To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hx/Privateer (4x)/Thing - Pirate/When another player controls more Money tokens than you, that player gains control of Privateer.%rAction: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token. ("No prey, no pay.")skipcard hx/Pirate Navigator (5x)/Thing/When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn.skipcard hr/Greater Cryomancy/Action/Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing.<BR>OR<BR>Blank the rulestexts of any number of Things with Ice Tokens on them.skipcard hr/Annex/Action/Take control of target place.skipcard hb/Labor Camp/Thing/Put all Living Things you control under this card. They are not considered in play.<BR>Action: Draw a card if there are at least two things under Labor Camp.skipcard hr/Herring Trap (9c)/Action/Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card.skipcard hr/Impulsive Outburst (0c)/Action/Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.skipcard hx/Ghost Pirate (7x)/Thing/At the beginning of each player's turn, that player may destroy a Thing he or she controls other than Ghost Pirate or discard a Thing card. If a player doesn't, destroy Ghost Pirate and eliminate that player. Ghost Pirate can't be destroyed in any other way.skipcard hx/Skeleton Pirate (5x)/Thing/This card can't be removed from the discard pile.<BR>Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or less. If that Thing is living, its destruction can't be prevented.skipcard hx/Pirate Lookout (1x)/Thing/When this card comes into play, choose one player. That player must play with his hand revealed to all other players.skipcard hb/Void Shields/Thing/If your hand is empty, Things you control cannot be destroyed.skipcard hb/Reflection Grid/Thing/If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action.skipcard hb/Wide-Beam Laser/Thing/Action: Discard 2 cards to destroy 2 Things.skipcard hb/Exhaustion (E12)/Thing/You may not use any actions while this card is in play. Action: Send this card to the discard pile. ("*yawn*")skipcard hr/Production Flurry/Action/This turn, you may play 5 Things.skipcard hr/Sudden Massive Catastrophe/Action/Put the top 50 cards of the draw pile into the discard pile.skipcard hx/Scuttle Her! (0X)/Action/Destroy all Things you control and discard your hand. You may then eliminate yourself.skipcard hb/Samsara (8B)/Thing/Whenever another Thing is destroyed, its controller draws a card. ("Life always starts again.")skipcard hr/Fork Attack (1d)/Action/Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice).skipcard hb/Bodybuilder (2d)/Thing/Thing:Gain a Muscle token.%rAction:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.skipcard hr/Three-Pronged Attack/Action/Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses another one to be destroyed if the coin flip is heads.skipcard hb/Logical Deduction/Thing/Action: If you have 5 or more cards in your hand, draw a card.skipcard hr/Another Inappropriate Anecdote (Y0)/Action/Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded. (""Remember that time I invented Strip Beer Bowling?"")skipcard hb/Floating Eye (e)/Thing/When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it. ("Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.")skipcard hr/Stealing My Idea! (spah)/Action/You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours.skipcard hb/Bouncer Node (3d)/Thing - Node/Thing:Gain a Muscle token.%rAction:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.skipcard hb/Warehouse Worker (4d)/Thing/Your maximum hand size is increased by the number of Muscle tokens you control.%r%rIf you have four or more cards in your hand at the start of your turn, gain a Muscle token.skipcard hy/Weight Room (5d)/Thing/Action:Gain a Muscle token.%r%rIf you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.skipcard hb/Corner Regulation Drone (())/Thing/As long as this card is in play, all playing (or using the action abilities)of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead. ("A vile machine built by a long dead mage.")skipcard hb/LET'S HAVE A PARTY! (Woo!)/Thing/As long as this card is in play, all cards with cognitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card. ("*dances*")skipcard hx/Weakening Seal (5)/Thing/All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card.skipcard hr/With my bare hands (6d)/Action/Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control.skipcard hr/Arm wrestle (7d)/Action/Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card.skipcard hb/Nervous System/Thing/As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card. ("MIND OVER MATTER!")skipcard hb/Chokepoint/Thing/After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one. (""They've set up a chokepoint... Crap."")skipcard hr/ENGAGE MOD POWERS (7S)/Action/If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5. ("You dare bring down the wrath of the Mods themselves?")skipcard hr/Steroids/Action/Gain 5 Muscle Tokens.skipcard hr/Metabolize/Action/Destroy target Organic Thing and gain a Muscle Token.skipcard hr/Flex/Action/Gain a Muscle Token, then draw a card for each Muscle Token you control.skipcard hb/Mind/Thing/At the beginning of your turn, you get 2 Psion Tokens. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card.skipcard hr/Brain Shock/Action/If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn.skipcard hr/Nerve Gasser/Action/For every Muscle token your opponent owns, destroy one of their cards of your choice.skipcard hb/Your Opinion/Thing/At the start of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.skipcard hb/Spy Network/Thing/Whenever an opponent plays an Action card, they must show you a random card from their hand.skipcard hr/Double Slice/Action/Destroy a Thing twice.skipcard hb/Remeber the 80's/Thing/When this comes into play, each player gains a Long Hair Token.<BR>If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.skipcard hy/Combat Training (8d)/Thing/Action: Choose an option for which you have at least the given number of Muscle tokens:%r 0: Gain a Muscle token%r 2: Destroy a non-Muscle Token %r 5: Destroy a non-Token Thing %r 10:Eliminate an opponent who controls less than two Things.skipcard hb/Feebs (P3)/Living Thing/The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.skipcard hr/Scratch Your Eyes Out (P3)/Action/Blank the rules text of a living thing in play.skipcard hb/Card Portal (3P)/Thing/At beginning of your turn you may discard a card to remove a card from play.skipcard hg/Net Trap (9d)/Thing/Play onto another Thing. When a player plays a Thing, you may immediately play Net Trap on it.%r The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap."skipcard hr/Brain Drain (0d)/Action/Target opponent discards a random card. If that card was an Action, draw a card.skipcard hb/Plague of Locusts/Thing/Play into any player's control.<BR>Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control.skipcard hb/Edit Shield/Thing/If a thing you control would have its text edited, destroy Edit Shield instead.skipcard hr/Vulture's Wings/Action/Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand from the discard pile.skipcard hb/Inequivalent Exchange/Thing/Thing: Opponents may not play Actions until your next turn.<BR>Action: Opponents may not play Things until your next turn.skipcard hb/Critical Mass/Thing/Critical Mass is owned by all players.<BR>At the beginning of every turn, put an overload token into play.<BR>Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.skipcard hg/Genesis Plague (1e)/Thing/All Things with cornervalues in number-letter format are alive. %r%r Action: Destroy a living Thing ("As the old biosphere succumbed, a new ones fought to take its place.")skipcard hr/Attitude Adjustment (2e)/Action/Gain control of a living Thing. ("A few words, well chosen, and it will follow you to the death.")skipcard hr/Omega Plague (3e)/Action/Destroy all living Things. Replace them with Slime tokens.skipcard hr/Access/Action/Thing/As an Action: Look at a player's hand and take a card from it.<BR>As a Thing: At the beginning of your turn, look at a player's hand.skipcard hr/CLICK TO WIN A FREE* LAPTOP/Action/Look at the top card of the deck. If it is not a laptop, discard it. If it is a laptop, you win the game if at the end of your turn you destroy 20 money tokens you control.<BR>Put a copy of this card in each opponent's hand.skipcard hb/Laaagggg/Thing/If a player controls more than three Things, that player may play only one card or one Action Ability per turn.skipcard hr/Muck it up (R4)/Action/If you have a Living Thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile.skipcard hr/Necromantic Transmutation (X4)/Action/Remove a thing from play and give the previous owner a Zombie tokenskipcard hr/Insanitary (i4)/Action/Put a copy of Insanity rule (card 4661) into play if not already. Each player recieves N - X insanity tokens, where N is the number of living thing that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.skipcard hb/Inequivalent Exchange 2: Blasphemy for Beginners/Thing/Thing: Play an Action card from your hand and gain an Energy token and a Blasphemy token. <BR/> Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token.skipcard hb/Animating Force (4e)/Thing/Play onto a nonliving Thing.%rThat Thing is alive. %rAll instances of "Action:" on that Thing are replaced by "At the start of your turn ".skipcard hr/Advance Time (5e)/Action/Gain a Person token, then draw a card for each living Thing you control. ("Booming economy and booming birthrates")skipcard hg/Backin' Up/Reaction/Play in response to a card played by an opponent. Return a non-token Thing you control to your hand. You may discard X cards to return X other non-token Things you control to your hand. ("My daddy taught me good.")skipcard hr/And Now for Something Completely Different/Action/Each player discards their hand and draws the number of cards they discarded. Then discard all Things in play (including tokens) and replace them with random Things from the deck. Shuffle the deck.skipcard hg/Grass Oath/Action/Play up to 2 extra Things this turn.<BR>If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn.skipcard hr/Fire Oath/Action/Destroy a Thing.<BR>If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent.skipcard hb/Water Oath/Action/Each opponent discards a card.<BR>If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn.skipcard hg/Work Life Balance (X8)/Action/Target player destroys 10 money tokens or skips their next turn.skipcard hg/Entrepreneur (8X)/Thing/At the beginning of your turn create a money tokenskipcard hr/Extended Stay (888)/Thing/When played put a thing in play under this card <BR> Action (global): Destroy this card and 3 money tokens to take control of the things under this card.skipcard hg/Disease Spreader (><)/Thing/When this card comes into play, create 1 Infection token on it. When any Thing with an Infection token on it uses a Thing or Action effect on an uninfected card, or vice versa, create an Infection token on the uninfected card. Action: Place an Infection token from this card onto any other Thing. ("A vile machine built by a long dead virus.")skipcard hb/Reincarnation/Thing/Action: Place this Thing and the card from the top of the discard pile onto the top of the draw pile. ("Whoa, d00d.")skipcard hb/Idea Thief (6e)/Thing/Action:If the top card of the discard pile is an Action, put it in your hand and discard a card.skipcard hy/Biosphere Domination (7e)/Thing - Goal/When you play this, each player gains a Person token.%rIf you control at least two living Things and no other player controls any, you win.skipcard hx/Luck Syphon (8e)/Action/Draw two cards. Then put a card from your hand on top of the draw pile.skipcard hr/YouTube Poop/Action/Choose up to 3 cards in the discard pile by the same creator. Create a new card. Each word on that card must come from one of the 3 cards. Shuffle the card into the deck. ("That's Mama Luigi to you, Mario!")skipcard hb/Minecraft/Thing - Universe/Whenever a player destroys a solid, nonliving Thing, put it in that player's hand.<BR>At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token.skipcard hx/Bucky's Hex (9e)/Thing/Action:Move two cards from the discard pile to the bottom of the draw pile and one to the top of the draw pile.skipcard hb/Bodhisattva/Thing/Your maximum hand size is increased by 3.<BR>Action: If Enlightenment is in your hand, put it into play.skipcard hr/The Floor Is Lava (S4)/Thing/While this card is in play, any player touching the floor is eliminated. Any cards touching the floor are destroyed. ("Honest.")skipcard hb/Proper Package Declaration (4P)/Thing/At the start of your turn, if all Things you control have corner values, you may play an additional Thing this turn, and if their values are all equal, draw an additional card. ("Hey baby, wanna unit test my package?")skipcard hr/Unfriend (0F)/Action/Shuffle a non-token Thing into the deck. Its controller draws two cards. ("No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die!")skipcard hb/The Architect of Destruction/Thing - Person/At the end of your turn, put a Blueprint counter on this card. <br/><br/> At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card.skipcard hg/Late, Late, Late/Reaction/Play when a non-Token Thing would enter play. Remove that Thing from the game. While it is removed from the game, at the end of each turn, flip a coin. Heads: put it into play under the control of the player who would have controlled it.skipcard hb/Genuine bolt on go faster goodies (X2)/Thing/Attach to a non living thing when it performs an action is does so twice.skipcard hr/That's not poo that's rust (2x)/Action/remove a non living thing from playskipcard hb/The best ex in the world (<3)/Living Thing/if one of you living things would go into the discard pile you may discard a card to return it to your hand instead ("But she was no good to me as a live in girlfriend")skipcard hb/Visions of Violence (V1)/Thing/At the start of each opponent's turn, choose a number. At the end of that turn, if that many Things were destroyed this turn, gain that many Vision tokens. <br/><br/> If you control ten Vision tokens, you win the game.skipcard hb/Visions of Veracity (V2)/Thing/At the start of each opponent's turn, you and that player each secretly choose a number from 1 to 6. If you both choose the same number, gain that many Vision tokens. <br/><br/> If you control ten Vision tokens, you win the game.skipcard hb/Self-Erasing Time Loop/Thing/And the end of your turn, you take an extra turn.<BR><BR>At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn.skipcard hw/Chromatic Gauntlets/Thing/Whenever you play a Thing, its color becomes the color of your choice.skipcard hr/Map Editor/Action/Choose a location in play and either erase a sentence from it or add a sentence to it from another location in the discard pile.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 5201-5300 into the Dvorak Engine.