To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Extinguisher (9V)/Thing/Enters play with 3 Foam tokens on it.%r%rAction:Remove a Foam token from this card and either destroy a Fire-related thing or give target player a Foam token.skipcard hb/Flamethrower (0V)/Thing/Enters play with 2 Fuel tokens on it.%rAt the start of your turn, destroy all Things with Flame tokens on them.%rAction:Remove a Fuel token from this card and put a Flame token on target Thing.skipcard hr/Pyromancy/Action/Put a Flame Token on target Thing and return this card to your hand, OR destroy all things with Flame Tokens on them.skipcard hr/Firestorm/Thing/If one of each player's non-token Things is on fire, destroy every Thing. Action: Put a Flame token on a Thing.skipcard hr/Backdraft/Action/Destroy a Thing that used to have a Flame token on it.skipcard hb/Pyromaniac/Thing - Person/Draw a card whenever a Thing is destroyed by a fire-based effect. Action: Put a Flame token on a Thing. Action: Destroy a Thing with a Flame token on it.skipcard hr/Flame War (F0)/Action/Destroy a number of your opponents' cards equal to the number of cards you have with Flame tokens on them. ("NO HE IS NOT THE AWESOMEST DVORAK PLAYER ALSO YOU SUCK.")skipcard hr/Fire Elemental (E1)/Thing/This card comes into play with 10 Flame tokens on it. It cannot be destroyed by fire-based effects. If it would be destroyed, instead destroy one of the flame tokens on it. If this card has no flame tokens on it, destroy it. Action: Create 1 Flame token and place it on a card.skipcard hb/Extinguish/Action/Target any Thing. Remove all Flame tokens from that thing. ("Mmmmmmf mmmf mmMMmmf mmf mmf - Pyro")skipcard hr/Flame Port (F9)/Thing/Action: Remove all Flame tokens from your cards. Place them on an opponent's thing. ("Now that's flaming with Portal.")skipcard hb/Fire Golem/Thing/This Thing cannot be destroyed by Fire-based effects.<BR>Action: If there is a Flame Token on Fire Golem, destroy target Thing. ("A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.")skipcard hr/Greater Pyromancy/Action/Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.<BR>OR<BR>Destroy any number of Things with Flame Tokens on them.skipcard hr/Heat Flare/Action/Place a Flame Token on target Thing, then destroy all Things with Flame Tokens on them.skipcard hm/Clinger/Thing/Action: Place a Cursed Flame token on Target thing. If that thing is targeted, destroy it.skipcard hr/Dragonstone/Thing - Gem/At the beginning of your turn, gain a Flame Token.<BR>Action: Put a Flame Token you control on target Thing.<BR>Action: Spend 3 Flame Tokens to draw a card and destroy target Thing. Gain control of it instead if it's a Dragon.skipcard hb/Fire-Breathing Dragon/Thing/At the beginning of your turn, destroy all other Things with Flame Tokens.<BR>Action: Gain a Flame Token, or put a Flame Token you control on target Thing.@emit [name(%#)] pastes the Flame booster pack into the Dvorak Engine.