Dvorak Export: Game Development (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Intern Programmer (0)/Thing - Developer/1: +1 Engine%r2: +1 Gameplay%r3: -%r4: +1 Bug%r5: +1 Bug%r6: All your Programmers lose their output this turn.
loadcard hb/Junior Programmer (1)/Thing - Developer/1: +2 Engine%r2: +1 Engine%r3: +1 Gameplay%r4: -%r5: +1 Bug%r6: +1 Bug
loadcard hb/Full Programmer (2)/Thing - Developer/1: +2 Engine%r2: +2 Engine or -1 Bug%r3: +1 Engine, +1 Gameplay%r4: +2 Gameplay or -1 Bug%r5: +1 Bug%r6: +2 Bugs
loadcard hb/Senior Programmer (3)/Thing - Developer/1: +3 Engine%r2: +2 Engine, +1 Gameplay%r3: +2 Engine or -2 Bugs%r4: +2 Gameplay or -2 Bugs%r5: +2 Bugs%r6: +3 Bugs
loadcard hb/Lead Programmer (4)/Thing - Developer/1: +5 Engine%r2: +1 Engine per Programmer in play%r3: +1 Gameplay per Programmer in play%r4: -%r5: -1 Bug per Programmer in play%r6: +1 Bug per Programmer in play.
loadcard hb/Tools Programmer (2)/Thing - Developer/1: +1 Engine per Programmer in play%r2: +1 Gameplay per Designer in play%r3: +1 Art per Artist in play%r4: -1 Bug per Programmer and Tester in play%r5: +1 Bug%r6: +1 Bug per Programmer and Tester in play.
loadcard hb/Contract Programmer (5)/Thing - Developer/1: +3 Engine or +3 Gameplay%r2: +3 Engine or +3 Gameplay%r3: +3 Engine or +3 Gameplay%r4: -%r5: +3 Bugs%r6: Destroy this.
loadcard hb/Intern Designer (0)/Thing - Developer/1: +1 Writing%r2: +1 Gameplay%r3: -%r4: -1 Writing%r5: -1 Gameplay%r6: -5 to a stat of your choice.
loadcard hb/Junior Designer (1)/Thing - Developer/1: +2 Writing%r2: +1 Writing%r3: +1 Gameplay%r4: -%r5: -1 Writing%r6: +1 Bug
loadcard hb/Full Designer (2)/Thing - Developer/1: +2 Writing%r2: +2 Writing or +1 Gameplay%r3: +1 Gameplay, +1 Art%r4: +1 Gameplay or +1 Art%r5: -1 Design, -1 Gameplay%r6: +1 Bug
loadcard hb/Senior Designer (3)/Thing - Developer/1: +3 Writing%r2: +2 Writing, +1 Gameplay%r3: +1 Writing, +2 Gameplay%r4: +2 Gameplay or +2 Art%r5: -2 Design or -2 Gameplay%r6: +2 Bugs
loadcard hb/Junior Tester (1)/Thing - Developer/1: -1 Bug%r2: -1 Bug%r3: -%r4: -%r5: -%r6: +1 Bug
loadcard hb/Full Tester (1)/Thing - Developer/1: -2 Bugs%r2: -1 Bug%r3: +1 Gameplay%r4: +1 Engine%r5: -%r6: +1 Bug
loadcard hb/Senior Tester (1)/Thing - Developer/1: -2 Bug%r2: -2 Bugs%r3: -1 Bug and +1 Gameplay%r4: -1 Bug and +1 Engine%r5: -1 Bug and +1 Writing%r6: +1 Bug, Target Developer loses their roll this turn
loadcard hb/Marketing Producer (3)/Thing - Developer/1: +2 Market%r2: +1 Market%r3: +1 Fanbase%r4: -%r5: -1 Market%r6: Destroy this.
loadcard hb/Junior Manager (3)/Thing - Developer/You can reroll one dice per turn.%r1: Draw a card.%r2: -%r3: -%r4: -%r5: -%r6: Discard a card.
loadcard hb/Middle Manager (4)/Thing - Developer/You can reroll two dice per turn.%r1: Draw a card.%r2: Play an extra Thing this turn.%r3: -%r4: -%r5: -%r6: Discard a card.
loadcard hb/Senior Manager (5)/Thing - Developer/You can reroll three dice per turn.%r1: Draw a card.%r2: Look at target opponent's hand.%r3: -%r4: -%r5: Discard a card.%r6: Destroy a Developer in play.
loadcard hb/Indie Developer (1)/Thing - Developer/1: +3 Engine%r2: +3 Gameplay%r3: +3 Writing%r4: +3 Art%r5: +3 Bugs%r6: Destroy this.
loadcard hg/Documentation/Thing - Assignment/Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output.
loadcard hg/Betatesting/Thing - Assignment/Assign this to a Developer. They generate -1 Bug each turn instead of their regular output.
loadcard hg/Legacy Engine Programmer/Thing - Assignment/Assign this to a Programmer. They generate +1 additional Engine per turn. If they're destroyed, lose half your Engine resource.
loadcard hb/Mascot/Thing - Equipment/Costs 10 Writing and 10 Art. You retain Market between games.
loadcard hr/Physics Engine (2)/Action/Add +5 Engine, +5 Gameplay and +1d6 Bugs.
loadcard hr/3D Engine (5)/Action/Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs.
loadcard hr/Network Engine (3)/Action/Add +10 Gameplay and +1d6 Bugs.
loadcard hr/Model Library (1)/Action/Add +5 Art.
loadcard hr/In-Game Cutscenes/Action/Add +10 Writing, lose -10 Gameplay.
loadcard hr/Palette Shift/Action/Add +10 Art, lose -10 Gameplay.
loadcard hr/QTE/Action/Add +10 Engine, lose -10 Gameplay.
loadcard hr/FMV/Action/Add +10 Writing, lose -10 Art.
loadcard hr/Player Customization/Action/Add +10 Gameplay, lose -10 Art.
loadcard hr/Expansive Game World/Action/Add +10 Engine, lose -10 Art.
loadcard hr/User-Friendly Interface/Action/Add +10 Gameplay, lose -10 Engine.
loadcard hr/Artificial Intelligence/Action/Add +10 Writing, lose -10 Engine.
loadcard hr/Procedural Generation/Action/Add +10 Art, lose -10 Engine.
loadcard hr/Sandbox World/Action/Add +10 Gameplay, lose -10 Writing.
loadcard hr/Morality System/Action/Add +10 Engine, lose -10 Writing.
loadcard hr/Dialogue Trees/Action/Add +10 Art, lose -10 Writing.
loadcard hr/Third-Party Engine Upgrade (1)/Action/Add +1d6 Gameplay, +1d6 Engine, +1d6 Art, and +1d6 Bugs.
loadcard hr/HD Reformat (1)/Action/Target loses 10 Engine, Gameplay or Art.
loadcard hr/Valve Time (1)/Action/Return target Genre or Theme to its owner's hand. They recover all of the resources used on it.
loadcard hr/DNF (5)/Action/Destroy target Genre or Theme. Its owner recovers half of the resources used on it.
loadcard hr/Bandwagoning/Action/Pick any Genre and Theme cards an opponent used to make a Game since your last turn and put them in your hand.
loadcard hr/Sequelitis/Action/Pick any Genre and Theme cards you used to make a Game since your last turn and put them in your hand.
loadcard hr/Red Bull/Action/Roll three times for a Developer.
loadcard hr/Overtime/Action/Roll for all your Developers again, ignoring all 1s.
loadcard hr/Scrum/Action/Reroll any number of dice, ignoring the previous result.
loadcard hr/Source Control/Action/Your Bugs count does not change this turn. (May be played in response to an Action.)
loadcard hr/Death March/Action/Destroy a Developer, draw a card, then roll for all your Developers again. Repeat this until you lose all Developers or release a Game.
loadcard hr/Brain Drain/Action/Pick a Developer from a discard pile and put it in play under your control.
loadcard hr/Vacation/Action/Return Target Developer to their owner's hand. Their salary cost and roll are not counted this turn.
loadcard hb/Puzzle/Thing - Genre/Cost - 10 Gameplay, 10 Engine%rMarket - 3d6%rFanbase x1
loadcard hb/Casual/Thing - Genre/Cost - 20 Gameplay, 5 Engine%rMarket - 6d6%rFanbase x1
loadcard hb/Platformer/Thing - Genre/Cost - 30 Gameplay, 20 Engine%rMarket - 5d6%rFanbase x2
loadcard hb/MMORPG/Thing - Genre/Cost - 20 Gameplay, 50 Engine%rMarket - 10d6%rFanbase x5
loadcard hb/Pirate/Thing - Theme/Cost - 10 Writing, 10 Art%rMarket - 3d6%rFanbase x1
loadcard hb/High Fantasy/Thing - Theme/Cost - 10 Writing, 40 Art%rMarket - 6d6%rFanbase x2
loadcard hb/Indie/Thing - Theme/Cost - 20 Writing or 20 Art%rMarket - 1d6%rFanbase x3
@emit [name(%#)] pastes the Game Development into the Dvorak Engine.

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