To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Seer of Breath ([[File:breath.png)/Thing/Whenever you draw your second card in a turn, discard a random card and draw two cards. ("Through you, new directions to explore are revealed.")skipcard hb/Prince of Mind ([[File:mind.png)/Thing/When an opponent chooses one or more cards from the deck, the discard pile, or another player's hand, you view the cards they are choosing from. You may choose for them. ("You ruin decisions.")skipcard hr/Needs More Sauce/Action/Put target tangible Thing under a living Thing you control, face-down and out of play.skipcard hb/It's Honest Work/Thing/Whenever you play a card, roll a d6: if you roll a 1 or 2, gain that many Money tokens.skipcard hr/Stranded/Action/Turn target Thing face-down until the end of your next turn. If its controller would discard any cards while it is face-down, it is the first one discarded.skipcard hr/Light/Space: Lonely Rolling Star ([[File:light.png)/Action - Fraymotif/If there is only one Thing in play, draw four cards if you control it, and gain control of it if you don't. ("Singular importance, developed.")skipcard hb/Heir of Space ([[File:space.png)/Thing/Action: Discard a Thing card. If you do, reveal cards from the top of the deck until you reveal a Thing card and put it into your hand. Discard the other revealed cards. ("Through you, lands are reshaped.")skipcard hb/Maid of Life ([[File:life.png)/Thing/At the end of your turn, gain an Energy token or a copy of another token you control.<BR>Action: Spend 5 tokens of the same type to draw until you have 5 cards in hand. You may draw cards from the top of the discard pile this way. ("You bring vitality to those around you.")skipcard hb/<i>War and Peace</i>/Thing/This card is considered to contain the entire text of <i>War and Peace</i> by Leo Tolstoy.skipcard hb/Binary Magic (10)/Thing/At any time, you may reveal a card from your hand that you have not previously revealed for Binary Magic's purpose. If the only digits in that card's cornervalue are 0 or 1, draw 1 card. If the only digits in that card's number are 0 or 1, draw 10 cards.skipcard hb/Stream Cipher/Thing/Opponents' cards may not prevent you from drawing. If an opponent would view or force you to discard a card you draw or hold in your hand, they instead discard a card and end their turn.skipcard hr/Time/Blood: Binding Loop ([[File:time.png)/Action - Fraymotif/Target opponent can't draw cards during their next turn. Target opponent can't play Things during their next turn. Target opponent can't play Actions during their next turn. Repeat one of the preceding sentences. ("When freedom runs out.")skipcard hb/Page of Void ([[File:void.png)/Thing/At the end of your turn, flip another non-token Thing you control face-down. Then if you control four face-down Things, you gain "At the end of your turn, you may destroy target Thing you control and target Thing you don't control." if you don't already have that text. ("Through you, many relinquish their significance.")skipcard hb/Mage of Heart ([[File:heart.png)/Thing/When Mage of Heart enters play, each opponent reveals two cards from their hand. Put one card revealed this way into your hand. ("You see in others what they do not recognize in themselves.")skipcard hr/Leave It All Behind/Action/You may move all Things you control to the discard pile.%r%rYou may discard your hand and draw five cards.%r%rIf you do neither, end your turn.%r%rIf you do both, begin your turn.skipcard hr/Leave It All on the Field/Action/Play up to three cards, then discard your hand.skipcard hb/Leave It All to Chance/Thing/Turn: Do the following three times. Flip a coin: on heads, draw a card. On tails, flip a coin to play a random Action (heads) or Thing (tails) in your hand.skipcard hr/Breath/Void: Wise Guy Waltz ([[File:breath.png)/Action - Fraymotif/Each player adds a blank untitled Action to their hand.<BR>Until your next turn, targets are chosen randomly, and the first time each opponent would play a card or ability, they instead play a random card from their hand. ("Frivolous ideas and bad luck.")skipcard hb/Knight of Doom ([[File:doom.png)/Thing/Whenever you play a card, draw a card and end your turn.<BR>When you discard down to your maximum hand size, destroy one target Thing for each card you discarded. At least one target must have Doom in its title or cornervalue. ("You hold back your full power until the time comes to exceed it.")skipcard hb/Rogue of Hope ([[File:hope.png)/Thing/Each player may activate Action and/or Thing Abilities of each Thing in play as though they controlled it. ("Through you, everyone's horizons are widened.")skipcard hr/Run Roughshod/Action/Turn target Thing controlled by an opponent face-down until the end of their next turn. They may discard a card. If they do not, view their hand and choose a card in it for them to set aside until the end of their next turn.skipcard hb/Haunted Photograph/Thing/When this enters play, its ruletext is considered to become the ruletext of every living Thing in play or in hand.skipcard hr/Own Goal/Action/Destroy a Thing you control.skipcard hr/Doom/Rage: Nightmare Vamp ([[File:doom.png)/Action - Fraymotif/Target opponent discards a card. Return this card to your hand and discard another card. If you have no other cards, end your turn. ("Torment that drags down.")skipcard hb/Sylph of Time ([[File:time.png)/Thing/When Sylph of Time enters play, each player may destroy a Thing they control.<BR>If a player would skip a turn or take an extra turn, you may put Sylph of Time in the discard pile instead. ("Through you, time heals.")skipcard hb/Thief of Rage ([[File:rage.png)/Thing/At the start of your turn, target opponent draws two cards. Look at their hand and put a card from it into your hand, then discard a card. ("You rob others of their commitment to their plans.")skipcard hr/What's the Hurry?/Reaction/Play immediately in response to an opponent's Action to delay its effect until the beginning of their next turn.skipcard hb/Discombobulation/Thing/Play into any player's control.%r%rWhen an Action you play would target anything, destroy Discombobulation and choose its target at random instead.skipcard hr/Auto-Destruct Sequence Engaged/Action/Play into target player's control as a Thing, attaching as many Countdown tokens as their other non-token Things.%r%rAt the beginning of your turn, destroy a Countdown token. When you have none, destroy all of your Things.skipcard hr/Life/Heart: Pulsing Chorale ([[File:life.png)/Action - Fraymotif/Gain a Heart token and draw a card. Each player draws a card for each Thing they control with Heart in its title, type, or cornervalue. ("The beating of every heart.")skipcard hb/Bard of Light ([[File:light.png)/Thing/When a coin is flipped, the result is Tails. When a die is rolled, the result is 1.<BR>Whenever you play an Action, until your next turn, players' Actions have their targets chosen by the player preceding them. ("Through you, fortune abandons its post.")skipcard hb/Witch of Blood ([[File:blood.png)/Thing/Once during your turn, you may choose one: Things can't be returned to their controller's hands until your next turn.<BR>OR each other player passes a Thing they control to next player in turn order, not including yourself.<BR>OR return another Thing you control and target Thing to their controller's hands. ("You animate the chains that hold things together.")skipcard hr/A Case of the Sillies/Action/Target player is seized by fits of uncontrollable giggles! They discard a random card, draw a card, and then reveal a card in their hand. Each player may choose to play the revealed card. For each who does, the giggler draws a card.skipcard hb/Can't Wait/Thing/Action: Look at the top card of the draw pile and move it Up Your Sleeve. The next time you would draw a card, you draw it.skipcard hb/Galeforce/Thing/Once during your turn, when you draw any number of cards after your first of the turn, you may play one of them immediately without cost.skipcard hr/Mind/Hope: Complex Plan ([[File:mind.png)/Action - Fraymotif/Put the cards in your hand on top of your deck ''(if you don't have a deck, those cards become your deck)''. Look at twice that many cards plus three from the top of the main deck. Discard two of them, put half the rest rounded up into your hand, then shuffle the rest into your deck. ("Far-reaching schemes.")skipcard hb/Muse of Life ([[File:life.png)/Thing/At the start of each player's turn (after drawing), they draw the bottom card of the discard pile. If an opponent's card would cause you to lose the game, that opponent loses the game instead. ("Through you, all life flows.")skipcard hb/Lord of Doom ([[File:doom.png)/Thing/Whenever you play your first card on your turn, play another card from your hand face-down as a copy of that card. If you don't have another card in hand, instead remove the top 10 cards of the deck from the game and draw a card, then you win the game if the deck and discard pile are empty. ("You wring every last drop of life out of the world around you.")skipcard hr/Flush 'Em Out/Action/Each opponent must play a Thing if possible.%r%rInstead of playing a Thing this turn, you may destroy all Things played this way.skipcard hb/Boots of Blinding Speed/Thing/Whenever you would draw any cards, you instead draw five times as many and shuffle your hand. Play with your hand face-down.skipcard hr/Up For Grabs/Action/Reveal the top three cards of the draw pile. In turn order starting with you, each player may draw one of them; discard the rest. If you drew a card this way, play it.skipcard hb/House Rules: Personal Decks (3H)/Thing/When this enters play or the discard pile is shuffled to form the main deck, evenly deal the deck into piles for each player, plus one pile. Each player puts one pile on the bottom of their deck. The extra pile becomes the main deck ''(if a player doesn't have a deck, those cards become their deck. By default, players draw from their deck; the main deck is otherwise regarded as the deck).skipcard hr/As Per My Last Email (6A)/Action/Play this as a copy of an Action you played on your last turn, except it can't be negated, countered, altered, stolen, retargeted, or otherwise interfered with. Non-rule effects can't prevent you from playing this card.skipcard hr/Stimulus (8S)/Action/You may spend a Money token to draw a card.<BR>You may spend an Energy token to play an extra Action or Thing this turn.<BR>Draw two cards, gain 2 Money tokens, and gain 2 Energy tokens.skipcard hr/What Do We Have Here?/Action/Draw target Thing.skipcard hb/Nether Grasp/Thing/Once during your turn, if you have fewer than three cards in your hand, you may play the top card of the discard pile as though it was in your hand, or if you have three, you may discard a card to do so. If you play a living Thing this way, gain a Zombie token.skipcard hb/On My Merry Way/Thing/Action: Draw a card, discard a card, and end your turn.skipcard hr/Red Herring Blast (5R)/Action - Reaction/Gain a Fish token and play up to one additional Action this turn.<BR>OR play this in response to an opponent's Action to treat that Action as reading "Gain a Fish token." ("One fish in the right place at the right time changes the course of history.")skipcard hb/The Tide Rises (2T)/Thing/Action: Each player gains a Water token. Put the bottom 3 cards of the discard pile on top of the deck (bottommost on top).skipcard hb/Overton Window (3O)/Thing/When this card enters play, each opponent names two cards. Make a note of those card names.<BR>Cards with the noted names can't be played.<BR>Action: Replace one noted card name with a card name of your choice.skipcard hb/Perpetual Stew/Thing/Whenever you would be required to spend any number of food-related tokens, you are considered to have enough.%r%rAny player may spend a food-related token to gain "Whenever you would draw the second card of your turn, draw an extra card."skipcard hr/A Show of Hands/Action/Each player reveals their hand.skipcard hr/Duck!/Reaction/Play immediately in response when a Thing you control is targeted. It is face-down and untargetable until the end of your turn. Another random Thing you control becomes targeted instead.skipcard hr/Recovery (8R)/Action/Set aside the top 2 cards of the discard pile. You may spend three tokens or one Food token to set aside the top 2 cards of the discard pile. Instead of playing a Thing this turn, you may set aside the top 2 cards of the discard pile.<BR>Put half the cards set aside this way into your hand and return the rest to the discard pile.skipcard hb/Infosec Hazard (3I)/Thing/At the end of your turn, each player shows their hand to the player on their right and gives them one card of that player's choice.<BR>You may access <i>Security Doors</i> and look at face-down cards in play.<BR>Action: Give target opponent a Thing you control or a card from your hand.skipcard hr/Doomed To Repeat It (6D)/Action/Choose any number of target opponents. Shuffle any number of cards from the discard pile that divides evenly among them and deal them evenly. They shuffle them into their decks ''(if any of them don't have a deck, those cards become their deck)''.<BR>Draw cards equal to the square root of the number of cards dealt this way (rounded down).skipcard hr/Feeling the Pinch/Action/Opponents' maximum hand sizes are reduced by two during their next turn.skipcard hb/Chain Attack/Thing/Play attached to target living Thing.%rWhenever attached Thing uses a targeted ability against an opponent or you destroy an opponent's Thing, roll 1d6. If you have at least as many living Things as the result, that opponent discards a card and you gain a Combo token.skipcard hr/Liberation/Action/Each player may put a Thing they control into any player's hand.skipcard hr/Provoked Ire (2P)/Action/Destroy target Thing if your maximum hand size is less than 5.skipcard hr/Drop Out (7D)/Action/Leave the game and rejoin the game as a new player in the same place in turn order <i>(it is no longer your turn)</i>.<BR>If it's an election year in the United States, each opponent draws a card.skipcard hb/Lesser Horn of Plenty (8L)/Thing/Once during your turn when you roll a die, you may immediately <BR>1-3: Gain a Food token.<BR>4-5: Gain a Money token.<BR>6+: Draw a card.<BR><BR>Action: Roll a die. If you have fewer tokens than the result, gain a Food token.skipcard hr/Break Character/Action/No one may win or lose until your next turn. Move any number of your Things to the discard pile. Reveal your hand. Draw as many cards as you have opponents. Give each opponent a card from your hand, revealing it as you do. They each reveal another card in their hands: for each, draw it or the top card of the draw pile.skipcard hr/Search for Clues (4C)/Action/Each opponent reveals an Action in their hand or discards a card. Reveal the draw pile's top card. If the first letter in its title or cornervalue matches that of another card revealed this turn, play the first tangible Thing in the draw pile or confiscate target inanimate Thing as evidence, in play but under no one's control. Otherwise, return Search for Clues to your hand. Shuffle the draw pile.skipcard hb/Stick of Shaking/Thing/When this enters play, shake a stick at target Thing: if its controller gains control of a Thing identical to it, destroy all such Things under their control.skipcard hr/Cloning Experiment (7C)/Action/Shuffle this card, up to three Things you control, and two blank cards together, then reveal two of them at random. Create a copy of of each Thing revealed this way and put it your hand. If this card is revealed this way, return it to your hand. Return the shuffled Things to their places.skipcard hx/Under Cover Of Night (7U)/Thing/When this enters play, draw a card for each face-down Thing you control.<BR>While you have fewer cards in hand than there are black Things in play, opponents can't choose Things you control as targets.skipcard hr/Rerereplenish (3R)/Action/Recreate every token that left your control since the end of your last turn.<BR>Refill your hand to a minimum size of 3 cards by drawing.<BR>Return up to one Action card that starts with "Re" and up to one other card from the discard pile to your hand.skipcard hb/Treasure Chest/Thing/You've found a treasure chest! Action: Force the chest open. Inside you find the first two inanimate tangible Things in the draw pile. Put them into your hand, shuffle the draw pile, and replace this card with a copy of Empty Treasure Chest (#11070).skipcard hb/Empty Treasure Chest/Thing/You've found a treasure chest, but there's nothing inside.skipcard hr/Donations Pour In/Action/Each opponent puts one of their cards into your hand.skipcard hr/Failed Cloning Experiment (3F)/Action/Create copies of up to three target Things. Put those copies into the discard pile. Remove Failed Cloning Experiment from the game.skipcard hr/Power Grab (9P)/Action/Draw four cards, then either discard cards with digits in their cornervalues that add up to 9, or discard four cards. For each card fewer than four you discard this way, gain an Energy token.skipcard hr/Bury Treasure (2B)/Action/Shuffle target treasure from play or from the discard pile into the deck, then create a copy of Treasure Map (#10189) and put it in your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, weapon, vault, or wearable object is Treasure.skipcard hr/For Old Time's Sake/Action/Retrieve an Action from the discard pile. In order starting with you, each player plays it.skipcard hr/Shackle/Action/Target opponent gains control of target Thing from the discard pile.skipcard hx/Zombie Overseer/Thing/Action: Target non-Zombie living Thing gains the subtype Zombie. Its controller discards a card.skipcard hb/Identity Theft (3I)/Thing/When this enters play, it becomes a copy of target Thing another player controls. You may steal up to two tokens from that Thing's controller. Opponents besides that player can't target you or Things you control until your next turn.skipcard hr/Anti-Clone Protocol (7A)/Action/Choose target Thing. If there are any other copies of that Thing in play, destroy all copies of that Thing. (""Uhh... something only the real Kevan would say!" [EXTREMELY LOUD INCORRECT BUZZER]")skipcard hx/Philosophical Zombie (9P)/Thing - Zombie/Once per turn when this or another Zombie enters play under your control, you may look at the top X cards of the deck, draw one, then discard a card. X is the number of your Zombies.<BR>When this card moves from the discard pile to your hand or control, draw two cards and gain two Zombie tokens. ("The unexamined afterlife is not worth dying.")skipcard hb/Mass Identity Theft/Thing/When this enters play, you may steal up to two tokens from each opponent. Specify target Thing each opponent controls: during their turn, Mass Identity Theft is considered to be a copy of that Thing.skipcard hb/Out in the Open/Thing/Play with all cards revealed.skipcard hb/Unsustainable/Thing/You may play an extra Action or Thing during your turn. If you do not, destroy Unsustainable.skipcard hx/A Fate Worse Than Or Equal To Death (8A)/Action/Discard a card or reveal a Spooky card from your hand. If you do, replace target Thing with a copy of SKELETON (#10471) <i>(Cards are spooky if they are associated with ghosts, bones, zombies, monsters, magic, night, madness, doom, darkness, pumpkins, or the color black, or if all players agree)</i>.skipcard hx/Void Prism (9V)/Thing/Whenever you play this or another black card, gain one Energy token plus one for each black card in play or in the discard pile.<BR>When this card is destroyed, destroy up to one target Thing of each color from among Red, Orange, Yellow, Green, Blue, Purple, and White. If if you destroy at least 5 Things this way, each opponent loses the game.skipcard hr/Sales Pitch (0S)/Action - Pun/Reveal the top four cards of the deck. Target opponent may choose one of them and put it their hand. If they do, put the rest into your hand. Otherwise, they gain a Strike token, and you may put one of the revealed cards into your hand and discard the rest.<BR>Eliminate each player with at least three Strikes.skipcard hb/Repose/Thing/If you end your turn without playing an Action, you may spend a Repose token. If you do, you and your Things may not be targeted until your next turn. Action: Gain a Repose token.skipcard hr/Reach Out/Action/Each player reveals a card from their hand. Each player may withdraw their revealed card or offer it to the playgroup. Each player who offers puts a copy of their opponents' offered cards into their hand.skipcard hb/Training Montage/Thing/When this enters play, put copies of cards #1069, #2820, #6761, #6944, #7036, and #10983 shuffled face-down under it. When you would draw the second card of your turn, you draw a card from under this if possible. Action - Train: Draw a card from under this.skipcard hx/Corner Cultist (3C)/Thing - Party Member/Instead of drawing at the start of your turn, reveal the top three cards of the deck. For each of them without a digit in its cornervalue, discard it and gain an Energy token. Put one of the remaining cards into your hand and the rest into the discard pile.<BR>Action: Spend 9 Energy tokens to play any card from the discard pile with a 9 in its cornervalue.skipcard hb/Transit Station (4T)/Thing/Once during your turn, you may play an additional card that's a building or vehicle, or you may return Transit Station and target building or vehicle to their controller's hands.<BR>Action: Target player gains control of target token.skipcard hr/Overwhelm (9O)/Action/A player's Score is equal to: number of their Tokens + digits in cornervalues of their Things + 2x cards in hand.<BR>If your score is at least 21, destroy up to three target Things with different controllers.skipcard hg/Time Attack (4[[File:light.png)/Reaction/Play in response to a Thing being played to destroy it before it arrives; this consumes your next opportunity to play an Action. ("You hit first and plot your attack later.")skipcard hb/The Power of Energy (E)/Thing/Once during a player's turn, they may spend an Energy token to play an extra Action Ability of a Thing this turn.<BR>When a Thing would be destroyed during its controller's turn, they may spend 3 Energy tokens instead.<BR><BR>When you end a turn with at least 3 cards in hand, gain an Energy token.skipcard hr/Nonrenewable Resources (▯▯▯)/Action/Draw X cards and gain 2X Energy tokens, where X is the number of this card's unmarked nodes. Mark off one node.<BR>Nonrenewable Resources' nodes are restored at the end of each game.skipcard hr/Simulate Action (4S)/Action/Instead of playing a Thing this turn, you may gain an Energy token.<BR><BR>Gain an Energy token and look at target player's hand. You may choose an Action card from their hand by spending an Energy token for each word in its title. If you do, perform that Action's text as though it followed this sentence.skipcard hr/Breath of Fresh Air/Action/Discard a card. Draw a card; you may play it. If you do, or if you control a Location, draw a card.skipcard hr/Urban Renewal/Action/Play all Buildings in your hand. Each player who controls a Building draws a card. Play the topmost Building in the draw pile, shuffling afterward.skipcard hg/Escarpment/Thing - Terrain/Your Buildings and living Things may not be targeted by opponents' non-living Things.%r%rIf an opponent would destroy Escarpment, they may instead discard a card to gain control of it.skipcard hg/Emerald of Power (7E)/Thing/The first time you gain a token during your turn, gain two Energy tokens instead.<BR>Action: Gain an Energy token.<BR>Action: Spend three tokens to look at the top two cards of the deck, put one of them in the discard pile, and play the other.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 11001-11100 into the Dvorak Engine.