Dvorak Export: Infinite Dvorak deck/Cards 5901-6000 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Sword of Energy and Apathy/Thing/Action and Thing: You may play an extra Action this turn. Target opponent may not play Actions on their next turn.
skipcard hw/Noseybonk/Thing/If you start smiling (show your teeth!) at the beginning of your turn and keep the smile until you end your turn, bring this thing into play under your control at the end of your turn.%rThing: Destroy 1 thing of your choice.%rAction: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice. ("''"It's okay. I didn't want to sleep anyway!"'' -- Bub")
skipcard hr/Global Confusion/Action/Take all cards from all players hands, shuffle them and distribute them randomly to all players. Every player should get the same amount of cards. Put the leftover cards into the discard pile.
skipcard hr/Becuz por literacy is kewl!/Action/There must be at least 1 thing in play with at last one typo on it to play this.%rDestroy all things in play, that don't contain at least 1 typo.
skipcard hx/Wikipedia Blackout/Thing/Action: Put a delay counter on this card. Any player may play this action. <BR/><BR/> When there are three delay counters on this card, destroy it. <BR/><BR/> Players can't search the deck.
skipcard hx/Principia Discordia Blackout (H!)/Thing/Action: Give control of this card to target player. <BR/><BR/> When anything in the game is chosen randomly, you must discard a card. If you don't, you lose the game. ("Fail Eris!")
skipcard hx/He Who Wields The Lost Sock/Thing - Elemental/Upon entering play, all tokens disappear(this ignores being destroyed) and all things gain two sock counters.%rAction: Take one sock counter from another thing and put it on this card.%r Action: If there are ten sock counters on this card, target player loses the game. ("So ''that's'' where they went.")
skipcard hx/e.e.cummings' vengeful ghost/thing - poet ghost/if any thing in play has more than four capital letters in its flavor text, e.e.cummings' vengeful ghost is destroyed. all card texts and titles count as though they have no capital letters on them.%r action: create a poem token.%r action: if a poem token died this turn, create a poem token. this does not use up your action.
skipcard hb/The Internet/Thing - Server/If a Thing refering to censorship is in play, The Internet is blank(excluding this sentence).%r Action: Put a File Counter on this card.%r Action: Take a File Counter off The Internet. Create a File Token that is a copy of a card of your choice, with "Action:Destroy this card. put a File Counter on target Thing." on the end.
skipcard hb/Mountain of Knowledge/Thing/At the beginning of your turn, before you draw a card, put a knowledge counter on Mountain of Knowledge.%rDuring each player's draw step, that player draws an additional card for each knowledge counter on Mountain of Knowledge
skipcard hb/Mountain of Energy/Thing/At the beginning of your turn, put an energy counter on Mountain of Energy.%rEach player may play an additional Action during his or her turn for each energy counter on Mountain of Energy.
skipcard hb/Awkward Silence/Thing/At the end of each player's turn, put X awkwardness counters on Awkward Silence, where X is 2 minus the number of Things and/or Actions that player played that turn. Then that player wins the game if the number of awkwardness counters on Awkward Silence is 10 or more.
skipcard hr/I WILL KILL YOU WITH MY MIND/Action/Target any number of different Things, one at a time. For each target, you may sacrifice X Energy tokens, where X is the number of targets chosen before this one. If you do, destroy that Thing. <i>(For the first thing chosen, X = 0. For the second, X = 1, etc.)</i>
skipcard hb/Sword of Harmony and Discord/Thing/Action and Thing: Destroy target Thing. Gain control of it instead if it is a pony. Each player other than that Thing's previous controller draws a card. Each player who controls a pony draws a card.
skipcard hb/Sword of Comedy and Tragedy/Thing/Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
skipcard hb/Sword of Rise and Fall/Thing/Action and Thing: Draw a card. Target opponent discards a card.
skipcard hb/Ice Ghost Mask/Thing/Action abilities of living Things your opponents control can't be activated. ("All within its frosty gaze are rendered immobile.")
skipcard hb/Determinism/Thing/Players can't search the draw pile or look at cards in it.%rThe draw pile can't be shuffled or reordered. ("We are powerless to alter the future.")
skipcard hb/Rambunctious Baby/Thing/Action: Destroy half of target token. ("She hasn't grown into her usefulness yet.")
skipcard hr/Leveraged Negotiation (6j)/Action/Target opponent destroys any number of their tokens, then you destroy any number of your tokens. If your number minus their number at least%r0: They reveal their hand%r2: You discard a card from it%r6: Put that card in your hand%r8: Play it%r30: And eliminate them.
skipcard hr/Plots That Span Centuries/Action/Discard a card. If you do, and you have already played Plots That Span Centuries this game, you win.
skipcard hb/Sword of Brawn and Brains/Thing/Action and Thing: Any opponent may destroy a Thing they control. Otherwise, you draw a card.
skipcard hb/Sword of Grandeur and Insignificance/Thing/Action and Thing: Discard your hand and destroy all other Things you control. Look at the top 25 cards of the deck and put one of them into your hand.
skipcard hr/Deconstruct (7j)/Action/Destroy one of your Things. For each word in its name (up to 10), gain a token of any type. If that Thing wasn't a Token, draw 2 cards.
skipcard hb/Promulg in Sheep's Clothing (8j)/Thing/When you play this, you may change its name. %r At the start of your turn, destroy a Thing with the same name as this one. ("Driven insane by hunger, it devoured itself.")
skipcard hx/Inverted Ankh/Thing/When Inverted Ankh enters play, draw a card.%r%rAs long as you have no cards in hand, you can't be eliminated.
skipcard hr/Fate Shift/Action/Discard your hand, then look at the top ten cards of the draw pile. Put five of those cards into your hand, then shuffle the draw pile. ("If you knew your future, would you want to keep it?")
skipcard hx/Highway to Hell/Thing/Whenever your hand becomes empty, put an Inferno counter on Highway to Hell.%r%rAt the beginning of your turn, you win the game if Highway to Hell has six or more Inferno counters on it. ("Follow the Infernal Lords into madness, into depravity, and into eternal, blazing glory!")
skipcard hb/Sword of Nature and Industry/Thing/Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
skipcard hb/Sword of Existence and Oblivion/Thing/Action and Thing: Remove target Thing from the game. Its controller chooses another card that has been removed from the game and plays it.
skipcard hr/Omnislash/Action/Destroy target Thing. For every sword you control, destroy target non-sword Thing or target player discard a card. For every two swords you control, each opponent discards a random card. For every three swords you control, eliminate an opponent.
skipcard hx/Misery Wave/Action/Each player who doesn't control a black Thing discards a card, then each player who controls a black Thing draws a card for each card discarded this way.
skipcard hb/Copypaste Template (9j)/Thing/When someone plays a blue Thing, it becomes the same color as this Thing.%rIf an opponent controls 5 Things that have been recolored this way, eliminate them. ("Corrigan copied and rewrote one of my Things on page 52. Now his cards use my color scheme.")
skipcard hb/Modular Storage Unit (0j)/Thing/Action: Gain a Crate token.%r%rYour maximum hand size is increased by the number of Crate tokens you control. ("Stack 'em up.")
skipcard hb/Austerity/Thing/At the end of your turn, if you didn't play a Thing, draw a card.
skipcard hr/Red Shirt/Thing/Red Shirt enters play attatched to a Thing.<BR><BR>Equipped Thing is red.<BR>If a Thing would be destroyed, destroy Red Shirt and the equipped Thing instead.
skipcard hr/Sleep With The Fishes/Action/Target Thing's location becomes the bottom of the discard pile.
skipcard hb/Concentrated Sphinx/Thing/Action: Destroy Concentrated Sphinx. Until your next turn, whenever an opponent draws a card, you may draw a card. (""Whoo, this is some strong stuff. What's in it?" -Tezzeret, to Jin-Gitaxias")
skipcard hr/Don't Cross The Borderline/Thing/Every players things can't affect their opponents things.%rPut a counter on this card for every card you draw from now on. When there are 4 counter on this card, destroy it.
skipcard hr/Boon of Swords and Hammers (1k)/Action/Destroy a Thing and gain a token of any type <BR>OR return a non-token thing to its owner's hand and play a Thing <BR>OR each opponent discards a card and you put one of the discarded cards in your hand.
skipcard hb/Rasputin Impersonator (2k)/Thing/At the start of your turn, look at a random card from target opponent's hand. %r When Rasputin Impersonator is destroyed for the first time in a turn, he returns to play. ("He took over after the original was murdered under mysterious circumstances.")
skipcard hr/Card #5942/Action/When this enters play choose 2 players. The chosen players each sacrifice 4 things and discard 5 cards. The other players draw 9 cards. ("It could be worse. Imagine if this were card #9999!")
skipcard hb/You Are a Pirate!/Thing/You may determine the value of x on any card at all times. ("Yarr-harr, fidelidy! Do what you want 'cause a pirate is free!")
skipcard hy/Lemon Verbena Tea/Thing/You can't sacrifice this until it stayed in game for 6 rounds.%rSacrifice this to draw up to 5 cards and bring back up to 2 things from the discard pile to your side of the battlefield.
skipcard hr/Last Gasp (3k)/Action/Use the Action:, Thing: or Action and Thing: ability of a Thing in the discard pile.
skipcard hr/Morgan Freeman's Big Sneeze/Action/Destroy every inanimate thing your opponents control.
skipcard hr/First Gasp (1k)/Action/Look at the hands of every player. Use the Action:, Thing: or Action and Thing: ability of a Thing in someones hand.
skipcard hr/Complaints by the Dvorak Community/Action/Reaction/You may play this in your turn as an Action. If you do, choose 1 thing in play and remove it from the game.%r You may play this as a Reaction to someone playing any kind of card. Remove that card from the game. ("Dedicated to Corrigan and Bucky. ;-)")
skipcard hb/Staying Power/Thing/Action and Thing: Put an Action card from your hand underneath Staying Power.<BR><BR>At the beginning of your turn, you may play a copy of an Action underneath Staying Power instead of drawing a card. This does not use your Action for the turn.
skipcard hb/Staying Tough/Thing/Indestructible. Whenever all other Things you control would be destroyed, choose one of them and destroy all other Things you control instead. Whenever you would discard your whole hand, Choose a card in your hand and discard the other cards instead. Whenever you would be eliminated from the game, put Staying Tough in the discard pile instead.
skipcard hb/Staying Out Of Trouble/Thing/Action:  You can't be the target of Actions until your next turn.<BR><BR>Thing:  Things you control can't be the target of Actions until your next turn.
skipcard hr/Drama Bomb (4k)/Action/Choose two Things controlled by different players. They cease to be controlled by anyone.
skipcard hr/Grave Shift/Action/Return three cards from the discard pile to your hand, then discard two cards. ''(Action cards don't go into the discard pile until after their effects have resolved.)''
skipcard hb/Superior Kung Fu/Thing/Whenever an opponent plays an Action card, you may play an Action card.%r%rWhenever an opponent activates an Action ability, you may activate an Action ability of a Thing you control.
skipcard hb/Mass Fabricator/Thing/Turn:  Copy a random card from the Infinite Dvorak Archive and add it to your hand. ("Lots of time and energy went into every card, literally.")
skipcard hr/Awkward Situation/Action/Each opponent in turn order may discard a card. If none of them do, draw three cards. ("Somebody else should do something about this.")
skipcard hr/Upload/Action/Put a card from your hand or a Thing you control into target opponent's hand or on top of the deck.
skipcard hr/Trash to Treasure (5k)/Action/Play only if there are at least 5 cards in the discard pile. Target opponent chooses 3 cards in the discard pile; put them in your hand.
skipcard hb/DumpBot (6k)/Thing/Action:If there are at least 5 cards in the discard pile, target opponent chooses one. Put it in your hand.
skipcard hr/Trash Throw (7k)/Action/Move a card from the discard pile to target opponent's hand and destroy one of their Things. That opponent discards a random card.
skipcard hr/Paper Harvest/Action/Destroy all Things. Each player draws a card for each Thing he or she controlled that was destroyed this way.
skipcard hr/Eldritch Harvest/Action/Choose a number, then skip that many of your next turns. At the beginning of your next turn, draw three cards for each turn you skipped this way.
skipcard hb/Derpy Reaper/Thing/Whenever you discard a card, each opponent may draw a card. ("He sows in other people's fields and reaps the air.")
skipcard hb/Clone-in-a-Vat(tm)/Thing/Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.<BR>Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
skipcard hb/Thoughtcage/Thing/When Thoughtcage enters play, look at target opponent's hand and place a card from their hand face-down under Thoughtcage. Return it to that player's hand when Thoughtcage leaves play.
skipcard hr/Temporal Broadside/Action/Play all Actions in the discard pile in any order and skip your next turn,<BR>OR Put all Things from the discard pile into play under your control, and at the end of your next turn, put them in the discard pile and skip your next turn.
skipcard hr/Timesnap/Action/Play up to x Actions if you have not played an Action for x consecutive turns before this one.
skipcard hb/Shared Passion/Thing/Action: If x players have used one of Shared Passion's abilities, each may draw x cards. Destroy Shared Passion. This ability may not be used on the turn Shared Passion is played. Action (global): Do nothing.
skipcard hr/Big Fan/Action/Reveal a card from your hand. Draw until you draw a card by the same creator; keep it and shuffle the rest into the draw pile.
skipcard hb/Inhibitor Belt/Thing/Play onto another Thing.%r%rEquipped Thing's Action abilities can't be activated.
skipcard hr/Brain Vomit/Action/Discard two cards. Each opponent discards three cards.
skipcard hr/Tax Break/Action/Donate a Thing you control to an opponent.
skipcard hr/Limit Break/Action/Destroy target Thing. Its controller must flip a coin until they get heads and discard a card for every tails flipped.
skipcard hr/Lunch Break/Action/Skip your next turn. No opponent's Actions may affect you until it is your turn again.
skipcard hb/Sword of Thought and Deed/Thing/When this enters play, attatch an Action card and a Thing card from your hand to it or put it in the discard pile.<BR>Action and Thing:  If the attached Thing has an Action ability, this ability has an identical effect followed by the effect of the attached Action card.
skipcard hb/Experimental Substance/Thing/At any time during your turn, you may destroy this card to either destroy target Thing, OR draw two cards, OR gain three Tokens of the type of your choice, OR choose all options of another Action or ability you are playing instead of the listed number of options. ("This should be a "boon" to combo decks.")
skipcard hr/Heroic Sacrifice/Action/Reveal your hand and choose a creator. Put all cards in your hand by that creator and all Things you control by that creator into the discard pile, then draw three cards for each. (""Go on without me, I can hold them off and buy you some card advantage. If I'm not back in three turns, don't wait for me." --ChippyYYZ, last transmission")
skipcard hr/Restart/Action/Discard your hand and draw five cards.
skipcard hr/Recover/Action/Take an Action card that was played during an opponent's last turn from the discard pile and put it into your hand.
skipcard hr/Resurge/Action/Discard down to two cards, then draw five cards and play up to three of them.
skipcard hr/Replenish/Action/Draw until you have 5 or more cards in your hand.
skipcard hr/Reprint/Action/Create a copy of target card in the discard pile and add it to your hand.
skipcard hr/Rebound/Action/Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
skipcard hb/Conspicuous Consumption/Thing/Once during each of your turns, you may draw a card and discard it immediately.
skipcard hb/Elimination Round/Thing/Cards in the discard pile may not leave the discard pile.
skipcard hb/Vague Premonition/Thing/Action: Look at the top card of the draw pile and shuffle it into the top five cards of the draw pile.
skipcard hr/Heartless Oppression/Action/As an additional cost to play Heartless Oppression, discard two cards.%r%rChoose one -- Destroy all Things controlled by the player who controls the fewest; or the player with the fewest cards in hand discards his or her hand.
skipcard hb/Exorbitant Tax/Thing/When Exorbitant Tax enters play, destroy three Things you control.%r%rWhenever an opponent draws a card, that player sacrifices a Thing.%r%rWhenever an opponent would draw a card, that player may choose not to. If that player does, you draw a card.
skipcard hb/Igor, Gravedigger Novice/Thing/Action: Put a Thing card at random from the discard pile into the your hand. Then discard a card at random. (""They let just about anybody carry a shovel these days!"")
skipcard hg/Nectar of Life/Action - Dream/Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand. ("From the Mirage deck")
skipcard hr/Riot/Action/Destroy a Thing, or discard this card at any time and destroy one of your Things to negate the effects of an Action being played. ("Adapted from the Roman Politics deck")
skipcard hr/I Am Personified Pyramid (2/3/4)/Action/...but with only a 1-corner perspective during a 4-corner rotation. Draw four cards, and discard three of them. ("From the Time Cube deck")
skipcard hr/WhatTheFrick/Action/Win the game instantly. ("HAHA I WAS KIDDING YOU LOSE THE GAME RIGHT NOW.")
skipcard hr/Epic Face/Action/Take the entire discard pile and draw pile for yourself. ("YOU KNOW WHAT? JUST TAKE EVERY SINGLE CARD FROM EVERYONE AND WIN YOUR FACE IN MUD.")
skipcard hr/Speechless (...)/Action/Target opponent may not play Actions during their next turn.
skipcard hr/What Just Happened?/Action/Every opponent is so stunned at the recent turn of events that during their next turn, they may only draw once and discard if necessary, playing nothing.
skipcard hb/Queen Dopplepopolis/Thing/At the beginning of your turn, look at target opponent's hand. You may reveal a Thing card from their hand. If you do, until your next turn, Queen Dopplepopolis becomes a copy of that Thing and can't be targeted by that player's Actions.
skipcard hr/Soul Scream/Action/Discard your hand, put all Things you control in the discard pile, and skip your next turn. If you discarded at least four cards and put at least four Things you controlled into the discard pile, eliminate target player. ("You'll lose more than just your voice from screaming this loud.")
skipcard hr/Hocus Pocus/Action/Choose two Actions in the discard pile. An opponent choose one of them. Put that card into your hand and play the other one immediately.
skipcard hr/Luck of the Draw/Action/Play this card as soon as you draw it; you may take another Action this turn. Draw three cards. Choose one of them to discard, then discard one of the remaining two at random.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 5901-6000 into the Dvorak Engine.

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