To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/Engineered Plague/Action/Pick a letter. Destroy all Things with that letter in their title.skipcard hr/Dumpster Dive/Action/Take a random Thing card from the discard pile and put it into your hand. Shuffle the discard pile afterwards.skipcard hw/iBot (i2)/Thing/Action: Get an iPod (or other mp3 player) and pick a random song. Destroy a number of Things equal to the song's length in minutes.%rAt the beginning of each turn of yours, you must discard a card or destroy iBot.skipcard hr/Jump the Shark/Action/Destroy a Thing which has either been in play for 5 or more turns or has used its Action ability 3 or more times.skipcard hr/Fire at the Library/Action/Put the top 30 cards on the draw pile into the discard pile.skipcard hb/Clockpunk/Thing/Whenever a Thing uses its Action ability, put a Rundown token on it. Things with Rundown tokens cannot use their Action abilities. Any player may take an Action to remove a Rundown token from a Thing.skipcard hb/Evil Ventriloquist/Thing/Action: A chosen opponent gives you a card, if they have one, which you must play immediately.skipcard hr/Greener Grass/Action/Swap hands with an opponent of your choice.skipcard hr/TORNADO!/Action/Take all the cards on the field and in everyone's hands, turn all of them facedown, mix them up and place cards equal to the number of cards on the field, on the field, with each player recieving cards equal to the number of cards originally on his/her side of the field. Do the same thing, replacing "on the field" or " on his/her side of the field" with "in the players' hands", or "in his/her hand", respectfully. Then destroy every third card that was redistributed in this manner. (""HOLY COW!!!".")skipcard hb/All or Nothing/Thing/Players may not play cards normally, but may still activate Action abilities. As an Action, any player may play the entire contents of their hand, in an order of their choosing.skipcard hb/Side Effects/Thing/Whenever an opponent plays an Action card, you may draw and reveal a card - if it's an Action, you may play it immediately. Otherwise discard it.skipcard hm/HTTP 404 Not Found (404)/Action/Shuffle the draw pile and put the top card from the deck into the discard pile. Then remove one card from each opponent's hand and put them into the discard pile.skipcard hb/Master Plan/Thing/When this card comes into play, draw twenty cards. You may not draw cards while this is in play. If your hand becomes empty, you lose the game.skipcard hb/Favour Generation Device/Thing/If you have seven Favour tokens, you win the game. Action: Give a non-Token Thing you control to an opponent, and gain a Favour token.skipcard hr/Market Forces/Action/Randomly redistribute all tokens in play: if a Token is on a Thing, it is moved onto a random Thing; each other Token is given to a random player.skipcard hw/Bowman/thing/Action: You may destroy 1 thing. This card ignores any card that says you may not destroy thingsskipcard hr/Saruman's Icy storm (5)/Action/Everyone else loses their turn and no-one can destroy opponents' things. (""There is a fell voice in the air" says Legolas")skipcard hr/Shower of Arrows (2)/Action/Roll a dice. Destroy the number of things as on the dice. If they don't have enough things they lose their turn.skipcard hb/Minefield/Thing/Whenever a Thing comes into play, its controller must discard their hand.skipcard hr/Peasant's Revolt/Action/Destroy a number of non-token Things equal to the number of tokens in play.skipcard hr/Plan B/Action/Draw the top three cards of the discard pile.skipcard hb/Snowball/Thing/At the beginning of your turn, destroy one Thing in play (other than Snow tokens) for each Snow token you control. When Snowball leaves play, discard your hand.%r%rAction: Gain a Snow token.skipcard hb/Magic Hat/Thing/Action: Discard a card to have target player gain a token of any type you choose. (""Again? That trick never works!"")skipcard hb/Pie in the Face (πd)/Thing/You may destroy another Thing you control to give control of this card to any player. If you destroy a food-related Thing in this way, draw a card.%r%rYour maximum hand size is reduced by 4.skipcard hr/Repossession/Action/Take a thing belonging to any player except yourself from play to your hand.skipcard hb/Entanglement/Thing/Choose <i>any</i> two things in play. Until one of the Things is (therefore both of the Things are) destroyed, any action that effects one Thing effects the other, if it can be applied. Destroy this card when the Things are destroyed.skipcard hw/Minor mana potion/thing/Action: Play an action card. If you do not have one the draw cards from the deck until you do and play it.skipcard hw/Sonic wave/action/The opponant must remove all cards from play until the end of your turn.skipcard hr/Panic Attack/Action/Starting with you, each player immediately plays a random card from their hand, if they have one.skipcard hb/Birds of a Feather/Thing/Whenever a non-token Thing enters play which shares a first letter with a Thing already in play, the controller of the new Thing may draw a card.skipcard hr/Wrong Place at the Wrong Time/Action/Shuffle a Thing card into the draw pile.skipcard hx/Curse of Despair/Thing/<i>Beneficial</i> effects of all cards are cancelled. This card & its tokens are immune to effects of other cards. Anyone may play <i>living</i> things onto this card. Things played onto this card lose <i>all</i> effects. If 3 living things are played onto this card, both this card & the things are destroyed. If 10 curse tokens are in play, you win.<br />Action: Create a curse token.skipcard hr/Bunch of Flowers/Action/Choose an opponent. They may draw between one and ten cards - you may then draw one less than that number of cards.skipcard hr/Coughing Fit/Action/Throw in your hand face up, all cards displayed, then shuffle the draw pile and the discard pile into a new draw pile. Draw five cards from the top of that to make a new hand. Anyone (including yourself) may now draw a card from your discarded hand instead of drawing from the draw pile.skipcard hr/Strong Box/Action/Place five Vault Tokens on one of your Things. When that Thing is targeted for destruction, destroy a Vault token instead.skipcard hr/Processing Fee/Action/Play onto anyone who has played a card onto or affecting you last turn. You may take five money-related tokens from them and put them into play on your side <i>or</i> look at their hand and take one card of your choice; then put that card in your hand.skipcard hb/Shrink Ray/Thing/All Things count as tokens.skipcard hb/The Amazing Card Token Generator/Thing/Action: Discard a card, and put a Card token into play.skipcard hb/Haphazard Wiring/Thing/Whenever a player uses an Action ability, each other Action ability of a Thing controlled by that player is also triggered.skipcard hb/Priceless Ming Vase/Thing/When a player other than you destroys this, they must give you all their money-related tokens. If they have none they must throw in their hand and draw five further cards. In this case on your next turn you may draw from the discarded hand any cards you see fit. Discard the rest.skipcard hb/Pawn Shop/Thing/Action (Global): Any player may destroy two money-related tokens and add a card played onto Pawn Shop to their hand. Action: Place a Thing you have in play face up on the shop and create a Money token.skipcard hb/Circling Vulture/Thing/Whenever a Thing is destroyed, the controller of that Thing gains control of Circling Vulture. If the controller of Circling Vulture has no cards in their hand, they lose the game.skipcard hb/Missile Battery/Thing/Whenever an opponent plays an Action or Action ability, you may play one in response.skipcard hr/Jam Tomorrow/Action/Show your hand to an opponent. Gain control of a Thing they control.skipcard hb/Impractically Dangerous Hand-Size Increaser/Thing/Your hand size is increased by three. When this comes into play, discard your hand. Every turn roll a d6. If you get a 1, discard a card in your hand at random.skipcard hb/College/Thing/For every five Learning tokens you have, your hand size is increased by one.<br />Action: Create a Learning token.skipcard hb/Energy Devourer/Thing/When this comes into play, destroy all energy-related tokens. While this is in play, all effects of Things and Actions that would normally require electricity to work are nullified, and no energy-related tokens may be created.skipcard hb/Cloaking Device/Thing/You may not draw cards. You, your hand and your Things are unaffected by opponents' Actions. Action: Destroy Cloaking Device.skipcard hb/Token Explosion/Thing/Any player may, as an Action, destroy a token they control to destroy a Thing.skipcard hb/Bazooka/Thing/Action: If you control a living Thing, you may destroy a Thing.skipcard hb/Chocolate Box/Thing/Place 13 chocolate tokens on this. Each turn, anyone may take a chocolate token and draw an extra card in place of their action. When the chocolate tokens are exhausted, the player with the most chocolate tokens misses their next turn.skipcard hr/Moar!/Action/This card duplicates the last action played.skipcard hr/Bombing Raid/Action/Choose an opponent. Destroy all the buildings they control.skipcard hg/Bog Cauldron (BBB)/Thing Terrain/Thing: Destroy one of your living non token things to create a zombie token. Action: Destroy 20 Zombie tokens to win. Action: Destroy 5 Zombie tokens to destory a Thing ("Larry Larry? Where are ya?")skipcard hg/Sacrificial Table (BB)/Thing Terrain/Thing:Destroy one of your living non-token things to create a zombie token.skipcard hb/Zombie General/Thing/Action: Destroy any number of zombie tokens. Destroy half that many Things to regain a zombie token for each living thing so destroyed.skipcard hb/Truck Farm (5B)/Thing/<i>Thing:</i> Gain a Fruit token.%r<i>Action:</i>Destroy 2 Fruit tokens you control to draw a card.skipcard hr/Claw from the Grave/Action/Play the action ability of a Thing card in the discard pile.skipcard hr/Lap/Action/If this is the fifth time you've played this card this turn, you win. Otherwise, either return it to your hand or draw a card.skipcard hr/Autoresurrection/Action/Play this <i>immediately</i> after you are eliminated. You come back into play. ("Out of the ashes rose new life, life determined for revenge.")skipcard hb/Time Lord/Thing/When this comes into play, play 13 Time Lord Regeneration Tokens onto it. Every time this would be destroyed, destroy a Time Lord Regeneration Token instead. If there are no Time Lord Regeneration Tokens left on this card, destroy this card immediately. ("Doctor! What's happening to you?")skipcard hb/Zombification/Thing/While this is in play, you are immune to elimination. Your hand size is reduced by two. This card may only be destroyed with medicine or magic.<br />Action: Destroy a Thing. ("Graaaagh! Braaaaains...")skipcard hr/The Meaning of Life/Action/Draw and reveal cards until you reveal a card with the word "win" or "lose" in its text, or until you have drawn and revealed thirty cards. Keep the card with "win" or "lose" in its text, if there was one, and discard the rest.skipcard hr/Snipe Hunt (2R)/Action/Move target non-token Thing to the top of the discard pile.skipcard hb/We're Going Down in Smoke and Flames (U1)/Thing/When a Thing is destroyed, destroy all Things in play and all players discard their hands.skipcard hb/CD Player/Thing/When you play this card, put all Actions in your hand facedown in a stack on the table. Whenever you draw an Action card, put it on the pile. When you play Actions, play them from the pile and return them to the pile after; they are not destroyed. The same Action can't be used 2 turns in a row.skipcard hb/Buffet Restaurant/Thing/When this card is played, take the top 6 cards of the draw pile and lay them out face-up on the table. Instead of drawing from the pile at the beginning of their turn, players choose one of the 6 cards. Whenever a card is 'drawn', replenish it with a card from the draw pile.skipcard hb/Muscle Memory (16T)/Thing/Your hand size is increased by one for each 5 kilograms you can lift with your hands such that they're level with your shoulders.skipcard hr/Low Clearance (5ft)/Action/The lowest player <i>(the one whose tallest point is the lowest)</i> draws three cards.skipcard hb/The Floor Is Lava (4F)/Thing/When a player touches the ground with a body part, they destroy a Thing they control.skipcard hb/Merging Tesseract/Thing/Play onto any card to make it four-dimensional.skipcard hb/Frosting of Sugar/Thing/All Things count as foods.skipcard hb/Cassava Root/Thing/Counts as a food when there are no other Things that count as foods in play.skipcard hr/Choking Hazard/Action/If a token is in play, destroy a token and destroy a living Thing.skipcard hb/Lone Gunman/Thing/Action: Destroy a Thing, if Lone Gunman is the only Thing you control.skipcard hb/The Koh-i-Noor/Thing/Draw five cards when this comes into play. If an opponent gains control of the Koh-i-Noor, they win the game.skipcard hg/Jester/Thing/Action: Juggle 3 tennis balls. If you succeed, increase your hand size by the number of seconds for which you juggled without dropping a ball. If you drop a ball on your first juggle, discard 2 cards.skipcard hb/Hand From the Sky/Thing/This card considered to be in play only when one of its Actions is used.%rAction: Play a Thing from your hand.%rAction: Move a Thing in play to your hand.%rAction: Take a card from an opponent's hand (without looking at it) and put it in your hand.skipcard hr/Split the Atom/Action/Destroy a Thing you control and destroy a number of randomly-selected Things equal to the number of letters in its text. ("In your face, Japan!")skipcard hb/The Hole In the Sky (L10)/Thing/At the start of your turn, gain a Star token and a Line token. <br /><br />Once per turn, you may play a Thing from your hand by sacrificing a number of Stars equal to four plus the number of words in its title and a number of Lines equal to four plus the number of sentences in its text.skipcard hr/Catch Up/Action/Draw a card. If you then have fewer cards in your hand than an opponent, return this card to your hand.skipcard hg/Mountain (1)/Thing — Terrain/This card's Action Ability can be used once per turn.%rAction: Create a Red Energy Token. Player may take an additional Action this turn.skipcard hb/Leaf (1)/Thing — Energy/Counts as a Green Energy Token.skipcard hb/Apathy (Meh)/Thing/Disobey any cards you please. Including this one. ("I don't even care enough to finish this ca")skipcard hb/Resurrection Scroll/Thing/Action: Create a Resurrection token.<br />Action: Destroy a Resurrection token and summon a previously eliminated player back to the table (with their consent).skipcard hr/Welcoming Gifts/Action/This may only be played if there is someone available who is willing to join the game. Everyone must lay their hands on the table, face down. The new player chooses a card from each hand without looking. These cards become the new player's hand. If there are more than the current maximum hand size in existing players, the new player must immediately selectively discard down to five.skipcard hr/Skeletal Remains/Action/All players discard down to one card.skipcard hr/Sanitation Service/Action/Destroy all inanimate tokens. ("Time to take out the trash.")skipcard hb/Obsolete Computer/Thing/Your max hand size is now 4 cards. Takes precedence over all previous hand size modifiers. Hand size returns to 5 when this thing is destroyed.<br />Action: Create a program Token. ("When I bought it it was worth $3000, now it's just a plugged in paperweight.")skipcard hb/Tofuburger/Thing/A vegan food.skipcard hb/Dry Noodles/Thing/Counts as a food if two Ingredient tokens are in play. If an Ingredient token is destroyed, destroy all Ingredient tokens along with Dry Noodles. If Dry Noodles is destroyed, destroy all Ingredient tokens.<br />Action: Create an Ingredient token.skipcard hb/Fedora/Thing/Your maximum hand size is increased by 1.skipcard hx/Zombie/Thing/Counts as a Zombie token (""More Braaiinnnss".")skipcard hb/Extra Hand/Thing/Owner may take an additional action every turn. All Action abilities may only be played once per turn.skipcard hb/Church Mouse/Thing/Owner may not take actions except the following.<br />Action: Give Church Mouse to another player.skipcard hb/Coonskin Cap/Thing/skipcard hb/Beanie/Thing/ ("Whee! Propeller!")skipcard hb/Top Hat/Thing/ ("Those went out of fashion in the early 20th century!")skipcard hb/Bridge (S: 4C)/Thing/Card can only be played if you if you control a body of water, or a blue card in play.<br />Your Max hand size is now 13.skipcard hb/Advertising/Thing/%r%r%r%r%r ("Your message here.")@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 1301-1400 into the Dvorak Engine.