Dvorak Export: Indie Card Story CCG card set (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hb/Spelunker (4)/Character - Hero/Attack (3 AP) Whip - 3 Damage %rBasic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.%r
skipcard hb/Damsel (2)/Character - Support/Basic (1 AP) Kiss - +1 Damage to Target %r
skipcard hb/Quote (5)/Character - Science/Attack (2 AP) Spur - 2 Damage %rAttack (5 AP) Charge - +1 Attack %rCounter (3 AP) Booster - -3 Damage %r
skipcard hb/Sexy Hiker (2)/Character - Love/Attack (2 AP) Hammer Time - 6 Damage %rAttack (1 AP) Ball - 1d4 Damage %rBasic (1 AP) Bounce - +1d6-2 AP %r
skipcard hb/Tim (3)/Character - Love/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Warp - +1 AP to Target %rConditional (5 AP) When destroyed, return to player's hand.%r
skipcard hb/Zeta (3)/Character - Cute/Attack (3 AP) Jump - 3 Damage, +2 AP on kill%r
skipcard hb/Zee Tee (1)/Character - Cute/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play%r
skipcard hb/Grinning Colossus (5)/Character - Evil/Takes no Damage from attacks.%rAttack (2 AP) Fire Shower - 1 Damage %r
skipcard hb/Calamity Annie (4)/Character - Love/Rogue/Attack (3 AP) Shot - 2 Damage %rAttack (5 AP) Hat - 4 Damage, -1 AP to Target %rCounter (3 AP) Quick Draw - 2 Damage to attacker%r
skipcard hb/Valentine (2)/Character - Support/Rogue/Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less.%rCounter (1 AP) Vanish - Return this to your hand.%r
skipcard hb/Jill (2)/Character - Evil/Love/Whipping Girl - Gains +1 AP per Damage taken. AP does not reset.%rBasic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.%r
skipcard hb/The Kid (1)/Character - Hero/Can be played from graveyard like it was in your hand.%rAttack (2 AP) Gun - 1 Damage %r
skipcard hb/Golden Knight (4)/Character - Hero/Conditional Bonesaw - +3 Attack after 3 kills.%rAttack (2 AP) Punch - 2 Damage %rAttack (3 AP) Boomerang - 4 Damage %r
skipcard hc/G.E.N.E.R.I.C Gun (+4)/Equipment/Attack (1 AP) 2 Damage, ignores Defense %r
skipcard hc/Sea Cake (+1)/Equipment/Basic (2 AP) Recover 1 HP.%r
skipcard hr/Karoshi/Action/Destroy this Character. If you do, draw three cards.%r
skipcard hb/The Queen (5)/Character - Evil/Love/Constraints - All actions use +1 AP.%rAttack (2 AP) Fire Heads - 2 Damage %rAttack (3 AP) Spikes - 2 Damage to all others%r
skipcard hb/Xaos Runner (3)/Character - Evil/Cute/Rubberband AI - MaxAP equals highest MaxAP of all Characters in play.%rAttack (2 AP) Jump - 2 Damage %rOneshot (5 AP) Outrun - Draw a card.%r
skipcard hb/Lemeza (4)/Character - Hero/Attack (3 AP) Whip - 3 Damage %rAttack (1 AP) Shuriken - 1 Damage %rOneshot (4 AP) Lamp of Time - +1 AP to All your Characters%r
skipcard hb/Juni (1)/Character - Love/Attack Umbrella - Does not take Damage from attackers in front of this.%rBasic (3 AP) Detector - Look at top card of target player's deck.%r
skipcard hb/Gish (3)/Character - Cute/Attack (2 AP) Bop - 1 Damage %rBasic (2 AP) Heavyform - +1 Defense, -1 MaxAP %rBasic (2 AP) Spikeform - +1 Attack, -1 Defense %rBasic (2 AP) Flowform - +1 MaxAP, -1 Attack %r
skipcard hb/Sir McStumbles (1)/Character - Hero/When damaged, MaxAP =0.%rBasic (0 AP) Recover - MaxAP =5.%rAttack (3 AP) Gold Jump - 3 Damage, +2 AP on kill%r
skipcard hg/Chzo (5)/Location/Evil Characters have +3 Attack, +3 HP and +3 MaxAP.%r
skipcard hb/Cabadath (5)/Character - Evil/Attack (2 AP) Pike - 2 Damage %rAttack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage %rAttack (6 AP) it hurts - Kills%rBasic (3 AP) Approach - +1 MaxAP %r
skipcard hb/Citizen Abel (4)/Character - Science/Rogue/Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense %rAttack (2 AP) Ball-Peen Hammer - 3 Damage %rOneshot (3 AP) Camera - Look at target opponent's hand.%r
skipcard hb/Death Worm (3)/Character - Unknown/AP does not reset.%rOneshot Burrow - +2 AP %rAttack (2 AP) Tremors - 4 Damage %r
skipcard hb/Nicole & Edwin (2)/Character - Cute/Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control.%rAttack (1 AP) Owl - 1 Damage %r
skipcard hb/Iji (5)/Character - Science/Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card. %rAttack (3 AP) Blast - 2 Damage %r
skipcard hb/Beethro (2)/Character - Hero/Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.%r
skipcard hr/Pose like a team.../Action/Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.%r
skipcard hb/Bunny (3)/Character - Cute/Hero/Poor Handling - This Character's non-Passive actions are always One-Shot.%rOneshot Flying Knife - 3 Damage %r
skipcard hb/Xoldier (1)/Character - Support/MaxAP equals the number of Xoldier cards still in your deck.%rAttack (1 AP) Gun - 1 Damage %r
skipcard hb/Trilby (4)/Character - Science/Rogue/Attack (3 AP) Grolly - 2 Damage, AP = 0%rCounter (3 AP) Flit - +3 Defense %rOneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this%r
skipcard hb/John DeFoe (3)/Character - Evil/Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.%r
skipcard hg/The Queen's Tower (3)/Location/All Actions and Abilities use +1 AP.%r
skipcard hg/VVVVVV Dimension (2)/Location/Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.%r
skipcard hb/Mountain Man (3)/Character - Evil/Attack (2 AP) Hammer - 2 Damage %rAttack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once.%rOneshot (3 AP) Destroys Location.%r
skipcard hg/Endless Forest (3)/Location/Characters can't use Attack Actions.%r
skipcard hg/The Graveyard (3)/Location/Every turn, each Character has a 1 in 6 chance of being destroyed.%r
skipcard hr/AaaAAaAAA!!!/Action/Destroy the character(s) with the smallest MaxAP in play.%r
skipcard hr/ROM CHECK FAIL/Action/Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.%r
skipcard hg/Home (4)/Location/AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.%r
skipcard hg/Puppy Drome (2)/Location/Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.%r
skipcard hb/Shotgun Ninja (3)/Character - Rogue/Attack (3 AP) Shotgun - 3 Damage %rAttack (3 AP) Grenade - 2 Damage to all enemies%r
skipcard hb/Xoda Rap (5)/Character - Hero/Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn.%rAttack (4 AP) Spin Kick - 2 Damage to all enemies%rCounter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk%r
skipcard hb/Noitu Love (4)/Character - Science/Attack (1 AP) Rapid Punch - 1 Damage %rAttack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies.%rCounter (2 AP) Monkey Dodge - -2 Damage %r
skipcard hb/Curly (5)/Character - Support/Science/Attack (1 AP) Machine Gun - 1 Damage %rAttack (1 AP) Bubbler - +1 Attack till end of turn%rCounter (2 AP) Tow Rope - Switch targets for a single attack.%r
skipcard hc/Nemesis (+2)/Equipment/Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.%r
skipcard hb/Madotsuki (4)/Character - Unknown/Attack (3 AP) Knife - 2 Damage %rOneshot (4 AP) Dream - Draw a card.%rCounter (2 AP) Pinch - Destroy Location in play, return this to owner's hand%r
skipcard hr/Mimic Potion/Action/Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.%r
skipcard hr/Don't Look Back/Action/Return one card in the discard pile to your hand.%r
skipcard hg/Effing Hail (5)/Location/Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.%r
skipcard hr/Execution/Action/Remove a Character from the game.%r
skipcard hb/Grace (2)/Character - Love/Oneshot (3 AP) Eyeroll - Target player discards a card.%rCounter (2 AP) "What?" - Ability does not target anything.%r
skipcard hb/Trip (2)/Character - Love/Basic (3 AP) Martinis! - +1 HP to all your Characters.%rOneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.%r
skipcard hc/Ginormo Sword (+2)/Equipment/Attack (3 AP) Long and Thick My Ginormo - 5 Damage %r
skipcard hb/Gunlimb (2)/Character - Science/Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.%r
skipcard hr/I Am Your Moon/Action/Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.%r
skipcard hg/Tower of Heaven (3)/Location/When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.%r
skipcard hg/Tower of Greed (4)/Location/When this leaves play, destroy all Characters and Equipment in play.%r
skipcard hg/Skysphere (3)/Location/All Actions and Abilities use -1 AP.%r
skipcard hg/Verge (3)/Location/Players draw from their discard piles and discard on to their draw piles.%r
skipcard hb/Trixie (1)/Character - Support/Has +1 AP for each other Support Character you control.%rAttack (2 AP) Bomb Throw - 2 Damage %r
skipcard hb/Troy (1)/Character - Support/Has +1 Defense for each other Support Character you control.%rAttack (2 AP) Brick Push - 2 Damage %r
skipcard hb/Princess (2)/Character - Love/Support/Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter.%rCounter Explode - 4 Damage to Target, destroy this.%r
skipcard hb/Reimu (5)/Character - Hero/Attack (5 AP) Danmaku - 3 Damage to all enemies%rAttack (2 AP) Yin Yang Orb - 2 Damage %rOneshot Barrier - Target does not recover APs until your next turn.%r
skipcard hb/Marisa (4)/Character - Hero/Attack (3 AP) Stream Laser - 4 Damage, Attack =0%rAttack (2 AP) Laser Charge - +1 Attack %r
skipcard hb/Subject K (3)/Character - Unknown/Takes no Damage. Loses 1 HP whenever a card is drawn.%rAttack (3 AP) Pathspace - Look at a card in target library. You may destroy it.%r
skipcard hb/Gomez (1)/Character - Cute/Attack (1 AP) Bop - 1 Damage %rBasic (2 AP) 3D Flip - Rearrange the characters in play.%r
skipcard hb/RunMan (1)/Character - Cute/Conditional Coming Through! - 1 Damage to all opponents when this comes into play.%rOneshot Away! - Return this to your hand.%r
skipcard hb/Ogmo (1)/Character - Cute/
skipcard hb/Darwinian (1)/Character - Science/You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn.%rAttack (1 AP) Laser - 1 Damage %r
@emit [name(%#)] pastes the Indie Card Story CCG card set into the Dvorak Engine.

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