Dvorak Export: Frankenstein deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
skipcard hr/Thunderstorm/Action/Quick, get it ready! Draw three cards.
skipcard hg/Rotting Torso/Thing/
skipcard hg/Bolts/Thing/
skipcard hg/Broken Arm/Thing/
skipcard hg/Broken Leg/Thing/
skipcard hg/Bloody Head/Thing/This can only be put in play if you already control a Body and Bolts.
skipcard hg/Woodcutter's Head/Thing/
skipcard hg/Iron Bar/Thing/
skipcard hg/Lower Leg/Thing/This can only be played if you control an Iron Bar.
skipcard hg/Graverobber/Thing - Staff/Action: Choose a Body Part from the discard pile and put it into your hand.
skipcard hr/Lost on the Moors/Action/Destroy a member of Staff.
skipcard hg/Saboteur/Thing - Staff/Action: Discard 2 cards to acquire a Body Part or piece of Equipment from an opponent.
skipcard hg/The Hound/Thing - Staff/Opponents may not steal Body Parts or Equipment from you. Action: Destroy the Hound to destroy a member of Staff.
skipcard hg/Mob With Torches/Thing/At the end of a Player's turn, if that Player has more than four cards in their hand, destroy all Staff and Body Parts they control, and destroy Mob With Torches.
skipcard hr/Lightning Strike/Action/If you control a Head, a Body, two Arms and two Legs, you win the game.
skipcard hr/Lightning Strike/Action/If you control a Head, a Body, two Arms and two Legs, you win the game.
skipcard hg/Twisted Arm/Thing/
skipcard hg/Bony Torso/Thing/
skipcard hr/Call the Police/Action/Make an opponent discard cards until they have 3 or less.
skipcard hr/Dredging the River/Action/Draw cards until you have drawn 3, or until a body part is drawn.
skipcard hg/Igor/Thing - Staff/Action: Draw a card; if it is not a Body Part or Equipment, discard it.
skipcard hr/Brainwashing/Action/Gain control of a member of Staff.
skipcard hg/Skeletal Arm/Thing/
skipcard hg/Doberman Legs/Thing/This card counts as two legs. This card can only be played if the Hound is in play, and replaces it.
skipcard hg/Flock of Bats/Thing - Staff/Action: Discard a card to force an opponent to discard a card of their choice.
skipcard hg/Undertaker/Thing - Staff/Whenever a member of Staff goes to the discard pile from play, you may draw a card.
skipcard hr/Farewell to Arms/Action/Destroy all Arms.
skipcard hg/Professor's Head/Thing/When Professor's Head comes into play, you may draw a card.
skipcard hg/Fragile Torso/Thing/Any Player may discard their hand to destroy Fragile Torso.
skipcard hr/Angry Mob through Secret Passage/Action/Discard your hand, and destroy up to three body parts.
skipcard hr/Bright Sunshiney Day/Action/Make a player discard 2 cards of their choice.
skipcard hg/Mind-swap Device/Thing - Equipment/Action: Exchange a card of your choice from your hand, with a random card from an opponent's hand.
skipcard hr/Lovely Day/Action/If any player has a Lightning Strike or Thunderstorm card in their hand, they must discard it.
skipcard hg/Mind-Draining Device/Thing - Equipment/Players must discard down to four cards at the end of their turns.
skipcard hg/Necronomicon/Thing - Equipment/During their draw phase, if a player has less than 2 cards, they draw up to 3 instead of the usual draw phase.
skipcard hr/Learn from Experience/Action/Retrieve any Action from the discard pile.
skipcard hg/Lightning Conductor/Thing - Equipment/Action: Draw a card; if it is not Lightning Strike, discard it.
skipcard hr/Leading the Mob/Action/Discard one of your Staff to destroy up to two body parts of an opponent.
skipcard hr/Stolen Plans/Action/Destroy one of your Staff. Look at the opponent's hand, and take a card of your choice from it.
skipcard hr/Maggot Infestation/Action/Destroy a Body Part.
skipcard hr/Shallow Grave/Action/Shuffle the discard pile into the draw pile.
skipcard hr/I Was Very Drunk/Action/Destroy all Legs.
skipcard hg/Virulent Disease/Thing/At the end of each Player's turn, they must destroy a Staff member they control. If they have no Staff, destroy Virulent Disease.
skipcard hr/Inspiration/Action/All players draw 2 cards.
skipcard hg/Transplant Doctor/Thing - Staff/Whenever a Body Part goes to the discard pile from play, you may draw a card.
skipcard hr/Malfunction/Action/Destroy a piece of Equipment.
skipcard hr/Bubbling Potion/Action/During this turn, you may play any number of cards from your hand (but may not use any actions from Things in play).
skipcard hg/Metal Arm/Thing - Equipment/Metal Arm counts as Equipment rather than a Body Part.
skipcard hg/Metal Leg/Thing - Equipment/Metal Leg counts as Equipment rather than a Body Part.
@emit [name(%#)] pastes the Frankenstein deck into the Dvorak Engine.

Back to the Frankenstein deck