To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/sam temple (8)/thing/deals 5 damage each turn. will not attack astrid loadcard hr/the giaphage (10)/thing/take control of one thing per turn, it stays in your control until destroyed loadcard hr/caine soren (8)/thing/deals level 5 damage each turn, will not attack diana loadcard hr/little pete (10)/thing/destroys 4 random things each turn (could destroy little pete) loadcard hr/diana (3)/thing/if you have both diana and caine, summon gia from anywhere loadcard hr/gia (15)/thing/destroys 4 enimie things each turn loadcard hr/Quin/thing/heals one thing for 3 levels each turn loadcard hr/Penny/thing/cannot be attacked by a lower level thing loadcard hr/Drake Merwin/thing/can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible loadcard hr/Lana/thing/heals one thing fully each turn. Will not heal things that start at level 5 or under things loadcard hr/Brianna/thing/deals 4 damage each turn. Can only be attacked by a level 5 or over thing loadcard hr/Dekka/thing/deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn loadcard hr/coyote attack/action/three random things take 5 damge (this wont affect people helping the giaphage or brianna) loadcard hr/gone/action/three random things take 5 damge (this wont affect people helping the giaphage or brianna) loadcard hr/hunger/action/all enimie things loose 2 levels (to a minimum of 1) loadcard hr/lies/action/all things whoose charecter doesnt have a mutation gains 2 levels loadcard hr/plauge/action/every thing has a 1 in 3 chance of bieng destroyed loadcard hr/fear/action/all enimie things loose 5 levels (to a minimum of 1) loadcard hr/light/action/all allie things loose 2 levels. Destroy all enimie things loadcard hr/insect attack/action/three random enimie things take 5 damage (this wont affect people helping the giaphage or caine loadcard hr/sammy suns/action/all allie things gain 3 levels loadcard hr/orc/thing/orcs attacks have a 1 in 4 chance of attacking an allie loadcard hr/truth teller toto/action/see all enimies hands loadcard hr/hunter/thing/heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie loadcard hr/poof'/action/all level 4 or under things are destroyed loadcard hr/barrier/action/your things cant be attacked this turn loadcard hr/zekes/action/any thing summoned this turn take 6 damage loadcard hr/Mother Marie/thing/any thing under level 3 gains 1 level loadcard hr/eldilio/thing/all human things without mutations gain 2 levels loadcard hr/Albert/thing/you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8 loadcard hr/Astrid/thing/all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels @emit [name(%#)] pastes the Gone deck into the Dvorak Engine.