Dvorak Export: Infinite Dvorak deck/Cards 2301-2400 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Zombie haven (Z8)/Thing/There must be at least 1 undead in play to play this card.%rAs long as Zombie haven is in play none of your zombie tokens may be destroyed by other players.
skipcard hb/Zombie hunter (1Z)/Thing/As long as in play none of your living things may me destroyed by undead sources.%rAction: Destroy a zombie token.
skipcard hb/Modesty Forbids/Thing/No card can force you to reveal the contents of your hand.
skipcard hb/Shrink Ray/Thing/When Shrink Ray is destroyed, it emits a blinding flash of re-non-tokenizing energy, and any token that was originally a non-token Thing reverts to its original status. Action: Target Thing becomes a token, retaining its title and all other text. ("Bwahahahahaaa!")
skipcard hb/Leap Baby (29)/Thing/Draw a card at the beginning of every fourth turn you take.
skipcard hr/Dead Man's party/Action/Remove all living things from play until your next turn
skipcard hb/Huge Cyst/Thing/Attach to a living thing. Target cannot play action abilities.
skipcard hr/Nuclear bomb/Action/If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards.
skipcard hr/Punish (4P)/Action/Destroy all Things that used an Action ability since the end of your last turn.
skipcard hr/Purchase (5P)/Action/Take control of target Thing. Its former controller gains 3 Money tokens.
skipcard hr/Purloin (6P)/Action/Take a card at random from target opponent's hand and put it in your own hand.
skipcard hb/Red Tape/Thing/If a player would win or be eliminated from the game, that win or elimination does not take effect until Red Tape leaves play.
skipcard hb/The Green Door/Thing/When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.
skipcard hb/Yellow Brick Road/Thing/You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.
skipcard hb/Portable Hole (P0)/Thing/Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things.
skipcard hb/paperwork (P9)/Thing/Attach to living thing.%rWhenever you would use the action ability of the attached card flip a coin if tails the action does nothing.
skipcard hb/blank white card/Thing/%r ("There's nothing there.")
skipcard hr/Monty Hall/Action/Draw and reveal three cards, then turn them face down. Have an opponent pick one of them, leaving it face down. Look at the two other cards and turn one face-up; the opponent then chooses one of the three cards to keep. You get to keep the other two.
skipcard hy/Plunder (7P)/Action/Move a card from the discard pile to your hand.
skipcard hg/Pulverize (8P)/Action/Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.
skipcard hg/Pass (9P)/Action/Draw a card and end your turn.
skipcard hb/Committee (C4)/Thing/Owner cannot Play actions or Action abilities. Thing: Place a living thing you control on Committee and give Committee and all things attached to another player.
skipcard hg/Pawn shop (P12)/Thing/Thing: Destroy any number of your non living things, create a money token for each destroyed Thing.%rAction: Destroy a money token create a copy of a non living thing in play.
skipcard hx/Night blade (B1)/Action/Destroy a random living thing you control, Destroy a living thing controled by every other player.
skipcard hb/Alone in the Dark/Thing/At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.
skipcard hb/Angry Dan (D4)/Thing Person/When "Angry Dan" comes into play all opponets dicard thier hands ("There are three Dans at my work guess which one am I")
skipcard hb/Psycho Dan (D4)/Thing Person/Discard a card to play. %rAction: Target discards a card at random. ("There are three Dans at my work guess which one am I")
skipcard hb/Downer Dan (D4)/Thing/Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards. ("There are three Dans at my work guess which one am I")
skipcard hb/Fries With That/Thing/Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.
skipcard hb/The Rich List/Thing/Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.
skipcard hr/Overclocking/Action/Activate the Action ability of a Thing you control, six times. Then destroy that Thing.
skipcard hb/Snowed In (1Q)/Thing/When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.%rIf a player would draw a card, they destroy a Snow Token instead if possible.
skipcard hb/Witch Hunt (2Q)/Thing/Whenever a player draws a card, they must destroy one of their Things if possible.
skipcard hb/Blameshifting (3Q)/Thing/Whenever a player draws a card, they must give their opponent control of one of their Things if possible.
skipcard hr/Query/Action/Look at target opponent's hand.
skipcard hr/Quaff/Action/Destroy one of your non-living non-token Things and draw three cards.
skipcard hr/Quinquiplicate/Action/Multiply every number on all Things in play by five.
skipcard hb/Dark Secret/Thing/If this card is ever revealed from or discarded from your hand, you lose the game. While this card is in play, you cannot win the game.
skipcard hb/Housefly/Thing/Whenever Housefly would be destroyed, roll a 20-sided die; if it comes up 19 or less, Housefly is not destroyed in this case. If Housefly is destroyed, whoever destroyed it wins the game.
skipcard hr/Silencer Shot/Action/Pick a card from those in play and place it in the discard pile. This does not count as "destroying" it.
skipcard hr/Sythe Trap (T4)/Action/Destroy Target living thing
skipcard hb/Spike Trap (T2)/Thing/May be played on another player %rAction: Destroy random living thing.
skipcard hb/Pit trap (T1)/Thing/May be played on another player %rAction: put living thing under this card
skipcard hb/Unequal Treaty (<>)/Thing/Identify an opponent when this card comes into play. Action: Give one of your Things to the chosen opponent and take one of their Things.
skipcard hb/Veil of Secrecy/Thing/When this card is destroyed, turn any face-down cards under it face-up and put them under your control. Thing: Discard one card to play a Thing face-down under Veil of Secrecy. Action: Destroy Veil of Secrecy.
skipcard hb/Boss Battle/Thing/Players with KO tokens may not take turns. Action: Give target opponent a KO token. This ability may not be used in the turn you play this card. Action: Eliminate an opponent with a KO token.
skipcard hb/Ice Age/Thing/When this comes into play, put an Ice token on every other non-token Thing in play. Things with Ice tokens on them are considered to have blank card text. Action: Destroy an Ice token. Any player may use this ability.
skipcard hr/Amnesia Ray/Action/Every player discards their hand.
skipcard hb/Determinism/Thing/Whenever a player wishes to play a card, they must reveal their hand and call 'Action' or 'Thing'. A chosen opponent must pick a card of that type from the player's hand; that card is then played.
skipcard hr/"Your mom's a card" (4Q)/Action/Play in response to an Action to change its targets to the player who played it or their things. If played normally, target opponent discards a card at random.
skipcard hr/"Bring it on" (5Q)/Action/Each of your opponents may play an Action. Then, you draw 3 cards and play up to 3 Things and 3 Actions.
skipcard hr/"Say hello to my little friend" (6Q)/Action/Play a Thing with an Action ability, activate its Action ability twice and draw a card.
skipcard hr/Eric Watson, Thousand-Armed Man/Thing-Person/There is no limit as to how many cards may be attached to this card. No cards, rules, or tokens can change this.Action: Attach a card in play to Eric Watson ("Not your ordinary Eric Watson.")
skipcard hb/Omnipotus the Omnipotent/Thing-Supernatural Being/Omnipotus the Omnipotent may destroy any card in play. The amount of cards destroyed per turn by Omnipotus the Omnipotent is unlimited. No card can destroy Omnipotus the Omnipotent or remove this card's abilities for any reason. ("B-but he doesn't have an Action to do that.")
skipcard hr/Chairman Mao/Thing-Person-Leader/All money tokens in play immediately go to this card. You make take control of one mechanical thing. If you have a machine controlled in this way, this card gains Action: Destroy 2 Things.
skipcard hb/Robosaurus Rex/Thing-Reptile-Cyborg/This card may not be destroyed by any living things. If you play any actions that involve numbers,you can roll a die and multiply each number on the card by the number on the die. Action: Destroy living thing. ("That meteorite is so gonna pay.")
skipcard hr/Irresistable Force/Action/Irresistable Force can destroy any Thing, even if that Thing says no card can destroy it.
skipcard hb/Immovable Object/Thing/No card can destroy Immovable Object, even if that card says it can destroy any Thing.
skipcard hr/Infinite Undo/Reaction/Negate the effects of the most recently played card and return it to its controller's hand. You may play this card at any time.
skipcard hb/The Price of Progress/Thing/When this comes into play, give every player five Money tokens. Whenever a card is played, anyone may destroy a Money token they control to negate that card's effects, unless the person playing the card destroys a Money token they control in response.
skipcard hb/Armour Plating (R4)/Thing/Attach to a thing already in play, if attached thing would be destroyed, destroy Armour Plating instead.
skipcard hb/Quantum Computer (Q8)/Thing/Action: Give control of a random thing under your control to another player, they give you control of a random thing they control.
skipcard hr/Disgruntled Employee (E2000)/Action Response/Play in response to an Action ability from a living thing. Action does nothing. %r ("Whatever")
skipcard hr/Enough/Action/If there are more than 100 cards in the discard pile, you win the game.
skipcard hb/Tea Timer (T7)/Thing/Action: target thing cannot use action abilities untill your next turn.
skipcard hr/Tea Time (T6)/Action/Living things cannot use action abilities untill your next turn
skipcard hb/Iced Tea (T5)/Thing/%r ("Oh, that's just lovley.")
skipcard hb/Guilty Conscience/Thing/This card is played into another player's things. The person who plays this card picks a direction, left or right. If the player on that side of this card's controller is the target of someone else's action, duplicate the action on this card's controller.
skipcard hr/Like Stepping Into a Wind of Mint/Action/Make a copy of one of your things.
skipcard hr/Ahtouchb'hag/Action/This card may only be played in conjunction with another Action (i.e., in this situation, you may play two Action cards). The Action that Ahtouchb'hag is played with can neither be blocked nor immediately countered by another action.
skipcard hb/A Little Less Conversation/Thing/If a player speaks, they must discard a card. Each player may play one extra Action each turn.
skipcard hr/Token Avalanche/Action/For each token in play, in turn, choose a randomly-selected non-token Thing and destroy it.
skipcard hb/Lightning Storm/Thing/Whenever a card is played, roll a six-sided die. On a six, the player who played it must discard their hand.
skipcard hb/Mystic Tome (7Q)/Thing/Action:Gain an Energy token%rAction:Spend 2 Energy tokens to make target player discard a card%rAction:Spend 3 Energy tokens to draw a card%rAction:Spend 4 Energy tokens to destroy target Thing.
skipcard hb/Power Cell (8Q)/Thing/Comes into play with 5 Energy Tokens on it.
skipcard hb/Token Bandit (9Q)/Thing/When this comes into play, chose a Thing. If it's a Token, gain control of it and put it on Token Bandits. Otherwise, move all Tokens that are on the chosen thing onto Token Bandit.
skipcard hr/Flashbulb/Action/Choose a Thing - its card text is blank for the remainder of the turn. You may play another Action this turn.
skipcard hb/Token Convertor/Thing/Action: Destroy a token and replace it with a token of any type. Action: Put a Blank token into play.
skipcard hb/Diplomatic Immunity (D4)/Thing/Comes into play with 3 delay tokens. Attach to a living thing whenever that thing would be destroyed, destroy a delay token instead. Thing and Action: Destroy 3 money tokens create a delay token. Thing and Action: Destroy a card you control create a delay token. Thing and Action: Discard a card create a delay token. (""It's costly to keep spies, especially ones that are known" -Number One")
skipcard hr/Diplomatic Incident (D4)/Action/Destroy all embassy tokens and Things that delay destruction. If not in play, make a copy of a Thing named "Diplomat" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
skipcard hb/Diplomat (D4)/Thing Person/Thing: Make a copy of a Action named "Diplomatic Incident" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. Action: Make an embassy token and give it to another player. Owners embassy tokens cannot use destroy effects against owner of Diplomat.
skipcard hr/Stop Dithering/Action/Look at an opponent's hand, and choose any number of cards from it. They must play them immediately, in an order of your choosing.
skipcard hb/Brawl/Thing/Each player may play any number of cards during their turn (but only one Action ability).
skipcard hr/Like This?/Action/This Action card has the effect of an Action ability of your choice, from those on the Things in play.
skipcard hb/Power Node (1R)/Thing-Node/At the start of each of your turns, you gain an Energy token for every Node in play.
skipcard hb/Turret Node (2R)/Thing-Node/Action:Destroy a Token for every Node you control.
skipcard hb/Finance Node (3R)/Thing-Node/Action:Gain a Money for every Node you control.
skipcard hr/The Thing Cycle/Action/Shuffle the most recently discarded Thing into the draw pile, destroy a Thing you control, and play a Thing into your control; then draw cards until you draw a Thing and keep it, discarding the rest.
skipcard hr/The Reverse Thing Cycle/Action/Shuffle a Thing from your hand into the draw pile, put a Thing you control into your hand, and put the most recently destroyed Thing into play under your control; then draw cards until you draw a Thing and discard it along with the rest.
skipcard hc/Soldier's Poem/Thing/Play on a living Thing you control. If that Thing is destroyed, take an extra turn at the end of your turn.
skipcard hb/Vengler/Thing Person/Action: pick an opponent's thing it cannot use it's action abilities until the begining of you next turn. (""You know fighting with you is just exhausting."-Vengler")
skipcard hb/Cosmic Dreamer (D8)/Thing Person/Thing: return a thing to it's controlers hand
skipcard hb/Cricket/Thing Sport/Living things cannot use action abilities while Cricket is in play.%rAction;destroy Cricket
skipcard hb/Trap Node (4R)/Thing-Node/When Trap Node leaves play, each Opponent discards a card for every Node you control (including the one that left play).
skipcard hb/Storage Node (5R)/Thing-Node/When Storage Node comes into play, draw a card for each Node you control (including Storage Node).
skipcard hb/Filter Node (6R)/Thing-Node/Before each of your turns, look at the a number of cards from the top of the deck equal to the number of Nodes you control. Put up to one of them back on top of the draw pile and the rest on the bottom of the draw pile.
skipcard hb/Copy Machine (x2)/Thing/Action: Choose any token in play and create one more token of the same type under the same player's control. Roll a die: if you roll a 1, the copy machine has broken down and you must destroy this card.
skipcard hb/Buoyancy Test/Thing/When this card comes into play, destroy every Thing with more words in its title than lines of ruletext; no such card may be played.
skipcard hx/Phantom Assassin/Thing/Action: Destroy a Thing and return Phantom Assassin to your hand. You may not use this ability on the same turn in which you play this card.
skipcard hb/Old Codger/Thing/Old codger may count as a zombie token if owner decides. (""What, What did you say"")
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