To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/Rob Peter to pay Paul (3P)/Action Reaction/Discard this card to take control of a token to pay for a destroy a token effect. When played as an action, remove a living thing in the discard pile from play and give another player 3 money tokens.skipcard hb/St. Peter (P3)/Thing/Whenever a living thing would enter the discard pile if you have not played a thing on your last turn you may put the destroyed thing into your hand. ("The official position is against reincarnation, but sometimes the boss makes exceptions.")skipcard hr/Graverobbing/Action/Take a card from the discard pile and put it in your pocket.skipcard hw/Friendly Fire/Unplayable/If you discard this card, destroy a random thing you control.skipcard hr/Chaotic Vortex/Action/Destroy target Thing and a random Thing. Play the top card of the deck. Discard your hand.skipcard hr/Gaze Upon the Ruins (0X)/Action/If there are at least 5 Things in the discard pile for each player, you win the game. Otherwise, exchange a card in your hand for a Thing in the discard pile.skipcard hb/Norte Dame (C2)/Thing/If you can get this into America you would win the game. ("Stupid Americans think they own everything.")skipcard hb/Quiet solemn holy and honorable country Church (C2)/Thing/Thing: create a piety token. Action & Thing: If you control at least 20 piety tokens you may end the game and decide the winner. ("Smiting sinners isn't as effective as cultivating devotion in oneself.")skipcard hb/Gargoyle (2C)/Thing/This is considered living if there is a church in play. Action: if this is a living thing destroy a living thing and replace it with a copy of this card.skipcard hr/Louis Vuitton Leather/Thing/Things you control cannot be destroyed by fire or water-based means.<BR>Whenever you play a thing, translate its text into Japanese, then back into English.<BR><BR>This card does not count as leather for purposes of cards that refer specifically to leather.skipcard hr/Difficulty/Thing/In order to discard it a card or it introduces a card to her of the series of the version in its hand or permuted a card in its hand with a card in the other hand of the players. ("Try and get some use out of this one!")skipcard hr/Reciprocal Tenderness (Ab3)/Action/If you control a male and a female thing create 3 money tokensskipcard hr/Perfidious Wretches (Ab2)/Action/If target player controls things of 2 or more genders they discard their hand and skip their next turn.skipcard hb/Scheherazade (Ab1)/Thing/At the beginning of your turn create an unfinished story on Scheherazade. If Scheherazade would be destroyed destroy an unfinished story token instead and create a finished story token. If there 1001 tokens on Scheherazade Her Controller wins the game.skipcard hr/Concentrated Global Warming Burst/Action/Destroy a Thing and remove the 10 cards of the deck from the game.skipcard hr/I AM KATAMARI!!!/Action/Take control of a Thing. You may skip your next turn to take control of all Things.skipcard hr/B Diminished Chord Of Death (bdf)/Action/If you control Things with the letters B, D, and F in their cornervalues, Eliminate target player. If you also control a Thing with Ab in its cornervalue, Eliminate all players instead.skipcard hr/Fanfic (B1)/Action/Change or add to the Flavortext of any card in play or your handskipcard hb/New overbearing technical regulations (D4)/Thing/All non living things may not perform action abilities without also discarding a card.skipcard hb/Dangerous Security (F4)/Thing/Attach to a living thing. If that thing would be destroyed destroy this and a random other thing also. ("Weren't you supposed to stop that from happening?")skipcard hr/Bloodrocuted/Action/Play only any time a Thing that contains blood or a similiar vital fluid is destroyed. Destroy target Thing. ("bloodrocute - blud'ro`kyoot': vt (1) to electrocute by sending an electrical current through blood.")skipcard hb/Bloodlust/Thing/Whenever you destroy a Thing, draw a card.skipcard hr/Bloodbath/Action/Destroy all Living Things. Each player gains a Blood Token for each Thing destroyed.skipcard hr/Swiggle (2H)/Action/Discard a card or destroy a token, Target player drinks a swiggle of their beverage or is eliminated. ("While your up, I only have a swiggle left could ya get me another?")skipcard hr/Strength Punishes (H2)/Action Reaction/Discard this card when another player would destroy one of your things and destroy one of theirs after yours is destroyed. When played as an action The last player to use a destroy effect destroys all of their things.skipcard hr/Honor Restrains (H2)/Action Reaction/Discard this card when another player woud destroy one of your things prevent that effect. When played as an action No one may play a destroy effect until the end of your next turn.skipcard hb/Migraine/Thing/Play this card into any player's control. Discard a card whenever you play an Action.skipcard hm/Fever/Thing/Play this card into any player's control. You may play at most one card per turn.skipcard hy/Sore Throat/Thing/Play this card into any player's control. You may not draw cards if you drew any cards during your last turn.skipcard hb/Exploding Present (1Y)/Thing/You may play this into another player's control%r At the end of your turn, destroy this and discard two cards or your hand.skipcard hb/Teleporting Present (2Y)/Thing/You may play this into another player's control%r At the end of your turn, give Teleporting Present and another Thing you control to a random opponent.skipcard hm/Gift-Wrapped Promulg (3Y)/Thing - Beast/You may play this into another player's control%r At the end of your turn, destroy one of your other Things to feed Gift-Wrapped Promulg. If you can't, you lose the game unless you discard three cards and destroy Gift-Wrapped Promulg.skipcard hg/Green Christmas (S0)/Action/Destroy all snow tokensskipcard hr/After Christmas Clearance Sale (S1)/Action/Destroy X tokens reveal X cards from the draw pile put the things in your hand then put the rest at the bottom of the draw pile. ("I got these great deals but Next season we'll have to do better.")skipcard hw/Snow is a four letter word (S2)/Thing/Destroy this card when there are no snow tokens in play. Players with snow tokens may not use action abilities. When this comes into play players gain tokens for every Title word with 4 letters or more in their hand and in play under their control. Thing(global): Destroy a snow token.skipcard hw/I'm MEEEEELLLTTTIING! (S-)/Action/Destroy all the Snow tokens that you own. ("I wonder how long it'll be before they notice....")skipcard hw/The Meltifier (R3)/Thing/The owner of this card can not own snow tokens. ("This is more like it!")skipcard hr/Hippopotomonstrosesquipedaliophilia (tl;dr)/Action/Each player draws 2 cards for every card they have in their hand with a word in the title that is more than 10 letters long. ("Glaa...aaag.")skipcard hr/Sabotage!/Action/Steal a random card from a chosen opponent and destroy one of their Things.skipcard hb/Timeslip/Thing/Discard all of your Things when you play Timeslip; you may not have any in your hand while it is in play. Draw a card whenever you play an Action card. You may play Action cards at any time, but you may only use Action abilities during your turn, and only once per turn.skipcard hr/Fold/Action/Discard your hand, and draw an equal number of cards at the beginning of your next turn.skipcard hb/Snow Rule (S0)/Thing/Players with snow tokens may not use action abilities. Thing(global): destroy a snow token.skipcard hr/Plowed Drive (S8)/Action/Destoy all of your snow tokensskipcard hb/Polar Reaches (S9)/Thing/If not in play already create a copy of Snow Rule and put it into play. At the beginning of your turn give every player a new snow token.skipcard hr/Kill It With Fire (4Y)/Action/Destroy target Thing. Any player may destroy one of their water- or ice-related Things to save it.skipcard hr/Elemental Mastery (5Y)/Action/If you control a token of each of these types:(Fire, Water, Earth, Air, Energy and Void), you win the game. Otherwise, gain a token of one of those types and return this card to your hand.skipcard hb/Magma Amulet/Thing/Action: Gain a Fire Token and an Earth Token.skipcard hb/Cloud Amulet/Thing/Action: Gain a Water Token and an Air Token.skipcard hb/Scroll of Elemental Ball/Thing/Action: Destroy two tokens you control of any of the following types:(Fire, Water, Earth, Air, Energy and Void) to destroy target Thing.skipcard hb/Void Slinger (6Y)/Thing/Things with two or more Void tokens on them are considered blank.%rThing:Gain a Void token. %rAction:Move up to three of your unattached Void tokens onto target non-token Thing.skipcard hb/Mud Slinger (7Y)/Thing/Thing:Gain an Earth or Water token. Action:Destroy one of your Earth and one of your Water tokens. Target player discards a random card.skipcard hr/Mud Volley (8Y)/Action/Target player discards a random card. That player gains an Earth token and a Water token.skipcard hb/Earthen Dam/Thing/Gain three Earth and five Water tokens when you play this card. Once during your turn, you may destroy one Water token to draw a card. If you have no Water tokens, destroy this card. If you have no Earth tokens, destroy all of your Water tokens and this card and discard your hand.skipcard hb/Air Gun/Thing/Thing: Gain an Air token. Action: Destroy two of your Air tokens. Target player discards a card.skipcard hx/Nullification Ray/Thing/Action: Replace target Fire, Water, Earth, Air, or Energy token with a Void token.skipcard hr/Body swap (6y)/Action/Swap the titles of 2 living things in play.skipcard hr/Transmuting Design (6y)/Action/Swap a card in play with one from your hand if you replace it with an action card the new owner plays it immediately.skipcard hb/Libram of Deceptive Rebuke (6y)/Thing/At beginning of their turn players turn their face down cards face up if it is an action card play it immediately. Action: Replace a card in play with a card from your hand face down.skipcard hx/Phlebtonium/Thing/Action/If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed. ("Power, raw and rich!")skipcard hr/Technobolt/Action/Destroy target thing. If it was the most technologically advanced thing in play, draw a card.skipcard hr/Energy Overload/Action/Choose a Thing with an Action Ability that requires energy tokens to use. Its controller activates that ability without paying any energy. Destroy that thing.skipcard hr/Aether Warp/Action/Remove target Thing from the game. Its controller reveals cards from the top of the deck until a thing is revealed. that player puts the revealed cards on the bottom of the deck and the thing into play. <BR>Flip a coin. On a heads, switch that Thing's rulestext and flavortext.skipcard hr/Cornstarch/Action/Destroy all things in play that consist of water or must swim in it. ("Non-newtonian fluids? INGENIOUS!")skipcard hb/IMA FIRIN MAH LAZOR/Thing/Any laser related actions may be used twice. ("SHOOP DA WHOOP")skipcard hb/Cuttlefish Swarm/Thing/Action:Place one ink counter on a target thing.%r Action:Play a mollusk based card without using up your one use per turn. ("One cuttlefish is enough, but for all you know, there could be more there, waiting invisibly... TO EAT YOU!!")skipcard hb/Terminal Disease (9Y)/Thing/Play onto a Thing. Destroy that Thing at the start of your turn.skipcard hb/Nullification Ray Mk 2 (0Y)/Thing/Action: Replace target non-Void token with a Void token. ("Remember Rule 3")skipcard hb/Kanbei's Error/Thing/All things classified as buildings cannot use any action abilities until next turn. When the next turn comes along, this thing is destroyed. ("Most Useless Base Ever")skipcard hb/Battleship In A Lake/Thing/Any card that seems illogical(players vote on it) cannot be played while this card is in play. (""THIS FLAK! How is this possible? How did you get a battleship in such a tiny lake!?"")skipcard hb/Technical Support/Thing/Flip a coin at the beginning of your turn. If it comes up heads, any thing or action that has to do with electronics or mechanics cannot be destroyed or negated this turn. If it comes up tails, then every thing that has to do with electronics or mechanics gains one Failure Counter. A Thing with 3 or more Failure Counters is destroyed.skipcard hb/Elemental Conjurer (Y6)/Thing person/Thing: create one token of the following types (Fire, Water, Earth, Air, Energy and Void) Action: destroy one token of the following types (Fire, Water, Earth, Air, Energy and Void) you control to destroy a thing' ("Abjuration is the same thing really.")skipcard hb/Lower Elemental Transmuter (Y6)/Thing person/Thing: discard a card to create one token of the following types (Fire, Water, Earth) Action: change the type of any token to one of the following (Fire, Water, Earth).skipcard hb/Upper Elemental Transmuter (Y6)/Thing person/Thing: discard a card to create one token of the following types (Air, Energy and Void) Action: change the type of any token to one of the following (Air, Energy and Void).skipcard hb/Bottler's Spirits/Thing/Thing: Gain a Fire token or a Water token. Action: Destroy one Fire and one Water token you control. Draw five cards, play three of them, and gain a token of one of the following types at random: Fire, Water, Earth, Air, Energy, and Void.skipcard hb/Particle Accelerator/Thing/Thing: Gain an Energy token. Action: Destroy one of your Energy tokens and gain one token of each of the following types: Fire, Water, Earth, Air, and Void. ("Oh, so that's how the universe works!")skipcard hx/Nullification Ray 3000/Thing/Discard a card to play this. Action: Replace target Thing with a Void token and flip a coin. On tails, the power coupling has overheated and you may not use this ability during your next turn.skipcard hb/Recycling Program (1Z)/Thing/At the start of your turn, you may destroy one of your Things and discard a card. If you do, draw a card and gain an untyped Token.skipcard hr/Vacuum Boon (2Z)/Action/Destroy any number of tokens that are on Things, or destroy any number of dirt-related Things, or discard any number of cards, or gain four Void tokens. ("That sucked.")skipcard hr/Sleep Powder/Action/Turn target Thing face-down.skipcard hb/Trapped Under Ice/Thing/Play this on top of another Thing. That thing is not considered to be in play.skipcard hb/Icy Winds/Action/Target player may not draw cards on their next turn.<BR><BR>Instead of playing a Thing this turn, you may destroy target Thing that player controls.skipcard hb/Feebs (P3)/Living Thing person/The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.skipcard hr/Scratch Your Eyes Out (P3)/Action/Blank the rules text of a living thing in play.skipcard hb/Card Portal (3P)/Thing/At beginning of your turn you may discard a card to remove a card from play.skipcard hr/Telepathic Assault (3Z)/Action/Destroy a living Thing and look at its controller's hand.skipcard hr/Necromantic Transmutation (X4)/Action/Remove a thing from play and give the previous owner a Zombie tokenskipcard hr/Insanitary (i6)/Action/Put a copy of Insanity rule (#4671) into play if not already. Each player recieves N - X insanity tokens, where N is the number of things that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.skipcard hb/Extended Stay (888)/Thing/When played put a thing in play under this card. Action (global): Destroy this card and 3 money tokens to take control of the things under this card.skipcard hb/Psychic Dominator (4Z)/Thing/Action: An opponent with at least two cards in their hand chooses two cards in their hand. You name two cards and the opponent reveals their chosen cards. If they reveal the named cards, take control of all their Things and eliminate them.skipcard hr/Work Life Balance (3M)/Action/Target player destroys 10 money tokens or they skip their next turn.skipcard hb/Entrepreneur (M3)/Thing person/At beginning of your turn create a money token.skipcard hr/Muck it up (M3)/Action/If you have a living thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile.skipcard hg/Amulet of Samarkand (1AD)/Thing/Create a Demon token. If the Demon token is destroyed, this card is too.skipcard hr/My Buns are Burning/Action/Target must search for something that could burn in view of the playing area and draw a picture of it on fire. If their art is voted to suck, create a Loser Token. The owner of the Loser Token may not win.skipcard hb/You are a Loser/Thing/The controller of this card may force a player to own a Loser Token. They can't win.skipcard hb/Rule 1 (5Z)/Thing/Each player may play an extra Action or Thing during their turn. No player may play more than three cards in a turn. (""Don't add more than three cards at a time"")skipcard hb/Rule 2 (6Z)/Thing/Cards cannot modify other cards' text. When this enters play, undo any such modifications to Things in play (""Don't change other people's cards"")skipcard hr/Rule 3 (7Z)/Action/Destroy all Things that refer to some category of card or Token not present in play or in the discard pile. (""Cards shouldn't refer to other cards."")skipcard hb/Genuine bolt on go faster goodies (4L)/Thing/Attach to a non living thing when it performs an action is does so twice.skipcard hr/That's not poo that's rust (4L)/Action/Remove a non living thing from play.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 5001-5100 into the Dvorak Engine.