To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hr/The Stranger/Action/An opponent must make their next throw with their weaker hand ("blue #1") loadcard hr/The Stranger/Action/An opponent must make their next throw with their weaker hand ("blue #1") loadcard hr/The Stranger/Action/An opponent must make their next throw with their weaker hand ("blue #1") loadcard hr/The Stranger/Action/An opponent must make their next throw with their weaker hand ("blue #1") loadcard hr/Force Hand/Action/An opponent must make their next throw with your choice of forehand or backhand ("blue #1") loadcard hr/Force Hand/Action/An opponent must make their next throw with your choice of forehand or backhand ("blue #1") loadcard hr/Force Hand/Action/An opponent must make their next throw with your choice of forehand or backhand ("blue #1") loadcard hr/Force Hand/Action/An opponent must make their next throw with your choice of forehand or backhand ("blue #1") loadcard hr/Overhand/Action/An opponent must make their next throw overhanded ("blue #1") loadcard hr/Overhand/Action/An opponent must make their next throw overhanded ("blue #1") loadcard hr/Overhand/Action/An opponent must make their next throw overhanded ("blue #1") loadcard hr/Overhand/Action/An opponent must make their next throw overhanded ("blue #1") loadcard hr/Mulligan/Action/The last throw is retaken from where it was thrown, without penalty ("blue #9") loadcard hr/Mulligan/Action/The last throw is retaken from where it was thrown, without penalty ("blue #9") loadcard hr/Mulligan/Action/The last throw is retaken from where it was thrown, without penalty ("blue #9") loadcard hr/Mulligan/Action/The last throw is retaken from where it was thrown, without penalty ("blue #9") loadcard hr/Foot Wedge/Action/Move any disc up to 30 feet in any direction staying in bounds and not in a basket ("blue #9") loadcard hr/Foot Wedge/Action/Move any disc up to 30 feet in any direction staying in bounds and not in a basket ("blue #9") loadcard hr/Foot Wedge/Action/Move any disc up to 30 feet in any direction staying in bounds and not in a basket ("blue #9") loadcard hr/Foot Wedge/Action/Move any disc up to 30 feet in any direction staying in bounds and not in a basket ("blue #9") loadcard hr/Caddy/Action/An opponent must make their next throw with a disc of your choice from their bag ("blue #9") loadcard hr/Caddy/Action/An opponent must make their next throw with a disc of your choice from their bag ("blue #9") loadcard hr/Caddy/Action/An opponent must make their next throw with a disc of your choice from their bag ("blue #9") loadcard hr/Caddy/Action/An opponent must make their next throw with a disc of your choice from their bag ("blue #9") loadcard hr/Rooted/Action/An opponent must make their next throw with both feet planted and no run-up ("black #1") loadcard hr/Rooted/Action/An opponent must make their next throw with both feet planted and no run-up ("black #1") loadcard hr/Rooted/Action/An opponent must make their next throw with both feet planted and no run-up ("black #1") loadcard hr/Rooted/Action/An opponent must make their next throw with both feet planted and no run-up ("black #1") loadcard hr/Penalty/Action/An opponent of your choice takes a penalty stroke ("black #1") loadcard hr/Penalty/Action/An opponent of your choice takes a penalty stroke ("black #1") loadcard hr/Monica Lewinsky/Action/An opponent must make their next throw from both knees ("black #1") loadcard hr/Monica Lewinsky/Action/An opponent must make their next throw from both knees ("black #1") loadcard hr/Minnie Driver/Action/An opponent must make their next throw with a mini disc ("black #1") loadcard hr/Minnie Driver/Action/An opponent must make their next throw with a mini disc ("black #1") loadcard hr/Backfire/Action/Treat a card played on you as if you played it on the person who originally played it ("black #1") loadcard hr/Backfire/Action/Treat a card played on you as if you played it on the person who originally played it ("black #1") loadcard hr/Backfire/Action/Treat a card played on you as if you played it on the person who originally played it ("black #1") loadcard hr/Piggyback/Action/Move your disc to an opponents lie keeping your current hole score ("black #11") loadcard hr/Piggyback/Action/Move your disc to an opponents lie keeping your current hole score ("black #11") loadcard hr/Piggyback/Action/Move your disc to an opponents lie keeping your current hole score ("black #11") loadcard hr/Freaky Friday/Action/Swap lies with an opponent as long as both discs are within 30 feet of each other ("black #11") loadcard hr/Freaky Friday/Action/Swap lies with an opponent as long as both discs are within 30 feet of each other ("black #11") loadcard hg/Tortoise/Immediate Action/Only putters may be used on the current hole ("black #11") loadcard hg/Hare/Immediate Action/Only drivers may be used on the current hole ("black #11") loadcard hg/Backhandless/Immediate Action/Backhand throws are not allowed on the current hole ("black #11") loadcard hg/CTP/Immediate Action/Two skins are given to the person who gets closest to the pin with their drive on the current hole ("black #11") loadcard hg/Reverse/Immediate Action/Immediately begin playing the course in the opposite direction ("black #11") loadcard hg/Object Course/Immediate Action/Hitting any part of the basket on the current hole constitutes a make ("black #11") loadcard hg/Safari/Immediate Action/Play the current hole to the basket of the following hole ("black #11") loadcard hg/Safari/Immediate Action/Play the current hole to the basket of the following hole ("black #11") loadcard hg/Raise the Stakes/Immediate Action/Three skins are added to the current total up for grabs ("blue #1") loadcard hg/Raise the Stakes/Immediate Action/Three skins are added to the current total up for grabs ("blue #1") loadcard hg/Commune/Immediate Action/Choose another player and takes his bag. That player then takes a different players bag. Continue until the last player takes the original player's bag. Play the current hole with your new discs and return them once the hole is complete ("black #11") loadcard hg/Gold Tees/Immediate Action/Choose a spot within 30 feet no closer to the basket than the current tee pad and mark a new tee pad for this hole ("black #11") loadcard hg/I Spy/Immediate Action/Choose any basket visible from the tee pad and play the current hole to that basket ("black #11") loadcard hg/SUPER Safari/Immediate Action/Play the current hole to the basket two holes ahead ("black #11") loadcard hg/Cali/Immediate Action/Every player gets one mulligan on the current hole ("black #11") loadcard hg/Sanctuary/Immediate Action/No cards may be played on the current hole ("black #11") @emit [name(%#)] pastes the Dick Golf! into the Dvorak Engine.