Dvorak Export: Infinite Dvorak deck/Cards 1501-1600 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Self Destruct Sequence/Thing/Play into another player's control. Comes into play with 10 counter tokens on it. Whenever this card has no counter tokens on it. Owner is eliminated.<br />Whenever you draw a card, destroy a counter token on this card.
skipcard hb/Dr. Lucky/Thing/This cards action ability is only playable when Win and Loss conditions occur. <br />Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.<br /> (""Lucky bastard" -Gill")
skipcard hr/Spam Attack/Action/Each player is given three Thing cards with a title of "Spam" and a body text of "You may not discard this card at the end of your turn."
skipcard hr/Contamination/Action/Destroy all foods
skipcard hb/Grue/Thing/Action: If it is dark outside, you may destroy a living thing. ("It is pitch dark. If you continue, you are likely to be eaten by a grue.")
skipcard hr/Klaatu barada nikto!/Action/Destroy all machines.
skipcard hr/Corrupt Senator/Thing - Person/You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
skipcard hr/Bribe/Action/Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
skipcard hr/Poisoner/Thing - Person/Action: Destroy a Person.
skipcard hb/Mouse (7C)/Thing/Once per turn, you may take control of a Token belonging to another player.
skipcard hr/Mobilize (8C)/Action/You may take three extra Actions next turn.
skipcard hb/Card Farm (9C)/Thing/When this comes into play, gain three Seed tokens.%r%rIf you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
skipcard hb/Stalker/Thing/You may view an opponent's hand at any time. If any player ever views your hand, discard it.
skipcard hb/Shot Glasses/Thing/Whenever a player draws a card, they must reveal it. If a player draws a card and does not play it by the end of their turn, they are eliminated.
skipcard hb/Sliver/Thing/Sliver is considered to have the card text of every other Thing you control appended to it as a series of separate paragraphs, in an order of your choosing.
skipcard hb/Empty Echo/Thing/This card has the title and corner value of the last Action played, but not the text.
skipcard hb/Tome of Pastamastery/Thing/Action: Destroy a Thing for each pasta you control.<br />Action: Create a pasta Token.
skipcard hb/Token-Synthesising Laboratory/Thing/Action: Create a stem Token.<br />Action: Destroy a stem Token and create a Token of any or no type.
skipcard hb/Pandemic/Thing/When this comes into play, replace a token with an Infection token. Action: Replace X tokens with Infection tokens, where X is the number of Infection tokens in play.
skipcard hr/Reanimation/Action/Take a living Thing card from the discard pile and put it into play under your control.
skipcard hb/Megatoken/Thing/Megatoken can be used as a token of any type. If it is ever destroyed, return it to play immediately.
skipcard hr/Headshot/Action/Destroy an undead Thing.
skipcard hb/The Land I Lost/Thing/Action: Destroy three things of your own to destroy one opponent's Thing.
skipcard hb/F5/Thing/You may repeat a Thing's action ability for every refresh Token on that Thing when you use that Thing's action ability.<br />Action: Create a refresh Token on a Thing you have in play that has an action ability.
skipcard hb/Blaze of Glory/Action/You and target player lose the game.
skipcard hb/Lego Box/Thing/Action: Put two Brick tokens into play. Action: Search the draw pile for a Thing card. If you have as many Brick tokens as it has letters in its title, destroy that many of your Brick tokens and put it into play.
skipcard hb/Filing Cabinet/Thing/A Thing's action abilities may not target Things that begin with a different letter to that of the Thing with the ability.
skipcard hr/Economy Drive/Action/Each player destroys three non-token Things they control.
skipcard hr/Endless Meeting (5h)/Action/Search the deck for a card, reshuffle the deck, then put that card on top of the deck. (""So you'd be willing to take that action item, right?"")
skipcard hb/V-Chip (TV-14)/Thing/Action: Look at the top card of the deck. You may put it on the bottom of the deck. (""No, you can't watch that show. At least, not until it comes out on DVD."")
skipcard hb/X-Ray Specs (@_@)/Thing/Whenever you would draw a card, you may draw the bottom card of the deck instead. (""I can see through time!"")
skipcard hr/Banish (1D)/Action/Shuffle target card into the draw pile.
skipcard hr/Counterspell (2D)/Action/Play in response to an Action to cancel that Action, or play normally to draw a card.
skipcard hr/Revive (3D)/Action/Put a Thing from the discard pile into play under your control.
skipcard hb/Token Production Contract/Thing/Draw a card whenever a token comes into play.
skipcard hb/Mr. Play-It-Safe/Thing - Ironic/This card cannot be played if any Things have been destroyed since the beginning of your last turn. <BR><BR>When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
skipcard hr/Om Nom Nom Nom (I8)/Action/Destroy target Thing. If it was food-related, draw a card. ("I made you an Energy token, but I eated it.")
skipcard hb/Burnout/Thing/Whenever you play an Action, put a Nitro token into play. During your turn, you may destroy three Nitro tokens you control to take another turn after this one.
skipcard hr/Booya!/Action/The first time each game you play this card, name a Thing. Otherwise, if you have destroyed an opponent's non-Token Thing with that title since the last time you played this card, you win the game.
skipcard hr/Nerd Bureaucracy (Nerd!)/Action/Return a thing you control to your hand or a thing an opponent controls to his/her hand. If the thing is a token it is destroyed. ("No!")
skipcard hx/Erzsébet Báthory (Evil)/Thing/Female vampire. Destroy 32 vampires you control and destroy target thing. You may do this more than once a turn. Action: Put X vampire tokens into play, where X is the number of vampires in play. ("And a cold blood shower every morning keeps you young...")
skipcard hb/Matriarchy (History)/Thing/All non-female things cannot use their Action Abilities, unless the thing's controller discards a card every time she wants to use a thing's Action Ability.<BR><BR>All female things are indestructible. This card is female.
skipcard hr/Polybolt (4D)/Action/Target Thing becomes a Frog token with no ruletext.
skipcard hy/Curse (5D)/Thing/Play onto a Thing. That Thing cannot use any of its Action abilities.
skipcard hr/Haste (6D)/Action/You may play up to 5 extra Things this turn. Draw an extra card at the end of the turn.
skipcard hx/Despotism (History)/Thing/Your hand size is two.<BR>Action: Draw four cards. ("L'État c'est moi.")
skipcard hr/Killer Bees (B3)/Thing/When "Killer Bees" is destroyed, it returns immediately back to play, if you control at least another bee card or another yellow card. Action: Search your deck for a yellow card or for a bee card or for a card with a "b" or "B" in its title and put it into play. Shuffle the deck.
skipcard hb/Anti-Communism (History)/Thing/Only non-red cards may destroy or affect in some other way this card.<BR>Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
skipcard hb/BitTorrent/Thing/Play this onto a Thing. Everyone except you gets 1+(number of existing piece Tokens) piece Tokens each turn. When a player has a number of piece Tokens equal to or above the number of letters in the name of the Thing this is played onto, destroy all their piece Tokens and place a copy of that Thing under their control.
skipcard hr/Maobot Initiation Sequence/Action/Each player may opt to play a game of Mao at http://kevan.org/games/maobot.html on their next turn. If a player wins, they may destroy three cards, if they lose or give up, they discard three cards at random.
skipcard hr/Charm (7D)/Action/Gain control of target Thing.
skipcard hb/Powerstone (8D)/Thing/Gain an Energy token at the start of your turn. If it's still in play at the end of the turn, destroy it.
skipcard hr/Stop (9D)/Action/Target player may not draw or play cards on their next turn.
skipcard hb/Ming Vase/Thing/Whenever a thing comes into play, destroy Ming Vase.<BR>Action: Draw two cards.
skipcard hb/Hot Potato/Thing/Discard a card: target player gains control of this thing. The player controlling this at the end of his/her turn, destroys hot potato and two other things he/she controls.
skipcard hx/All Hallows' Eve (Evil)/Action/Choose one: Return a blue thing from the discard pile to play under your control. Or: Return three non-blue things from the discard pile to play under your control.
skipcard hb/Single Nation Army/Thing/Replace the "Single" in this card's title with the number of nation Tokens played onto it plus one (in written-out form). If this card has six nation tokens on it, it counts as a guitar track.<br />Action: Create a nation Token and play it onto this card.
skipcard hr/Pi Master (πD)/Action/You may destroy as many remotely circular Things as you wish this turn.
skipcard hr/Super Tuesday/Action/Each player may vote for a Thing in play. Each Thing that does not receive a vote is destroyed.
skipcard hr/Fat Tuesday/Action/Draw 8 cards. You may take two extra Actions this turn. At the end of the turn, discard your hand.
skipcard hb/Taking Back Sunday/Thing - Band/Action: Discard a card to play an Action card from the discard pile. Shuffle that card into the deck after it is played. If that Action had a day of the week in its name, you may take an extra Action this turn.
skipcard hr/Clean the Table/Action/Destroy all tokens. Even if they are indestructible.
skipcard hb/Expensive Lifestyle (1000)/Thing/When this comes into play, sacrifice at least 1000 tokens and discard at least 7 cards. If you can't, put this card into the discard pile and skip three turns.<BR>Thing: Eliminate an opponent.
skipcard hb/Nuclear Wastelands/Thing/Land. Play this any time to counter an Action OR a thing's Action ability OR to keep a thing from coming into play and destroying the thing instead.<BR>As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
skipcard hb/Trump/Thing/Play this onto a Thing. The Thing this is played onto nullifies all cards that are contradictory to it.
skipcard hb/Essence Devourer/Thing/All Things that were in play when this was played are considered blank until they are removed from play. This card is indestructible until all the Things in play when this was played are no longer in play.
skipcard hb/Irony Cannon/Thing/Action: Destroy a Thing that claims any sort of indestructability, with total disregard for its text.
skipcard hb/Create Sequence/Thing/Whenever a card is played, put a token on this card, then change the played card's corner value to the number <i>n</i>, followed by the <i>n</i>th letter of the alphabet, where <i>n</i> is the number of tokens on this card. If there are more tokens on this card than letters in the alphabet, remove all tokens from this card.
skipcard hb/Separate/Action/discard 1 of your cards and put one more of each token on your field. Then you may draw 1 card.
skipcard hb/Tabletop RPG (1E)/Thing/Whenever you destroy another player's Thing, gain an Experience token.%r%rDestroy 3 of your Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
skipcard hr/Brain Hack (2E)/Action/Look at target player's hand. Then, that player discards two cards at random and draws two cards.
skipcard hr/Duplication Ray (3E)/Action/Gain a copy of target Thing you control.
skipcard hm/Paris Hilton/Thing/Counts as female. At the beginning of your turn, sacrifice 100 money tokens or discard your hand. If you don't, destroy this card. Action: Remove target thing from the game. You can't choose things with the word "hot" in their title. ("That's hot!")
skipcard hb/Faculty of Applied Philosophy/Thing/Choose 2 types of things (e.g.: birds and energy or female and male...) All members of the 1. type lose this type and have the 2. type instead. (E.g.: 3 apes and 2 vampires on the table. You choose first undeads, then apes. Both vampires are not undeads anymore, but apes. All apes remain apes though.)
skipcard hr/Railgun/Thing/Every player may use this thing's Action ability.<BR>Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card. ("I pwnz u!!!!oneoneone!")
skipcard hb/Fnord/Thing/Play this at any point during the game.
skipcard hb/First Law of Thermodynamics/Thing/All cards that can create Energy Tokens have that function disabled. Energy tokens may not be destroyed. ("In this house we obey the laws of thermodynamics!")
skipcard hx/Empire of Fear/Thing/When this comes into play from your hand for the third time, eliminate an opponent.
skipcard hr/Empire of Blood/Thing/Play this only if there are at least 24 cards in the draw pile.<BR>Action: Target opponent draws 10 cards.<BR>If the draw pile is empty, eliminate an opponent, then fill the draw pile again.
skipcard hx/Empire of Doom/Thing/Whenever an action is played by sb., you may reveal this card from your hand, say: "The end is near!" and put a Doom token into play. If there are 10 Doom tokens in play, eliminate an opponent and discard this card. Whenever you have to discard a card (random or not), discard this card instead.
skipcard hr/Rock and a Hard Place/Action/Pick an opponent. They must either discard a card at random, or destroy a random Thing they control.
skipcard hr/Replace Manager/Action/Choose a card. Replace all occurrences of "Action:" with "Thing:" and viceversa on this card.
skipcard hg/Plant Manager/Action/An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)
skipcard hb/The Tide is coming (8)/Thing/When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose tide value is lower than the number of tide tokens. The number in a thing's corner value IS the thing's tide value. If a thing has no number there or no corner value, its tide value is 4, for tokens: 2.
skipcard hb/Useful Byproduct (4E)/Thing/You may play this into the control of any player.%r%rWhenever you play a thing, gain a Money token.
skipcard hb/Detrimental Side-Effects (5E)/Thing/You may play this into the control of any player.%r%rWhenever you play a Thing, you must destroy one of your tokens, if possible. ("...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.")
skipcard hr/Day and Night (DN)/Action/If the sun is shining outside, destroy all black, all undead and all evil things.<BR>If it's dark outside, destroy all white things and put 5 black Zombie tokens into play (under your control).
skipcard hx/Necrobees (B5)/Thing/If there are 2 or more honey tokens on this card, destroy it.<BR>Action and Thing: Return target thing from the discard pile to play under your control. Put a honey token on this card.
skipcard hr/The multi-use token (T1)/Action/Generate a token of any name and any type with blank text and put it onto target thing or under target player's control.
skipcard hb/Meditation/Thing/Whenever you would draw a card, you may put a Peace token into play instead. If you control eight Peace tokens, you win the game.
skipcard hb/Tit for Tat/Thing/Whenever a Thing is destroyed (including this card) by an opponent, you may destroy a Thing that opponent controls.
skipcard hr/Bloody Mary/Thing/When this comes into play, decide if it is a ghost or a drink.<BR>Drink: Counts as Food.<BR>Ghost: Action: Look at target opponent's hand.
skipcard hr/Mindcreep/Action/Choose a thing from target opponent's hand and put it into play under his/her control. ("What's a Mindcreep? - Dunno. Sounds cool though.")
skipcard hg/Picnic Swat Team/Thing/Action: Random player discards a card.<BR>Action: Destroy an insect. (Spiders aren't insects.) ("I shall defend this sandwich with my own life!")
skipcard hb/Martyr/Thing/Action: Destroy this card to draw three cards.
skipcard hb/The Messed-Up Card/Thing/ ("F*** I'm tired.")
skipcard hb/Thagomizer/Thing/You must play this onto a living Thing. That Thing gains "Action: Destroy a living Thing."
skipcard hx/Doppelgaenger/Action/Create a black Thing card named 'Doppelgaenger of [your name]' with text: "Action: Eliminate [your name]".<BR>Create a black Thing card named 'Doppelgaenger of [target opponent's name]' with text: "Action: Eliminate [target opponent's name]".<BR><BR>Target opponent shuffles both cards into the deck.
skipcard hx/Wiedergaenger/Thing/Play this when a player other than you is eliminated. You keep playing for the player now. (With his cards, the things he controlled and so on.) You play two distinct players though and you may not swap cards between the two players.
skipcard hr/Stuhlgaenger/Thing/Action: Put a toilet token into play.<BR>If you control 172.349 toilet tokens or more, you win the game.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 1501-1600 into the Dvorak Engine.

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