To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/3 Food/Resource - Food/Worth three food. Discard or destroy to feed cities. loadcard hg/3 Workers/Resource - Workers/Worth three workers. Discard or destroy to build something. loadcard hg/2 Food or 2 Workers/Resource - Food or Workers/Worth two food, or two workers. Discard or destroy to feed cities or to build something. loadcard hr/2 Goods/Action/Draw four cards, face up. Keep any Goods cards and discard the other. loadcard hr/1 Good/Action/Draw two cards, face up. Keep any Goods cards and discard the other. loadcard hg/Coins/Resource - Coins/Worth seven coins. loadcard hb/Wood/Thing - Goods/ loadcard hb/Stone/Thing - Goods/ loadcard hb/Ceramic/Thing - Goods/ loadcard hb/Fabric/Thing - Goods/ loadcard hb/Spear head/Thing - Goods/ loadcard hy/Leadership (2)/Thing - Development/Costs 10.<br /><br />Action: Discard any number of cards, then draw that number of cards. loadcard hy/Leadership (2)/Thing - Development/Costs 10.<br /><br />Action: Discard any number of cards, then draw that number of cards. loadcard hy/Irrigation (2)/Thing - Development/Costs 10.<br /><br />Drought has no effect against you. loadcard hy/Agriculture (3)/Thing - Development/Costs 15.<br /><br />When you discard a Food card, it is worth one extra food. loadcard hy/Quarrying (3)/Thing - Development/Costs 15.<br /><br />Something to do with goods. loadcard hy/Medicine (3)/Thing - Development/Costs 15.<br /><br />Pestilence has no effect against you. loadcard hy/Coinage (4)/Thing - Development/Costs 20.<br /><br />When you discard a Coins card, it is worth twelve Coins instead of seven. loadcard hy/Caravans (4)/Thing - Development/Costs 20.<br /><br />You do not need to discard any Goods at the end of your turn. loadcard hy/Religion (6)/Thing - Development/Costs 20.<br /><br />Revolts affect opponents. loadcard hy/Granaries (6)/Thing - Development/Costs 30.<br /><br />You may discard Food cards as if they were Coins at the rate of four Coins for one Food. loadcard hy/Masonry (6)/Thing - Development/Costs 30.<br /><br />When you discard a Workers card, it is worth one extra Worker. loadcard hy/Engineering (6)/Thing - Development/Costs 40.<br /><br />Action: Discard a Stones card, then draw three cards, face up. Keep any Workers card and discard the other. loadcard hy/Architecture (8)/Thing - Development/Costs 50.<br /><br />When the game ends, this card is worth one extra point per Monument you control. loadcard hy/Empire (11)/Thing - Development/Costs 60.<br /><br />When the game ends, this card is worth one extra point per City you control. loadcard hb/City/Thing/At the end of your turn, you may keep one extra card in hand. loadcard hm/Step pyramid (1)/Thing - Monument/Costs three Workers. loadcard hm/Stone circle (2)/Thing - Monument/Costs five Workers. loadcard hm/Temple (4)/Thing - Monument/Costs seven Workers. loadcard hm/Obelisk (6)/Thing - Monument/Costs nine Workers. loadcard hm/Hanging gardens (8)/Thing - Monument/Costs eleven Workers. loadcard hm/Great wall (10)/Thing - Monument/Costs thirteen Workers.<br /><br />Invasion has no effect against you. loadcard hm/Great pyramid (12)/Thing - Monument/Costs fifteen Workers. @emit [name(%#)] pastes the Draw Through The Ages deck into the Dvorak Engine.