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Provides 1 Gold coin. Gold may be spent as though it were Red or Blue. |
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www.dvorakgame.co.uk |
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Provides 2 Gold coins. Gold may be spent as though it were Red or Blue. |
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www.dvorakgame.co.uk |
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Provides 3 Gold coins. Gold may be spent as though it were Red or Blue. |
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www.dvorakgame.co.uk |
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On your turn, you may (in any order)'' play up to one Action, up to one Thing, and any number of Materials, and Buy up to one card of each type (Action, Thing, and Material). At the end of your turn (after card effects that occur at the end of a turn), discard all Materials you control, lose all your unspent coins, and then discard down to or draw up to your hand size (5 by default). |
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www.dvorakgame.co.uk |
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Track the number of non-Basic cards each player acquires. Whenever a player cycles their deck, they gain 1 VP for every 4 non-Basic cards they have acquired (round down). Whenever there are fewer than 5 main deck cards or fewer than 3 booster deck cards in the Shop, add the top card of the appropriate deck to the Shop. The game ends either when a player reaches 50 VP, or when the main deck and booster deck are empty. |
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www.dvorakgame.co.uk |
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Once during your turn, you may play an Action instead of a Thing. When you play your second Action card in a turn, draw a card for each Pony Thing you control, then discard a card if you drew more than two cards this way. |
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Card : ChippyYYZ |
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Gain 1 VP for each Pony you control beyond the first. Any player who controls Twilight Sparkle draws a card. |
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Card : ChippyYYZ |
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Rainbow Dash is all colors. Act, 1 Red, 1 Blue, 1 Gold: Discard the top 5 cards of your deck. Element of Loyalty can't target Things you control.
"Hey. I could clear this sky in ten seconds flat." |
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Card : ChippyYYZ |
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Take control of target Thing. If you do, you may pay 3 Gold or Trash Element of Loyalty to gain ownership of it. |
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Card : ChippyYYZ |
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When Rarity enters play, you may acquire a Bar of your choice, or you may search the Shop and Booster deck for Element of Generosity, acquire it, and shuffle the Booster deck if you searched it. When you acquire a Booster deck card, gain 1 VP. |
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Card : ChippyYYZ |
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Provides 3 Blue Coins and 1 Gold Coin. When Element of Generosity enters play, each opponent gains 1 Blue Coin. |
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Card : ChippyYYZ |
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Act, 1 Gold: Upgrade a Material you control. Thing: Pay the cost of a Thing card in your discard pile to put it into your hand. |
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Card : ChippyYYZ |
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Each player puts a card from their hand on top of their deck, then reveals their hand and discards all Actions. Any player who controls Applejack or reveals Applejack from their hand draws two cards. |
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Card : ChippyYYZ |
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When Fluttershy enters play, gain control of target living Thing. Whenever you gain VP, gain that many Forest Creature tokens. Whenever another living Thing you control is destroyed, target opponent discards a card. |
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Card : ChippyYYZ |
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Any number of target players, including at least one opponent, draw 3 cards. For opponent who drew cards this way, you may play an extra Action this turn. Any player who controls Fluttershy gains 1 VP. |
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Card : ChippyYYZ |
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When Pinkie Pie or another Pony enters play, draw a card. At the beginning of your turn, gain 1 Red Coin. When you acquire a Pony, put it on top of your deck instead of your discard pile. |
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Card : ChippyYYZ |
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Draw a card, discard a card, draw a card, discard a card, draw a card, and discard a card. If you discard Pinkie Pie this way, put her into play instead. |
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Card : ChippyYYZ |
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Draw three cards, then put two cards from your hand on top of your deck. OR put an Action card from your discard pile into your hand.
Instead of playing a Thing this turn, you may put target Thing on top of its owner's deck. |
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Card : ChippyYYZ |
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You may treat OR as AND when casting Blue Spell. You have +1 hand size. This is not cumulative with other Wizards. Act, 2 Coins: Look at the top 4 cards of your deck. You may put any of them on the top or bottom of your deck in any order. |
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Card : ChippyYYZ |
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When an opponent plays an Action card, as a Reaction you may discard a blue card from your hand with equal or greater cost to negate that Action. When you acquire Blue Spell or Blue Wizard, put it into your hand. |
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Card : ChippyYYZ |
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Gain 2 Blue Coins. OR look at the top 5 cards of your deck. You may put a Thing from among them into play under your control. Shuffle your deck.
Instead of playing a Thing this turn, you may destroy target nonliving Thing. |
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Card : ChippyYYZ |
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You may treat OR as AND when casting Green Spell. You have +1 hand size. This is not cumulative with other Wizards. Blue Basic Materials you play provide an additional Blue Coin. You may buy an additional Thing card each turn. |
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Card : ChippyYYZ |
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You may play an additional Thing each turn. When you acquire Green Spell or Green Wizard, put it into your hand. |
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Card : ChippyYYZ |
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Put a Protection Token on target Thing. It can't be destroyed for as long as it has a Protection Token on it. OR destroy target Thing. Its owner draws a card.
Instead of playing a Thing this turn, you may gain 1 VP. |
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Card : ChippyYYZ |
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You may treat OR as AND when casting White Spell. You have +1 hand size. This is not cumulative with other Wizards. 2 Red: Target opponent can't play Actions during their next turn. |
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Card : ChippyYYZ |
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Cycling your deck is worth 1 additional VP for each player with more VP than you. When you acquire White Spell or White Wizard, put it into your hand. |
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Card : ChippyYYZ |
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Destroy target living Thing. OR look at target opponent's hand. They discard a card of your choice.
Instead of playing a Thing this turn, you may put a Thing card from your discard pile into your hand. |
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Card : ChippyYYZ |
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You may treat OR as AND when casting Black Spell. You have +1 hand size. This is not cumulative with other Wizards. 2 Gold: Search your deck for a non-material card and put it into your hand. |
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Card : ChippyYYZ |
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At the beginning of your turn, Trash a card in your discard pile. When you acquire Black Spell or Black Wizard, put it into your hand. |
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Card : ChippyYYZ |
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Discard your hand and draw that many cards. OR gain 1 Red Coin. The next time you acquire an Action card this turn, you may play it.
Instead of playing a Thing this turn, you may destroy target tangible Thing. |
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Card : ChippyYYZ |
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You may treat OR as AND when casting Red Spell. You have +1 hand size. This is not cumulative with other Wizards. Action cards cost 1 fewer coin to buy for you. When you buy an Action card, you may play the top card of your deck. |
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Card : ChippyYYZ |
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You may buy an additional Action card each turn. During your turn, you may play an additional Action card from your discard pile by paying its cost. Trash it afterwards. When you acquire Red Spell or Red Wizard, put it into your hand. |
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Card : ChippyYYZ |
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Provides 10 Gold Coins. You may only own 1 copy of this card at a time. |
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Card : JakeTheWolfie |
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Provides 1 Blue coin and 1 Red coin. |
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Card : JakeTheWolfie |
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Sacrifice a thing you control: Gain 1 gold coin. |
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Card : JakeTheWolfie |
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1: Gain 1 coin of any color. Activate this only once per turn. |
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Card : JakeTheWolfie |
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When this comes into play, choose a non-gold color. Provides 1 coin of the chosen color. |
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Card : JakeTheWolfie |
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Provides 2 Red coins. You may only spend these coins on actions that destroy things. |
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Card : JakeTheWolfie |
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Provides 1 Red coin. If you don't spend this coin, gain 1 energy token. |
|
www.dvorakgame.co.uk |
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Provides 1 Blue coin. If you buy a thing with this coin, it gains Indestructible. |
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Card : JakeTheWolfie |
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Provides 2 Blue coins. For each coin that you don't spend given by this, create a Melty Blue Shard with "Provides 1 Blue coin. If you spend this coin, sacrifice this material." |
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Card : JakeTheWolfie |
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Provides 1 coin. If you buy a thing with this coin, it gains "0: Gain 1 coin. You may not use any other abilities on this card." If you buy an action with this coin, it gains "Alternatively, Gain 1 coin." |
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Card : JakeTheWolfie |
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Provides 2 coins. For each coin that you don't spend given by this, create a Melty Shard with "Provides 1 coin. If you spend this coin, sacrifice this material." |
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Card : JakeTheWolfie |
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As an additional cost, pay 3 gold coins. Target material loses all card text and has "Provides 1 coin." |
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Card : JakeTheWolfie |
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As an additional cost, discard a card. Provides 2 Gold coins. |
|
Card : Bucky |
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Move a Basic Shard from a supply pile to target player's hand. |
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Card : Bucky |
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Choose 2 non-basic materials target player controls owned by the same player. Return them to the shop, and their controller creates a material card which has the cost, text, and name of both cards. Their owner gains ownership of it and their controller gains control over it. |
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Card : JakeTheWolfie |
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Each lattice has "Provides 1 Blue coin for each Lattice in play." |
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Card : JakeTheWolfie |
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Each lattice has "Provides 1 Red coin for each Lattice in play." |
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Card : JakeTheWolfie |
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Each lattice has "At the beginning of your turn, gain 1 energy token" |
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Card : JakeTheWolfie |
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This card's cost to buy is equal to the number of Lattices that all players collectively own. |
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Card : JakeTheWolfie |
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Interconnected Structures |
1 |
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Thing - Lattice |
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Each lattice has "Action: Swap ownership of this lattice with a lattice an opponent owns. Control over the lattices does not change." |
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Card : JakeTheWolfie |
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Height-Limit Scaffolding |
6 |
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Thing - Lattice |
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Each Lattice is Tall. (They cannot be the target of effects except by other Tall things, or by players who control a Tall thing.) |
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Card : JakeTheWolfie |
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Each lattice has "4: Destroy target thing." and "8: This lattice's controller sacrifices it. Any player may activate this ability, and it costs 1 less to activate for each lattice in play." |
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Card : JakeTheWolfie |
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Target thing becomes a Lattice in addition to its' other types. |
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Card : JakeTheWolfie |
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Provides 1 blue coin for each Matrix you control. |
|
Card : JakeTheWolfie |
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Provides 1 red coin for each Matrix you control. |
|
Card : JakeTheWolfie |
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Matrices you control have "Your handsize is i3ncreased by 1." |
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Card : JakeTheWolfie |
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Matrices you control have "Choose a coin source you control. While this is in play, that source provides twice the number of coins it would normally produce." |
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Card : JakeTheWolfie |
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Whenever you cycle your deck, you may pay gold coins equal to the number of matrices you own. If you do, you gain 1 VP for each Matrix that was in your discard pile, then sacrifice Code Salvager. |
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Card : JakeTheWolfie |
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Target thing becomes a Matrix in addition to its' other types. |
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Card : JakeTheWolfie |
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When you play an Action or Thing or use an Ability, put a Combo counter on this Crown until the end of the turn. When the Pirate King's Crown has 10 counters, trash it and gain 20 victory points. |
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Card : Bucky |
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Destroy target Boat OR target player discards a card at random. |
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Card : Bucky |
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You may keep up to two Coins at the end of your turn. |
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Card : Bucky |
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Action, 1 Red: Put a greed counter on an opponent's Thing. Action: Steal a Thing with at least as many greed counters on it as its cost. Destroy Compass of Desire unless you pay 4 Coins.
Points to what you covet most |
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Card : Bucky |
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2 coins, Destroy this: Take an extra turn after this one, but you can't gain Coins during the extra turn. |
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Card : Bucky |
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Once per turn, Free: Look at an opponent's hand.
For peering into thoughts from a distance |
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Card : Bucky |
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Destroy a Thing. If it was a Boat or Treasure, gain a gold Coin. |
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Card : Bucky |
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You may take extra Actions each turn if you pay their cards' purchase costs. |
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Card : Bucky |
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At the start of your turn, put a counter on Coin Chest.
Destroy Coin Chest: Gain a gold Coin for each counter on Coin chest. |
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Card : Bucky |
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Once per turn, 1 Red: Pay the "Action:" or "Act:" part of another ability's cost, and/or allow its controller to use the "once per turn" ability a second time this turn. |
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Card : Bucky |
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You have +1 hand size Your opponents' Action cards cost an additional Coin or token to play.
Bureaucracy. It's not the fees, it's the inconvenience. |
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Card : Bucky |
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+1 maximum hand size. Once per turn, 1 Gold, Discard a card: Draw a card. |
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Card : Bucky |
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Once per turn, 1 coin: Discard any number of cards. Gain 2 Gold Coins each.
Riches, but at what cost? |
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Card : Bucky |
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You have +1 hand size. Once per turn, Free: gain 3 Gold Coins. |
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Card : Bucky |
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Each player reveals their hand, discards all non-Material cards revealed this way, and draws a card. |
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Card : ChippyYYZ |
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If you control fewer than 4 Musician Tokens, gain Musician Tokens equal to the difference. |
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Card : ChippyYYZ |
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Choose one - Draw two cards, or each other player discards a card. |
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Card : ChippyYYZ |
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At the end of each player's turn, they discard a card and put it face-down under Infinity Vortex. ''Don't'' mark ownership of that card. If Infinity Vortex leaves play or if it would lose this sentence, each player in turn order, starting with you, plays a random card from under it until there are no cards left (this changes ownership of those cards). |
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Card : ChippyYYZ |
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When a player activates a Thing's Ability, you may play this in reaction. When Fatal Circuitry Flaw enters play, attach it to a Thing. Add "Discard a random card. If it's not a Material, destroy this." to the end of the attached Thing's Abilities. |
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Card : ChippyYYZ |
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|
Any rules or effects that measure a number of Things count Things you control four times. |
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Card : ChippyYYZ |
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Once between your turns when an opponent plays an Action, you may put that card underneath Filch. Cards underneath Filch count for all purposes except ownership as though they were in your hand (''you may discard or play them, and they count toward your hand size. They go to their owner's discard pile instead of yours.'') |
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Card : ChippyYYZ |
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Once between your turns, at the beginning of an opponent's turn, you may have that player play a random card. It counts as one of their plays for the turn. |
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Card : ChippyYYZ |
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Destroy target Thing. Its controller discards a random card. This can't be negated if it's the first card you play on your turn. |
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Card : ChippyYYZ |
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Your hand size is reduced by 2. Action: Give control of the Finger to a player other than its owner. Act, 2 Coins: Give control of the Finger to its owner. |
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Card : ChippyYYZ |
|
Lawyers, Guns, and Money |
4 |
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Action |
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Discard your hand. If you discarded at least 2 Things: Take control of target Thing. X Actions: Each opponent discards X cards. 2 Materials: Acquire a main deck card from the Shop costing up to 4. |
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Card : ChippyYYZ |
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Whenever there is another Thing in play, put it in its owner's discard pile. |
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Card : ChippyYYZ |
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You never have to discard cards from your hand or play cards or Abilities against your will. Your hand size is increased by one if you haven't played a Material this turn. |
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Card : ChippyYYZ |
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Act, 1 Coin: Destroy target Thing with the most words in its rules text.
Chuck Norris shaves with this. |
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Card : ChippyYYZ |
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|
Give control of any number of your Things to target player. Destroy that many Things that player owns. |
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Card : ChippyYYZ |
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Play as a reaction to a player buying a card. Trash that card. This does not cost that player any coins nor one of their buys for the turn. |
|
Card : ChippyYYZ |
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When Bottled Fart is destroyed, all players discard a random card. |
|
Card : ChippyYYZ |
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|
When Message In A Bottle is destroyed, look at the top five cards of your deck. |
|
Card : ChippyYYZ |
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|
This card has all Abilities of all Things in the Shop. |
|
Card : ChippyYYZ |
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|
When you play an Action card, you may pay its cost. If you do, that Action takes effect two additional times, without changing targets. |
|
Card : ChippyYYZ |
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|
Put all Things not acquired this turn from the top 10 cards of your discard pile into play under your control. |
|
Card : ChippyYYZ |
|
Trespassers Will Be Shot |
2 |
|
Thing |
|
Whenever a Thing you don't own enters your control, you may destroy it. |
|
Card : ChippyYYZ |
|
|
Whenever an Ability of a Thing is played, repeat that Ability, then destroy that Thing. |
|
Card : ChippyYYZ |
|
|
Destroy target Thing. Its controller gains 3 Particle Tokens. |
|
Card : ChippyYYZ |
|
|
Play as a Reaction to an Action or Ability. Roll a die. That Action or Ability's target... 1-2: must be changed if possible. 3-4: is chosen by you. 5-6: is chosen randomly. |
|
Card : ChippyYYZ |
|
|
Action: Give control of a Thing you control to target player. Gain 1 Gold Coin and draw a card. |
|
Card : ChippyYYZ |
|
|
You may treat Tokens you control as Tokens of any type. |
|
Card : ChippyYYZ |
|
Attack Of The Mutant Taste Buds |
1 |
|
Action |
|
Destroy all things with flavortext. |
|
Card : ChippyYYZ |
|
The Holy Hand Grenade Of Antioch |
4 |
|
Thing |
|
Action: Trash this card and target Thing. This ability can't be negated.
...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy." |
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Card : ChippyYYZ |
|
|
Shuffle your discard pile into your deck. Put target Thing into your discard pile. |
|
Card : ChippyYYZ |
|
Prototype Isochron Scepter |
3 |
|
Thing |
|
When this comes into play, attach an Action card from your hand to it. '''Action, and pay the attached Action card's cost:''' This ability has an identical effect to that Action. |
|
Card : ChippyYYZ |
|
|
Any player who controls more Things than every other player combined discards cards equal to the number of players in the game. |
|
Card : ChippyYYZ |
|
|
If a Thing would leave play without being destroyed, destroy it instead.
Ни шагу назад! |
|
Card : ChippyYYZ |
|
|
When this enters play, attach it to a Thing you control. This card and the attached thing can't have their text altered or ignored and can't leave play except by being destroyed. |
|
Card : ChippyYYZ |
|
|
When this enters play, attach it to a Thing you control. The attached Thing can't be affected by Actions that don't affect all Things in play. |
|
Card : ChippyYYZ |
|
|
When this enters play, attach it to a Thing you control. When the attached Thing would destroy one or more Things, you may put Warp Blade in your discard pile to Trash one of those Things. |
|
Card : ChippyYYZ |
|
|
When this enters play, attach it to a Thing you control. Whenever this or the equipped thing would be destroyed, you may destroy a token you control instead. |
|
Card : ChippyYYZ |
|
The Fury of Jimi Hendrix |
4 |
|
Action |
|
Destroy up to 5 target Things. Trash this card.
Setting it on fire is optional, though encouraged. |
|
Card : ChippyYYZ |
|
|
Put a card from your hand or a Thing you control on top of target player's deck. You may discard this card and a red Material to play it as a reaction to anything at all. |
|
Card : ChippyYYZ |
|
|
Trash a card in your hand. You may acquire a card from the shop with the same creator that costs up to 1 more. |
|
Card : ChippyYYZ |
|
"Odd. That Wasn't Supposed To Happen." |
3 |
|
Action |
|
Play this as a reaction to a player Cycling their deck. A card of your choice in their discard pile stays there instead of being shuffled into their deck. |
|
Card : ChippyYYZ |
|
|
Create a zombie token and put a non-Material card from your discard pile into your hand if you didn't acquire it this turn. |
|
Card : ChippyYYZ |
|
|
Put a Thing card you didn't acquire this turn from the discard pile into play under your control. That Thing gains "When this enters play, destroy target Thing" until end of turn. |
|
Card : ChippyYYZ |
|
|
Look at the top 5 cards of your deck and play one of them. |
|
Card : ChippyYYZ |
|
|
Spend any number of Red Coins. Destroy 2 randomly chosen Things, plus 1 more for every 2 coins spent this way. |
|
Card : ChippyYYZ |
|
|
Action: Place a shadowflame token on target thing. Destroy all shadowflame toekns along with aything under them at the end of your next turn. |
|
Card : JakeTheWolfie |
|
|
1 Blue, 1 Red: Spend a Flame Token to have target opponent discard a card, or spend an Ice Token to draw a card, or gain a Flame Token and an Ice Token. |
|
Card : ChippyYYZ |
|
|
Return all Things you own to your hand. Draw a card for each card in your hand. End your turn without discarding down to your maximum hand size. |
|
Card : ChippyYYZ |
|
|
Whenever a card refers to another card by name, General Specific may be treated as having that name, even if it's not in play. |
|
Card : ChippyYYZ |
|
|
Whenever you play an action, you may discard an action card to add its text to the first action. |
|
Card : ChippyYYZ |
|
Thunderbolt and Lightning |
4 |
|
Action |
|
Very, very frightening. Destroy two target things. |
|
Card : ChippyYYZ |
|
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh |
8 |
|
Action |
|
Destroy all things target player controls. They discard their hand. |
|
Card : ChippyYYZ |
|
The Secret Chamber Of Helga Hufflepuff |
4 |
|
Thing |
|
Indestructible. When this card comes into play create a yellow Giant Badger token. Action: Destroy up to one target non-yellow Thing for each badger you control. If you have no badgers, you may return this card to your hand. |
|
Card : ChippyYYZ |
|
|
Indestructible. Your hand size increases by 1. Action: Destroy target non-blue Thing, even if it is indestructible. |
|
Card : ChippyYYZ |
|
|
At the beginning of your turn, discard the top card of your deck. |
|
Card : ChippyYYZ |
|
Let's Not Bring Color Into This |
1 |
|
Thing |
|
The rulestext of cards that refer to cards of or not of a specific color or colors are treated as blank. |
|
Card : ChippyYYZ |
|
|
At the beginning of each player's turn, they reveal the top card of their deck. If it's a Thing, they put it into play. Gain 1 Blue Coin whenever a Thing enters play under your control. |
|
Card : ChippyYYZ |
|
Item Duplication Glitch |
3 |
|
Thing |
|
Action: Discard a card to replace the text of target Thing with the text of another Thing in play.
It's easy. Just put the item in the bank, save the game, then take it out of the bank and equip it, and... |
|
Card : ChippyYYZ |
|
|
At the beginning of your turn, gain 1 Gold Coin.
It's not fast, but it's infinite. |
|
Card : ChippyYYZ |
|
Cheat Code of *Create Item* |
4 |
|
Thing |
|
Thing: Search your deck for a Thing and put it into your hand. |
|
Card : ChippyYYZ |
|
|
Action: Destroy Infinite XP Glitch and gain 1 VP. |
|
Card : ChippyYYZ |
|
|
Destroy target Thing. Return this card to your hand, then discard a random card. If you discard this card this way, discard your hand. |
|
Card : ChippyYYZ |
|
|
Discard a card. If you do, each opponent with more than four cards in their hand discards two cards. |
|
Card : ChippyYYZ |
|
|
Target player discards two cards. |
|
Card : ChippyYYZ |
|
|
You can't play Things. You may play an additional Action each turn. Action: Return this card to your hand. |
|
Card : ChippyYYZ |
|
|
Put this card into target player's hand. They discard random cards until they discard Mindshatter. Put Mindshatter into your discard pile instead of theirs. |
|
Card : ChippyYYZ |
|
|
When Kryptonite enters play, name a Thing. Things in play with the chosen name are blank. |
|
Card : ChippyYYZ |
|
|
Things you control are also Red. Once per turn when you play a Blue Basic Material, you may have it produce Red Coins instead of Blue. |
|
Card : ChippyYYZ |
|
|
Play into any player's control. Whenever you play a blue card, discard a card. 3 Blue: Destroy this card. |
|
Card : ChippyYYZ |
|
|
Return target thing to its owner's hand. That player discards a random card. |
|
Card : ChippyYYZ |
|
|
Destroy all Things you don't control.
A decent exploder can blow up everything. A Master Exploder can blow up everything else. |
|
Card : ChippyYYZ |
|
|
At the beginning of your turn, destroy another Thing chosen at random. Action: Destroy Thrasher and Trash two cards in your discard pile that each cost at least 5, or Trash Thrasher. Draw five cards, you may play an extra Action and Thing this turn, and you may buy any number of nonbasic cards this turn.
"Bow down to the thrasher!" Evile -Thrasher |
|
Card : ChippyYYZ |
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You may play an additional Action or Thing card each turn. When you would discard a nonspecific card, discard a random card instead. |
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Card : ChippyYYZ |
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This card is also black. Play this card as a Reaction to an opponent drawing any cards as a result of an Action or Ability. They draw one fewer card, then discard a random card. |
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Card : ChippyYYZ |
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All Tokens in play become Money Tokens. All Coins in play become Gold Coins. |
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Card : ChippyYYZ |
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Once during your turn, you may give control of another Thing you control to target player. If you do, you may buy an additional card this turn. |
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Card : ChippyYYZ |
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Each player, starting with you, may play a Thing from their hand. Repeat this process until no one plays a Thing. |
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Card : ChippyYYZ |
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Action: Pay the cost of a Thing card in your discard pile to put it into your hand. |
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Card : ChippyYYZ |
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At the beginning of your turn, you may choose a Token. Its controller gains another Token of that type. If it was on a card, the new Token is also on that card. |
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Card : ChippyYYZ |
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Action Abilities and Thing Abilities are treated as Action And Thing Abilities. |
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Card : ChippyYYZ |
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Gain control of all of target player's Tokens. You may distribute them amongst Things you control. |
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Card : ChippyYYZ |
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Put target Thing on top of its owner's deck. |
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Card : ChippyYYZ |
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Gain control of two target Things. |
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Card : ChippyYYZ |
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Rising Thunder Dragon Blade Combo |
4 |
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Action |
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You may play two additional Actions this turn. The next time you cycle your deck this turn, destroy up to one target Thing and gain 1 VP.
"You must defeat my Dragon Punch to stand a chance." |
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Card : ChippyYYZ |
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Whenever another Thing you control is destroyed, draw a card. Trash Reincarnation: The next card you buy this turn may be bought from the Trash pile. You can't buy Reincarnation this way. |
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Card : ChippyYYZ |
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The Void Flows Through Me |
4 |
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Thing |
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Whenever a card is Trashed, you may draw a card. |
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Card : ChippyYYZ |
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Inexorably Advancing Ice Wall |
3 |
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Thing |
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Whenever you Cycle your deck, you may destroy target Thing.
xkcd.com/86 |
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Card : ChippyYYZ |
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Put all living Things in their owners' discard piles.
Who's that bell tolling for? |
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Card : ChippyYYZ |
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At the end of your turn, gain an Energy Token. Spend 2 Energy Tokens: Draw a card. Spend 3 Energy Tokens: You may play an extra Action this turn. Spend 5 Energy Tokens: Lose all Energy Tokens you control, then take an extra turn after this one. |
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Card : ChippyYYZ |
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Play this card as a Reaction to anything at all. Negate an Action or Ability, or blank target Thing's text and put it into its owner's discard pile. |
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Card : ChippyYYZ |
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The Oldest Trick In The Book |
3 |
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Action |
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Exchange control of two target Things.
References ^The Book, Vol. 1, pg. 5 |
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Card : ChippyYYZ |
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Blank target Thing's text. When an opponent's card causes this card to be revealed from your hand, you may blank the text of target Thing that opponent controls. |
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Card : ChippyYYZ |
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When this is destroyed, put all living things into their owners' discard piles, replacing each one with a Zombie Token.
And you thought Bottled Fart was gross. |
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Card : ChippyYYZ |
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Spend any number of coins. Target opponent gives control of that many of their things to other players, distributed as they choose. If you have only one opponent, you must instead spend any number of coins and the same number of Gold Coins. |
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Card : ChippyYYZ |
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If you would be targeted by an action, destroy Goalie and negate that action. |
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Card : ChippyYYZ |
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At any time, you may discard a card. |
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Card : ChippyYYZ |
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Gain 5 Energy Tokens.
LEGAL DISCLAIMER: Product does not contain mana. |
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Card : ChippyYYZ |
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Destroy target Thing, ignoring any effects that would keep it from being destroyed.
"Dodge this." |
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Card : ChippyYYZ |
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Action: Trash this card and another card you control in play or have in your hand. |
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Card : ChippyYYZ |
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Act, 2 Red: Destroy Scroll of Fireball and target Thing. |
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Card : ChippyYYZ |
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Scroll of Noxious Cloud |
2 |
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Thing |
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Act, 2 Red: Destroy Scroll of Noxious Cloud. Each opponent discards a card. |
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Card : ChippyYYZ |
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Act, 2 Red: Destroy Scroll of Gale. Return all Things target player controls to their owners' hands. |
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Card : ChippyYYZ |
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3 Gold: Destroy target Thing. |
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Card : ChippyYYZ |
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Switch any number of Things you own with that many Things from your hand. |
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Card : ChippyYYZ |
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Switch any number of Things you own with that many Things from your discard pile. |
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Card : ChippyYYZ |
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I Am The King Of Tokens |
4 |
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Action |
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Gain a token of any type. If no opponents control any tokens and you control at least 5, gain 1 VP |
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Card : ChippyYYZ |
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Attach to target thing. Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Blue coin." |
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Card : JakeTheWolfie |
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Attach to target thing. Attached thing loses all card text and types and becomes a Basic Material with "Provides 1 Red coin." |
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Card : JakeTheWolfie |
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If target material's coin hasn't been spent this turn, upgrade it. It's controller loses that coin and doesn't receive the coins for the upgraded material this turn. |
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Card : JakeTheWolfie |
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Once per turn, you may trash a Basic Material from your hand. If it was Red, play an extra Action this turn. If it was Blue, play an extra Thing this turn. If it was Gold, draw a card. |
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Card : Bucky |
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Put up to three cards in the Shop on the bottom of their decks of origin.
Shop clogged with cards nobody wants? No problem! Bucky's Patented Shop Unclogging Fluid will get those cards flowing again. |
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Card : Bucky |
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While Cheap Imitation is in play, treat it as a copy of the cheapest Thing card in the Shop. (you break ties when they arise) |
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Card : ChippyYYZ |
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When you acquire Change Magnet, acquire a Blue Shard, a Red Shard, and a Gold Shard. The first time each opponent gains any coins during their turn, they give you one of those coins.
A wizard's failed attempt at creating an "Automatic Swear Jar". |
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Card : ChippyYYZ |
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Opponents' cards with cost 5 or less can't target you. Opponents' cards with cost 3 or less can't target this card. You have +2 hand size. Discard a card: You may Buy an additional nonbasic card this turn. |
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Card : ChippyYYZ |
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2: Create a token named "Melty Shard" with the color of one of the coins spent to activate this ability. The token is a material and has "Provides 1 coin of the color that this material is. If you spend that coin, sacrifice this material." |
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Card : JakeTheWolfie |
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Gain control of a thing in your discard pile. |
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Card : JakeTheWolfie |
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Trash target Thing. If it was a token, its owner gains a Gold token. If not, its owner acquires a Gold Bar. |
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Card : Bucky |
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Target thing loses all text until it's destroyed. |
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Card : JakeTheWolfie |
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Two for the Price of One |
3 |
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Action |
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Play this only when you would buy a card from the shop. You may buy two cards as though they were one card, paying only the greater cost. |
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Card : JakeTheWolfie |
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(X is a variable cost, and may be paid with any number of coins, or with no coins.) Provides X coins.
"Entrapped in Crystal, one only needs to pay tribute to receive false hope." |
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Card : JakeTheWolfie |
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Destroy target Thing with cost 2 or less OR destroy one or two target Tokens. |
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Card : Bucky |
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(X is a variable cost, and may be paid with any number of coins, or with no coins.) Acquire a card from the shop with a value of X or less then decrease X by 1. If X is less than 0, shuffle Investment Portfolio into the Main Deck. |
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Card : JakeTheWolfie |
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