To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hb/No Parking/Thing/Driving obstacle. loadcard hb/Parking Coordinates/Thing/Driving remedy. You are immune to No Parking. When you play this card, destroy "No Parking". loadcard hb/Traffic/Thing/Driving obstacle. loadcard hr/Rerouting/Action/Destroy "Traffic" and/or "Mapsourcing" if one or both are under your control. loadcard hb/Mapsourcing/Thing/Driving obstacle. loadcard hb/Familiar Area/Thing/Driving remedy. You are immune to "Mapsourcing". Action: Destroy any driving obstacle in front of you. loadcard hb/Park 'n Grab/Thing/This card may only be played if all players are on the driving phase. When a player legally plays "Parked", he moves to the searching phase instead of the hiking phase. loadcard hr/Parked/Action/Move to the hiking phase if you are currently on the driving phase. loadcard hb/Wrong Turn/Thing/Hiking obstacle. loadcard hb/Posted: No Trespassing/Thing/Hiking obstacle. loadcard hr/Shortcut/Action/Destroy "Wrong Turn" and/or "Posted: No Trespassing" if one or both are in front of you. loadcard hb/Bushwhack in, Trail out/Thing/Hiking obstacle. loadcard hb/On the Trail/Thing/Hiking remedy. You are immune to "Bushwhack in, Trail out". Action: Destroy any hiking obstacle in front of you. loadcard hr/Arrival at GZ/Action/Move to the searching phase if you are currently on the hiking phase. loadcard hb/Bad Coordinates/Thing/Searching obstacle. loadcard hb/Poor Reception/Thing/Searching obstacle. loadcard hr/Expand Your Search/Action/Destroy "Bad Coordinates" and/or "Poor Reception" if one or both are in front of you. loadcard hb/The Geocaching Hotline/Thing/Searching remedy. You are immune to "Bad Coordinates", "Poor Reception", and "Lost Reception". When you play this card, the next player flips a coin. If heads, he may search the deck for "Missing Container" and play it immediately. Action: Search the deck for "Cha-Ching!" and put it in your hand. loadcard hb/Hints/Thing/Searching remedy. You are immune to "Bad Coordinates" and "Poor Reception". Action: Search the deck and discard pile for "Expand Your Search" and play it. loadcard hb/Muggles/Thing/Searching obstacle. No player may play any cards except "Moving On" and "Distraction" if they are on the searching phase, and no player may "Arrival at GZ" regardless of the phase they are on. Any player in the searching phase may take an action to search the deck for "Moving On" and play it. loadcard hr/Moving On/Action/Destroy "Muggles". loadcard hb/Distraction/Thing/Play this card on "Muggles" and treat the text of "Muggles" as blank. Destroy this card at the beginning of your next turn. loadcard hb/Secluded Area/Thing/Searching remedy. All players are immune to "Muggles". loadcard hr/Cha-Ching!/Action/If you are currently in the searching phase, you have found the cache. loadcard hr/Lost Reception/Action/Your opponent must skip his next turn. loadcard hb/Multiple Units/Thing/You are immune to "Lost Reception". loadcard hr/Sabotage/Action/Discard either one card in front of an opponent or one random card in an opponent's hand. loadcard hr/Trading/Action/Look at an opponent's hand. Take one card and put it in your hand. That opponent then looks at your hand. He takes one card (other than the card you took from him) and puts it in his hand. loadcard hr/Missing Container/Action/Destroy all Things except "Multiple Units", and all players must go to the driving phase. Shuffle the discard pile into the draw pile. loadcard hr/Recycle/Action/Discard any number of cards from your hand. Search the discard pile and take X cards, where X is the number of cards you discarded. @emit [name(%#)] pastes the Geocaching deck into the Dvorak Engine.