To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Spelunker (4)/Character - Hero/Attack (3 AP) Whip - 3 Damage %rBasic (5 AP) Bomb - At the start of the next turn, 2 Damage to all Characters.%rskipcard hb/Damsel (2)/Character - Support/Basic (1 AP) Kiss - +1 Damage to Target %rskipcard hb/Quote (5)/Character - Science/Attack (2 AP) Spur - 2 Damage %rAttack (5 AP) Charge - +1 Attack %rCounter (3 AP) Booster - -3 Damage %rskipcard hb/Sexy Hiker (2)/Character - Love/Attack (2 AP) Hammer Time - 6 Damage %rAttack (1 AP) Ball - 1d4 Damage %rBasic (1 AP) Bounce - +1d6-2 AP %rskipcard hb/Tim (3)/Character - Love/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Warp - +1 AP to Target %rConditional (5 AP) When destroyed, return to player's hand.%rskipcard hb/Zeta (3)/Character - Cute/Attack (3 AP) Jump - 3 Damage, +2 AP on kill%rskipcard hb/Zee Tee (1)/Character - Cute/Attack (2 AP) Jump - 2 Damage %rBasic (3 AP) Evert - for all your other Chars, search deck for an Evil Character of same/lower level and put in play%rskipcard hb/Grinning Colossus (5)/Character - Evil/Takes no Damage from attacks.%rAttack (2 AP) Fire Shower - 1 Damage %rskipcard hb/Calamity Annie (4)/Character - Love/Rogue/Attack (3 AP) Shot - 2 Damage %rAttack (5 AP) Hat - 4 Damage, -1 AP to Target %rCounter (3 AP) Quick Draw - 2 Damage to attacker%rskipcard hb/Valentine (2)/Character - Support/Rogue/Basic (1 AP) Medicine - +2 HP to Character with 2 HP or less.%rCounter (1 AP) Vanish - Return this to your hand.%rskipcard hb/Jill (2)/Character - Evil/Love/Whipping Girl - Gains +1 AP per Damage taken. AP does not reset.%rBasic (8 AP) Friends In High Places - Search deck for a Lv 5 Character and play it.%rskipcard hb/The Kid (1)/Character - Hero/Can be played from graveyard like it was in your hand.%rAttack (2 AP) Gun - 1 Damage %rskipcard hb/Golden Knight (4)/Character - Hero/Conditional Bonesaw - +3 Attack after 3 kills.%rAttack (2 AP) Punch - 2 Damage %rAttack (3 AP) Boomerang - 4 Damage %rskipcard hc/G.E.N.E.R.I.C Gun (+4)/Equipment/Attack (1 AP) 2 Damage, ignores Defense %rskipcard hc/Sea Cake (+1)/Equipment/Basic (2 AP) Recover 1 HP.%rskipcard hr/Karoshi/Action/Destroy this Character. If you do, draw three cards.%rskipcard hb/The Queen (5)/Character - Evil/Love/Constraints - All actions use +1 AP.%rAttack (2 AP) Fire Heads - 2 Damage %rAttack (3 AP) Spikes - 2 Damage to all others%rskipcard hb/Xaos Runner (3)/Character - Evil/Cute/Rubberband AI - MaxAP equals highest MaxAP of all Characters in play.%rAttack (2 AP) Jump - 2 Damage %rOneshot (5 AP) Outrun - Draw a card.%rskipcard hb/Lemeza (4)/Character - Hero/Attack (3 AP) Whip - 3 Damage %rAttack (1 AP) Shuriken - 1 Damage %rOneshot (4 AP) Lamp of Time - +1 AP to All your Characters%rskipcard hb/Juni (1)/Character - Love/Attack Umbrella - Does not take Damage from attackers in front of this.%rBasic (3 AP) Detector - Look at top card of target player's deck.%rskipcard hb/Gish (3)/Character - Cute/Attack (2 AP) Bop - 1 Damage %rBasic (2 AP) Heavyform - +1 Defense, -1 MaxAP %rBasic (2 AP) Spikeform - +1 Attack, -1 Defense %rBasic (2 AP) Flowform - +1 MaxAP, -1 Attack %rskipcard hb/Sir McStumbles (1)/Character - Hero/When damaged, MaxAP =0.%rBasic (0 AP) Recover - MaxAP =5.%rAttack (3 AP) Gold Jump - 3 Damage, +2 AP on kill%rskipcard hg/Chzo (5)/Location/Evil Characters have +3 Attack, +3 HP and +3 MaxAP.%rskipcard hb/Cabadath (5)/Character - Evil/Attack (2 AP) Pike - 2 Damage %rAttack (4 AP) Heartbreaker - -2 Defense to Target, 4 Damage %rAttack (6 AP) it hurts - Kills%rBasic (3 AP) Approach - +1 MaxAP %rskipcard hb/Citizen Abel (4)/Character - Science/Rogue/Attack (3 AP) Freon Spray - -1 MaxAP, -1 Defense %rAttack (2 AP) Ball-Peen Hammer - 3 Damage %rOneshot (3 AP) Camera - Look at target opponent's hand.%rskipcard hb/Death Worm (3)/Character - Unknown/AP does not reset.%rOneshot Burrow - +2 AP %rAttack (2 AP) Tremors - 4 Damage %rskipcard hb/Nicole & Edwin (2)/Character - Cute/Attack (2 AP) Beagle Rescue - +1 HP to all Cute characters you control.%rAttack (1 AP) Owl - 1 Damage %rskipcard hb/Iji (5)/Character - Science/Basic (1 AP) Nanogun - Discard a card. This gains an Attack ability from that card. %rAttack (3 AP) Blast - 2 Damage %rskipcard hb/Beethro (2)/Character - Hero/Attack (4 AP) Big Honking Sword - 4 Damage. Target can't attack on their next turn.%rskipcard hr/Pose like a team.../Action/Destroy all your Characters in play. Search your deck for three Characters that share a type and put them into play.%rskipcard hb/Bunny (3)/Character - Cute/Hero/Poor Handling - This Character's non-Passive actions are always One-Shot.%rOneshot Flying Knife - 3 Damage %rskipcard hb/Xoldier (1)/Character - Support/MaxAP equals the number of Xoldier cards still in your deck.%rAttack (1 AP) Gun - 1 Damage %rskipcard hb/Trilby (4)/Character - Science/Rogue/Attack (3 AP) Grolly - 2 Damage, AP = 0%rCounter (3 AP) Flit - +3 Defense %rOneshot (5 AP) Art of Theft - Take any Equipment card in play and equip it on this%rskipcard hb/John DeFoe (3)/Character - Evil/Attack (1 AP) Machete - 1 Damage, kills Character with 0 AP.%rskipcard hg/The Queen's Tower (3)/Location/All Actions and Abilities use +1 AP.%rskipcard hg/VVVVVV Dimension (2)/Location/Unflip all Characters when this enters or leaves play. Unflipped Characters can't attack flipped Characters. Characters may flip or unflip for 2 AP.%rskipcard hb/Mountain Man (3)/Character - Evil/Attack (2 AP) Hammer - 2 Damage %rAttack (5 AP) Boulder - 3 Damage. Hits three enemies at random. May hit the same target more than once.%rOneshot (3 AP) Destroys Location.%rskipcard hg/Endless Forest (3)/Location/Characters can't use Attack Actions.%rskipcard hg/The Graveyard (3)/Location/Every turn, each Character has a 1 in 6 chance of being destroyed.%rskipcard hr/AaaAAaAAA!!!/Action/Destroy the character(s) with the smallest MaxAP in play.%rskipcard hr/ROM CHECK FAIL/Action/Reveal cards from your deck until you find a Location and put it in play. All players may replace Characters they have in play with a Character of equal or lesser Level in their hands.%rskipcard hg/Home (4)/Location/AP does not reset at the start of the turn. All Characters gain 1 AP at the start of their controller's turn.%rskipcard hg/Puppy Drome (2)/Location/Instead of drawing at the start of your turn, take the top two cards of your deck without looking, put one in your hand and discard the other.%rskipcard hb/Shotgun Ninja (3)/Character - Rogue/Attack (3 AP) Shotgun - 3 Damage %rAttack (3 AP) Grenade - 2 Damage to all enemies%rskipcard hb/Xoda Rap (5)/Character - Hero/Attack (1 AP) Rapid Punch - 1 Damage, +3 Damage if this is the third time this is used in this turn.%rAttack (4 AP) Spin Kick - 2 Damage to all enemies%rCounter (2 AP) Dodge Kick - -2 Damage, 2 Damage to atk%rskipcard hb/Noitu Love (4)/Character - Science/Attack (1 AP) Rapid Punch - 1 Damage %rAttack (4 AP) Mindwave - Discard X cards. Deal X Damage to all enemies.%rCounter (2 AP) Monkey Dodge - -2 Damage %rskipcard hb/Curly (5)/Character - Support/Science/Attack (1 AP) Machine Gun - 1 Damage %rAttack (1 AP) Bubbler - +1 Attack till end of turn%rCounter (2 AP) Tow Rope - Switch targets for a single attack.%rskipcard hc/Nemesis (+2)/Equipment/Attack (3 AP) 1 Damage +1 Damage for each HP below the Character's maximum.%rskipcard hb/Madotsuki (4)/Character - Unknown/Attack (3 AP) Knife - 2 Damage %rOneshot (4 AP) Dream - Draw a card.%rCounter (2 AP) Pinch - Destroy Location in play, return this to owner's hand%rskipcard hr/Mimic Potion/Action/Put in play a copy of target Character. Whenever that Character uses an ability, the copy will counter with the same ability. You may choose new targets for the copied ability.%rskipcard hr/Don't Look Back/Action/Return one card in the discard pile to your hand.%rskipcard hg/Effing Hail (5)/Location/Each turn, deal X Damage to a Character of your choice, where X is the number of turns this Location has been in play.%rskipcard hr/Execution/Action/Remove a Character from the game.%rskipcard hb/Grace (2)/Character - Love/Oneshot (3 AP) Eyeroll - Target player discards a card.%rCounter (2 AP) "What?" - Ability does not target anything.%rskipcard hb/Trip (2)/Character - Love/Basic (3 AP) Martinis! - +1 HP to all your Characters.%rOneshot (3 AP) We'll be Okay - If you have another Love Character, return target Character to owner's hand.%rskipcard hc/Ginormo Sword (+2)/Equipment/Attack (3 AP) Long and Thick My Ginormo - 5 Damage %rskipcard hb/Gunlimb (2)/Character - Science/Conditional When this comes into play, reveal cards from your deck until you find two Equipments, then play them attached to this card.%rskipcard hr/I Am Your Moon/Action/Play a Character as if it were a Location. It counts both as a Location and as a Character under your control.%rskipcard hg/Tower of Heaven (3)/Location/When this comes into play, its owner chooses a number X. Abilities and Actions that cost X AP cannot be used.%rskipcard hg/Tower of Greed (4)/Location/When this leaves play, destroy all Characters and Equipment in play.%rskipcard hg/Skysphere (3)/Location/All Actions and Abilities use -1 AP.%rskipcard hg/Verge (3)/Location/Players draw from their discard piles and discard on to their draw piles.%rskipcard hb/Trixie (1)/Character - Support/Has +1 AP for each other Support Character you control.%rAttack (2 AP) Bomb Throw - 2 Damage %rskipcard hb/Troy (1)/Character - Support/Has +1 Defense for each other Support Character you control.%rAttack (2 AP) Brick Push - 2 Damage %rskipcard hb/Princess (2)/Character - Love/Support/Basic (1 AP) Ambiguous Aid - +2 Attack or -2 Attack to Target until end of turn. Can be used as a Counter.%rCounter Explode - 4 Damage to Target, destroy this.%rskipcard hb/Reimu (5)/Character - Hero/Attack (5 AP) Danmaku - 3 Damage to all enemies%rAttack (2 AP) Yin Yang Orb - 2 Damage %rOneshot Barrier - Target does not recover APs until your next turn.%rskipcard hb/Marisa (4)/Character - Hero/Attack (3 AP) Stream Laser - 4 Damage, Attack =0%rAttack (2 AP) Laser Charge - +1 Attack %rskipcard hb/Subject K (3)/Character - Unknown/Takes no Damage. Loses 1 HP whenever a card is drawn.%rAttack (3 AP) Pathspace - Look at a card in target library. You may destroy it.%rskipcard hb/Gomez (1)/Character - Cute/Attack (1 AP) Bop - 1 Damage %rBasic (2 AP) 3D Flip - Rearrange the characters in play.%rskipcard hb/RunMan (1)/Character - Cute/Conditional Coming Through! - 1 Damage to all opponents when this comes into play.%rOneshot Away! - Return this to your hand.%rskipcard hb/Ogmo (1)/Character - Cute/skipcard hb/Darwinian (1)/Character - Science/You can have any number of this in your deck and in play. Playing this does not count as your Character drop this turn.%rAttack (1 AP) Laser - 1 Damage %r@emit [name(%#)] pastes the Indie Card Story CCG card set into the Dvorak Engine.