Dvorak Export: Infinite Dvorak deck/Cards 1201-1300 (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hg/Dinosaur Neil (R5)/Thing/Action: Destroy 3 Things, 1 of which must be under your control, excluding Dinosaur Neil.%rAs soon as a white card is played, erase Dinosaur Neil's text. (""The moustache of a titan!"")
skipcard hb/Assassin/Thing/Action: Destroy a Thing, unless its controller played a Thing or Action during their most recent turn.
skipcard hr/Dodge/Action/Play in response to an Action card - it has no effect, and is returned to the hand of the player who played it.
skipcard hb/Battery Pack/Thing/You may play one extra Action per turn, but it may only be used to play Action abilities.
skipcard hb/Thanksgiving Dinner/Thing/When this card enters play, roll 2 six-sided dice and put that many counters on it.%r%rAt the end of each player's turn, that player gains 1 food-related Token of his or her choice for each counter on this card, then remove a counter from this card.
skipcard hb/Hall of Mirrors/Thing/When this comes into play, put six Mirror tokens into play. Whenever an opponent plays an Action, roll a six-sided die - if the result is less than the number of Mirror tokens in play, destroy a Mirror token and it has no effect.
skipcard hb/Level Up/Thing/Whenever a Thing is destroyed, the player responsible for its destruction gains an XP token. When a player gains their fifth XP token, they may draw three cards. When a player gains their tenth XP token, they win the game.
skipcard hr/Poisoned Chalice/Action/Give a Thing you control to another player. They must discard two cards at random.
skipcard hb/zombie!/Action/Wear a scary mask to the game and laugh as evilly as possible.If your opponent gives the first sign of flinching,then you can search your deck for any card and put it into your hand
skipcard hr/Ploughshares/Action/Reveal your hand to an opponent; they may choose a card from it and force you to discard it. You may then look at their hand and force them to discard a card of your choice.
skipcard hb/The Library Of Babel (JLB)/Thing/Action: Put a Token in play. Its name is a string of ten randomly chosen letters. Its rules text is a string of sixty randomly chosen letters. You may add any spacing and punctuation you wish.
skipcard hr/Slot Machine (3d6)/Action/Roll three dice and check the results on the table below:%r 1st  2nd 3rd 1 Draw One Card 2 Discard Two Thing 3 Destroy Your Action 4 Create Their Token 5 Lose Every Hand 6 Win  This Game --
skipcard hb/Steam Engine/Thing/During your turn, you may destroy any number of tokens you control to take that many extra Actions. You may not use the same Action ability twice in the same turn.
skipcard hb/Avatars/Thing/Players count as Things. All players are initially under their own control. If a player would be destroyed, they discard a card instead if possible. If a player controls another player, they may look at that player's hand.
skipcard hr/Clever Trap/Action/Swap hands with an opponent of your choice.
skipcard hb/Bushfire/Thing/Action: Destroy a Thing and replace it with a Fire token. Any player who controls a Fire token may play this action ability.
skipcard hb/Giant Spider/Thing/If a player controls a Web token, they may not play Things, but may take an Action to destroy a Web token. Action: Put a Web token into play under any player's control.
skipcard hr/Rubber Human Suit/Action/Destroy a Thing. Put six Duck tokens into play under its controller's control.
skipcard hx/Invisibility Clothing (V4)/Thing/When this Thing comes into play, put an Invisibility marker on each Thing you control. Those Things are 'invisible'. Invisible Things cannot be targeted and are colourless. When an invisible Thing uses its Action ability, remove its Invisibility marker.
skipcard hg/Determinator/Thing/Things cannot use their Action ability if they used it on the previous turn of their owner. (""I'll be back. I will be back! I will!"")
skipcard hx/Masons/Thing/Action: Create 1 Brick token. 4 Brick tokens are collectively known as a wall, and a wall counts as 1 Thing as a target. None of your Things, except walls, can be destroyed if you control a wall. When a wall is destroyed, +1 to the '1' in the first sentence.
skipcard hb/Spyware Beacon/Thing/Any opponent who controls a non-token Thing must play with their hand revealed.
skipcard hr/Catch!/Action/A chosen opponent discards their hand, then takes all the cards from your hand into theirs.
skipcard hb/Tentacles/Thing/Do not draw a card at the start of your turn. Action: Take a card from play and put it into your hand.
skipcard hr/Rootkit/Action/Put this in an opponent's hand. They play with their hand revealed as long as it is there.
skipcard hb/Tetris/Thing/At the start of your turn, each player puts a Tetrad token in play unless they discard a card. If a player has ten Tetrads in play, they lose the game. %rAction: Give control of a Tetrad in play to another player.
skipcard hr/Musical Chairs/Action/All players stand up and start walking around the game table. Start a timer. When the timer ends, they must sit on a chair: they gain control of all Things in play controlled by the previous chair's occupant.
skipcard hr/Hand on the Wrist (A8)/Thing/When you are eliminated from the game, eliminate another player too. (""I'm taking you with me!"")
skipcard hx/Granite Fist From the Sky/Thing/Put up to 5 Height markers on this Thing. While this Thing has at least 1 Height marker on it, it is not in play. Every turn, remove a Height marker from this card. When this Thing has 0 Height markers on it, it enters play and destroys a number of random Things equal to the number of Height markers it started with. If this Thing has Height and you have no Things, destroy this.
skipcard hr/Use the Useless (AZ26)/Action/Recite the alphabet backwards, stopping when you first make a mistake. Draw a number of cards equal to the number of letters you said. (""My years of study and practise have finally paid off!"")
skipcard hr/The Suspense is Killing Me/Action/Look at an opponent's hand and choose any number of cards from it. They must play all of those cards immediately.
skipcard hr/Queue Here/Action/Put all non-token Things on top of the draw pile, in any order.
skipcard hb/Trapdoor Lever/Thing/Action: Destroy Trapdoor Lever and a Thing which came into play during its controller's last turn. You may not use this ability the turn that Trapdoor Lever comes into play.
skipcard hb/A Narrow Mind/Thing/On all cards other than this one, replace the word 'all Things' with 'one random Thing belonging to each player'. (""If I don't understand it, it doesn't exist."")
skipcard hg/The Punk Awards/Action/Each player gains a number of Money tokens equal the number of non-blue Things he/she controls. (""I am gonna buy so many groceries with this!"")
skipcard hr/The Sting of Obscurity/Action/Destroy 1 Thing if you don't understand the connection between its name and its effect, or don't know what the title refers to. (""Irony? What's that?"")
skipcard hb/Echo Chamber/Thing/Whenever any player plays an Action card, it takes effect twice.
skipcard hb/Piggy Bank/Thing/Your tokens cannot be destroyed or stolen by an effect controlled by an opponent.
skipcard hb/Black Market/Thing/Any player may, during their turn, destroy three Things they control to draw a card.
skipcard hr/Santa Claus (25X)/Thing/Action: Each player gives control of 1 Thing (2 in December) they control to another player. Players cannot give away Things that they were given.%rAction: All players draw 1 card; 2 in December.
skipcard hr/The Sleep of Reason/Action/Each player may put five tokens of any types into play. They need not all be of the same type.
skipcard hb/Electric Fence/Thing/Ignore any effect that would give an opponent control of a Thing you control, or which would give you control of an opponent's Thing.
skipcard hb/Sledgehammer Nutcracker/Thing/Action: Destroy a token.
skipcard hm/ecco the dolphin/thing/when this card comes into play,put five fish tokens into play.Remove one fish token to destroy one thing in play
skipcard hb/Rubber Swords/Thing/Whenever a Thing would be destroyed, return it to its controller's hand instead.
skipcard hr/Mulligan/Action/Reveal your remaining hand. If it contains all Things or all Actions, and contains at least two cards, you may discard it and draw five cards.
skipcard hb/Cursed Scroll/Thing/Action: Name a card. An opponent chooses a card at random from your hand and looks at it; if it's the named card, you may destroy a Thing.
skipcard hx/The Hammer of Thor (6Z)/Thing/Action: Remove this Thing from play and destroy a Thing. On your turn after this, return The Hammer of Thor to your hand and discard a card.
skipcard hx/The Spear of Odin (3O)/Thing/Action: Destroy a Thing; this overrides all other card effects in all circumstances. When you do this, discard 3 cards.
skipcard hx/The Sword Excalibur (X2)/Thing/When you play this card, it does not count toward your per-turn Thing total.%rAction: Destroy a Thing and flip a coin; if it comes up tails, destroy The Sword Excalibur.
skipcard hb/Cannon Fodder/Thing/If a Thing you control would be destroyed, you may destroy a token you control instead.
skipcard hx/Television Set (TV)/Thing/Action: Roll a 6-sided die and skip a number of turns equal to the result. (""Dvorak is too hard. Let's just watch TV."")
skipcard hr/Fair Play/Action/Redistribute all the tokens evenly amongst the players.
skipcard hr/High Noon/Action/Play only if every player has at least one card in their hand. Each player simultaneously reveals a card from their hand - the player with the alphabetically earliest card title wins the game.
skipcard hb/Desk Space/Thing/Each player's maximum hand size is equal to the number of Things they control.
skipcard hr/Keeping Up With The Joneses/Action/Play only if a chosen opponent has more non-token Things than you. Draw and reveal cards, putting Things into play and discarding Actions, until you have as many Things in play as the chosen opponent.
skipcard hm/Rainbow Sailormoon/Thing/Action: Moon Power Creation! Discard all your cards, draw twice as many cards that you've discarded. <i>"In the name of the moon, I shall punish you!"</i>
skipcard hb/Floodwaters/Thing/Action: Each player destroys a Thing they control.
skipcard hb/One-Man Band/Thing/Action: Play any number of Action cards.
skipcard hb/Carbon Emissions/Thing/Whenever a player plays an Action or Action ability, they must put a Carbon token into play. The player with the most Carbon tokens cannot win the game.
skipcard hr/Y'All Want a Single (1B)/Action/Any opponent may reveal a non-Thing, non-Action card from their hand. If one does, end your turn. Otherwise, take first and advance each runner one base. ("Y'all want a single say bunt that. Bunt that, bunt that.")
skipcard hr/One Hit Wonder/Action/Play only if you have no other cards in your hand and you have played no other cards this turn. Draw five cards and end your turn.
skipcard hb/Bottomless Pit (∞)/Thing/At the start of your turn, discard a card. If you do, put a counter on this card. If you don't, destroy this card and draw one card, plus one card for each counter on it.
skipcard hx/Corpse Jelly (7D)/Thing/Whenever a Thing is destroyed, its text is added to Corpse Jelly's text. If the Thing ever refers to itself by name, replace its name with 'Corpse Jelly'.
skipcard hb/Sodium Pentothal/Thing/Action: Ask your opponent a yes/no question about the contents of their hand, or the cards or action abilities they intend to use next turn. If they are later revealed to have answered untruthfully, they lose the game.
skipcard hr/Stalin's Might/Action/Destroy Fascism and take control of Eastern Europe.
skipcard hr/Marxism/Thing/Every turn this card is in play, all cards are reshuffled then distributed evenly. Any leftover cards are discarded. ("Rise up, comrades! Claim what is yours from the bourgeoisie!")
skipcard hr/Surprise Gift/Action/Each player must give another player a Thing card from their hand (or reveal their hand to show that they have no Thing cards).
skipcard hr/Idol Switch/Action/Give a Thing you control to another player. Gain control of a Thing they control.
skipcard hb/Abundance/Thing/Instead of drawing a card at the start of their turn, a player may draw cards until they reach their maximum hand size.
skipcard hr/Dream Logic (Q?)/Action/Swap a Thing in play with a Thing in your hand, or, swap a Thing in play with a Thing in the discard pile. (""I want to squash that spider, but I can't. The spiders are my only allies in the war against the bees."")
skipcard hb/Will It Blend?/Thing/Action: Select a Thing which represents a physical object that could fit inside a household blender. Destroy it.
skipcard hr/Sign Here/Action/Suggest a new card. Your opponent must either make that card and put it into their hand, or discard their hand.
skipcard hb/Mr. F. G. Superman/Thing/At the start of your turn, gain a Superman token. <BR><BR>Action: Search the deck for "Bicycle Repair Man" and put it into play.
skipcard hb/Bicycle Repair Man/Thing/Play on a living Thing. <BR><BR>Reaction: Once per turn, when a Thing would be destroyed, discard a card to prevent that destruction. If this card is played on Mr. F. G. Superman, you do not need to discard a card.
skipcard hb/The Spanish Inquisition/Thing/You may put this card into play at any time.
skipcard hb/Left at Albuquerque/Thing/Whenever a Thing comes into play, it comes into play under the control of a randomly-selected player.
skipcard hb/Better the Devil/Thing/Players may not play cards normally, but may, as an Action, reveal their hand to an opponent; that opponent chooses a card from it, which the owner must then play.
skipcard hr/Alternate Ending/Action/Play this card in response to a player winning the game. Randomly select a player (other than the one who won originally) and declare them the winner.
skipcard hg/Thrakkorzog (C2)/Thing/When Thrakkorzog is played, he does not count toward your per-turn Thing limit.%rAction: Create a copy (use a token) of a living Thing controlled by an opponent and place it under your control. When Thrakkorzog is destroyed, he is removed from play. (""Can I clone or can I clone?"")
skipcard hb/Defence Mechanism Midgets (D2)/Thing/Whenever an opponent looks through the deck or looks at another player's hand, destroy a Thing they control. (""I had no idea I was so defencive!"")
skipcard hb/Reichenbach Falls/Thing/Action: Choose two non-Token things, one controlled by yourself. Return them both to their controllers' hands.
skipcard hb/Radar Antennae/Thing/Action: Choose an opponent. They must either show you a Thing card from their hand, or their entire hand.
skipcard hr/My Four-Year-Old Could Do Better/Action/Choose a Thing in play. This card has the effect of its Action ability, if it has one.
skipcard hm/S.E.P. Field (-)/Thing/Turn all cards you have in play facedown until this leaves play. Whenever an ability of one of your cards in play is used, reveal it to all opponents.
skipcard hr/Land Mine (boom)/Bomb/May be played from your hand anywhere, any time. When a player reveals this card's rules text to any opponent, they discard their hand and this card is destroyed.
skipcard hb/Mime (S5)/Thing/Whenever an opponent plays a Thing, put a Token copy of that Thing in play. At the end of your turn, destroy all your Tokens.
skipcard hr/<i>Rock Band</i> Expansion Pack (4P)/Action/Target player discards his or her hand, then draws 1 card for each player in the game.
skipcard hb/Schadenfreude/Thing/If you eliminate another player from the game, you win the game. <BR><BR>Action: Destroy this card to draw a card.
skipcard hb/Energy Shield/Thing/Whenever a Thing would be destroyed, you may discard a card to prevent its destruction.
skipcard hb/Rank and File/Thing/If a card has a single number in its corner, that is its Power Rating. If a card has no number, its Power Rating is the number of words in its name. A card cannot be destroyed by a card with a lower Power Rating.
skipcard hb/Polymorphic Goo (?)/Thing/You may choose this card's name and corner value when it comes into play.
skipcard hb/The Proto-Clown/Thing/Whenever a player laughs, eliminate him/her.%rAction: Destroy a Thing you control and destroy two Things you don't control.%rWhen The Proto-Clown would be destroyed, roll a six-sided die and prevent the destruction of roll of 4 or lower. (""Clown smash!"")
skipcard hb/Stevo/Thing/When you play this card you lose the game. You must play this card the moment you draw it, even if it is at the start of the game. When this card is played destroy all Buses. If you are later found in possession of this card you lose the game immediately. ("bus")
skipcard hr/Summon Monster/Action/Draw and reveal seven cards. Put all living Things drawn into play, and discard the other cards.
skipcard hb/Trampoline/Thing/Action: Return a Thing you control to your hand.
skipcard hr/Do Not Press This Button/Action/Draw and reveal cards until you draw an Action card; discard all other cards drawn, and play the Action.
skipcard hb/The Darren Syndrome/Thing/At the beginning of each player's turn, he/she must flip a coin. If it comes up heads, the player must destroy a Thing they control and play a Thing from their hand in its place. If the player has no Things, he/she is eliminated.
skipcard hb/"I'm Spartacus!"/Thing/Action: Choose one of your Things; all of your Things have that Thing's title until the beginning of your next turn.
skipcard hr/Attack of the Clones/Action/Destroy a number of Things equal to the number of Things you control (including tokens) who share the same name.
@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 1201-1300 into the Dvorak Engine.

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