To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hy/Landfill Contract (8W)/Thing/When this comes into play, shuffle the discard pile into the deck.%rAction:Discard a card, then draw a card.%rWhen the discard pile contains at least 20 cards, you win the game.skipcard hr/Time Bomb (9S)/Thing/Play into another player's control%rAt the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.skipcard hb/Wanted Poster/Thing/Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards.skipcard hb/Generosity/Thing/At any time, you may give a card in your hand to another player.skipcard hb/Litterbug/Thing/At any time, you may discard a card.skipcard hb/Mana Potion/Action/Gain 5 Energy Tokens.skipcard hy/Corneraiser (0W)/Thing/When this comes into play, increase all numbers in its cornervalue by 1 permanently.%rIf this has a cornervalue of '10W', you win the game.%rAction:Return a non-token Thing you control to your hand.skipcard hr/Not In My Back Yard (NIMBY)/Action/Pass any number of your things to another player.skipcard hb/Zombie Drifter (Z23)/Thing/At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player.skipcard hb/Zombified Extruder (22Z)/Thing/Attach to a thing that makes tokens it now makes Zombie tokensskipcard hb/Sisyphus/Thing/Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played.skipcard hr/Hot Potato (9S)/Thing/Action:Give this card to the player on your left.%r%rAt the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.skipcard hr/Bad Photoshopping Job/Action/Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text.skipcard hb/Scroll Of Fireball/Thing/If you start your turn with 4 or more cards in hand, gain an Energy token.<BR>Action: Spend three Energy tokens to destroy target Thing.skipcard hb/Scroll Of Noxious Cloud/Thing/If you start your turn with 4 or more cards in hand, gain an Energy token.<BR>Action: Spend an Energy token. If you do, each opponent discards a card.skipcard hb/Scroll Of Gale/Thing/If you start your turn with 4 or more cards in hand, gain an Energy token.<BR>Action: Spend any number of Energy Tokens to return that many target Things to their controllers' hands.skipcard hy/Scroll of Victory (9W)/Thing/Action: Destroy ten Energy Tokens you control to win the game. (""I think these scrolls are just a little overpowered"")skipcard hx/Ambergris (M24)/Thing/You may destroy this at the begining of your turn to create 10 money tokens.skipcard hr/Two Bits (M22)/Action/Create 2 money tokens.skipcard hg/Living Trust (M23)/Action/Create a money token for every Living Thing in play.skipcard hr/Quoting out of Context/Action/Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn.skipcard hb/Fundrazor/Thing - Pun/When another non-token Thing is destroyed, gain a Money token. Action: Spend 3 Money tokens to destroy target Thing.skipcard hb/Corner Virus (5S)/Thing/Things that share a symbol in their cornervalues with this card or an Infected card are Infected.<BR>Infected Things are controlled by their controller and by you.skipcard hy/Quote Quota/Thing/When you control at least 7 Things with quotations in their flavor text, you win the game.<BR>Action: Target thing's flavortext becomes<BR><i>"Victory shall be mine!" - ChippyYYZ</i> (""Quote me as saying I was misquoted." - Groucho Marx")skipcard hg/Corporate Investors (M26)/Thing/Other things you control can not make money tokens. Whenever you use an action ability gain a money token.skipcard hr/I got the hook up (M25)/Action/Give control of any number of inanimate things to other players create a money token for each thing given away.skipcard hb/Too drunk to what? (R18)/Thing/Attach to a Living Thing. It cannot take actions. ("I think she said 'Oh'. -Ducky")skipcard hb/Industrial Revolution/Thing/Once during each player's turn, that player may activate the Action ability of each Thing they control.skipcard hr/Going for Broke/Action/Discard your hand. Destroy a Thing.skipcard hy/Scroll of Greater Victory (8S)/Thing/Action: Destroy twelve energy-related Things you control to win the game. ("Rule 3 is there for a reason")skipcard hr/Soul Crusher (7S)/Action/Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller.skipcard hr/Silent Auction (6S)/Action/Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card.skipcard hb/Second Opinion/Thing/The first time you draw a card each turn, you may discard it and draw another card.skipcard hb/Wall of Tokens/Thing/If a player controls more than three tokens, then non-token Things they control cannot be destroyed.skipcard hr/Data Immersed (C10)/Action/Reveal 10 cards from the draw pile put all things into play, put the rest into your hand. ("Where did I see that quote. -Confused Academic")skipcard hg/Distributed Accounting (30M)/Thing (rule)/Whenever you have to destroy a token you may create a negative token instead. Action and Thing: Destroy X negative tokens, Destroy X non negative tokens. ("I didn't say they had to be yours.")skipcard hb/Ducky (NCIS)/Thing Person/Action: Remove a Living Thing in the discard from play and create a murder token Action & Thing: Destroy a murder token and remove a Living Thing from play. ("Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship.")skipcard hr/Headshot/Action/Destroy a Thing, ignoring any protections against destruction that it may have.skipcard hb/Escape Pod/Thing/Action: Remove this card and a Thing you control from the game.skipcard hr/Phalanx/Action/Switch any number of Things you control with Things from your hand.skipcard hb/Fun with Semantics (5S)/Thing/Action:Permit another player to play one.%r%rThing:Reveal it from your hand to gain a token with the same name. ("Hint:Check the Glossary page")skipcard hb/Trade Route/Thing/Action: Draw a card. An opponent of your choice may put a token of any type into play.skipcard hr/Gratuitous Overdone Choreographed Wuxia style Kung-Fu Fight Scene/Action/All players ante a living thing with a destroy action from either their hand or from play if unable create a card from the archive. Each player rolls a die, the highest roll gets a an action token reroll ties. The thing with action tokens greater than the total number of things in the battle wins, then things without action tokens are destroyed. Keep rolling until someone wins. (""Hiiia Yaa!" -Corrigan")skipcard hr/Going Out of Business Sale (M-2)/Action/All players get money tokens equally to the things they have in play. The player with the fewest money tokens auctions all of their things except money tokens destroying unsold items. ("Final Days Every thing must go.")skipcard hr/Like Romeo and Juliet (2b)/Action/Destroy 2 living things at least one that you control. <BR><BR><BR><BR><BR> ("I hated reading that old sappy crap. -Bub")skipcard hr/Better the Devil/Action/Draw two cards, read their titles and have an opponent choose one of them. Play the chosen card and discard the other.skipcard hb/Travelling Salesman/Thing/Action: Draw a card and give control of this Thing to an opponent.skipcard hb/Electric Fence/Thing/Whenever a Thing would change controller, it is destroyed instead.skipcard hb/Splash Damage (4S)/Thing/Whenever you destroy a non-Token Thing, you may also destroy a Token belonging to the same player.skipcard hr/Peer-to-Peer Download (3S)/Action/Target opponent draws three cards, then gives you three cards from their hand.skipcard hb/Tar Pit/Thing/Thing cards cannot be returned to players' hands. At the start of each player's turn, they must destroy a Thing they control (other than Tar Pit).skipcard hr/Emptying the Filter/Action/Put a token of any type into play.skipcard hb/The Pirate Bay/Thing/Action: Reveal the top five cards of the draw pile, and pick one. Each player puts a copy of that card into their hand.skipcard hr/Bank Fraud (28M)/Action/Target player destroys all of their Money tokensskipcard hr/Stock with Dividend (M27)/Thing/At the beginning of your turn create a Money token.skipcard hr/Expired Patent (26M)/Action/Destroy 5 Money tokens to play, create a copy of an inanimate thing from the archive put it into play.skipcard hb/Sandwich Break/Thing/Action: Put a Bread token on a Thing. Action: Destroy a Thing with exactly two Bread tokens on it.skipcard hb/Time Warping Field/Thing/Action: Destroy all things you control and take two extra turns after this one.skipcard hr/Auto-Troll Shuffle/Action/Choose as many Things as possible that aren't controlled by target player, up to the number of Things they control. That player swaps their Things with the chosen Things. ("With credit to xkcd.")skipcard hb/Whatchamacallit/Thing/<BR>skipcard hr/Booster Draft (C11)/Action/Everybody discards thier hands and draws 5 cards Keeping one passing the rest, keep passing drawn cards until all cards are selected. ("What's next? a Swiss round? -Johnny Magic")skipcard hr/... but unfortunately (R31)/Action/Propose a draw, but eliminate a player.skipcard hb/Speed Enhancer (2S)/Thing/You may play an extra Action each turn, but only if you took at most one Action your previous turn.skipcard hr/Breaking Blow (1S)/Action/Destroy an inanimate Thing.skipcard hr/Paradoxical Carnage (sezU)/Action/Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cardsskipcard hb/Inventive Genius (T1)/Thing/When one IG Machine card triggers an ability all IG Machine cards do also. Action: Destroy 4 non token things without action abilities you control to make a new IG Machine card with one of the following abilities as rules text Action: destroy a token, Action: create a token, Action: draw a card, Action: Opponent discards a card. (""What did you do to my cat!?" -Bub")skipcard hb/dodad/Thing/<BR>skipcard hb/doohicky/Thing/<BR>skipcard hb/Hall of Mirrors/Thing/At the start of each player's turn, that player may choose a Thing in play. Until the end of their turn, all Things in play are treated as if they have the card text of that Thing.skipcard hb/Upward Copier (1R)/Thing - Machine/Action:Gain a Token that is an exact copy of another Token you control.skipcard hb/Downward Copier (2R)/Thing - Machine/At the end of your turn, gain a Token that is an exact copy of a Token on Downward Copier(if possible)%r%rAction:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier.skipcard hb/Furnace (3R)/Thing - Machine/At the start of each of your turns, you may destroy a Token you control.skipcard hb/Refinery/Thing - Machine/At the end of your turn, you may change the type of a token you control.skipcard hb/Transporter/Thing - Machine/Once during your turn, you may give control of a Token you control to another player.skipcard hr/I Am The King Of Tokens/Action/If all Tokens and cards in play with the word "token" in their text are controlled by you, including at least 15 tokens and 5 cards, you win.skipcard hb/The Well Is Dry (0)/Thing/Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn.skipcard hy/Target Matcher Rack (4R)/Thing - Machine/If there are two Tokens of each of three different types on this Thing, and no other tokens on it, you win the game.%r%rAction:Move one of your tokens onto or off of this Thing.skipcard hb/Dozer (5R)/Thing - Machine/Once per turn, you may move one of your Tokens onto or off of a non-Token Thing. You may not use this to cause a Thing to have more than one Token on it. ("You can still remove Tokens from Things containing 3 or more Tokens, though.")skipcard hb/Vertical Girder (6R)/Thing - Machine/skipcard hb/Fishing Rod (0----)/Thing/Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn). <br clear=all> Thing Create a Trout Token, which counts as food. ("Sorry, Kevan.")skipcard hb/Wiki Edit (diff)/Thing/Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends. ("I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!")skipcard hb/Of No Official Title/Thing person/When you play this pair it with a living thing in play and a gender. When played as a Male Action: Destroy target thing (except paired card). When played as a female Action: Take control of thing until the beginning of your next turn. All other genders Action: Trigger the action ability of a thing in play.skipcard hr/Datacolapse/Action/Remove all cards from the game. There are no winners. ("That is why we back things up; and why you are fired. -Big Boss")skipcard hb/Chingaderra/Thing/<BR><BR><BR><BR><BR> (""It goes next to the doohicky over there" -Bub")skipcard hb/Marble Run/Thing/Whenever a token comes into play, its controller must give it to an opponent of their choice.skipcard hr/Kneejerk/Action/Starting with the player to your left, each player plays a card at random from their hand.skipcard hy/War of Attrition (7R)/Thing/Whenever a player draws a card, they must discard two cards, destroy two of their Things, or eliminate themselves.skipcard hr/Ingest Token (8R)/Action/Destroy a Token and draw a card.skipcard hb/Conveyer Belt (9R)/Thing - Machine/Once per turn, you may trigger the Action ability of one of your other Machines, or give one of your tokens to the player on your left.skipcard hb/Common Foe/Thing/Play under any player's control.<BR><BR>When this comes in to play, destroy any number of target Things you don't control.<BR><BR>Your opponents are teammates.skipcard hb/Albatross Soup/Thing/If this card is eaten, the eater eliminates themself. ("Can you guess why?")skipcard hr/That Is Not Funny!/Action/Play only in response to a player making (or attempting to make) a joke or humorous/witty comment. That player is eliminated.skipcard hr/Power Cut/Action/Everyone discards their hand.skipcard hb/Check/Thing/If a card would eliminate a player or cause them to win, it can only be played if the player playing it revealed it from their hand during their previous turn and said "Check". Players may reveal cards at any time.skipcard hr/Barrel Heap (0R)/Action/Pick a hexadecimal digit. Gain four Barrel tokens whose cornervalue is that digit.skipcard hr/Have a Snit/Action/If you control a snit you win, otherwise give a non token thing to another player who is then eliminated.skipcard hb/Dollhouse/Thing/Action and Thing: Take control of target living thing whose rules text is now blank. Thing: add an ability from any card in the archive to a blank living thing you control. The ability lasts until the end of your next turn.skipcard hb/Rick with a silent P/Thing person/Action: Take control of a thing in play, give it to another player at the beginning of your next turn (""I don't think I like you." -Bub")skipcard hr/Genetic Manipulation (CAT?)/Action/Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext.skipcard hr/Illusionary Confinement (0Q)/Action/Swap target card's ruletext and flavortext until the end of the turn and take another Action. ("You win the game if you have played Illusionary Confinement targeting itself this turn, or otherwise turned this statement into ruletext.")@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 3901-4000 into the Dvorak Engine.