizard Tower (1UUU)/Thing/When this enters play, create a copy of Blue Wizard (#7420) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either to either draw 2 cards or treat "OR" as "AND" while playing Blue Spell.skipcard hg/Green Wizard Tower (1GGG)/Thing/When this enters play, create a copy of Green Wizard (#7421) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either play 2 extra Things this turn or treat "OR" as "AND" while playing Green Spell.skipcard hw/White Wizard Tower (1WWW)/Thing/When this enters play, create a copy of White Wizard (#7422) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either remove 2 target intangible Things from the game or treat "OR" as "AND" while playing White Spell.skipcard hx/Black Wizard (1BB)/Thing/When this enters play, create a copy of Black Spell (#7050) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the top card of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.skipcard hr/Red Wizard (1RR)/Thing/When this enters play, create a copy of Red Spell (#7051) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play one of them this turn <i>(It counts as one of your plays)</i>.skipcard hr/Gold Wizard (WUBRG)/Thing/Gold Wizard is every color.<BR>When this enters play or at the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to create a copy of Blue Spell (#7023), Green Spell (#7024), White Spell (#7025), Black Spell (#7050), or Red Spell (#7051), chosen at random, and put it into your hand.skipcard hx/Black Wizard Tower (1BBB)/Thing/When this enters play, create a copy of Black Wizard (#7429) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the top 2 cards of the discard pile into play under your control if it's a living Thing or treat "OR" as "AND" while playing Black Spell.skipcard hr/Red Wizard Tower (1RRR)/Thing/When this enters play, create a copy of Red Wizard (#7430) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Mana Tokens to either treat "OR" as "AND" while playing Red Spell, or discard the top 2 cards of the deck, and you may play those cards this turn <i>(It counts as only one of your plays)</i>.skipcard hr/Gold-Plated Wizard Tower (WUBRG)/Thing/Gold Wizard Tower is every color.<BR>When this enters play or at the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to create a copy of Blue Wizard (#7420), Green Wizard (#7421), White Wizard (#7422), Black Wizard (#7429), or Red Wizard (#7430), chosen at random, and put it into your hand.skipcard hb/Cerulean Wizard (1CC)/Thing/When this enters play, create a copy of Cerulean Spell (#7245) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either put the most recently discarded tangible Thing into your hand or treat "OR" as "AND" while playing Cerulean Spell.skipcard hr/Scarlet Wizard (1SS)/Thing/When this enters play, create a copy of Scarlet Spell (#7246) and put it into your hand.<BR>At the start of your turn, gain a Mana Token. During your turn, you may spend 2 Mana Tokens to either force every opponent to discard a card or treat "OR" as "AND" while playing Scarlet Spell.skipcard hb/Well/Thing/Draw two cards when you play Well. Action: If you have ended at least one turn in control of Well, draw two cards and destroy it.skipcard hb/Cerulean Wizard Tower (1CCC)/Thing/When this enters play, create a copy of Cerulean Wizard (#7435) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either put the 2 most recently discarded tangible Things into your hand or treat "OR" as "AND" while playing Cerulean Spell.skipcard hr/Scarlet Wizard Tower (1SSS)/Thing/When this enters play, create a copy of Scarlet Wizard (#7436) and put it into your hand.<BR>At the start of your turn, gain a Meta Mana Token. During your turn, you may spend 2 Meta Mana Tokens to either force every opponent to discard 2 cards or treat "OR" as "AND" while playing Scarlet Spell.skipcard hw/Prism (WUBRGSC)/Thing/Once during your turn, you may choose any Colored Magic item to be recolored, discarding or destroying the original and gaining a copy of the new item in the appropriate location. Alternatively, discard a thing or action and draw until you draw an action or thing, respectively. Discard the other cards you drew.skipcard hb/Stamina Shrine/Thing/Draw a card whenever your hand is empty. Destroy Stamina Shrine at the end of your second turn after playing it or when you gain control of another Shrine; it is otherwise indestructible. ("The weight of the world seems lighter.")skipcard hr/Exploding Potion/Thing/Action: Destroy this and target Thing, and for each adjacent Thing, flip a coin: on tails, it gains a Fire token.skipcard hr/Exploding Shrine/Action/Discard a random number of cards between 1 and 3. If you can't, you are eliminated. Otherwise, put three copies of Exploding Potion (#7442) into your hand. ("A circle of flame...")skipcard hr/Short-Term Investment/Action/Draw a card and gain 5 Tokens of any type. Destroy those Tokens at the end of your next turn if you still control them.skipcard hr/Long-Term Investment/Action/Choose a type of Token. Every Blank Token you control becomes a Token of that type. For every 2 Blank Tokens converted this way, gain an additional Token of that type and draw a card.<BR>Once during your turn, you may reveal this from your hand to gain a Blank Token.skipcard hb/Negative Space (-1)/Thing/You may reveal this card from your hand at any time. Once revealed or played, this card is counted as -1 card for any rules or effects that count the number of cards in your hand or in play.skipcard hr/Fire Brigade/Action/Gain three Water tokens, plus two for each Fire token in play. You may destroy any number of Fire tokens by spending two Water tokens for each.skipcard hr/Sandblast/Action/Replace any number of your Things with Blank tokens.skipcard hb/Tungsten Ping-Pong Paddle (2)/Thing/You may reveal this card from your hand at any time. Once revealed or played, this card counts as 2 cards for any rules or effects that count the number of cards in your hand or in play. Thing and Action: Give one of your tokens to an opponent.skipcard hw/Well of Infinite Mana (WUBRGS)/Thing/Whenever you use mana tokens or variants of mana tokens, you use 1 less token. If the card shares a corner letter with this card, it uses no tokens.skipcard hb/Crystal Ball/Thing/When this enters play, discard a Gem (#7470) in your hand. Otherwise, destroy this and gain a blank thing tilted gem into your hand. You are clairvoyant, meaning that you may look at all cards that people draw.skipcard hr/Gem Crusher/Action/Everyone must discard all of their Gem (#7470) cards, if they have any. If they have none, they discard a card instead.skipcard hb/Weapon Supercharge/Thing/You may play an extra Action each turn. Draw a card whenever you destroy an opponent's Thing. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.skipcard hb/Shield Supercharge/Thing/Your other non-token Things are indestructible. Destroy this at the end of your first full turn after playing it; it is otherwise indestructible.skipcard hb/Mass Concentration (3)/Thing/You may reveal this card from your hand at any time. Once revealed or played, this card counts as 3 cards for any rules or effects that count the number of cards in your hand or in play.skipcard hb/Magpie/Thing/Action: Gain a Money Token or put a Gem from the discard pile into your hand. ("Always collecting shiny things for her nest.")skipcard hr/Bad To Worse/Action/Discard a random card. Target player chooses a number. You choose one:<BR>They choose all but that many of their non-token Things to be destroyed, <BR>OR they discard that many cards.skipcard hr/Imprison in Crystal/Action/Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.skipcard hg/WIFOM/Action/Create 2 things, one labeled POISON and one labeled CLEAN, without anyone except yourself knowing their positions. Place both facedown, one under your control, and one under target player's control. That player must decide on one card. If they choose POISON, they are eliminated. If they choose CLEAN, you are eliminated. Remove both cards from the game.skipcard hb/Intentionally Annoying Kid (T)/Thing/No one may target anything you own except for this. (""You're a dummy, buttmunch!" -IAK")skipcard hb/Satin (T)/Thing/No one may target anything you own except for this. ("What did you expect when you played "Satin"? Did you expect people to <i>not</i> cuddle with it?")skipcard hr/Prismatic Revelation/Action/For each of the colors Red, Orange, Yellow, Green, Blue, Purple, White, and Black among Things you control, draw two cards. Draw two additional cards if you control or discard a Gem. Put half of those cards back on top of the deck in a random order. If you control Things that are at least five of the above colors, you win the game. ("Pink is technically red.")skipcard hb/Refraction Laser/Thing/Once during your turn, you may discard a card to create a blank Thing card named Gem and shuffle it into the top 9 cards of the deck.<BR>Action: If you control a Gem, destroy target Thing. ("It burns straight through stone, steel, and especially funding.")skipcard hb/Heist of the Century/Thing/This card cannot be targeted by Actions.<BR>When this enters play, create a Thing card named Gem with the text "[your name]'s Heist Target." and put it in an opponent's hand.<BR>Action and Thing: If you control your Heist Target, you win the game.skipcard hr/Accordion Solo/Action/Draw three cards, play the Actions you drew, and discard the rest. Each opponent discards a card.skipcard hr/Saddle Up Fellas/Action/Each player may return one of their Things to their hand. Those who do may draw a card.skipcard hr/The Desert Is a-Callin'/Action/Put a copy of Revolver (#2113) and Lasso (#6344) into play and a copy of Cowboy Opera Rap (#3725) into your hand.skipcard hb/Gem 'Fractory/Thing/When this enters play, anyone who has a Gem (#7470) in-hand immediately gains control of it. Action: Shoot a straight laser through each Gem (#7470) from this card. For every Gem (#7470) that this hits, destroy a thing.skipcard hb/Crystal Shard/Thing/When you play this, discard a Gem (#7470) from your hand. If you do not have one, gain a copy of Gem (#7470) into your hand, and destroy this. Action: Place a crystal token on target thing. After 3 turns, destroy it. It's owner gains a copy of Gem (#7470).skipcard hb/Gem/Thing/skipcard hb/Hometown Grocery Store/Thing (Rap)/Action: Reveal the top card of the draw pile and put it into your hand if it is a Thing. ("From The Most Unwanted Song deck")skipcard hb/Obsessed with Theories of Language and Time/Thing (Rap)/Once per turn, you may draw a card if your hand is empty. If you control the <i>Tractatus</i>, draw an extra card at the start of your turn. ("From The Most Unwanted Song deck")skipcard hr/It May Be You,<BR>It Could Be Me/Action/Look at target opponent's hand and take a card, then give them a card from your hand. ("From The Most Unwanted Song deck")skipcard hr/Very Valuable Gem/Action/Gain a Gem (#7470) with the text: Action: Destroy this and gain 10 money tokens.skipcard hb/The Chaos Quartz/Thing/When this enters play, discard or destroy a total of 7 Gems (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Take an additional turn, and place a Power token on this thing. When this has 7 Power Tokens, destroy them and this thing.skipcard hr/Red Diamond/Thing/When this enters play, discard or destroy 1 Gem (#7470) that you control. If you cannot, destroy this and gain a copy of Gem (#7470). Action: Gain a playing card in the Diamond suit. If you control an entire suit, you win.skipcard hr/Dragonstone/Thing - Gem/At the beginning of your turn, gain a Flame Token.<BR>Action: Put a Flame Token you control on target Thing.<BR>Action: Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.skipcard hb/Fire-Breathing Dragon/Thing/At the beginning of your turn, destroy all other Things with Flame Tokens.<BR>Action: Gain a Flame Token, or put a Flame Token you control on target Thing.skipcard hb/Heart of the Ocean/Thing - Gem/Once during your turn, you may choose one.<BR>Tide Comes In: Each player draws a card.<BR>Tide Goes Out: Each player discards a card.skipcard hr/Harp/Thing - Instrument/Whenever your hand is empty at the end of your turn, you may draw a card and return Harp to your hand. ("From The Most Unwanted Song deck")skipcard hb/Bedeutung ist Tun/Thing/Meaning is use. When you play this, target player discards all of the Things in their hand. ("From The Most Unwanted Song deck")skipcard hr/Whoa Miss Kitty, You're the Gal for Me!/Action (Rap)/Put the topmost Thing in the discard pile into your hand. ("From The Most Unwanted Song deck")skipcard hb/Triple-Edge Sword/Thing/When this enters play, 3 random players gain a blood token. Action: Destroy target thing if it's owner has a blood token.skipcard hb/Arsissist/Thing/Action: Destroy this Thing using fire.skipcard hb/Foursight/Thing/Action: Look at the next 4 cards in the deck.skipcard hb/Texas Red/Thing/Action: If there are at least twenty cards in the discard pile, destroy target Thing. ("He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.")skipcard hb/Bullet Time/Thing/A player may remove a Time Token they began the turn with from an Action or Thing they control to play that Action or an Action Ability of that Thing without spending an Action. When an Action is played any other way, put it into play with a Time Token on it instead (the Action is not a Thing while it's in play), or if it's a Thing's Action Ability, put a Time Token on that Thing instead.skipcard hr/This Is Getting Entirely Out Of Hand/Action/Reveal cards from the top of the deck equal to three times the number of players. Each player, starting with you, removes one of those cards or a card in their hand from the game. Players then do this again. Shuffle the remaining revealed cards and put them on top of the deck, then each player who removed any cards in their hand from the game draws that many cards.skipcard hb/The First Card, revised/Thing/All things that others contol are considered to be non-existant while this is in play. (""Card? What card?"")skipcard hb/Katamari, revised/Thing/Action: Target thing (provided it is a both a physical thing and is larger than the top thing) falls under your control, ontop of the stack on this thing. Only the top thing (and this thing) can use action abilities. <BR> Action: Destroy target thing, provided it would be smaller than the top thing. (""It's time to create the sun!"")skipcard hr/Time Walk, revised (1U)/Action/Target player loses their next turn. Gain an extra turn after this one. (""I am a chronomancer, I control the flow of time itself!"")skipcard hr/Philosophy Is Based on a False Pretense/Action (Rap)/Opponents may not play Things during their next turn. ("From The Most Unwanted Song deck")skipcard hb/Es ist ein Sprachspiel/Thing/It's a language game. Action: Until this card leaves play or the next time you use this ability, target Thing is considered blank. ("From The Most Unwanted Song deck")skipcard hr/Grandma's on the Phone, Go and Tell Her That You Love Her!/Action/Draw two cards and give one of them to an opponent. ("From The Most Unwanted Song deck")skipcard hb/Specialized Knowledge/Thing/When you would draw two or more cards, instead look at twice that many cards from the top of the deck and reorder them as you choose, then draw one fewer card and shuffle the deck.skipcard hr/Focused Research/Action/Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.skipcard hb/Ongoing Study/Thing/When this card enters play or is destroyed, draw three cards minus one for each card in your hand.skipcard hb/Detailed Analysis/Thing/When you play this, draw four cards and put them Up Your Sleeve. At the end of each of your turns, put the top card of the draw pile Up Your Sleeve and then discard two cards from Up Your Sleeve. When only one card remains Up Your Sleeve, put it into your hand and destroy this.skipcard hr/Subtle Insight/Action/Look at the top two cards of the draw pile and select one.<BR>Put it into your hand,<BR>OR discard it and return this card to your hand.<BR><BR>Instead of playing a Thing this turn, you may return this card to your hand.skipcard hb/Rigorous Review/Thing/When a player would play a Thing, they must first submit it to their opponents for review. It is immediately discarded with no effect if every opponent agrees to reject it by discarding a card.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 7401-7500 into the Dvorak Engine.