To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Helpful Spirit/Thing/Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.skipcard hb/Private Military Contractors (1B)/Thing/Action:Destroy a Thing representing a solid, inanimate object OR discard a card and destroy a living Thing OR discard two cards and destroy a Thing representing a location OR discard three cards and destroy a Thing representing an abstract concept.skipcard hr/Feeding Frenzy (2B)/Action/Destroy a Thing. Each player draws a cardskipcard hr/Attack Pattern Alpha (3B)/Action/Destroy a Thing. Play this only if you control three or more non-Token Things.skipcard hr/Erase/Action/Remove an immaterial Thing from the game.skipcard hb/Out Of Order/Thing/skipcard hr/Tamper/Action/Delete a sentence from target thing. ("Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.")skipcard hr/Peed in the pool/Action/Discard to prevent an action by a living thing when played as an action Target player discards a random card.skipcard hb/BubCo Industries/Thing/If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bubskipcard hg/Bifidus Regularis/Thing/Attach to a living thing that thing's action ability doesn't count towards your action limit.skipcard hb/Blacklist (4B)/Thing/Cards which have the same name as a token on Blacklist cannot be played.%r%rAction: gain a token of any type and put it on Blacklist.skipcard hr/Token Hack (5B)/Action/Create up to two tokens of any combination of types. You may place each of these tokens on any Thing and/or give control of them to any player.skipcard hb/Smelter Node (6B)/Thing/Action:Gain a Gold, Silver or Iron token for each Node in play.skipcard hr/If I Only Had A Brain/Action/Choose one - target player who does not control a brain (or a Thing which contains a brain) discards two cards at random; or, draw a card.skipcard hb/King Tom the Ungrateful/Thing/At the beginning of your turn destroy a token if able. At the end of your turn discard a card if able, otherwise pass King Tom the Ungrateful to another player. ("Oh pee boy! Come here pee boy.")skipcard hb/Drama Queen/Thing/Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.skipcard hb/Manor house/Thing/This counts as a castleskipcard hg/One Step Ahead of the Spider (1S)/Reaction/Play when an opponent plays an Action. If that Action would cause you to discard cards, draw that many cards instead. Draw a card.skipcard hb/Shouting Match/Thing/Action: Gain 1d6 Volume tokens. Any player may play this ability.%r%rReaction: When a player who controls fewer Volume tokens than you plays an Action card, discard a card to cancel that Action. Any player may play this ability.skipcard hr/Fey Mood/Action/Play only if you control a living Thing. Choose three letters at random. If you control Things whose names begin with the chosen letters, search the deck for a card and play it or put it into your hand. Otherwise, destroy a living Thing you control.skipcard hb/Locust (LCT-1E)/Thing/Action: Destroy a non token thing. Action: Create a rubble token. ("a 20 ton what?")skipcard hb/Minor ruins/Thing/If you control 3 rubble tokens at the beginning of your turn create a money token otherwise at the end of your turn create a dig token Action: destroy 3 dig tokens to create a rubble token.skipcard hb/"Are you royal?"/Thing rule/Action (global): Any player who controls a castle, a king and a queen may eliminate a player who doesn't control at least one of those items.skipcard hr/Chaos Strike (7B)/Action/Destroy a Thing. Its former controller draws a card and immediately plays it if possible.skipcard hr/Antimatter Ray (8B)/Action/Destroy a Thing. Its former controller gains 3 Energy tokens. You gain 3 Energy tokens.skipcard hb/Triumph of Darkness (9B)/Thing-Goal/If all nontoken Things are black at the start of your turn, you win the game%rAction:Target Thing's color becomes the same as this Thing's.skipcard hw/Triumph of Light (64)/Thing-Goal/If all nontoken Things are white at the start of your turn, you win the game%rAction:Target Thing's color becomes the same as this Thing's.skipcard hw/Flavorless Fare/Thing rule/As long as none of your non token things have flavor text you may play an extra action every turn.skipcard hx/Straight Pepper Diet/Thing rule/As long as all of your non token things have flavor text you may play an extra action every turn. ("Zesty")skipcard hb/Mindless Automa/Thing goal/The first player whose hand size is 0 at the beginning of their turn wins the gameskipcard hr/Where Was I?/Action/Draw three cards, play two of them, and discard the third. When your turn is over, take another turn.skipcard hb/History Textbook/Thing/Action: Take a random card from the discard pile and put it into your hand.skipcard hb/Cookie Time!/Thing/Whenever a card is played, create a Cookie token. Action: Give a dozen Cookie tokens to any player; that player must lose their next turn and then destroy their Cookie tokens. ("Action: Replace all instances of the word "Cookie" on this card with the word "Biscuit".")skipcard hb/Doublethink/Thing/Any time you would play a card, you may first set aside your hand and draw as many cards as you had in your hand. If you do this, at the end of your turn, shuffle your hand into the deck and pick up your previous hand.skipcard hb/Eternal War/Thing/At the beginning of each player's turn, that player gains a token of a military-related type.<BR><BR>Global Action: Destroy a token. Each player must use this Action at least once per turn if able. (". . . . . .War Is Peace. . . . . .")skipcard hr/The Party's Boon/Action/Look at each player's hand OR remove any number of cards in the discard pile from the game OR you may discard this card at any time to change an instance of the number four on a card to five. ("Bucky Is Watching You.")skipcard hr/Invisible Hands (8)/Action - Spell/Look at the top three cards in the draw pile and rearrange them in the order of your choice. ("Adapted from the Progress Quest deck")skipcard hb/Slime Finger (9)/Thing - Spell/Return any Thing with two Slime tokens on it to its controller's hand and destroy the Slime tokens. Action: Put a Slime token on any Thing. ("Adapted from the Progress Quest deck")skipcard hb/Big Sister (9)/Thing - Spell/Choose an opponent when this card comes into play. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand. ("Adapted from the Progress Quest deck")skipcard hb/Soft Ban (0B)/Thing/When you play Soft Ban, return target non-Token Thing to its controller's hand. Things with the same name as that Thing cannot be played.skipcard hr/Black Fax/Action/Discard a card. During their next turn, your opponents may not draw cards.skipcard hr/Capacitor/Thing/If Capacitor is destroyed, play all Actions under it immediately. Action: Place an Action from your hand under Capacitor and draw a card.skipcard hr/Arbiter of Succession/Thing/You win at the end of your second turn after playing this card.skipcard hb/Girl Who Sang The Blues/Thing/Action: Reveal cards from the top of the deck until you reveal a blue card. Play that card and shuffle the others into the deck.skipcard hr/Do You Believe In Rock 'N Roll?/Action/Gain 10 Music Tokens.skipcard hb/The Church Bells All Were Broken/Thing/Action Abilities may not be activated.skipcard hx/Obscuring Mist/Action/Put a copy of Fog Rule into play if not already, Create 1d6 fog tokens and distribute them randomly on one players things.skipcard hw/Fog rule/Thing rule/Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game.skipcard hb/Carlton/Thing/All action abilities that require money are fulfilled for free.skipcard hb/Throwing Daggers/Thing/When this card comes into play, gain four Dagger tokens. Action: Destroy one of your Dagger tokens, choose an opponent's Thing, and roll a die. 1-2: Chosen Thing is destroyed. 3-4: A random Thing in the same opponent's control is destroyed. 5-6: Miss.skipcard hb/Epic Foil/Thing/Action: Chosen opponent must discard a card from their hand, if possible; otherwise, they must either destroy a Thing they control or be eliminated.skipcard hb/Iaido/Thing/Thing and Action: Destroy target Thing and return Iaido to your hand.skipcard hb/Cheat Code of *Kill All*/Thing/You may not win the game.<BR>Action: Destroy all other things.skipcard hr/Life-Force Drain (1T)/Action/Target opponent discards a card. Draw a card.<BR>Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.skipcard hr/Eraser Wave (2T)/Action/Blank the rulestext of one thing belonging to each player.<BR>Instead of playing a Thing this turn, you may have each player discard a random card.skipcard hr/Matter Drain (1A)/Action/Destroy a Thing. %r%rInstead of playing a Thing this turn, you may gain a token of any type.skipcard hr/Repelling Force (2A)/Action/Return a non-token Thing to its controller's hand. %r%rInstead of playing a Thing this turn, you may return all non-token Things in play to their controller's hands.skipcard hr/Devastation Wave (3A)/Action/Destroy a Thing belonging to each player. %r%rInstead of playing a Thing this turn, you may destroy all Things in play.skipcard hr/Brief Therapy/Action Reaction/Discard this card in order to pass an insanity or sanity you control token to another player. When played as an action, destroy 2 money tokens in order to play, destroy an insanity token or gain a sanity token.skipcard hr/Group Psi Blast/Action/Make a copy of Insanity rule and put it into play. Create an Insanity token for each of your living things, distribute them randomly amongst the living things in play.skipcard hb/Insanity rule/Thing Rule/Players hand size is reduced by the number of Insanity Tokens they control. Players hand size is increased by the number of Sanity Tokens they control.skipcard hr/Run Like Hell/Action/Draw a card, then discard a card. You may sacrifice a Zombie you control in order to repeat this process. <i>(If you repeat the process, you may sacrifice another Zombie to repeat it again, and so on.)</i>skipcard hr/Run Like Heck/Action/Draw a card, then discard a card. You may sacrifice a Zombie you control to repeat this process, but only once.skipcard hb/Lost In The Future/Thing/Play under any player's control.<BR>You may look at the top 5 cards of the deck at any time. You may play those cards as though they were in your hand, but you may not play cards already in your hand.skipcard hb/Lost Within My Own Mind/Thing/Play under any player's control.<BR>Play with your hand revealed. Other things you control and Action cards you play are blank.<BR>When you draw an Action, its effects are triggered as though it had been played. Things in your hand are treated as though they were in play.skipcard hb/On Being a Master Librarian/Thing rule/The first player whoose hand contains more than 10 cards at the beginning of their turn wins the gameskipcard hr/Trip to the Far Realm/Action/Make a copy of Fog Rule and Insanity rule and put them into play.Roll 1d6 for every player each player gets this many tokens Flip a coin for each token Every heads is a fog token Every Tails is an insanity token. Distribute the tokens randomly.skipcard hc/Steel Resolve/Action/Create a copy on Insanity rule and put it into play if not already. Create up to 5 Sanity tokens and put them on living things you control.skipcard hr/Fund-raising event (4A)/Action/Gain three Money tokens.%r%rInstead of playing a Thing this turn, you may gain two Money tokens.skipcard hr/Power Up Period (5A)/Action/Draw two cards.%r%rInstead of playing a Thing this turn, you may draw a card.skipcard hr/Messy Handwriting/Action/Remove the first sentence of target Thing's ruletext.skipcard hg/Christmas in July/Action/Every player gives you a card from their hand.skipcard hb/Only the Silent Survive/Thing/No player may win the game. Action abilities may not be used.skipcard hb/Madness Node/Thing/Your hand size decreases by one for every node you control. During your draw phase, if your hand size is less than 0, each player in reverse turn order must give you a card, up to the total number of players, or the amount by which your hand size is less than 0, whichever is less. ("That's just crazy.")skipcard hx/Daltonism/Action/Change the background color of all red and green things in play to grey.skipcard hx/Good old fashioned Boston pea soup fog/Action/Put a copy of Fog rule into play if it's not already, put a fog token on all things in playskipcard hg/I Miss My Ex (X)/Reaction/Play in response to an Action which targets at least one Thing. Any Things targeted by that Action are destroyed. ("...but my aim is improving.")skipcard hb/Infurnace/Thing/At any time, you may remove a card in your hand or a Thing you control other than Infurnace from the game.skipcard hc/Reloading/Thing/All Actions have "Instead of playing a Thing this turn, you may draw a card." added to the bottom.skipcard hc/Guerrilla Raiding/Thing/All Actions have "Instead of playing a Thing this turn, you may have target player discard a card." added to the bottom.skipcard hr/Bottled Crazy/Thing/Players hand size decreases by one for every insanity token they control. When this is destroyed create 3 insanity tokens and distribute them as you see fit.skipcard hb/Wandering Node/Thing/At the end of their turns players give a node they control to the player on their right.skipcard hx/F.U.D./Action/Put a copy of Fog rule into play if it's not already, create a fog token for each machine and immaterial thing in play. Distribute them as you see fit. ("There goes Microsoft again spreading it's F.U.D. around.")skipcard hb/The Broad Side of the Barn/Thing/Any player wanting to play a Thing must choose randomly from all of the Things in their hand; any player wanting to play an Action must choose randomly from all of the Actions in their hand.skipcard hy/Population Inversion (-∞)/Action/Remove all cornervalues from Things in play. Each Thing in play that did not have a cornervalue before you played this card receives a cornervalue in digit-letter format, with the digit and letter chosen randomly.skipcard hr/Ramming Speed!/Action/Play every card in your hand and activate every Action ability of the Things you control. At the end of your turn, you are eliminated.skipcard hb/4chan (/b/)/Thing - Message Board/At the end of each player's turn, if that player played no cards from his or her hand, he or she gains a Fail token. If he or she played 2 or more cards, he or she gains a Win token. <br/> Action: If you control 4 Win tokens, eliminate a player with 4 Fail tokens. Any player may play this action.skipcard hr/April Fools! (4/1)/Action/Draw a card. <br/><br/>If this card is revealed from your hand by an opponent, you win the game.skipcard hb/Bureaucracy/Thing - Order/If you can play this Thing's Action, you must. <br/><br/> Action: Give control of this Thing to a player that has not controlled it. If every player has controlled this Thing, destroy it, and the player that played it draws one card for each player.skipcard hr/Temporal Accounting (6A)/Action/If you don't play any Things this turn, take another turn after this one.skipcard hb/Temporal Accountant (7A)/Thing/Action+Thing:Take an extra turn after this one if you didn't take the turn before this one. You don't draw a card at the start of the extra turn.skipcard hb/Bottled fog/Thing/Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game. When this is destroyed create 3 fog tokens and put them on random things.skipcard hb/Serene Node/Thing/Your hand size increases by one for every node you control.skipcard hb/Tom Dalton/Thing/Action & Thing: create a field token. Action: create a crop token for each field token you control. Action: Destroy a crop and a field token, create a money token. ("That was the Waltons dumbass.")skipcard hb/Pow Block (P)/Thing/Thing: Draw a card for every token you destroy during your turn, and destroy Pow Block at the end of your turn.skipcard hr/Robin Hood/Action/Take the hand of the opponent with the most cards in their hand and deal it out to every other player, starting with yourself.skipcard hb/F-35 Lightning/Thing/Destroy 5 Money tokens the first time you play this card. Thing: Destroy target Thing and return F-35 Lightning to your hand.skipcard hb/Power Nap (8A)/Thing/Draw a card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Power Nap. ("Recharged and ready to go.")skipcard hb/Berserk Rampage (9A)/Thing/Discard a card and destroy a Thing at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Berserk Rampage.skipcard hx/Poisonous Mood (0A)/Thing/Each opponent discards a random card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Poisonous Mood. ("Armed with weapons-grade sarcasm and a mouthful of vitriol.")@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 4601-4700 into the Dvorak Engine.