Dvorak Export: Infinite Dvorak deck/Cards 2101-2200 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Feedback/Action/Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.
skipcard hr/Dark Magic Attack/Action/Return target Thing to its controller's hand; its controller is so stunned that they discard a card.
skipcard hb/Lucite/Thing/Actions may not be played, unless they would destroy Lucite.
skipcard hr/Incubate/Action/Destroy any number of tokens. For each token destroyed, its controller must draw a card.
skipcard hb/The Parking Lot is Full/Thing/Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.
skipcard hr/Lawyers, Guns, and Money/Action/Discard your hand. If you discarded at least...<BR>1: gain control of target Thing.<BR>2: gain control of two more target Things.<BR>3: control target player during their next turn.<BR>4: Each opponent discards their hand.<BR>6: You win the game.
skipcard hr/Redeemer (0)/Action/Destroy target Thing and three other Things at random.
skipcard hg/Desert/Thing - Terrain/Maximum hand size 3. At the beginning of their turn, every player must flip a coin and may only draw a card if they get heads.
skipcard hb/Préemption de l'État/Thing/Immediately after any Thing is played, you may discard a card to put it under your control.
skipcard hb/Reverse Time/Thing/Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. Action: Take the top card of the discard pile, if it is an Action. Thing: Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.
skipcard hr/Swipe/Action/Put a non-token Thing from play into your hand.
skipcard hb/Chaos Field/Thing/Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.
skipcard hb/Revolver/Thing/Action: Create a Bullet token (maximum 6). Action: Destroy a Bullet token and destroy a Thing.
skipcard hb/Drinking Bird/Thing/Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.
skipcard hb/Out With The Old/Thing/Action: Destroy a Thing you control and draw a card.
skipcard hr/Anything You Can Do/Action/Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.
skipcard hr/Arms Race/Action/Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.
skipcard hr/If You Can't Beat Them/Action/Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.
skipcard hx/The Hands of Fate have doomed this man./Thing/Destroy one of your non-token Things to play this card into any player's control. This card's controller may not win the game.
skipcard hr/Imperial Battleship, halt the flow of time!/Action/When your turn ends, take another turn.
skipcard hm/Atmospheric conditions in outer space often interfere with transmitting./Thing/Flip a coin whenever any player would activate an Action ability. If tails, the ability fails.
skipcard hb/Trumpet Herald/Thing/Whenever you play a card, destroy Trumpet Herald. Action: Draw a card.
skipcard hr/Parallel Universe/Action/Looking at the cards in your hand and the non-token Things under your control; if there are two cards with the same name, you win the game.
skipcard hr/Hamedo/Reaction/Play immediately in response to an Action to negate its effect; the player who played it discards a card instead.
skipcard hb/Ten Flaming Torches/Thing/If you have three Juggle tokens, you win. If you lose control of Ten Flaming Torches, discard your hand. You may not play Actions other than the following. Action: Create a Juggle token.
skipcard hr/Sidestep/Action/Prevent a Thing from being destroyed. You may play this card at any time, without it counting towards your Action-per-turn limit.
skipcard hb/Zener Deck/Thing/Action: Name a vowel. Draw and reveal a card; if the first vowel in its name is the vowel you named, you may put that card into your hand. If not, discard it.
skipcard hb/1000 Blank White Cards/Thing/Action: Create a Thing card with no card text and a name of your choice, and put it into your hand.
skipcard hb/The Cursed Card/Thing/Do not read this card's text. If you have read this far, you are now cursed. ("Muahahahahahaha.")
skipcard hb/The Flying Dutchman/Thing - Vehicle/Aquatic/You may not win. The Flying Dutchman may not be destroyed by an Action ability. Action: Destroy a Thing.
skipcard hr/Commandeer/Action/Activate the Action ability of an opponent's Thing as if you controlled it.
skipcard hr/The Sorcerer/Action/Shuffle the discard pile into the draw pile and draw a card.
skipcard hb/Post Peak Oil/Thing/Whenever a Thing uses its Action ability, put a Depletion token on it. Things with Depletion tokens on them cannot use their Action abilities. When Post Peak Oil leaves play, destroy all Depletion tokens.
skipcard hb/Ceasefire/Thing/Whenever a player plays a card or an action ability, they must discard their hand. When this happens, destroy Ceasefire.
skipcard hb/Pressure (1N)/Thing/Each player must play at least one card on each of their turns. Any player who fails to do so is eliminated.
skipcard hr/Fit of Rage (2N)/Action/Destroy target Thing you control. Destroy target Thing an opponent controls.
skipcard hb/Generic Token Producer (3N)/Thing/Gain an Energy token at the start of each of your turns. %rThing:Gain a Money token.
skipcard hr/Caesar's Favor/Reaction/Play immediately when any Thing is to be destroyed. Flip a coin; if heads, prevent its destruction.
skipcard hb/Brooding Silence (...)/Thing/Thing and Action: Create a Silent Brooding token. Thing and Action: Destroy two Silent Brooding tokens and play as many cards from your hand as you wish.
skipcard hb/Dutch Fugue/Thing/You must destroy a non-token Thing at the beginning of your turn. If no other Things are in play, you win. If one of your Things is destroyed, destroy Dutch Fugue.
skipcard hb/The Great Flood/Thing/When another thing is in play, put it in the discard pile.
skipcard hb/Hitman/Thing/Action:  Spend 20 Money Tokens. If you do, eliminate target player.
skipcard hr/Optimus Prime, You've got Prostate Cancer./Action/Choose target mechanical or electrical Thing. Destroy it at the end of its controller's next turn.
skipcard hb/Sneak Preview/Thing/Play with the top card of the draw pile facing up.
skipcard hb/Steady State Theory/Thing/Whenever a non-token Thing is destroyed, its controller may immediately play a Thing in its place.
skipcard hb/Cream of the Crop/Thing/Draw four cards at the beginning of your turns, and discard three at the end.
skipcard hr/Fault Line/Action/Choose a player. They must divide their Things into three groups. Pick one of those groups at random, and destroy all the Things in it.
skipcard hb/Missile Commander/Thing/Action: Destroy a Thing, and skip your next turn.
skipcard hr/Holding The Wrong End/Action/Play in response to a Thing being destroyed. That Thing is not destroyed, and its controller puts a copy of it into play under their control.
skipcard hb/Summoner/Thing - Party Member/Action: Put a Thing into play.
skipcard hx/Highly Concentrated Evil/Thing/If this card is destroyed, the player who destroyed it is eliminated. If you are eliminated, play this card into the control of the opponent who eliminated you.
skipcard hb/Flat Earth Society/Thing/You may not play Actions, including on the turn that this card enters play. If an opponent plays an Action that affects you, ignore it. You may destroy this card at the end of your turn.
skipcard hr/Ultimate Sacrifice/Action/Each player secretly chooses 'yes' or 'no', then all players reveal their choice simultaneously. If you chose 'yes' and no other player did, you win the game. Otherwise, each player who chose 'yes' discards their hand and destroys all Things they control.
skipcard hb/Disintegrating Pistol/Thing/Action: Destroy this. (""Heh! Well, what do you know, it... disintegrated."")
skipcard hb/Disintegration-Proof Vest/Thing/Effects within the game cannot remove Disintegration-Proof Vest from the game or cause this card to be physically damaged or destroyed. If you leave the game, this Thing stays in play.
skipcard hb/See-Saw/Thing/Whenever you play a Thing, you may destroy another Thing you control (other than See-Saw), to destroy a third Thing.
skipcard hb/Reintegrating Pistol/Thing/When this is in the discard pile, put it on top of the deck.
skipcard hb/Reintegration-Proof Vest/Thing/This card and the card directly underneath it cannot leave the discard pile.
skipcard hr/Assimilation Drive/Action/Create a new Thing card. Take one sentence from each of any number of Things in play, and add them to that Thing card's text. Put it into play under your control.
skipcard hb/The Thing/Thing/Action: Destroy a Thing and replace it with a copy of this card.
skipcard hb/Bodysnatcher/Thing/At the start of each of your turns, you may gain control of a Thing with a Pod token on it, until the end of that turn. Action: Put a Pod token on a Thing.
skipcard hb/Last Meal/Thing/When this card comes into play, draw five cards. At the end of your turn, you are eliminated.
skipcard hb/Leech/Thing/At the beginning of their turns, target opponent must draw two cards and give you one.
skipcard hb/Action Factory/Thing/Action: Draw cards until you draw an Action. Play it and discard the rest.
skipcard hb/Master of the House/Thing/Action: Take another player's hand and keep it until it is their turn. In the meantime, you may peruse their cards at your leisure and, if you wish, show other players their cards.
skipcard hr/What a Dick/Action/Take another player's hand from them, put one of their cards in your own hand, then disdainfully toss the rest away from the target player. While they scrabble around on the floor for their cards, you and the other players may laugh derisively.
skipcard hr/The Horrible Death-Ray/Action/Destroy one of another player's Things. It must be removed from the game entirely, not placed into the discard pile. Shredding or burning it is encouraged.
skipcard hb/-ophile (Sfx)/Thing/Play this card onto another Thing. That Thing adds "-ophile" to the end of its title's last word, and also adds the following to the end of its text: "Action: Look through the draw pile and take the first Thing with an effect of the same type as this one (draw, destroy, etc.) and put it in your hand." ("Somehow, this seems wrong.")
skipcard hr/Weekend Warfare/Action/Destroy a number of Things equal to the number of the current week in the current month (i.e., if it's the first week of the month, destroy one Thing).
skipcard hr/Searing Guitar Solo/Action/Roll two six-sided dice and draw a number of cards equal to the result. Then, roll two six-sided dice and discard a number of cards equal to the result. If you do not have enough cards in your hand for the discard, make up for the difference by destroying the appropriate number of your own Things.
skipcard hb/Hall of Mirrors/Thing/Whenever an Action or Action ability specifically targets a single Thing, you may change it so that it targets a different Thing. If you do, destroy this card.
skipcard hb/Every Problem Is A Nail/Thing/Whenever you play an Action card, its card text reads "Destroy a Thing." instead of its original text.
skipcard hb/Quarter on a String/Thing/Action: Play as many Things as you want this turn.
skipcard hb/Everybody Just Calm Down/Thing/While this card is in play all players can only play one card or use one Thing's action during their turn.
skipcard hr/Mystery Box!/Action/Draw five cards, but do not look at them. You may draw one of these cards during anyone's turn but must play it immediately. All Actions drawn must target you, even if the card specifies to target another player.
skipcard hr/Can't Make Change III: The Search for Spock/Action/Each player must pass an Action card in his or her hand to the player on his or her right, or reveal his or her hand to show there are no Action cards there. Then, each player that was passed an Action card, starting with you, plays that card if possible.
skipcard hr/Gold Medal Winner/Action/Draw a card, or four cards if you control more Things than any other player. ("It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.")
skipcard hb/Balance Beam/Thing/At the end of each turn, if you played the same number of Actions and Things this turn, draw a card for each Action you played. If you played a different number of Actions and Things this turn, destroy Balance Beam.
skipcard hr/Universal Currency/Action/All Tokens in play, regardless of their type, are now Universal Currency Tokens.
skipcard hg/L.L. Zamenhof/Aĵo/Faro: Celtabula ludisto nur povas paroli Esperanton ĝis lia proksima turno.
skipcard hb/General Mills/Thing/Every turn, be it the controlling player's or otherwise, create a Wheat Token. Action: Destroy five Wheat Tokens; create and immediately play a blank Thing called "Cereal."
skipcard hb/symbol (§)/Thing/Action:Target player skips their next turn%rAction:Destroy target thing%rAction:draw a card%r ("That could mean anything")
skipcard hb/Puppet Master/Thing/Puppet Master's owner shares control of all animate things, and may use any action or thing abilities
skipcard hb/Monarchy/Thing/As long as there are more than two players owner of Monarchy cannot be targeted by Destroy effects ("it's good to be the king")
skipcard hb/Bullet Time/Thing/At the end of your turn, if you didn't take the previous turn, take another turn. You may not draw cards. If your hand is empty, destroy Bullet Time.
skipcard hb/Texas Hold 'Em/Thing/As long as Texas Hold 'Em is in play, players can only have two Things in play at any time and all Things in play must be turned face-down (both rules excluding Texas Hold 'Em). ''Any player may use Texas Hold 'Em's action.'' Action: Discard all of your Things and play two more Things.
skipcard hr/Bah Humbug/Action/Block a player from drawing cards. Bah Humbug may be played at any time.
skipcard hr/Doggy Discipline/Action/If a player tries to play an Action, smack them with a rolled-up newspaper while shouting "No! Bad!", then discard the Action. This card can be played at any time.
skipcard hb/Triple Triad/Thing/Thing: Gain control of target Thing whose cornervalue is numerically less than one of your Things' cornervalues. Any player may use this ability, but they may only use each of their Things once.
skipcard hb/Dollis Hill (JB)/Thing/Nobody may play Things. Whenever any player plays an Action, give them Dollis Hill. Dollis Hill may only be destroyed by its controller or by a player in knip.
skipcard hr/Boost/Action/Draw two cards; you may play one of them, if it is an Action.
skipcard hb/Swap Market (4N)/Thing/Action:Discard a card and then draw a card.
skipcard hb/Cargo Wagon (5N)/Thing/Your maximum hand size is increased by 10.
skipcard hr/Liquify (6N)/Action/Destroy target Thing. Its controller gains a Goo token for every word in that Thing's name.
skipcard hr/Wanton Destruction/Action/Destroy as many Things as you wish. While doing so, however, you must yell with barbaric fervor and furiously pound the table or applicable playing surface at least twice.
skipcard hr/Wonton Destruction/Action/Scalding hot soup! Target opponent discards half their hand, rounding down.
skipcard hb/Utopia/Thing/If any player has fewer than five cards in their hand at the end of their turn, they may draw until they have five cards.
skipcard hr/Corner Kick/Action/All Things with no cornervalue receive a cornervalue of 1.
skipcard hb/Daler Mehndi/Thing/While Daler Mehndi is in play, all players must speak with Indian accents. Action: Spawn one Tunak Tunak Tun Token.
skipcard hr/Musical Chairs/Action/All players pass their Things to the player on their right and their hand to the player on their left. If there are only two players, discard this card as soon as it comes into your hand and draw another card.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 2101-2200 into the Dvorak Engine.

Back to the Infinite Dvorak deck/Cards 2101-2200