Dvorak Export: Infinite Dvorak deck/Cards 2701-2800 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Minimalist/Thing/
skipcard hw/punch/action/any thing that's name sounds like a person gets disabled for one turn ("Low blow!")
skipcard hr/Up Quark/Thing Quark/Action and thing: Draw a card for every Quark in play.
skipcard hb/Electrino/Thing/At the beginning of your turn you may destroy this card and put a copy of an Electron from the Infinite Dvorak Deck Archive and put it into play. <BR> ("It is really a Electron neutrino.")
skipcard hb/Electron/Thing/If there's a quark in play this card has the following ability Action: Create an energy token.
skipcard hb/Life Support (1V)/Thing/You cannot be eliminated from the game. You cannot lose the game unless someone else wins the game at the same time.
skipcard hr/Brainwash (2V)/Action/Gain control of target Thing until the end of your next turn. You may take an extra Action this turn.
skipcard hr/Cannibalize (3V)/Action/Destroy target Thing. Its controller draws three cards.
skipcard hb/Ventriloquist/Thing/Action: Activate target Thing's Action ability.
skipcard hx/Evil Dummy/Thing/Play into target opponent's control. At the end of your turn, roll a die; on a 3 or 4, discard a random card, and on a 5 or 6, destroy a random Thing you control. Action: This card's controller is eliminated.
skipcard hb/Chopping Block/Thing/Play into target opponent's control. If anyone would be eliminated, you are eliminated instead.
skipcard hx/A Night in a Graveyard/Thing/At the beginning of your turn (if you can) destroy n non-token things you control, where n is the number of undeads you control.<BR>Action: Destroy target thing and put a zombie token into play.
skipcard hr/A Night in a Desecrated Church/Action/Every living thing in play is replaced with a vampire or with a zombie token, with you deciding each time.
skipcard hx/Buried Alive!/Thing/You may play this under an opponent's control. You cannot play living things.
skipcard hr/Charm Quark/Thing Quark/Action and thing: Take control of a thing for every Quark in play
skipcard hb/Gluon/Thing Quark/At the beginning of your turn you may use Gluon to replicate an Action ability of any Quark in play. Everybody may use the following ability Action and Thing: Create a copy of Gluon. There can only be a total of 8 Gluons in play, with new ones replacing the oldest.
skipcard hr/W+/- boson/Action/Can be discarded to use as an energy token.%r Either Search the draw or discard piles a Quark thing OR replicate any Action ability of a Quark in play.
skipcard hr/Rendezvous with Satan/Action/Target player is eliminated, unless she discards a card. If she controls any undeads, she is eliminated again, unless she discards two cards.
skipcard hb/Mermaid/Thing/Instead of playing a thing, you may draw a card.<BR>Instead of drawing a card, you may play a thing.
skipcard hr/Bribery, Laser Guns and Zombies/Action/You may destroy two money tokens you control to gain control of target thing. You may destroy two energy tokens you control to destroy target thing. You may destroy five undeads you control to eliminate an opponent who doesn't control undeads.
skipcard hr/Top Quark/Thing Quark/Action and Thing: Reveal cards from the draw pile for every Quark in play. Play all actions revealed.
skipcard hb/Mutrino/Thing/At the beginning of your turn you may destroy this card and put a copy of a Muon from the Infinite Dvorak Deck Archive and put it into play. <BR> ("It is really a Muon neutrino")
skipcard hb/Muon/Thing/If there ss a quark in play Action: Destroy a thing. Otherwise Action and Thing: replace this card with a copy of 2 Quarks from the Infinite Dvorak Deck Archive and put it into play.
skipcard hb/Wisdom of the Elders (99)/Thing/All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls. ("In *my* day...")
skipcard hb/That's So Last Week (1)/Thing/All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls. ("The olden days? Earlier this morning!")
skipcard hr/Down Quark/Thing Quark/Action and thing: Discard a card for every Quark in play
skipcard hb/Photon/Thing/Counts as an energy token Action: create energy token Thing: Create energy token
skipcard hb/Positron/Thing/Destroy this card if a new Quark comes into play. Thing: Create an energy token.
skipcard hb/Magic Frame/Thing/Action: Destroy a non-token Thing and replace it with a Sketch token, or destroy a Sketch token and replace it with a Thing from the discard pile.
skipcard hb/Quark Node/Thing/All Nodes are also Quarks. All Quarks are also Nodes.
skipcard hb/Overenthusiasm/Thing/Whenever a Thing uses an Action Ability, it uses it twice and is then destroyed.
skipcard hr/Genie in a Jar/Action/You have a free wish. I'm not joking! Just create a new card, But don't shuffle it into the deck. ("Not nearly as reliable as the bottled variety.")
skipcard hr/Strange Quark/Thing Quark/Action and Thing: Reveal your hand. For every quark in play, play that many cards from your hand and then draw to replace played cards.
skipcard hb/Tautrino/Thing/At the beginning of your turn you may destroy this card and put a copy of a Tauon from the Infinate Dvorak Deck Archive and put it into play. <BR> ("It is really a Tauon neutrino.")
skipcard hb/Tauon/Thing/If there are no quarks in play this card has the following ability Thing: create a copy of a quark from the Infinate Dvorak Deck Archive and put it into play. <BR> otherwise Action: Destroy this card and flip a coin if Heads Take control of a quark in play. else if Tails Destroy one of your own quarks
skipcard hr/Doomed/Action/Pick a Thing and a player. That player may immediately play an Action or Action ability they control; if the chosen Thing is still in play afterwards, the player must discard their hand.
skipcard hb/Gravedigger/Thing/Whenever a Thing is destroyed, draw a card.
skipcard hb/Post Peak Cardboard/Thing/Whenever a player draws a card, they must destroy a Thing they control, if they have one. Players may choose to skip card draws.
skipcard hr/Bottom Quark/Thing Quark/Action and Thing: Reveal cards from the draw pile for every Quark in play. play all things revealed.
skipcard hr/Z boson/Action/With a minimum of 1 trigger an action ability of any thing in play for every Quark in play.
skipcard hb/Meson Stream/Thing/Action and Thing: For every Quark in play, destroy a thing
skipcard hb/Fimo/Thing/Action: Change a token into a different type of token.
skipcard hr/Paper Cuts/Action/Each player puts one Finger token into play, for each card in their hand.
skipcard hb/Storage Node (4V)/Thing-Node/Your maximum hand size is increased by 1 for each Node you control.
skipcard hb/Bottled Action (5V)/Thing/When Bottled Action is destroyed, you may immediately play an extra Action. ("Even if it isn't your turn.")
skipcard hr/Shatter (6V)/Action/Destroy a Thing you control.
skipcard hb/Token Smasher/Thing/Action: Destroy a token and put three Fragment tokens into play in its place.
skipcard hb/Portcullis/Thing/Thing cards may not be played. Action: Return this card to your hand.
skipcard hb/Kaon/Thing - Particle/Action: Destroy Kaon and play three cards. This ability is triggered automatically on Kaon's third turn in play.
skipcard hb/Pion/Thing - Particle/Action: Search the deck for a Particle, put it into your hand, and shuffle the deck.
skipcard hb/Particle Accelerator/Thing/Destroy five Money tokens when this card comes into play. At the beginning of your turn, draw ten cards and discard them immediately. If any of them is a Particle, you win.
skipcard hr/Networked Assault (7V)/Action/Destroy one target Thing, plus one more target Thing for each Node you control.
skipcard hr/Greater Necromancy (8V)/Action/Return up to two living Things in the discard pile to play under your control.
skipcard hr/Midget Joke (9V)/Action/The player with the fewest cards in their hand skips their next turn. ("The Midget's Rights groups around here aren't big enough to do anything about it.")
skipcard hb/Proton/Thing Particle/Action and Thing: Search the top 100 cards of the draw pile for a thing, put it in your hand. (shuffle optional)
skipcard hb/Neutron/Thing Particle/Action and Thing: attach to a particle in play. Rules text on that card now applies to all players. If it has any abilities, any player may use them.
skipcard hb/Mote in God's eye/Thing Particle/May be played on another, Until owner destroys this thing they cannot play cards from their but may use all abilities of every card in play. ("You would still draw and discard.")
skipcard hr/The Comfort of Strangers/Action/Draw a card for every non-player you can persuade to say "draw a card", in the next three minutes.
skipcard hr/Atomize/Action/Destroy a thing and replace it with three Particle Tokens.
skipcard hb/Durk/Thing/Action and Thing: Create a Quark Token
skipcard hr/The Red Wheelbarrow/Thing/Action: <BR>so much depends<BR>upon<BR>a red wheel<BR>barrow<BR>glazed with rain<BR>water<BR>beside the white<BR>chickens<BR><BR>If you can figure out what this card's ability does, you win.
skipcard hr/Zombie plague (Z1)/Action/Create a zombie token for every token in play
skipcard hr/Roshambo/Action/Target player discards their hand and skips their next turn. ("That's not how your supposed to play. It's really Rock, Paper, Scissors")
skipcard hb/Carnac the Magnificent/Thing/Action: Play a random card from someone else's hand. ("Carnac the Magnificent says the answer is Detroit")
skipcard hr/PIE!!!/Action/This card does not use up your action turn. Discard a card. If you do, you get an additional turn after this one. A player may only use this once per game. (""I liek PIE!"")
skipcard hr/I can has cheezburger?/Action/All cards that have something to do with food (Are food, are animals that are commonly eaten, or involve food.) and are in hands of any players must be placed on the draw pile. Draw one card. (""I can has cheezburger?"")
skipcard hb/Dry Ice/Thing/While this card is in play, tokens in play are treated as if they do not exist.
skipcard hr/Metal Fatigue/Action/Destroy a Thing whose Action ability has been used three or more times since it came into play.
skipcard hr/Rigelian Hotshot/Action/A chosen player discards a card at random. If it was an Action, play this card again immediately.
skipcard hr/And the Horse You Rode In On/Action/Destroy target thing that is an animal or a form of transportation.
skipcard hb/This Card has No Title (0)/Thing/All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card. ("To understand recursion, the first step is to understand recursion.")
skipcard hb/B.F.G./Thing/Action: Destroy X energy tokens, destroy X things. ("If you have to ask what it stands for, you don't wanna know.")
skipcard hb/Zombie Node/Thing Node/Action: Destroy one of your living things, create a Zombie token for every node in play.
skipcard hg/Probing Node/Thing Node/Action and Thing: trigger an action ability for every node in play.
skipcard hb/Really Big Card/Thing/Solely for the purpose of any game effect that counts a number of cards (including end-of-turn discard), this counts as three cards while in your hand, and three Things while in play.
skipcard hb/Diverse Portfolio/Thing/If a player controls more different types of token than any other player, and has at least ten such types, they win the game.
skipcard hb/Iron Fist (1W)/Thing/You may destroy any of your Things at any time. ("Even if it isn't your turn.")
skipcard hb/Catalyst Node (2W)/Thing-Node/You play one extra Action per turn per Node you control. You cannot use the extra Action slots to use Action abilities of Nodes.
skipcard hb/Portal Node (3W)/Thing-Node/You play one extra Thing per turn per Node you control. You cannot use the extra Thing slots to use abilities of Nodes.
skipcard hb/Sixteen Ton Weight/Thing/As this comes into play, you must destroy a Thing you control, if you have one. Sixteen Ton Weight cannot be destroyed.
skipcard hr/Shoot-out/Action/List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
skipcard hr/Monte Carlo Method/Action/List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
skipcard hb/Secured Lockbox/Thing/If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
skipcard hb/Advanced Targeting System/Thing/Actions you play cannot have their targets changed.
skipcard hr/Interference/Thing/Play in response to an Action. Its controller chooses a new target, you choose a new target, then choose a random target.<BR>The Action randomly targets one of the three.
skipcard hr/Big Rock Ending/Action/Draw five cards and play your whole hand. If at the end of the turn there are no things in play and you have no cards in your hand, you win.
skipcard hb/Oval Office/Thing-Location/The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
skipcard hb/My Bifocals Are Missing!/Thing/Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing! Action: Destroy a card with small text.
skipcard hr/Vorpal Bandyclef (15)/Thing - Weapon/Action: Destroy target living Thing or return target non-living Thing to its controller's hand, and return Vorpal Bandyclef to your hand. ("Adapted from the Progress Quest deck")
skipcard hm/Placate the Bacon Elementals/Thing - Quest/At the beginning of your third turn after playing this card, destroy it and draw five cards. ("Adapted from the Progress Quest deck")
skipcard hb/Hastiness/Thing - Spell/Action: If target opponent attempts to play any Action or Thing on their next turn, they have a 50% chance of failing. ("Adapted from the Progress Quest deck")
skipcard hb/Bottled Bottle (4W)/Thing/When Bottled Bottle is destroyed, return it to play.%rAction:Destroy Bottled Bottle. ("Not that it does anything")
skipcard hb/Thanks for the Snacks!/Thing/If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
skipcard hr/Not right now, I'm on the computer!/Action/End your turn immediately. Until your turn, none of your cards may be affected by any other player's cards effects.
skipcard hr/Near-infinite Regress/Action/Record the state of the game. Remove the 20 cards in the game that are oldest (in the Infinite Dvorak Game wiki). Shuffle and begin a new game. If/when that ends, restore the condition in the original game EXCEPT all players who won the "subgame" draw a card and all players eliminated from the subgame discard a card. ("This card is in the new game, at least the first few times.")
skipcard hb/Grand Theft Auto/Thing/You may skip your turn to destroy a Cop token. Action: If you control no Cop tokens, then gain control of a Thing and put a Cop token into play.
skipcard hb/Sapper/Thing/If a Thing (other than this one) has a Sapper token on it, its card text is blank. If it has three Sapper tokens, destroy it. Action: Put a Sapper token onto any Thing.
skipcard hb/Pest Control/Thing/Action: Destroy any number of Things you control.
skipcard hr/Sundive/Action/Destroy five Money tokens and a Thing you control. Gain five cards and ten Money tokens.
skipcard hr/The Best Things In Life Are Free ($0)/Action/Put target Thing under your control.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 2701-2800 into the Dvorak Engine.

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