To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hy/Marcus Fenix/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Are you the Marcus Fenix? The one who fought at Aspho Fields?"")skipcard hy/Dominic Santiago/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""That fairy-tale stuff always scares the crap outta' me..."")skipcard hy/Minh Young Kim/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("A by-the-book officer who bleeds in the trenches with his men.")skipcard hy/Private Carmine/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Voted "Most Likely to Get shot" in the Academy.")skipcard hy/Augustus Cole/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""The Cole Train is a smooth ride, baby!"")skipcard hy/Damon Baird/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""I told you I'd fix it."")skipcard hy/Victor Hoffman/Thing - Character - COG/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""...I want you to get in there, find those men, and deploy that resonator!"")skipcard hg/Drone/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""I used to have nightmares about those things when I was a kid..."")skipcard hg/Sniper/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Trained from birth to destroy Coalition troops.")skipcard hg/Grenadier/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Boom!"")skipcard hg/Grenadier Elite/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. ("Wants one thing: to tear Gears limb from limb.")skipcard hg/Theron Guard/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Uh...those aren't drones..."")skipcard hg/Theron Sentinel/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""Ah, shit. Looks like they upgraded."")skipcard hg/General Raam/Thing - Character - Locust/Action: Take cover. Any time you are in a firefight before your next turn begins, your opponent's power is reduced by 5. (""For the Queen!"")skipcard hb/Lancer (4)/Thing - Weapon/Gives a +2 power bonus at Mid range. Action: Chainsaw bayonet. During a firefight, instead of attacking normally, roll a die. On a 1, 2, or 3, you automatically win the firefight. Otherwise, you lose. ("...the primary assault rifle of COG soldiers everywhere.")skipcard hb/Gnasher (2)/Thing - Weapon/Gives a +7 power bonus at Close range. Action: During a firefight, if an opponent with a Lancer chooses to use their Chainsaw Bayonet, and you have Gnasher in your hand or equipped, they lose the firefight regardless of the die result. ("...it's truly precious in confined spaces.")skipcard hb/Hammerburst (4)/Thing - Weapon/Gives a +3 power bonus at Mid range. ("...the primary Locust weapon.")skipcard hb/Longshot (6)/Thing - Weapon/Gives a +2 power bonus at Long range. If you play the maneuver "Headshot" during a firefight and Longshot is equipped, you automatically win the firefight. ("...devestating firepower, and an exceptional zoom.")skipcard hb/Boomshot (6)/Thing - Weapon/If you EQUIP a Boomshot DURING a firefight at Close range, the firefight instantly resolves. You lose 1 HP and your opponent loses 2. (""Boomer!"")skipcard hb/Torquebow (7)/Thing - Weapon/If you EQUIP a Torquebow DURING a firefight at close range, your power changes to 6 and your opponent's power is reduced by 2 BEFORE the die roll. ("...arguably the most unusual weapon...")skipcard hr/Calling Anya/Action - Maneuver/If your opponent is taking cover, it doesn't affect you anymore. (""Control, we have a Berserker in the vicinity, please advise!"")skipcard hr/Active Reload/Action - Maneuver/Roll a dice. On a 4, 5, or 6, gives a +3 power bonus during your next firefight. (""Nice!"")skipcard hr/Headshot/Action - Maneuver/Increase your power by 10. (""Right...today we'll be discussing the philosophy of putting a bullet in someone's head."")skipcard hr/Execution/Action - Maneuver/If your power is higher than (Someone who has thoroughly tested the game, please help with a number here), you automatically win a firefight. (""Back in your hole!"")skipcard hr/I hear it humming.../Action - Maneuver/If your opponent is using a Torquebow at Mid or Long range, reduce their power by 6. (""You hear that? What the hell was that sound?"")skipcard hr/Chatterboxes/Action - Maneuver/You gain 5 power. (""When's the last time the wind said 'Hostiles!' to you?"")skipcard hr/Bumrush/Action - Maneuver/If you've taken cover, remove that effect. Immediately change the range to Close, then re-roll the dice, then continue play. (""Well, we're not here to sell cookies..."")skipcard hr/First Aid/Action - Maneuver/Increase your power by 15. This must be the first maneuver you play. You may not play any more maneuvers this turn. (""Walk it off, pussy!"")skipcard hr/Gun Jam/Action - Maneuver/Your opponent loses 10 power. (""There's something wrong with this thing! It keeps jamming...see?"")skipcard hr/Blind Fire/Action - Maneuver/Your opponent loses 8 power, and you lose 4 power. (""Get down!"")skipcard hr/Cover Slip/Action - Maneuver/You gain 8 power, and your opponent gains 4 power. If your opponent plays "Headshot" directly after you play "Cover Slip" then you automatically lose the firefight. (""Yeah! Woo! Bring it on, sucker!"")skipcard hx/Roll me! (1)/Dice/skipcard hx/Roll me! (2)/Dice/skipcard hx/Roll me! (3)/Dice/skipcard hx/Roll me! (4)/Dice/skipcard hx/Roll me! (5)/Dice/skipcard hx/Roll me! (6)/Dice/@emit [name(%#)] pastes the Gears of War deck into the Dvorak Engine.