To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Utopian Playland Strategy/Action - Victory/You can only play this if Advanced Reality Engineering is in play. The game is ended and the Players are ranked from first to last by the number of Psi points they have. loadcard hg/World Domination Strategy/Action - Victory/You can only play this if all Players' combined Military points are greater than 140. The game is ended and the Players are ranked from first to last by the number of Military points they have. loadcard hg/Commercial Control Strategy/Action - Victory/You can only play this if all Players' combined Influence points are greater than 90. The game is ended and the Players are ranked from first to last by the number of Influence points they have. loadcard hm/Basic Psi Research (5)/Thing - Level 1 Psi Research/When you play this, draw two cards. loadcard hm/Basic Psi Research (5)/Thing - Level 1 Psi Research/When you play this, draw two cards. loadcard hm/Basic Psi Research (5)/Thing - Level 1 Psi Research/When you play this, draw two cards. loadcard hm/Basic Psi Research (5)/Thing - Level 1 Psi Research/When you play this, draw two cards. loadcard hm/Preliminary Psychic Experiments (10)/Thing - Level 2 Psi Research/Unless you control Weird Kid, discard your hand when you play this card. loadcard hm/Preliminary Psychic Experiments (10)/Thing - Level 2 Psi Research/Unless you control Weird Kid, discard your hand when you play this card. loadcard hm/Limited Clairvoyance (5)/Thing - Level 3 Psi Research/Action: look at the top card of the Deck. AIC: 8 loadcard hm/Telekinetic Experiments. (5)/Thing - Level 3 Psi Research/Action: draw a card. AIC: 9 loadcard hm/Psychic Theory (5)/Thing - Level 3 Psi Research/At the end of each of their turns, the Player with most Psi points draws a card. AIC: 10 loadcard hm/Psi Grid Busting (10)/Thing - Level 4 Psi Research/The Alien Illuminati cannot put counters on any Psi Research card but this one while it's in play. AIC: 15 loadcard hm/Psi Warrior Program (10)/Thing - Level 4 Psi Research/All Toy Soldiers are worth twice as many Military points. AIC: 7 loadcard hm/Psi Influence Training (10)/Thing - Level 4 Psi Research/All Toy Soldiers are worth an Influence point each. AIC: 7 loadcard hm/Basic Reality Engineering (15)/Thing - Level 5 Psi Research/Discard a card at random when you play this card. AIC: 4 loadcard hm/Basic Reality Engineering (15)/Thing - Level 5 Psi Research/Discard a card at random when you play this card. AIC: 4 loadcard hm/Advanced Reality Engineering (30)/Thing - Level 6 Psi Research/Action: Draw until your hand is full. loadcard hm/Advanced Reality Engineering (30)/Thing - Level 6 Psi Research/Action: Draw until your hand is full. loadcard hr/Junkyard owner (1)/Thing - Toy Soldier/Action: discard a card at random and replace it with a chosen Part from the discard pile. loadcard hr/Junkyard owner (1)/Thing - Toy Soldier/Action: discard a card at random and replace it with a chosen Part from the discard pile. loadcard hr/Minor Celebrity (1)/Thing - Toy Soldier/Minor Celebrity is worth five Infulence points. loadcard hr/Fangirls (7)/Thing - Toy Soldiers/ loadcard hr/Fangirls (7)/Thing - Toy Soldiers/ loadcard hr/Professor (1)/Thing - Toy Soldier/ loadcard hr/Junkyard Owner (1)/Thing - Toy Soldiers/Action: Discard two cards in order to search the discard pile for any Part (except Glue). If it's there, move it to your hand. loadcard hr/Animator (1)/Thing - Toy Soldier/Animators count as Techies and Artists. loadcard hr/Animator (1)/Thing - Toy Soldier/Animators count as Techies and Artists. loadcard hr/Animator (1)/Thing - Toy Soldier/Animators count as Techies and Artists. loadcard hr/Artist Fangroup (3)/Thing - Toy Soldier/Unsurprisingly, Artist Fangroup count as Artists. loadcard hr/Painter (1)/Thing - Toy Soldier/Painters count as Artists. loadcard hr/Painter (1)/Thing - Toy Soldier/Painters count as Artists. loadcard hr/Mac Programmer (1)/Thing - Toy Soldier/Mac Programmer counts as a Techie. You cannot play Mac Programmer if you control PC Programmer. loadcard hr/PC Programmer (1)/Thing - Toy Soldier/PC Programmer counts as a Techie. You cannot play PC Programmer if you control Mac Programmer. loadcard hr/Professor (1)/Thing - Toy Soldier/ loadcard hr/Army Veteran (1)/Thing - Toy Soldier/Army Veteran is worth five Military points. loadcard hr/Army Veteran (1)/Thing - Toy Soldier/Army Veteran is worth five Military points. loadcard hr/Weird Kid (1)/Thing - Toy Soldier/Weird Kid is worth five Psi points. loadcard hr/AI Specialist (1)/Thing - Toy Soldier/Increase the cornervalues of all your Robots by 5 so long as this card is in play. AI specialist counts as a Techie. loadcard hr/College Students (4)/Thing - Toy Soldier/ loadcard hr/College Students (4)/Thing - Toy Soldier/ loadcard hr/Devoted Follower (1)/Thing - Toy Soldier/Devoted Follower can never leave your service for any reason. He's kind of worrying like that. (This, of course, excludes the Wrath of Doctor Steel, which trumps everything. loadcard hr/Dr Steel Tribute Band (3)/Thing - Toy Soldier/Action: place a token on this card. All tokens on this card are worth one Influence point. You cannot have more than ten tokens. loadcard hr/College Students (4)/Thing - Toy Soldier/ loadcard hr/Toy Scout Group (3)/Thing - Toy Soldier/Action: Draw a card. If that card is a Toy Soldier then play it automatically (If you are allowed to); if not, discard it. loadcard hr/Nurse Group (3)/Thing - Toy Soldier/Action: Draw a card. If that card is a Toy Soldier then play it automatically (If you are allowed to); if not, discard it. loadcard hr/Cartoonist (1)/Thing - Toy Soldier/Cartoonists count as Artists. loadcard hr/Cartoonist (1)/Thing - Toy Soldier/Cartoonists count as Artists. loadcard hr/Rich Guy (1)/Thing - Toy Soldier/Action: Draw two cards. loadcard hr/Elitist Artists (2)/Thing - Toy Soldier/You can only play Elitist Artists if you are the player with the most Military Points. Elitist Artists count as Artists. loadcard hr/Geeks (4)/Thing - Toy Soldier/The Geeks count as Techies. loadcard hr/Geeks (3)/Thing - Toy Soldier/The Geeks count as Techies. loadcard hr/Geeks (2)/Thing - Toy Soldier/The Geeks count as Techies. loadcard hr/TV Producer (1)/Thing - Toy Soldier/ loadcard hy/Doctor Steel Website (5)/Thing - Media/You must control at least one Techie to play this card. loadcard hy/Doctor Steel Website (5)/Thing - Media/You must control at least one Techie to play this card. loadcard hy/Doctor Steel Website (5)/Thing - Media/You must control at least one Techie to play this card. loadcard hy/Doctor Steel Song Remixes (5)/Thing - Media/ loadcard hy/Doctor Steel Fanart (5)/Thing - Media/You must control at least one Artist to play this card. loadcard hy/Doctor Steel Fanart (5)/Thing - Media/You must control at least one Artist to play this card. loadcard hy/Doctor Steel Fanart (5)/Thing - Media/You must control at least one Artist to play this card. loadcard hy/Doctor Steel RPG (10)/Thing - Media/You must control at least one group of Geeks to play this card. Action: move a group of Geeks from another Player's control to yours. loadcard hy/Doctor Steel Online Game (10)/Thing - Media/You must control a Programmer or at least two Techies to play this card. loadcard hy/Doctor Steel Comic (10)/Thing - Media/You must control a Cartoonist or at least two Artists to play this card. loadcard hy/Doctor Steel Music Videos (10)/Thing - Media/You must control at least one Animator to play this card. loadcard hy/Doctor Steel PS2 game (25)/Thing - Media/You must control Financial Backing to play this card. loadcard hy/Doctor Steel TV Show (50)/Thing - Media/You must control TV Producer and Financial Backing to play this card. loadcard hy/Frankly Awesome Doctor Steel Card Game (5)/Thing - Media/Needless vanity FTW! loadcard hx/Plastic parts/Thing - Part/ loadcard hx/Plastic parts/Thing - Part/ loadcard hx/Plastic parts/Thing - Part/ loadcard hx/Glue/Thing - Part/ loadcard hx/Glue/Thing - Part/ loadcard hx/Glue/Thing - Part/ loadcard hx/Laser/Thing - Part/ loadcard hx/Alien Device/Thing - Part/While this is in play, all AICs are raised by 1. loadcard hx/Titanium Casing/Thing - Part/ loadcard hx/Toilet Plunger/Thing - Part/ loadcard hb/Basic Robot (25)/Thing - Robot/Required parts: Plastic Parts, Glue. loadcard hb/Basic Robot (25)/Thing - Robot/Required parts: Plastic Parts, Glue. loadcard hb/Basic Robot (25)/Thing - Robot/Required parts: Plastic Parts, Glue. loadcard hb/Basic Robot (25)/Thing - Robot/Required parts: Plastic Parts, Glue. loadcard hb/Maimbot 5000 (50)/Thing - Robot/Required parts: Titanium Casing, Laser. loadcard hb/Reconstructed UFO (55)/Thing - Robot/Required parts: Alien Device, Titanium Casing. This only counts if you have at least three Toy Soldiers to pilot it. loadcard hb/Automated Laser Pointer (45)/Thing - Robot/Required parts: Alien Device, Laser. An automated laser pointer probably doesn't seem very scary unless you know that the laser it points can, thanks to alien technology, obliterate more or less anything. loadcard hb/Replica Dalek (150)/Thing - Robot/Required parts: Alien Device, Laser, Titanium Casing, Toilet Plunger. loadcard hx/Build The Robots/Thing - Song/Players may play up to three Things per turn, provided they only play Parts and Robots. loadcard hx/Back and Forth/Thing - Song/Instead of playing an Action on their turn, Players may choose to play another Thing. loadcard hx/The Dr Steel Show/Thing - Song/Players may play two Things per turn, provided they only play Toy Soldiers. loadcard hx/Space Boy/Thing - Song/At the end of each of their turns, the Player with most Influence points draws a card. loadcard hx/Drop Da Bomb/Thing - Song/At the end of each of their turns, the Player with most Military points draws a card. loadcard hx/Donkey Town/Thing - Song/When this card is first played, everyone draws until their hand is full. At the end of each of their turns, if they have any cards in their hand, everyone must discard one. loadcard hb/Financial Backing/Thing - Miscellaneous/You can only play this card if you have at least 30 Influence Points. Action: Draw three cards. loadcard hb/Financial Backing/Thing - Miscellaneous/You can only play this card if you have at least 30 Influence Points. Action: Draw three cards. loadcard hb/Double-blind test./Thing - Miscellaneous/Play onto a Psi Research card. Flip a coin. If it lands heads, both this and it are destroyed. If it lands tails, this card is attatched to the Psi Research card and adds 10 to its AIC. loadcard hb/Double-blind test./Thing - Miscellaneous/Play onto a Psi Research card. Flip a coin. If it lands heads, both this and it are destroyed. If it lands tails, this card is attatched to the Psi Research card and adds 10 to its AIC. loadcard hb/Poor Reception/Thing - Miscellaneous/Play onto another Player's Media card. Deduct 5 from its cornervalue as long as this is in play. loadcard hb/Poor Reception/Thing - Miscellaneous/Play onto another Player's Media card. Deduct 5 from its cornervalue as long as this is in play. loadcard hr/Artist's Day/Action/Everyone draws as many cards as they have Artists. loadcard hr/Got Bored/Action/Send any Toy Soldier card to the discard pile. loadcard hr/Got Bored/Action/Send any Toy Soldier card to the discard pile. loadcard hr/Got Bored/Action/Send any Toy Soldier card to the discard pile. loadcard hr/Re-recruitment/Action/Move a Toy Soldier from the discard pile to your hand. loadcard hr/Re-recruitment/Action/Move a Toy Soldier from the discard pile to your hand. loadcard hr/Re-recruitment/Action/Move a Toy Soldier from the discard pile to your hand. loadcard hr/Malfunction/Action/Toss a coin. If it lands heads, you may destroy any non-Dalek Robot. loadcard hr/Rotational Assignments/Action/Exchange an in-play Toy Soldier card with another Player's Toy Soldier card. loadcard hr/Doctor Steel Concert/Action/Everyone draws until their hand is full. loadcard hr/Flaw in the Master Plan/Action/Everyone discards their hand. loadcard hr/Entropy/Action/Destroy a Part or Miscellaneous Thing. loadcard hr/Entropy/Action/Destroy a Part or Miscellaneous Thing. loadcard hr/Entropy/Action/Destroy a Part or Miscellaneous Thing. loadcard hr/The Wrath of Doctor Steel/Action/Destroy any Thing, and discard your hand. After this card is played, it is removed from the game instead of sent to the discard pile. @emit [name(%#)] pastes the Doctor Steel Deck into the Dvorak Engine.