Dvorak Export: Infinite Dvorak deck/Cards 3701-3800 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Butterfly Net/Thing/Whenever an opponent discards a card, put it into your hand.
skipcard hb/Battery/Thing/At the beginning of your turn, draw an extra card. You may play an extra card each turn.<BR>At the end of your turn, discard a random card.
skipcard hy/Stairway To Heaven/Thing/When you play this, destroy it unless you destroy 10,000 money tokens you control.<BR><BR><BR><BR>Oh, and you don't win the game. ("Really makes you wonder.")
skipcard hr/Rorshach Attack/Action/Play in response to a player drawing one or more cards. They discard a random card instead.
skipcard hx/Killer Octopus (K8)/Thing/Indestructible. Place 8 Kill tokens on this card. Each turn, you must destroy one Kill token, and may destroy a second Kill token to destroy a Thing. When opponent's action destroys a Thing, place a Kill token on this. Kill tokens cannot be created, removed, or destroyed except as this card instructs. When there are no more Kill tokens on this, you are eliminated.
skipcard hg/Death Takes Bribes/Reaction/Play as a reaction to being eliminated. You must pay 10 Money tokens, already in your possession, to the eliminating player and are not eliminated. ("Perhaps we can come to some arrangement?")
skipcard hg/Death Plays Speed Infinite Dvorak for your SOUL/Reaction/Play as a reaction to being eliminated. You and the eliminating player take the draw pile and play a 2 minute game of Infinite Dvorak, disputes judged by all players present. 10 seconds is allowed for each turn; when the time is up the turn is over. If you win that game, you replace the eliminating player in the original game. ("ISN'T IT SUPPOSED TO BE CHESS?")
skipcard hm/The Cake Is A Lie! (31F)/Action/Destroy all food related things and tokens. If there are none create 3 strawberry candy tokens.
skipcard hr/Supertaster (F31)/Thing/Owner cannot control other things with flavor text. (""She's so bland oatmeal is spicy to her."-Bub")
skipcard hb/Secret Recipes (F29M)/Thing/Whenever you create a food related token create a money token too.
skipcard hb/Masked Ball/Thing/At the start of each player's turn, pick a random Thing belonging to that player and give control of it to a random opponent of theirs.
skipcard hb/Behind the Sofa/Thing/All opponents' Things have blank card text during your turn.
skipcard hb/Automatthew's Friend/Thing/Indestructible. %r Action Eliminate yourself. ("Mortal Engines, Stanislaw Lem.")
skipcard hr/Zesty (F32)/Action/Take control of a thing with flavor text.
skipcard hg/Conformal Coating (Ch 5)/Action/Remove the Type of all tokens in play.
skipcard hr/Chocolate Coating (Ch 4)/Action/Change the type of all tokens in play to Chocolate.
skipcard hy/Gold Coating (Ch 3)/Action/Change the type of all tokens in play to Money.
skipcard hx/Dead Coating (Ch 2)/Action/Change the type of all tokens in play to Zombie.
skipcard hy/Cheap Plastic Coating (Ch 1)/Action/Change the type of all tokens in play to Cheap Plastic Trophy.
skipcard hb/Cornucopia (F35)/Thing/At the beginning of your turn create a food token.
skipcard hb/Gurgitator (h15)/Thing/Action: Destroy 15 food items, create a money token.
skipcard hg/Avenaceous (V10)/Action/Change the type of all tokens in play to Oat tokens.
skipcard hb/Nanobot Swarm/Thing/Whenever a token comes into play, you may choose its type.
skipcard hb/Summoner's Pet/Thing/If this card is destroyed to activate a summoning ability, return it to your hand and draw a card. ("The deck is still Finite!")
skipcard hr/Cowboy Opera Rap (1Z)/Action-Song/All other players discard two cards.
skipcard hr/DDA Nukes Everything (2Z)/Action/Destroy all things and fail all other pending Actions and DoVs. ("BUCKY WUZ HARE")
skipcard hr/Recursive Suicide Pact/Action/No Reactions may be played against Recursive Suicide Pact. Choose a player that has played Recursive Suicide Pact no more than once, if available. That player is eliminated - but first that player plays a copy of Recursive Suicide Pact. ("One minute to play, 10 minutes to figure out.")
skipcard hb/Slow Motion/Thing/Action cards may only be played if they were revealed during their player's previous turn. Players may reveal Action cards at any time.
skipcard hr/Crop Failure (F34)/Action/Destroy all food related things.
skipcard hb/On the Dole/Thing/Attach to a living thing. At the beginning of your turn destroy a money token or this card and the one attached. Action: Create a copy of this card and put it in your hand.
skipcard hr/Goverment Cheese (F33)/Thing food/
skipcard hb/Deadly Card Flick/Thing/Whenever you play an Action card, it reads "Destroy a Thing." instead of its usual text.
skipcard hb/Denial of Service (3Z)/Thing/When you play this card, gain four Bandwidth Tokens%r%rIf there are any Bandwidth Tokens in play, all Action abilities read "Action:Destroy a Bandwidth Token".
skipcard hy/Unstable Lightning Blast/Action/If you discard this card, you are eliminated.<BR>Put this card into target player's hand. They discard a random card. ("You'd think Ganondorf would eventually learn.")
skipcard hb/Philanthropism/Thing/You may give control of anything you control to another player at any time.
skipcard hr/All Hands On Deck!/Action/Each player may play any number of Things from their hand.
skipcard hr/Incoming!/Action/A chosen opponent may return any number of Things they control to their hand. After they've done so, you must destroy a Thing.
skipcard hb/Bait and Switch/Thing/Whenever a non-token Thing you control would be destroyed, you may return it to your hand and discard a Thing card from your hand instead.
skipcard hb/Jenga/Thing/Thing cards may not be played. Action: Return a Thing other than this one to its controller's hand. Any player may play this ability.
skipcard hg/Vegetable Garden (F36)/Thing/Thing: create a Vegetable token. Action: Destroy a Vegetable token and create a copy of a Vegetable from the archive and put into play.
skipcard hr/Organic Recycler (h14)/Thing/Action: destroy a food related thing, create an energy token.
skipcard hb/Anorexic Model (h13)/Thing/Owner may not control a food item. Action: create a money token.
skipcard hb/Secret Satan/Thing/Action: Choose two players. The first player puts a token into play, of a type chosen by the second player.
skipcard hb/The Eye of a Needle/Thing/If a player controls any tokens, they cannot win the game.
skipcard hb/Echo Chamber (4Z)/Thing/When you play an Action card from your hand, put it onto Echo Chamber instead of into the discard pile.%r%rAt the start of your turn, play all Action cards on Echo Chamber.
skipcard hb/Empty Bottle (5Z)/Thing/When Empty Bottle is destroyed, put it in the discard pile (""Aww, I thought there was something cool inside."")
skipcard hb/Necromancy Node (6Z)/Thing-Node/Action:Take control of one Undead Thing for each Node in play.%rAction:Gain a Zombie Token for each Node in play.
skipcard hb/Farm Node (7Z)/Thing-Node/Action: Gain a Food Token for each Node in play.
skipcard hb/Suicide Node (8Z)/Thing-Node/Action: Destroy a Node for each Node in play.
skipcard hb/Defibrillator/Thing/Action:  Destroy an Energy Token you control to put the top thing in the discard pile into play under your control.
skipcard hr/The Nick of Time/Action/Draw five cards; play one of them and discard the other four.
skipcard hb/Hermes/Thing god/Possesor determines the outcome of all random events. <BR>Action (global):Flip a coin if heads create a money token.
skipcard hb/Time Node (N-1)/Thing Node/Action: put a copy of a node from the archive into your hand
skipcard hb/Virus Node (N 5)/Thing Node/Action and Thing: Change the Type of up to n non token things in play to Thing Node where n is the number of nodes in play.
skipcard hb/Card Recycling Plant/Thing/Action: Discard any number of cards and put as many Pulp tokens into play. Action: Destroy a Pulp token you control and draw a card.
skipcard hb/Victory Node (7Z)/Thing-Node/Thing:Win the game once for every ten Nodes in play (round down).
skipcard hb/Assassin Node (8Z)/Thing-Node/Thing:Eliminate one opponent for every five Nodes in play. If there aren't enough available opponents, eliminate all of them. ("Round down on this one, too.")
skipcard hb/Decoy (9Z)/Thing-Player Opponent/Decoy does not have turns or a hand and may not make any decisions. You may use Decoy's Things as if you controlled them. If Decoy would win the game, you win instead. If Decoy would be eliminated, destroy it instead.
skipcard hb/Mitosis (1Y)/Thing/At the beginning of your turn, choose a token. Its controller gains another token of that type.
skipcard hb/Eraser Node (2Y)/Thing-Node/Action: Erase the last n words of target thing, where n is the number of Nodes in play.<BR>Nonsensical sentences are disregarded.
skipcard hr/Mega Insult (3Z)/Action/Target player gains a This Token Is Symbolic Of Your Mom Token. Destroy all Tokens with 7-word names and draw a card for each. ("Oh, It's ON Now.")
skipcard hb/Card Factory (1A)/Thing/Thing:Gain a Wood token%rAction:Target Wood Token becomes a Paper Token%r%rOnce per turn, you may destroy one of your Paper Tokens to draw a card.
skipcard hr/Eightfold Strike (2A)/Action/Destroy a Thing unless its controller discards eight cards.
skipcard hb/Peacekeeper/Thing/Whenever a Thing is destroyed, its controller gains control of this Thing. Action: Destroy a Thing.
skipcard hy/Crap Node (N19)/Thing Node/Action: Create a Cheap plastic trophy token for every Node in play.
skipcard hb/Replicating Node (N18)/Thing Node/Action and Thing: create n copies of a thing in play where n is the number of Nodes in play.
skipcard hg/Patent pending (29M)/Thing/When this is destroyed create 10 money tokens.
skipcard hb/Everything Is A Piñata! (Olé)/Thing/Whenever a thing is destroyed, Its controller gains three Candy Tokens and each other player gains one.<BR>Whenever an attempt to destroy a thing is unsuccesful, the thing's controller gains one Candy Token.
skipcard hb/Shoulder To The Plow/Thing/All "Action:'" abilities now read "'Action and Thing:"
skipcard hw/Silver Trophy/Action/Leave the game as though you have won, but keep this card. When the game ends, You are considered to be one place behind any players who won, and one place above any players who lost. ("Its okay, Germany got 2nd in the war. They did alright.")
skipcard hb/Messenger Pidgeon (3A)/Thing/Action+Thing:Return Messenger Pidgeon to your hand and draw a card.
skipcard hr/sudo rm -r /* (4A)/Action/Put all cards in the discard pile. ("Do not try this at home. Do not try it anywhere else, either.")
skipcard hb/Rotating Stop Sign/Thing/The boldface text below is a rule. When a player attempts to play something banned by the rule, they fail for this turn, but the phrase after "No" is changed, in cyclic order, Actions -> Things -> Card Action Abilities -> Reactions -> Actions. %r No Actions may be played. 
skipcard hg/Token Node (N22)/Thing Node/Action: Create a Node token for every non token Node in play.
skipcard hg/Tree Node (N21)/Thing Node/Thing: Create a tree token for every Node in play.
skipcard hg/Bank Node (N20)/Thing Node/Action: Create a money token for every Node in play.
skipcard hr/Transformer Rush/Action/Destroy all non-token Things you control. For each one destroyed, draw a card and play it immediately.
skipcard hb/Snowbank/Thing/If there are six Snow tokens in play, destroy all Things. Action: Put a Snow token into play. Any player may play this ability.
skipcard hr/Rob/Action/Gain control of all of target player's tokens.
skipcard hr/"Would you kindly..."/Action/Give target player a card from your hand or choose an Action ability of a thing they control. They must play that card/ability.
skipcard hr/Evaporate/Action/Put target thing on top of the deck.
skipcard hb/Relativity/Thing/You may play either an Action or a Thing any time you may play either an Action or a Thing. You may skip the Action or Thing part of your turn and gain an Energy token. ("Energy, shmenergy!.")
skipcard hr/Antonín Dvořák/Action/Any players who wish may attempt to pronounce the composer's name. Any judged to have succeeded may draw a card. Hints: There is no DUH, the 'Dv' sound like in English "advance". The letter ř is pronounced by rolling an r and saying "zh" like 'su' in 'pleasure', at the same time. All first syllables are stressed but short, all accented syllables are about twice as long.
skipcard hb/All-Star Pitcher (5A)/Thing/Action:Put a Strike Token on a non-token Thing%rThing:Destroy a Thing with three Strike tokens on it.
skipcard hb/Bertrand Russel (P14)/Thing Philosopher/Math is the truth of logic, things without a corner value may not use action abilities.
skipcard hb/Søren Kierkegaard (P13)/Thing Philosopher/All of this is too absurd. When this comes into play from your hand Destroy all things in play except this. All players' things must have a unique action ability with new things destroying the old thing with the same ability. Things without action abilities are considered to have the rules text "Action: this does nothing." <BR>Action: destroy an absurd token.
skipcard hb/Zeno (P3)/Thing Philosopher/While you control a token no other player may use action abilities on cards they control. Action (global): Destroy a token. (""I'll prove there is no motion."-Zeno")
skipcard hb/Minefield/Thing/Whenever a Thing comes into play, if there is a Mine token in play, destroy the Thing and a Mine token. Action: Put a Mine token into play.
skipcard hr/You're too emo for me (e2)/Action/Target living thing, has no card text.
skipcard hb/Zombified Salesman (Z11)/Thing/Action: Discard a card, create a money token (""What was he sellin?" -Bub")
skipcard hr/Junk bonds (M12)/Thing/at the beginning of your turn flip a coin if Heads get money token if Tails destroy money token if able.
skipcard hr/Take Two/Action/Gain control of two target things.
skipcard hr/Take Five/Action/Skip your next turn.
skipcard hr/Rising Thunder Dragon Blade SuperCombo/Action/Play two extra actions. Eliminate target player who has had at least three things destroyed this turn. ("FATALITY!!!")
skipcard hb/Zombal Infection (z8)/Thing/discard a card at the end of your turn and create a Zombie token. When you have no more cards at the beginning of your turn pass Zombal Infection to another player.
skipcard hx/Z pak (Z10)/Action/Create 10 zombie tokens.
skipcard hw/Daily Devotional (G1)/Action/Remove a zombie from play for every living thing you control.
skipcard hr/Evil Beam (6A)/Action/Destroy a Thing. If it was a Living thing, gain a Zombie token.
skipcard hr/Power of Teamwork (7A)/Action/Choose up to five of your Things and use an Action ability belonging to each.
skipcard hb/Hard Bargain/Thing/Thing: Take control of target nonliving Thing, not listed below. Write any Thing's name below, and give this card to the former owner of the Thing you took. %r Things that are immune to Hard Bargain:
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