To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/Bomb Ballot/Ballot/Destroys EVERY card in play. ("WARNING: May explode if detonated.") loadcard hr/Fitness Ballot/Ballot/Destroys all things if you have under three. Otherwise, it destroys the card with the highest point value. ("WARNING: May explode if detonated.") loadcard hr/Bunny Ballot/Ballot/Only destroys White, Black, and Brown things. Adds one point for every thing you destroy. ("THEY'RE STARTING A REBELLION!") loadcard hr/Rigged Ballot/Ballot/Each person picks one card that half of their cards to destroy. The person to their left then picks half of those (if it's odd, the higher one), and replaces it with one of theirs. ("Okay, now that the vote is over let's take turns stuffing the ballot box.") loadcard hr/Picky Ballot/Ballot/Only destroys even-valued cards. ("Eenie Meenie Miinie Moe, Catch a Calvin by the toe") loadcard hr/Sea Ballot/Ballot/Destroy any cards that are shades of blue. ("80 Degrees F. in spring? To the beach!") loadcard hr/Alpha-Ballot/Ballot/Destroys any things with vowels (and y), or the letters s and t in them. Ones with s or t get +1 point added, and ones with y get +3. ("A is for Atomic, B is for Bomb, you don't even WANT to know what C is for, D is for...") loadcard hr/Cyber Ballot/Ballot/Grey things and things with numbers on them are destroyed. ("Beep-boo-boo-bee-beep") loadcard hx/// loadcard hr/Practice Dummy (1)/Thing/Made of straw ("Great, now do a vertical! Horizontal! Vertical! Horizontal! Lunge!") loadcard hb/Wireframe (2)/Thing/One of those blue wireframe things tha come on creepy computer rendering programs. ("...") loadcard hw/Large Monument (2)/Thing/Lasts three rounds if undestroyed for the first two, lasts two rounds if destroyed on one of the first two. ("Deticated to a detonator.") loadcard hw/Small Monument (4)/Thing/Cannot be destoryed according to color. ("Deticated to a bomb.") loadcard hr/Large Target (1)/Thing/Destroyed by every ballot. ("Any idiot can hit a ship with a bottle.") loadcard hg/Dvorak (1)/Thing/If destroyed, the game skips a round. ("Don't destroy the game.") loadcard hy/Yellow (2)/Thing/If this is blown up, no other yellow cards can be blown up. ("And you want to blow up a color... uh hm.... I see...") loadcard hy/Staple (1)/Thing/If not destroyed, automatically goes to your hand next round ("CAN'T... BEND... METAL...") loadcard hy/Royal Rainbow (2)/Thing/Always destroyed if the ballot specifies a color. ("cc7 = ROY G BIV") loadcard hb/Moving Target (3)/Thing/At the end of the round, flip a coin. If heads, this is destroyed. ("Mees... mees... HEEEET!") loadcard hy/Hobbes (4)/Thing/Only destroyed if Calvin is in play. ("Snow sharks?") loadcard hy/Calvin (4)/Thing/Only destroyed if Hobbes is in play. ("That guy's a goner.") loadcard hb/Simple Instructions (2)/Thing/If this is destroyed, everybody draws two cards per turn next turn. ("Now connect the Burgandy VSG-Cable to the SMK27-Hole in the SMJ27-Drive, and put the VVD-Cord in the FNA-Slot on the SMS-Drive. Now put the SMJ27 in the SMS, and...") loadcard hr/Silent Protagonist (7)/Thing/For every thing that can talk in play (not just on user's side), this card's value loses 1 point. ("Oh come on Mario, don't give me the silent treatment! She's at Bowser's castle, isn't she?") loadcard hw/Kinklink (7)/Thing/While in play, opponent's things can attack it. It loses 1 point for every time it's attacked. ("Oh no! It's a chain reaction!!") loadcard hw/Why? (0)/Thing/WWWHHHYYY!!! ("See above, only ten times longer.") loadcard hw/48 65 78 20 42 61 73 65 64 20 43 61 72 64 0d 0a (2)/Thing/54 68 69 73 20 63 61 72 64 20 69 73 20 69 6e 20 48 65 78 20 76 61 6c 75 65 73 2e 20 4f 68 20 6a 6f 79 2c 20 6f 68 20 72 61 70 74 75 72 65 2e 20 49 66 20 79 6f 75 20 68 61 76 65 6e 27 74 20 6e 6f 74 69 63 65 64 2c 20 74 68 69 73 20 69 73 20 70 72 65 74 74 79 20 6d 75 63 68 20 69 6e 20 65 78 69 73 74 65 6e 63 65 20 74 6f 20 70 6c 65 61 73 65 20 74 68 65 20 43 79 62 65 72 2d 42 61 6c 6c 6f 74 2e @emit [name(%#)] pastes the Guessing Deck into the Dvorak Engine.