To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/You're a Lizard, Harry!/Action/Everyone gains a Wizard or Lizard token, with their choice of each. ("A <i>wot</i>")skipcard hc/Alolan Sandslash (#028)/Thing - Pokémon/You may play this card onto Alolan Sandshrew to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Icicle Spear</i> - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things. ("It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.")skipcard hm/Nidoran♀ (#029)/Thing - Pokémon/Action: <i>Poison Sting</i> - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card. ("Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns.")skipcard hm/Nidorina (#030)/Thing - Pokémon/You may play this card onto Nidoran♀ to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Captivate</i> - Choose an opponent. Flip a coin. If heads, or if this Pokémon is evolved, that player chooses one Thing they control and puts it into your control. ("It has a calm and caring nature. Because its horn grows slowly, it prefers not to fight.")skipcard hb/No Vacancy/Thing/The total number of non-token Things in play may not exceed the number in play when this card comes into play (including this card). If a player would play a Thing in excess of this total, they must destroy one of their non-token Things first.skipcard hb/Bear Trap/Thing/You may only play this card on a turn during which you do not play an Action. Play this card face-down and destroy it when it is turned face-up. Destroy this card when an opponent plays a Thing. You gain control of that Thing.skipcard hb/Toilet Paper/Thing/Throw Toilet Paper onto target tangible Thing. Attached Thing's abilities may not be used. Action: Return attached Thing to your hand and destroy Toilet Paper.skipcard hr/Nidoqueen (#031)/Thing - Pokémon/You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Earth Power</i> - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card. ("Its entire body is armored with hard scales. It will protect the young in its burrow with its life.")skipcard hm/Nidoran♂ (#032)/Thing - Pokémon/Action: <i>Double Kick</i> - Choose 2 cards in an opponent's hand <i>(without looking)</i>. That player places those cards face down, out of play, and places them back in their hand at the end of the turn. ("Its large ears are flapped like wings when it is listening to distant sounds. It extends toxic barbs when angered.")skipcard hm/Nidorino (#033)/Thing - Pokémon/You may play this card onto Nidoran♂ to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Poison Jab</i> - Discard a card from an opponent's hand. Flip a coin. If heads or if this Pokémon is evolved, give them a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card. ("It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.")skipcard hb/Postmodernist Sculpture/Thing/It's about 8 feet tall and made of some metal rectangles with curvy bits. You're not sure why, but regarding it contemplatively seems to make you feel more erudite, or percipient, or maybe just pretentious. Draw two cards.skipcard hr/Possess/Action/Target opponent flips a coin. On tails, you may look at their hand and play their next turn for them.skipcard hb/Vow of Asceticism/Thing/You may only play this card if you control no Things. Discard all Things in your hand when you play this. You may take two Actions per turn, but you may not draw at the beginning of your turns and you may not play Things: immediately discard any that you draw. <BR>Action: Draw a card. <BR>Action: You may not be eliminated before your next turn.skipcard hr/Nidoking (#034)/Thing - Pokémon/You may play this card onto Nidorino to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Megahorn</i> - Choose an opponent. Discard a card from their hand <i>(without looking)</i>. Then, they choose 2 cards in their hand and discard them. If this Pokémon is evolved, you choose all 3 instead <i>(without looking)</i>. ("It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom.")skipcard hr/Cleffa (#173)/Thing - Pokémon/Action: <i>Charm</i> - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once. ("Many appear when the night skies are filled with shooting stars. They disappear with sunrise.")skipcard hr/Clefairy (#035)/Thing - Pokémon/You may play this card onto Cleffa to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Metronome</i> - Reveal cards from the deck. Play the first Action or Thing's Action ability you find, then shuffle those into the deck. If this Pokémon is evolved, you may play another Action this turn <i>(except this one)</i>. ("It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.")skipcard hw/Bishop/Thing - Advanced Class/Action: Return one of your non-token Things to your hand.<BR>Action: Target Thing is indestructible until your next turn.skipcard hc/Falcon Knight/Thing - Master Class/If you do not use Falcon Knight's ability, any attempt to target it before your next turn has a 50% chance of failure. Action: Target opponent discards a card.skipcard hr/Dancer/Thing - Unique Class/Activate an ability of one of your Things when you play Dancer. Action: Return Dancer to your hand.skipcard hw/Alchemist/Thing - Neutral/ReAction: When a Player destroys one of your things, you may prevent them from doing so. If you've already this during the current round, you cannot do it again. Action: Destroy target thing. You can only do this twice. ("I don't really mind who wins..")skipcard hw/Sorcerer/Thing - Neutral/Action: Place a Walking Bomb Token onto Target Thing, or move an existing one to Target Thing. You can only do this once per turn. %r Action: Destroy all things with Walking Bomb tokens on them. ("Magic will take over this lousy castle.")skipcard hw/Sellsword/Thing - Neutral/Action: Place a Stonewall token onto target thing. Anyone targeting it will fail, unless they are destroying it. Destroy it at the start of your next turn. You can't do this action on the same thing twice in a row. ("For The Reformation, Mithras, and other destructive forces")skipcard hb/Blue Spell (2U)/Action/Draw three cards, then put two cards from your hand on top of the deck.<BR>OR put an Action card from the discard pile into your hand.<BR><BR>Instead of playing a Thing this turn, you may put target Thing on top of the deck.skipcard hg/Green Spell (2G)/Action/Look at the top 5 cards of the deck.<BR>You may reveal any living Things among them and put them into your hand<BR>OR you may put a Thing from among them into play under your control.<BR><BR> Shuffle the deck.<BR><BR>Instead of playing a Thing this turn, you may destroy target nonliving Thing.skipcard hw/White Spell (2W)/Action/Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it.<BR>OR destroy target Thing. Its controller draws a card.<BR><BR>Instead of playing a Thing this turn, you may have each opponent be unable to play Actions or use Action Abilities on their next turn.skipcard hg/Jumbo Cactuar/Thing/Action - 10,000 Needles: Destroy Jumbo Cactuar and a random Thing belonging to each opponent.skipcard hb/Lever/Thing/Action: Target player gains a Fulcrum token. Action: Return one of your Things to your hand and destroy a Thing belonging to an opponent with a Fulcrum token. Action: If you have a Fulcrum token, destroy one of your non-token Things and return target Thing to its controller's hand. (""Give me a Lever long enough, and a Fulcrum on which to place it, and I will destroy a Thing even if it says it cannot be destroyed." — Archimedes/The T")skipcard hr/Doppelgängize/Action/Play a copy of the next Thing you play during this turn into target opponent's control.skipcard hr/Clefable (#036)/Thing - Pokémon/You may play this card onto Clefairy to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Moonlight</i> - Draw up to your maximum hand size. If this Pokémon is evolved, you may play another Action this turn <i>(except this one)</i>. ("Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick.")skipcard hr/Vulpix (#037)/Thing - Pokémon/Action: <i>Will-O-Wisp</i> - Place a Will-O-Wisp token on an opponent's Thing. When a Thing with a Will-O-Wisp token uses an Action ability, that player flips a coin. If tails, that Action instead has no effect. ("From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.")skipcard hr/Ninetales (#038)/Thing - Pokémon/You may play this card onto Vulpix to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Fire Spin</i> - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead. ("Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.")skipcard hw/Mercenary/Thing - Neutral/Action: If you don't already have one out, place a Stand Guard token on Target thing. Every time an action targets the thing with the SG token on it, gain 1 Money token. Destroy the SG token at the begining of your next turn. ("For the Profits!")skipcard hw/Reaper/Thing - Neutral/Action: Destroy Target thing and gain a Soul token. %r Action: Do any of the following, destroying a Soul token for each: Gain an extra Turn, Draw an extra card, Skip Target player's turn. ("Death Reaps His Rewards...")skipcard hw/Scorned/Thing - Neutral/Action: Put a Framed token on opponent's Target thing. %r If a thing with a Framed token gets targeted, gain a Mark token and destroy that Framed token. If you have 5 Mark tokens, you win. ("It doesn't matter who, what, when, where, why, or how you are, I hate you.")skipcard hb/Name Brand T-Shirt/Thing/Gain a Prestige token and either destroy 2 Money tokens or discard 2 cards when you gain control of this.skipcard hb/Train Bento/Thing - Food/A braised pork cutlet and three vegetable sides on a bed of rice - a healthy way to get through the day. Draw a card when you play this. You may play an Action card when this is destroyed.skipcard hr/Scroll of Reflection/Action/Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead, and when any of your Things would be targeted by an opponent's Action, you apply the effect to one of that opponent's Things instead.skipcard hc/Alolan Vulpix (#037)/Thing - Pokémon/Action: <i>Frost Breath</i> - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both. ("It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.")skipcard hr/Alolan Ninetales (#038)/Thing - Pokémon/You may play this card onto Alolan Vulpix to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Dazzling Gleam</i> - All opponents discard a card from their hands. If this Pokémon is evolved, take 1 of those cards into your hand. ("The reason it guides people all the way down to the mountain's base is that it wants them to hurry up and leave.")skipcard hr/Igglybuff (#174)/Thing - Pokémon/Action: <i>Charm</i> - Choose an opponent. While this Pokémon is in play, their hand size is reduced by 1. This can only affect each opponent once. ("It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.")skipcard hw/Inquisitor/Thing - Neutral/When this comes into play, randomly choose 5 different opponent things, and put a Heathen Token on them. You win if all things with a Heathen Token are destroyed. %r Action: Destroy Target thing. You can only use this once. ("No one expects the SPANISH INQUISITION!")skipcard hw/Possessor/Thing - Neutral/Action: Play or move a Possession Token on Target opponent's thing, then destroy another Target thing. You can only have 1 Possession Token out at a time. %r Action: Use whatever has the Possession Token's action. ("Why force people to do things, when you can do it.. yourself?")skipcard hw/Fool/Thing - Neutral/Action: Use Target opponent thing's action. The controller of it also gets to use it after you. ("You must be crazy, not me.")skipcard hr/Jigglypuff (#039)/Thing - Pokémon/You may play this card onto Igglybuff to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Sing</i> - Each opponent flips a coin. If tails, they skip their next turn. If this Pokémon is evolved, choose one of those players and take one card from their hand <i>(without looking)</i>. ("Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.")skipcard hr/Wigglytuff (#040)/Thing - Pokémon/You may play this card onto Jigglypuff to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Play Rough</i> - Choose an opponent. Flip a coin. If heads, discard a card from their hand <i>(without looking)</i>. If tails, they choose a card in their hand and put it in your hand. If this Pokémon is evolved, you choose the result instead of flipping. ("Its fine fur feels sublime to the touch. It can expand its body by inhaling air.")skipcard hm/Zubat (#041)/Thing - Pokémon/Action: <i>Confuse Ray</i> - Choose an opponent. On their next turn, the first time they choose to play a card, you choose a card from their hand <i>(without looking)</i> for them to play. ("It does not need eyes, because it emits ultrasonic waves to check its surroundings while it flies.")skipcard hb/Magnet/Thing/When this comes into play, put a Magnet token on target thing. Action: Put a Magent token on target thing. %r Anyone who has a thing with a Magnet token can use the ability of this thing, or another thing with a Magnet token. ("Very Attractive")skipcard hb/Entrance Hall/Thing - Room/You may use any actions found on any other Room Things.skipcard hb/Kitchen/Thing - Room/Action: Gain a Food Token.skipcard hx/Black Spell (2B)/Action/Destroy target living Thing.<BR>OR look at target opponent's hand. They discard a card of your choice.<BR><BR>Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.skipcard hr/Red Spell (2R)/Action/Discard your hand and draw that many cards plus one.<BR>OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.<BR><BR>Instead of playing a Thing this turn, you may destroy target tangible Thing.skipcard hr/Collaborate/Action/Each opponent draws three cards and gives you two of them.skipcard hr/Throne Room/Thing - Room/Action: Gain a Crown Token. %r Action: Put a Crown Token on a thing you own. It's action will always be able to be performed.skipcard hr/Furnace Room/Thing - Room/Action: Destroy Target token.skipcard hb/Portal Room/Thing - Room/When this is played, create a copy of this card and play it on an opponent, ignoring the 1st sentence. Anyone with Portal Room may use the thing's actions owned by anyone else with Portal Room.skipcard hr/Lesser Scroll of Reflection/Action/Until your next turn, when any of your Things would be targeted by an opponent's Thing, you apply the effect to that Thing instead.skipcard hb/Meditation Retreat/Thing/Your hand size is unlimited. If you play a card, destroy this.skipcard hr/Bedridden/Action/Target player must reveal their hand and discard all of their Actions.skipcard hb/Technically not Elimination/Thing/Target opponent skips their next 1000 turns. This gets destroyed after this effect is completeskipcard hr/Grande Staircase/Thing - Room/Action (Global): If a [Your Name] Token isn't on this card, you may place it on this card and draw a card. %r Action: (Global): If a token of [Your Name] is on this card, destroy an opponent's token that's on this card. They discard a card. ("Run up the stairs, just to get pushed back down..")skipcard hx/Coal Chute/Thing - Room/Action (Global): Discard 2 cards, and Create a Room Thing, that is consentually not overpowered. Shuffle it into the top 10 cards in the deck.skipcard hb/Sacrificial Lamb/Thing/When more than one of your Things would be destroyed, you may choose to destroy Sacrificial Lamb instead.skipcard hr/Damn Autocorrect/Action/Replace all forms of the following terms on target card. * Action: Anyone * card: care * destroy: feast * discard: discuss * draw: dear * opponent: opening * player: platter * Thing: Timeskipcard hr/Quick Study/Action/Put two copies of the most recently played Action card into your hand.skipcard hb/Film Room/Thing - Room/Action: Use Target opponent's thing's action on target thing that you own.skipcard hr/Ritual Room/Thing - Room/Action: Destroy 10 of your Living things to gain a copy of Mithras from the Infinite Dvorak Deck, as well as destroying this thing and gaining a copy of Pentagram Chamber from the IDDskipcard hr/Pentagram Chamber/Thing - Room/Anything evil (besides this thing) cannot be destroyed.skipcard hr/Envy/Action/Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.skipcard hb/Scavenger/Thing/Whenever you would draw a card, if the top card of the discard pile is a Thing, draw that Thing instead.skipcard hr/Trash Confluence/Action/Until your next turn, whenever a card would be put into the discard pile except from your hand, put it into your hand instead.skipcard hx/Trash Field/Thing - Room/Action: Take an action from the discard pile.skipcard hb/Armory/Thing - Room/Action: Take a weapon from the discard pile.skipcard hb/Animation Studio/Thing - Room/Action: Gain 1 Inspiration Token. Action: Destroy 100 Inspiration tokens to gain an unholy amount of Money tokens, and win the game.skipcard hr/Long Walk/Action/If you have not played a Thing this turn, draw 3 cards and end your turn.skipcard hr/Knee-Deep Mud/Action/Target opponent may not play an Action during their next turn.skipcard hr/Not Exactly Destruction Per Se/Action/Move target Thing to the top of the discard pile.skipcard hr/I can't believe it's not Discarding!/Action/Place an opponent's card in hand faceup onto the discard pile.skipcard hb/Death's Casino/Thing - Room/Action (Global): Create an Action labeled "[Player Name] Lost the Gamble" with the text "[Player Name] is eliminated, unless they play this themselves." Then shuffle it into the deck. ("The lucky numbers are.. 6.. 6.. 6.. 7.. 7.. 7!")skipcard hy/CounterAttack of Jake/Action - Counter/Play this only if someone plays a card by JakeTheWolfie. That player is eliminated ("Imagine if JTW got screwed by this")skipcard hr/Redecorate/Action/Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.skipcard hr/Fine/Action/Penalize the player who most recently destroyed an opponent's Thing by looking at their hand and taking two cards: one for the destroyed Thing's controller, and one for you. Instead of playing an Action during their next turn, the offender may draw a card.skipcard hr/Riposte of Binarius/Reaction/Play immediately in response when an opponent plays a card by Binarius. Draw five cards and immediately play any cards by Binarius that you draw. If you play five cards in this way, you win.skipcard hb/Bodyguard/Thing/Whenever an opponent would destroy one of your things, destroy this one and one of theirs instead.skipcard hx/Chain Reaction/Action - Chain/Anyone else with a chain reaction must play theirs. Anyone who plays Chain Reaction copies this card and, along with all of the just played chain reactions, shuffles them into the deck. ("Just yanking your chain")skipcard hb/Jack in the glocks/Thing/At the beginning of each of your turns, choose a random number up to 13. If there are more tokens on this card then that number, destroy this card and all of it's tokens. You are eliminated. Otherwise, place a time token on this card. Action: Give an opponent control of this and everything on it.skipcard hr/Risk Premium/Action/Discard two cards. If you do, flip a coin: on heads, draw five cards.skipcard hr/Distill/Action/Discard two cards. If you do, draw four cards and discard three of them.skipcard hr/Heh...no, though./Reaction/Play immediately in response to an opponent's Action to negate its effects on you. Discard any number of cards and draw an equal number.skipcard hb/Single Pool of Creativity/Thing/If all cards in play (except this one) are created by the same person, you win.skipcard hx/Ink Machine/Thing/Action: Gain an Ink Token. %r Action: Destroy 5 Ink Tokens to play a copy of a thing in play that wasn't created as a result of this action.skipcard hb/Fluctuating Room/Thing - Room/At the beginning of your turn, this card counts as another randomly chosen room type thing in the Infinite Dvorak deck.skipcard hr/The Action Cycle/Action/Shuffle the most recently discarded Action into the draw pile and play an Action from your hand, then draw cards until you draw an Action and keep it, discarding the rest.skipcard hr/The Reverse Action Cycle/Action/Shuffle an Action from your hand into the draw pile and put the most recently discarded Action into your hand, then draw cards until you draw an Action and discard it along with the rest.skipcard hr/Of Futures Past/TBD/This card counts as a copy of the 10,000th card in the Infinite Dvorak Deck archive.skipcard hm/Golbat (#042)/Thing - Pokémon/You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Leech Life</i> - Take a card from an opponent's hand <i>(without looking)</i> and put it in your hand. If this Pokémon is evolved, take 2 instead. ("Sometimes they drink so much blood, they can't fly anymore. Then they fall to the ground and become food for other Pokémon.")skipcard hm/Crobat (#169)/Thing - Pokémon/You may play this card onto Zubat to evolve it. If you do, it can use text from its prior evolutions.%rAction: <i>Air Slash</i> - Choose an opponent. They discard a card from their hand. Flip a coin. If <i>(at least one is)</i> heads, skip their next turn. If this Pokémon is evolved, flip 2 coins instead. ("It flies so silently through the dark on its four wings that it may not be noticed even when nearby.")skipcard hg/Oddish (#043)/Thing - Pokémon/Action: <i>Sweet Scent</i> - Until the start of your next turn, you can not be affected by opponent's actions. ("During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.")skipcard hb/Near 0 odds/Thing/Before play, players should draw until 3 things were drawn. If those 3 things are in play while this is in play, you win.skipcard hb/Actual Garbage/Thing/When this enters play, throw it in the garbage and use another piece of garbage as it's placeholder.skipcard hy/Free Tacos/Action/Everyone gains a taco token with the text "Every turn, gain a taco token"@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 7001-7100 into the Dvorak Engine.