To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Silver Linings (4I)/Thing/When an opponent destroys one of your nontoken Things, gain a Silver token.skipcard hb/Uncanny Foresight (5I)/Thing/When an opponent draws a card, you may look at it.skipcard hr/Late Arrival (6I)/Action/Reaction/You may play this as an extra action during an opponent's turn, once that opponent has decided they're done playing cards. (They may change their mind after this Action)%r%r Play the top Thing card in the draw pile, then shuffle the draw pile.skipcard hr/Buy Low, Sell High (4B)/Action/Roll two dice. Gain Money tokens equal to the higher result, then spend tokens (any type) equal to the lower result. If you roll doubles, return this card to your hand.skipcard hb/Trinket Shop (1T)/Thing/When you play this card or another building, gain a token of any type.<BR>Action: Spend a token to either gain a token of any type or create a blank Thing card named Gem and add it to your hand.skipcard hb/Doubling Factory (5D)/Thing/Once during your turn, you may spend three tokens as you play a card to create and play a copy of that card.<BR>Action: Gain a Raw Materials token for each building you control.skipcard hb/Perceptive Protégé/Thing - Party Member/Whenever another living Thing uses an Action ability, Perceptive Protégé gains that ability, but you must discard an Action card to use it.skipcard hr/Cash Influx/Action/Gain 2 Money tokens per non-token Thing you control. You may spend any number of these, up to the highest digit in a cornervalue of a Thing you control, to draw half as many cards, rounding up.skipcard hr/Distort Reality/Reaction/Play at the beginning of your turn instead of drawing. Put the discard pile's topmost Action into your hand. A random one of each player's Things moves into the following player's control. Then the discard pile's topmost Thing entered your control before the beginning of your turn.skipcard hb/What Have I Got In My Pocket?/Thing/This enters play with a token underneath it (potentially). You can plausibly claim at any time that it's a token of any type, or that there is no token, but you must reveal the token (or lack thereof) if this card leaves play or is looked under, or if you spend it.skipcard hr/Variablast (0V)/Action/Spend any number of tokens. Destroy target Thing if you spent at least as many different types of token as the number of characters in its cornervalue. If you spent no tokens this way, discard a card. ("Drawing power from the spectrum of possibility.")skipcard hy/SimCity Hall (1§)/Thing/At the beginning of your turn, gain a Money, Building, Water, or Energy token. Then, if you have a token of each of those types, you may spend any 4 tokens to draw two cards and create a copy of SimCity Hall under your control.<BR>When you start a turn in control of 20 buildings, you win the game. ("Reticulating Splines...")skipcard hb/Forgery (7I)/Thing/Play this into an opponent's control and choose and take control of one of their other Things. This gains the chosen Thing's name as flavor text.%r%rAction+Thing: Discard a card and destroy this to take control of a Thing named in the flavortext. ("%r")skipcard hg/Nimble Escape (8I)/Reaction/Play in response to a Thing being destroyed. It survives, and the player to its owner's left takes control of it.skipcard hr/Sleeper Coup (9I)/Action/Each opponent discards two cards if they control a Thing card you played. If that made all your opponents discard cards, you win the game.skipcard hr/Supply Cache/Action/Each opponent of the controller of the last tangible Thing to enter play puts a copy of it into their hand.skipcard hb/Void Gem/Thing/You may not win. Each Soul Essence token in play increases your maximum hand size by 1. If there are at least three, you may draw or play an extra card each turn. When you destroy a living Thing, it leaves behind a Soul Essence token. When a Soul Essence token would leave play, it instead becomes an Insanity token with "Your maximum hand size is reduced by 1."skipcard hb/Bounty Hunter/Thing/When you put an opponent's living Thing into your hand or your control, gain Money tokens equal to the highest digit in its cornervalue, minimum 2. Gain half as many, rounding down, if you destroy it instead.skipcard hb/Firestorm Wolf (3F)/Thing/At the beginning of your turn, gain a Flame Token and turn a non-Flame token you control into a Flame token.<BR>At the end of your turn, you may spend three tokens to destroy one target Thing or up to three target tokens. If you spent only Flame tokens, discard a card. If you spent only non-Flame tokens, gain 3 Flame tokens. ("Everything's fuel for the fire.")skipcard hb/Banfo Contact Network (3B)/Thing/When you roll any dice, you may add one to the result if it's odd or subtract one from the result if it's even.<BR>Whenever you play an Action card, you may roll a die. If the result is equal to a digit in its cornervalue, draw a card.skipcard hr/Artificial Scarcity (8A)/Action/Look at target player's hand. Choose up to two cards in their hand that could create tokens. That player discards those cards.<BR><BR>Instead of playing a Thing this turn, you may steal a token from each player.skipcard hb/Bailiff/Thing/Action - Summons: By order of the Court, you control target Thing during your next turn.skipcard hr/Pass/Action/Draw a card and end your turn. If you have played no other cards this turn, you may return Pass to your hand.skipcard hb/Squatter/Thing/Attach to target inhabitable Thing. If it belongs to an opponent, you gain control of it until Squatter leaves play. Attached Thing is indestructible.skipcard hg/Monkey Do (1J)/Reaction/Play in response to an Action played from hand. After its owner is done taking it, put it Up Your Sleeve. You play it at the start of the next turn as an extra action, even if it's not your turn.skipcard hr/AutoBailiff's Confinement Dance (2J)/Action/Rotate two Things a total of 720 degrees. Those Things are blank for the rest of the turn. You may take an extra Action.skipcard hg/Cactus (3J)/Thing/Any opponent who touches this card must discard their hand.skipcard hb/Temporal Paradox/Thing/Play into any player's control.%r%rAt the end of your turn, shuffle any non-token Things you gained control of during your turn into the draw pile. For each that came from an opponent's control, that opponent may play the top Thing in the discard pile.skipcard hr/Pollute the Timeline/Action/Shuffle the top half of the draw pile and the top half of the discard pile together, then put half on top of the draw pile and half on top of the discard pile. Shuffle 10 blank Things into each pile's top 20 cards. Each opponent gains control of a copy of Temporal Paradox (#10128).skipcard hb/Butterfly Attack/Thing/Play this face down, turning it face up when you have begun as many of your turns with it as you have opponents.%rAction: Destroy Butterfly Attack and for each opponent, you may either turn target Thing they control blank along with a random Thing you control or turn a random Thing they control blank. ("Harnessing probability from the depths of the tainted past.")skipcard hb/Cosmic Brownies (4C)/Thing/At the beginning of your turn (after drawing a card), you may eat the brownies to discard them and your hand and draw 7 cards. If this doesn't empty the deck, discard 4 random cards. Either way, return all green cards you discarded this turn to your hand. (""These brownies are far out, man. What's in 'em?"")skipcard hr/Tiny Hands (9T)/Action/Your maximum hand size is reduced by 3 until your next turn. If your maximum hand size is a positive number, draw that many cards. If it's a negative number, draw -2x that many cards. (""If this is victory, then our hands are too small to hold it." -J.R.R Tolkien")skipcard hr/Ouroboros (9O)/Action/Find the last card you played and return it to your hand.<BR>The next time you play a card, return it to your hand. <BR><BR>You may play an extra Action this turn. ("The circle without end, the serpent that eats its own tail, the ever-renewing cycle.")skipcard hb/Order of Succession/Thing/When a living Thing you control is destroyed, you may immediately play a living Thing in its place. If your hand contains no living Things, you may instead destroy Order of Succession to play the first living Thing in the draw pile, then shuffle the draw pile.skipcard hr/Take Cover/Action/Target Thing you control moves into your hand until the end of your turn. You may play another Action this turn.skipcard hb/Exposed Impostor/Thing/When you play this, you may replace target living Thing with it.skipcard hr/Immediate Replacement (4J)/Action/Draw a card. Draw an additional card for each Thing you played this turn (limit 4).skipcard hb/Boss Monster (5J)/Thing/Any opponent who destroys this loots two cards from your hand.%r%rThing:Destroy an opponent's Thing and gain a Minion token.skipcard hr/Ambush! (6J)/Action/You may play this as an extra action if its target was played last turn.%r%rSpend a token, or discard a card, to destroy target Thing.skipcard hr/Speak Your Mind/Action/Target opponent plays an Action card if possible, or else reveals their hand. You may play an Action played in this way.skipcard hr/Listen to Your Heart/Action/Draw a card, then give target opponent a card from your hand. They play it immediately.skipcard hb/Dramatis Personae/Thing/This comes into play with tokens named for each player. Whenever a card is played, gain a token with the name of its creator if you have none.skipcard hb/Blobgulon (9B)/Thing - Giant Monster/Buildings, vehicles and living Things are food.<BR>When Blobgulon would be destroyed, you may remove two cards underneath it from the game instead.<BR>Thing - Engulf: Discard at least one card. If the sum of the digits in those cards' cornervalues is 9 or greater, put target tangible Thing underneath Blobgulon. Draw two cards if it was food.skipcard hb/Terrozarg (9T)/Thing - Giant Monster/Terrozarg can't be destroyed except by cards with '9' or 'J' in their cornervalue.<BR>At the beginning of each opponent's turn, they gain an Infantry token.<BR>Infantry tokens have "Your max hand size is reduced by 1." and "Action: Destroy Terrozarg."<BR>When an opponent discards a Thing to the hand size limit, destroy target Thing and two tokens they control.skipcard hr/Collateral Damage (6C)/Action/Reaction/As an Action, target player reveals their hand. You may have them discard a card of your choice. If it was a building, destroy target Thing.<BR><BR>You may play this as a reaction when a Thing is destroyed. If it was a building, destroy target Thing. Otherwise, destroy target building.skipcard hb/Despotron (7J)/Thing - Giant Monster/Prevent the first effect that targets Despotron each turn.%rAction:Destroy target Thing that has destroyed another Thing, and destroy a random Token if any are in play. ("COMPLIANCE IS MANDATORY")skipcard hb/Greater Umbraloth (8J)/Thing - Giant Monster/If there are at least five black Things when your turn starts, destroy five of them and draw a card. %r%r Action: Another target Thing's color becomes black.skipcard hr/David's Stone (9J)/Action/You may play this during your turn as an extra Action. %r Destroy the largest Thing belonging to each opponent, where size ambiguity is resolved according to your judgment.skipcard hb/Alien Brain Fungus/Thing/If a Thing has three Spore tokens, replace it and them with a copy of this card. Each Thing with a Spore token gains a Spore token at the beginning of its controller's turn. If no Spore tokens are in play, target Thing gains a Spore token.skipcard hb/Token Proliferator/Thing/When you gain a token, you may gain a token of another type.skipcard hr/Lip Sync/Reaction/Play immediately in response when an opponent uses an Action ability to use it as well.skipcard hc/Auto-Recursion (P6)/Thing-Tack on/All Actions have "Once this turn, instead of playing a Thing, you may repeat this Action without the Tack-on effects." added to the bottom. ("From [[User:Jindra34")skipcard hr/Reclaimed By The Forest (0R)/Action - Earth/Destroy target nonliving Thing.skipcard hb/Contested Territory (8C)/Thing/When a player destroys one of their opponents' Things, that player may spend 5 tokens to look at that Thing's controller's hand and take a card from it.<BR>Action: Gain an Infantry token and roll a d6. On a 1, destroy target token. On a 6, destroy target Thing.skipcard hb/Bad Roommate (1B)/Thing/At the beginning of your turn, choose a Thing your opponent controls. If it's a token, you may spend that token this turn as though you controlled it. If it has an Action Ability, you may activate that ability this turn as though you controlled it. If it's edible, you may gain control of it until the end of the turn.skipcard hr/Did You Hear Something?/Action/You may only play this if you play no other cards this turn. Any opponent who plays a card during their next turn must gain two Zombie tokens and discard a card.skipcard hr/Retrace Our Steps/Action/Remove the cards in the discard pile that entered it after the beginning of your last turn. Put one of them into your hand, then shuffle the rest and put them on top of the draw pile.skipcard hr/Set Up Camp/Action/Play the first building, location, or terrain card in the draw pile, shuffling afterward, or play one from your hand. It gains a Campfire token. You may play any number of living Things. Your living Things each gain a Sleeping Bag token.skipcard hr/Diversify Your Portfolio (2D)/Action/You may discard a card to draw two cards. You may spend a token to gain two tokens of any two different types. Draw a card and gain a token of a type you don't have.skipcard hb/Card Research Center (8C)/Thing/Whenever an opponent plays a card, look at the top card of the deck. You may put it under this card face-down. Action: Look at the cards under this card and put one of them into your hand. Put the rest and this card on top of the deck in any order.skipcard hb/Civilization Bunker (8C)/Thing/If you control the Thing with the lowest card number in play, draw an extra card at the start of your turn. If you control the Thing with the highest card number in play, Things you control can't be destroyed by opponents' cards. ("Designed to preserve the past against any threat currently known to exist.")skipcard hb/Heat Death of the Universe/Thing/The Universe approaches a state of maximal entropy with no capacity for energy transfer or change. If this, and nothing else, has been in play since the end of your last turn, you may declare the game over.skipcard hb/The Big Rip/Thing/Intensifying phantom energy summons an inexorable cosmic horizon. At the beginning and end of each turn, remove another Thing in play from the game, preferring the largest tangible Thing. If a tangible Thing would be played, remove it from the game. The game ends when no other Things are in play; The Big Rip is indestructible until then.skipcard hb/Conformal Cyclic Cosmology/Thing/If any combination of cards in play would cause infinite regress, spacetime itself ends and infinity is rescaled into a new Big Bang: shuffle all cards into the draw pile, each player draws five cards, then draw a card and begin your turn. (""What happens when Game of Life, House of Shadow, and the First Law of Thermodynamics interact?"%r"That's a very good question, why do you ask?"")skipcard hb/Invasion of Dvorak (6I)/Thing/This enters play under an opponent's control with 2 Shield tokens on it. If this would be destroyed, you may spend a Shield token instead.<BR>When this is destroyed, each opponent draws three cards and may play an additional Action on their next turn.skipcard hb/Robotic Frog Mk. II (5R)/Thing/Twice during your turn, you may convert one of your tokens into an Energy token or one of your Energy tokens into a Blood token.<BR>Action: Destroy target token. Twice this turn, you may spend a Blood token to repeat this Action. ("Artificial heart, real hunger.<BR>From [[User:Zaratustra")skipcard hr/One With The Universe Returns (5O)/Action/Until the end of your next turn, cards in each player's hand are considered to be in all players' hands, and Things in play are controlled by all players and created by Zaratustra in addition to their other creators. ("From [[User:Zaratustra")skipcard hb/Dysfunctional Bureaucracy/Thing/Other Thing cards enter play with a Red Tape token. Things with Red Tape tokens are considered blank. Instead of playing a Thing during their turn, a player may destroy a Red Tape token.skipcard hb/Targeting Laser/Thing/You may destroy this to target an otherwise untargetable Thing.skipcard hb/Crab Pot/Thing/At the beginning of your turn, if any Things entered the discard pile during an opponent's last turn, either destroy Crab Pot or return it to your hand instead of playing a Thing this turn; you may put one of those Things into your hand.skipcard hr/Purify (6P)/Action/Remove any number of cards in your hand or Things you control from the game. Look at the top three cards of the deck. You may draw up to two of them.skipcard hr/Voracious Appetite (7V)/Action/Target Thing you control and target Thing you don't control are food this turn. Destroy all food, and draw a card for each Thing eaten this way that had flavortext. (""RRRGHH. INGREDIENCE."")skipcard hr/A Job Well Done (2A)/Action/If you control at least 5 non-token Things and have no other cards in hand, you win the game. (""That sure was some Dvorak! Good game!"")skipcard hb/Scryer's Chalice/Thing/Action - Scry: View the top card of the draw pile and either draw it and destroy the chalice or return the chalice to your hand. Action - Quaff: View the top five cards of the draw pile. Choose one to put on top and shuffle the other four under it. Then the chalice is considered blank until you spend a Water token to refill it.skipcard hb/Botanical Garden/Thing/This comes into play with copies of Money Tree (#2074), Green Beans (#3679), Vegetable Garden (#3740), Seed Catalog (#4428), Houseplant (#6336), Peashooter (#7104), Variegated Croton (#7264), and Enchanted Garden (#7556) face down under it. Action: Play one at random.skipcard hb/Jungle Rumble/Thing/Every animate Thing is a monkey, and every inanimate tangible Thing is a piece of food. Every monkey has "Action: Consume one of your controller's pieces of food. They may play a monkey at the beginning of their next turn if you are still in play. Action: Throw one of your controller's pieces of food at target Thing and flip a coin to destroy it."skipcard hb/Auto-Updater (1A)/Thing/Once during your turn, you may look at the top 5 cards of the deck. Put one of those cards into your hand, then discard a card of the same card type.skipcard hb/Aurastorm (9A)/Thing/Whenever an opponent plays their first Action on their turn, destroy that Action. They may either draw a card or play an additional Action this turn. ("These bolts strike not the tallest object, but the brightest idea.")skipcard hr/Augment (7A)/Action/Draw two cards, then either draw a card or attach a card from your hand face-up to target Thing. While they're attached, that Thing gains that card's ruletext (preceded by Action: if it's an Action), flavortext, and cornervalue.skipcard hr/Augury/Action/At the end of your turn, flip three coins. Set aside a card from your hand for each tails. Draw a card for each heads. If you draw Omenbearer Birds (#6550) in this way, you win. Otherwise, put the cards you set aside on top of the draw pile and put a copy of Omenbearer Birds into your hand.skipcard hr/Audience/Action/Put the first four sentient Things in the draw pile into play under no one's control. Shuffle the draw pile.skipcard hb/Aura of Guile/Thing/When another Thing would be destroyed, its controller may instead discard a card and gain a Guile token. When a Thing is destroyed, its destroyer may play a Thing by spending a Guile token for each word in its title. If an opponent would destroy Aura of Guile, they instead gain control of it.skipcard hr/Cannonize (1K)/Action/Replace target Thing's text with "Action: Destroy a token." until it leaves play.skipcard hr/<font color=ffdddd>Pris</font><font color=ffffbb>matic</font> <font color=ddffdd>Flou</font><font color=ddddff>rish</font> (2K)/Action/You may play any number of extra Actions this turn as long as they are all different colors/shades. (Action abilities use their Thing's color. You can't play colorless Actions this way.)skipcard hb/Rondomizer (3K)/Thing/When you play this, attach an Action from your hand to it. %r%r Once per turn, if you took a different Action last turn, Action: Discard an Action card and play the attached Action. (it stays attached)skipcard hr/Sap/Action/Target opponent gives you a card from their hand. They may play at most one card next turn.skipcard hr/Zap/Action/Give target opponent a card from your hand. They may not play other cards of the same type next turn. Draw a card.skipcard hb/Bubble Wrap/Thing/You may destroy Bubble Wrap to prevent the destruction of another of your Things. Action: Pop a few bubbles for stress relief. Destroy an Insanity token, or you are untargetable until your next turn.skipcard hr/Treasure Map (1T)/Action/Look at target player's hand and play a Treasure card from their hand. If they don't have one, reveal the top 5 cards of the deck and a play a Treasure card from among them. If there isn't one, return this card to your hand.<BR><BR>Any card that is gold or a book, box, chest, gem, scroll, skeleton part, sword, vault, or wearable object is Treasure.skipcard hr/Double-Tap (9D)/Action/Rotate target Thing 90° clockwise twice or counter-clockwise twice.<BR>Instead of playing a Thing this turn, you may destroy that Thing twice.skipcard hb/Proliferative Imperative (3P)/Thing/At the end of your turn, draw a card if there are more Things in play than there were at the start of the turn. Otherwise, discard a card or destroy this card.skipcard hb/Raincloud/Thing/Each player gains a Water token at the end of their turn.skipcard hr/Heist Movie/Action/Gain control of target inanimate Thing whose controller has fewer animate Things than you, and leave them a copy with blank ruletext. If they have no animate Things, this Action cannot be prevented.skipcard hr/Foresee/Action/Look at the top card of the draw pile.%r%rInstead of playing a Thing this turn, you may exchange the top card of the draw pile with a card from your hand.skipcard hr/Foursee (4K)/Action/Look at the top four cards of the draw pile. You may rearrange them.skipcard hb/Police Detective (5K)/Thing/When an opponent takes an Action other than destroying a Suspicion, they gain a Suspicion token. %r%r Once per turn, choose an opponent. If they have multiple Suspicion tokens when they start their next turn, they must clear and destroy one of their Suspicion tokens instead of taking their Action for the turn.skipcard hr/Shift Blame (6K)/Action/Give an opponent up to three of your Things. That opponent discards a card at random.skipcard hb/Destruction Racket (6P)/Thing/Whenever a Thing you control would be destroyed by an opponent's effect, it isn't destroyed unless that player discards a card. (">try to run protection racket<BR>>instructions unclear<BR>>actually protect everything")skipcard hx/Amass Zombies (2A)/Action/Instead of playing a Thing this turn, you may gain a Zombie token.<BR>Gain two Zombie tokens, then destroy up to one target Thing that doesn't have a digit in its cornervalue that's higher than the number of Zombies you control.skipcard hr/Fastdraw (8F)/Action/If you spend two tokens as you play this, it doesn't count towards the number of Actions you can play in a turn.<BR>Draw two cards or put a Thing card from your hand into play.@emit [name(%#)] pastes the Infinite Dvorak deck/Cards 10101-10200 into the Dvorak Engine.