To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/The Composer/Superweapon/Play this card on 5 enemy units. They are instantly destroyed. ("You must have the either the Didact or the Superindex to use this card.") loadcard hr/The Superindex/Action/If you have this and The Composer in your <i>hand</i>, you may use The Composer weapon against enemies. loadcard hr/The <i>Silent</i> Cartographer/Action/Play this card. You may peek at any opponent's 3 cards, but may not take them. Once finished looking, destroy this card. loadcard hx/Cryptum/Prison/Play this card. You may remove 3 random cards from an opponent's hand and place them under this card. Leave this card on the playing field. When you are ready, you may destroy this card and return the imprisoned cards to the original owner. loadcard hr/<i>Old</i> Forerunner Armor/Action/Play this card on one of your armies (if any). That army is invincible against Covenant and UNSC, not Prometheans, for 5 turns. When 5 turns are up, destroy this card. That army is not invincible anymore. loadcard hb/Requiem/Micro Dyson Sphere/This card has no self-properties. loadcard hx/Spartan 117/Hero/Play this card on any 1-3 armies, and flip a coin. If heads, all targeted armies are destroyed. If tails, Spartan 117 cannot be played for 3 turns. ("Play this on an enemy vehicle and flip a coin. If heads, move the vehicle to your hand and place S-117 with the vehicle. You now control it until it is destroyed. Tails: You cannot play S-117 for 5 turns.") loadcard hw/Thomas Lasky/Command/Play this card on one of your armies. This army is now invincible for 2 turns. When 2 turns are up, remove Lasky from the army and place him in your deck or hand. He cannot be played for 3 turns, unless played on the UNSC Infinity. ("You must have this card to use the UNSC Infinity.") loadcard hr/UNSC Infinity/Flagship/Play this card on an enemy ship, army, or building. That card is now destroyed, and you may not play this card for 1 turn. This can be destroyed by the Super Particle Cannon, The Ruthless Mercy, or The Composer. ("You must have Thomas Lasky to play this card.") loadcard hw/UNSC Vulture/Supership/Play this card on an enemy ship, army, or building, and flip a coin. If heads, that card is destroyed. If tails, no effect to enemy. Place this card in your deck. ("You must have Senior Pilot to use this card.") loadcard hr/Recruiter/Action/Allows for the placement of armies. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hw/UNSC Marines/Unit/Play this card on an enemy vehicle or army, and flip a coin. If heads, army is destroyed. If tails, this card is destroyed. loadcard hb/ODST Upgrade/Upgrade/Play this card. All armies you have <i>played</i> are now upgraded to ODST's, and are now invincible to enemy armies. If this card is destroyed, all <i>upgraded</i> units are now degraded to their original state. ("This card can be destroyed by the Covenant Artifact.") loadcard hr/Disruption Bomb/Action/Play this card on the Covenant Artifact, and flip a coin. If heads, the Covenant Artifact may not be used for 5 turns. If tails, this card is destroyed. ("The Covenant Artifact must be in play to use this card.") loadcard hr/Spartan IV's/Action/5 Spartan IV's, with hijack ability. Play this card on an enemy building or ship, and flip a coin. If heads, that card is now under your control. If tails, this card cannot be used for 5 turns. loadcard hw/UNSC Elephant/Vehicle/Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards. loadcard hw/UNSC Elephant/Vehicle/Play this card on the field. You may now look through the discard pile every 2 turns and take back 3 army cards. loadcard hw/UNSC Mammoth/Vehicle/Play this card on an enemy building or unit, and flip a coin. If heads, that card is destroyed. If tails, you may not use this card for 2 turns. loadcard hw/UNSC Pelican/Transport/Play this card on the field. You may now look through the discard pile and remove 2 armies of yours and place them on the field. You may not use this card for another 3 turns. loadcard hw/UNSC Albatross/Ship/Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. loadcard hw/UNSC Albatross/Ship/Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. loadcard hw/UNSC Albatross/Ship/Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. loadcard hw/UNSC Albatross/Ship/Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. loadcard hw/UNSC Albatross/Ship/Play this card on an enemy ship or building, and flip a coin. If heads, that card is now yours. If tails, destroy this card. loadcard hx/High Prophet/Hero/Has no attack or defensive ability. ("Allows for the placement of vehicles, ships, and armies.") loadcard hw/The Unknown/Flagship/Play this card on an enemy army, ship, or building. That card is instantly destroyed. You may not play this card for 3 turns. May be destroyed by the Super Particle Cannon or The Composer. loadcard hw/The Removal/Supership/Play this card on any enemy card, and flip a coin. If heads, that card is destroyed. If tails, that card is returned to its owner's hand. loadcard hw/The Great Answer/Teleship/Play this card on Requiem. If the Didact is in his Cryptum, the Prophet is invincible. If the Didact is in play, you may not play this card. loadcard hw/Elite Honor Guard/Superunit/May only play this card if the Prophet is in play. When played, no UNSC squads may attack the Prophet. ("This card may be destroyed by Spartans.") loadcard hr/Camo Elites/Action/Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed. ("This card can be destroyed by a Disruption Bomb or hijacked Ghost.") loadcard hr/Camo Elites/Action/Play this card on Marines, ODSTs, or Promethean Crawlers. That card is destroyed. ("This card can be destroyed by a Disruption Bomb or hijacked Ghost.") loadcard hw/// @emit [name(%#)] pastes the Halo 4 deck into the Dvorak Engine.