Dvorak Export: Gone deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/sam temple (8)/thing/deals 5 damage each turn. will not attack astrid
loadcard hr/the giaphage (10)/thing/take control of one thing per turn, it stays in your control until destroyed
loadcard hr/caine soren (8)/thing/deals level 5 damage each turn, will not attack diana
loadcard hr/little pete (10)/thing/destroys 4 random things each turn (could destroy little pete)
loadcard hr/diana (3)/thing/if you have both diana and caine, summon gia from anywhere
loadcard hr/gia (15)/thing/destroys 4 enimie things each turn
loadcard hr/Quin/thing/heals one thing for 3 levels each turn
loadcard hr/Penny/thing/cannot be attacked by a lower level thing
loadcard hr/Drake Merwin/thing/can only attack once every 2 turns. If destroyed it goes back to the owners hand. Is destroyed if destroyed by sam temple. Must attack diana or astrid if possible
loadcard hr/Lana/thing/heals one thing fully each turn. Will not heal things that start at level 5 or under things
loadcard hr/Brianna/thing/deals 4 damage each turn. Can only be attacked by a level 5 or over thing
loadcard hr/Dekka/thing/deals 2 damage each turn. When dekka attacks a thing that thing cannot attack on its turn
loadcard hr/coyote attack/action/three random things take 5 damge (this wont affect people helping the giaphage or brianna)
loadcard hr/gone/action/three random things take 5 damge (this wont affect people helping the giaphage or brianna)
loadcard hr/hunger/action/all enimie things loose 2 levels (to a minimum of 1)
loadcard hr/lies/action/all things whoose charecter doesnt have a mutation gains 2 levels
loadcard hr/plauge/action/every thing has a 1 in 3 chance of bieng destroyed
loadcard hr/fear/action/all enimie things loose 5 levels (to a minimum of 1)
loadcard hr/light/action/all allie things loose 2 levels. Destroy all enimie things
loadcard hr/insect attack/action/three random enimie things take 5 damage (this wont affect people helping the giaphage or caine
loadcard hr/sammy suns/action/all allie things gain 3 levels
loadcard hr/orc/thing/orcs attacks have a 1 in 4 chance of attacking an allie
loadcard hr/truth teller toto/action/see all enimies hands
loadcard hr/hunter/thing/heal one allie 3 levels each turn. Hunters attacks have a 1 in 4 chance of attacking an allie
loadcard hr/poof'/action/all level 4 or under things are destroyed
loadcard hr/barrier/action/your things cant be attacked this turn
loadcard hr/zekes/action/any thing summoned this turn take 6 damage
loadcard hr/Mother Marie/thing/any thing under level 3 gains 1 level
loadcard hr/eldilio/thing/all human things without mutations gain 2 levels
loadcard hr/Albert/thing/you can discard any number of cards. Albert gains one level for each card discarded to a maxamum of 8
loadcard hr/Astrid/thing/all enimie mutants loose 2 levels. If astrid is on the field sam gains 2 levels
@emit [name(%#)] pastes the Gone deck into the Dvorak Engine.

Back to the Gone deck