Dvorak Export: Football deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Ball/Thing/Always in play in one of the zones. The Team that can read the text has Possession. If no Team has Possession, put it sideways.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Player/Thing/Action: Pass. Put the Ball in a zone; an Interception may be played in the Player's zone, the target zone and any zone in between.
loadcard hb/Defender/Thing - Player/A Defender's Pass cannot be intercepted in the Defense zone.
loadcard hb/Defender/Thing - Player/A Defender's Pass cannot be intercepted in the Defense zone.
loadcard hb/Defender/Thing - Player/A Defender's Pass cannot be intercepted in the Defense zone.
loadcard hb/Defender/Thing - Player/A Defender's Pass cannot be intercepted in the Defense zone.
loadcard hb/Striker/Thing - Player/Shots cannot be Intercepted in Striker's zone.
loadcard hb/Striker/Thing - Player/Shots cannot be Intercepted in Striker's zone.
loadcard hb/Striker/Thing - Player/Shots cannot be Intercepted in Striker's zone.
loadcard hb/Striker/Thing - Player/Shots cannot be Intercepted in Striker's zone.
loadcard hb/Soccer Star/Thing - Player/Shots cannot be Intercepted in Star's zone. Rushes cannot be Tackled in Star's zone.
loadcard hb/Goal Keeper/Thing - Player/Always in play, behind the Defense. Does not go back to the hand of the controller after an Action.
loadcard hb/Goal Keeper/Thing - Player/Always in play, behind the Defense. Does not go back to the hand of the controller after an Action.
loadcard hr/Header/Action/Can only be played in the Attack zone. Can only be played if you played a Pass in your previous turn. If the opponent cannot Save, a goal is scored.
loadcard hr/Header/Action/Can only be played in the Attack zone. Can only be played if you played a Pass in your previous turn. If the opponent cannot Save, a goal is scored.
loadcard hr/Header/Action/Can only be played in the Attack zone. Can only be played if you played a Pass in your previous turn. If the opponent cannot Save, a goal is scored.
loadcard hr/Shot/Action/An Interception may be played in the Player's zone, the Defense zone and any zone in between. If the opponent cannot Intercept or Save, a goal is scored.
loadcard hr/Shot/Action/An Interception may be played in the Player's zone, the Defense zone and any zone in between. If the opponent cannot Intercept or Save, a goal is scored.
loadcard hr/Shot/Action/An Interception may be played in the Player's zone, the Defense zone and any zone in between. If the opponent cannot Intercept or Save, a goal is scored.
loadcard hr/Save/Action - Save/Can only be done by the Goal Keeper. No goal is scored. Take Possession, and put the Ball into your Defense or Midfield (goal kick).
loadcard hr/Save/Action - Save/Can only be done by the Goal Keeper. No goal is scored. Take Possession, and put the Ball into your Defense or Midfield (goal kick).
loadcard hr/Save/Action - Save/Can only be done by the Goal Keeper. No goal is scored. Take Possession, and put the Ball into your Defense or Midfield (goal kick).
loadcard hr/Rush/Action/Move the Ball to a zone. A Tackle may be played in the Player's zone, the target zone and any zone in between.
loadcard hr/Rush/Action/Move the Ball to a zone. A Tackle may be played in the Player's zone, the target zone and any zone in between.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Tackle/Action - Tackle/Can only be played when the opponent played no action, or a Rush. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Interception/Action - Interception/Can only be played when the opponent played a Pass or a Shot. Put the Ball in the Player's zone. Take Possession.
loadcard hr/Over the line/Action - Interception/Can only be played in the target zone of a Pass.
loadcard hr/Over the line/Action - Interception/Can only be played in the target zone of a Pass.
loadcard hr/Over the line/Action - Interception/Can only be played in the target zone of a Pass.
loadcard hr/Corner/Action - Interception/Can only be played in the Defense zone. Both Teams get one turn in which they can only play Players. Then the opponent takes Possession and Passes (corner).
loadcard hr/Corner/Action - Interception/Can only be played in the Defense zone. Both Teams get one turn in which they can only play Players. Then the opponent takes Possession and Passes (corner).
loadcard hr/Foul/Action - Interception/You get a yellow card. If you already have a yellow card, you get a red card: destroy the Player and discard the yellow card. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Foul/Action - Interception/You get a yellow card. If you already have a yellow card, you get a red card: destroy the Player and discard the yellow card. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Foul/Action - Tackle/You get a yellow card. If you already have a yellow card, you get a red card: remove the Player from the game and discard the yellow card. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Foul/Action - Tackle/You get a yellow card. If you already have a yellow card, you get a red card: remove the Player from the game and discard the yellow card. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Red Card/Action - Tackle/Remove the Player from the game. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Red Card/Action - Interception/Remove the Player from the game. Opponent may bring a Player into the zone and Pass (free kick).
loadcard hr/Foul in box/Action - Tackle/Can only be played in the Defense zone. Remove the Player from the game. Draw a card. Opponent may bring a Player into his Attack zone and take a Shot that cannot be Intercepted, only Saved (penalty).
loadcard hr/Foul in box/Action - Interception/Can only be played in the Defense zone. Remove the Player from the game. Draw a card. Opponent may bring a Player into his Attack zone and take a Shot that cannot be Intercepted, only Saved (penalty).
@emit [name(%#)] pastes the Football deck into the Dvorak Engine.

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