To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hx/Shadowfeeder/Thing-demon/If this card is discarded from your hand, you can return one destroyed or discarded zombie subtype card to your hand loadcard hx/Devourer of Worlds/Thing-demon/When this card is drawn, you can reveal it to all opponents. If you do, you can force target opponent to destroy one of their own Things, and discard two cards from their hand. If you do so, shuffle this card back into the deck. loadcard hx/Blood Tyrant/Thing-demon/Destroy all other things on your side of the field when Blood Tyrant is put into play. Blood Tyrant cannot be destroyed. loadcard hx/Hundred Horn Dragon/Thing-demon/You may discard this card from your hand to destroy one demon subtype card on your opponents side of the field. loadcard hx/Hellfire Aristocrat/Thing-demon/If this card is in your hand, you may reveal it. By doing so, you can draw three cards. Shuffle this card back into the deck immediately afterwards. loadcard hx/The Faceless One/Thing-demon/You may discard this card in order to put a destroyed or discarded human subtype card into your hand. loadcard hx/Abyssal Horde/Thing-demon/This card can be played as if it were not a demon. If you do so, this card must be destroyed at the end of your turn. This card counts of five human subtype cards for the purpose of other card effects while it is in play. loadcard hx/Lord of Phantoms/Thing-demon/If this card is discarded from your hand, all players may choose one non-demon subtype Thing card in the discard pile and put it into play, regardless of requirements. (You choose your card first, with the player to your left choosing second, and so forth. The cards come into play in that order as well). loadcard hx/Nightmare Leech/Thing-demon/If there are three or more demon cards in the discard pile, and twenty or more cards total in the discard pile, then this card can be played as if it were not a demon card. It still functions like a demon card while it is in play, however. loadcard hb/Farmer/Thing-human/Action:You may play an animal subtype card in your hand. loadcard hb/Cultist/Thing-human/You can play an Action card instead of a Thing card each turn. loadcard hb/Mad Scientist/Thing-human/Action: You can destroy two animals and a human in your side of the field to search the deck for an Action card and put it into your hand. Shuffle the deck afterwards. loadcard hb/Gravekeeper/Thing-human/When this card comes into play, you can take a destroyed or discarded zombie card and put it into your hand. loadcard hb/Forsaken Priest/Thing-human/When this card comes into play, shuffle destroyed and discarded demon cards into the deck. loadcard hb/Child/Thing-human/This card cannot be destroyed by opponents' card effects. loadcard hb/Merchant/Thing-human/Action:give one sacrifice card to one opponent. You may immediately take a sacrifice card from them. loadcard hb/Warrior/Thing-human/Action:destroy one sacrifice on your opponent's side of the field. loadcard hb/Overlord/Thing-human/Action: You may play a human card from your hand. loadcard hb/Dark Priest/Thing-human/Action: Destroy one sacrifice on your side of the field. Return an Action card from the discard pile to your hand. loadcard hb/Assassin/Thing-human/Action: Destroy one sacrifice on your side of the field. Destroy any one Thing on an opponent's side of the field. loadcard hb/Thug/Thing-human/When this card comes into play, you may take one Sacrifice card from your opponent and put it on your side of the field. You are the only one who can use it and its effects now. loadcard hb/Sheep/Thing-animal/You must immediately destroy this card if there is no human subtype card on your side of the field. loadcard hb/Cow/Thing-animal/If you have a card named Farmer on your side of the field, you may draw an extra two cards each turn. loadcard hb/Goat/Thing-animal/If this card is in play and there is a card named Mad Scientist on your side of the field, this card counts as a demon in addition to counting as an animal subtype card. loadcard hb/Dog/Thing-animal/You can have this card be destroyed instead of any other sacrifice that would be destroyed on your side of the field. loadcard hb/Cat/Thing-animal/Your opponents must reveal a card at random from their hand to you before they draw on each of their turns. loadcard hb/Wolf/Thing-animal/Action:destroy target sacrifice. loadcard hb/Chicken/Thing-animal/If this card is destroyed by an opponent's card effect, you may put it back into play on your side of the field immediately after. loadcard hb/Deer/Thing-animal/When this card comes into play, you can look at an opponent's hand. loadcard hb/Horse/Thing-animal/Counts as two sacrifice cards, and is not destroyed by an effect that destroys a single card. If two or more destruction effects are applied to this card in a turn, however, it is successfully destroyed. loadcard hb/Rabbit/Thing-animal/Action:put an Action card in your hand into play face down. That card's original effects are ignored, and it counts only as an animal subtype Thing card until it is destroyed. loadcard hg/Black Market Den/Thing-location/Action: Discard one card from your hand and destroy one sacrifice in play. You may take one randomly selected card in your opponent's hand and put it into your hand. Any player may use this effect. loadcard hg/Bleak Farmstead/Thing-location/Action: destroy one sacrifice on your side of the field. Return all zombies in the discard pile to your hand. Any player can use this effect. loadcard hg/Blood Shrine/Thing-location/Zombie subtype cards now count as sacrifices for all players. loadcard hg/Moonlit Graveyard/Thing-location/All animal and human subtype creatures in the discard pile count as zombie subtype cards as well. loadcard hg/Forest of Gloom/Thing-location/Any player can treat any demon card in the discard pile as if it were in their hand for the purpose of card effects (aside from the effects of the demon card itself). A player cannot discard a demon card in the discard pile this way, however. loadcard hg/Dark Rampart/Thing-location/Action: Reveal any number of Command subtype cards in your hand. You may play those cards in the order revealed this turn. Anytime a player plays a Command subtype card, they can move Dark Rampart to their side of the field. loadcard hg/Forgotten Library/Thing-location/Action: Search the deck for any Ritual subtype card and put it into your hand. Any player may use this effect. loadcard hr/Rotting corpse/Thing-zombie/When this card is destroyed, your opponents must each discard one card from their hands. loadcard hr/Shambling corpse/Thing-zombie/When you play this card, you may play an additional Thing card during the turn. loadcard hr/Frantic corpse/Thing-zombie/When this card comes into play, you may draw two cards. Discard a card from your hand if this card is destroyed. loadcard hr/Mummified corpse/Thing-zombie/This card can be treated as sacrifice for the purpose of card effects. loadcard hr/Shrouded corpse/Thing-zombie/This card cannot be destroyed by opponents' card effects. loadcard hr/Tainted corpse/Thing-zombie/As long as this card is in play, all sacrifices count as zombies in addition to their other original subtype. loadcard hr/Vampire/Thing-zombie/When this card comes into play, you may take one sacrifice or zombie from an opponent and put it on your side of the field. loadcard hr/Ghoul/Thing-zombie/Action: Discard any number of cards from your hand. You may draw that many cards. loadcard hr/Composite zombie/Thing-zombie/When this card is destroyed, you can put into play up to three zombie subtype cards (excluding Composite Zombie) from the discard pile. loadcard hr/Infernal dead/Thing-zombie/Action: Destroy this card, and two sacrifice cards on your side of the field. You may search the deck for a demon subtype card and put it into your hand. Shuffle the library afterwards. loadcard hr/Shadowspawn/Thing-zombie/When this card is destroyed, you may draw a card. loadcard hr/Death wish/Action-prayer/Destroy two sacrifices on your side of the field. Destroy four sacrifices on each of your opponents' side of the field. loadcard hr/Sadistic Dreams/Action-prayer/Target opponent discards their hand. loadcard hr/Dark meditations/Action-prayer/Destroy one sacrifice on your side of the field. Draw three cards. loadcard hr/Cruel Aspirations/Action-prayer/Each other player must discard two cards. loadcard hr/Contemplating the Forbidden/Action-prayer/Search the deck and discard pile for one demon subtype card and put it into your hand. Shuffle the deck afterwards. loadcard hr/Hopes for Treachery/Action-prayer/You may take one Thing from any opponent's side of the field and put it on your own side. loadcard hr/Necromancer's Strategy/Action-command/Draw a card for each zombie subtype card on your side of the field. loadcard hr/Necromancer's Gambit/Action-command/Destroy all zombie cards on your side of the field to destroy an equal number of non-zombie cards on your opponents' sides of the field. loadcard hr/Necromancer's Assault/Action-command/If you control two or more zombies, destroy two sacrifices on your opponent's side of the field. loadcard hr/Recruit/Action-command/Search the deck for a card named Warrior, Farmer, Overlord, Assassin, or Thug, and put it into play. Shuffle the deck afterwards. loadcard hr/Primal Call/Action-command/Search the deck for a card named Farmer, or for an animal subtype card and put it into play. Shuffle the deck afterwards. loadcard hr/Attack whistle/Action-command/If you control two or more animals, you may destroy three sacrifices on your opponents' sides of the field. You can destroy zombies as well if Forest of Gloom is on the field. loadcard hr/Rabid Strike/Action-command/Destroy one animal on your side of the field in order to destroy one sacrifice on an opponent's side of the field, and force that opponent to discard two cards. loadcard hr/Regimented charge/Action-command/If you have two or more human subtype cards, you may destroy any card on each opponent's field. loadcard hr/Strike team/Action-command/Destroy any number of human subtype cards on your side of the fieldto destroy any number of sacrifices on your opponents' sides of the field. loadcard hr/Slaughter/Action-command/Destroy all non-Location cards on the field. loadcard hr/Unified assault/Action-command/If you have seven or more non-Location Things on your side of the field, you can destroy five sacrifices on your opponents' side of the field. loadcard hr/Necromancy/Action-ritual/Destroy one sacrifice on your side of the field. Search the deck or discard pile for a zombie subtype card and put it into your hand. Shuffle the deck afterwards. loadcard hr/Territory Fusion/Action-ritual/The next location card played during the course of the game does not destroy a location card in play. The one played following that, however, destroys both location subtype cards. loadcard hr/Blood Pentagram Calling/Action-ritual/Destroy seven sacrifices on your side of the field. If you successfully do so, put a demon card in your hand into play. loadcard hr/Bone Shrine Summoning/Action-ritual/Destroy five sacrifices on your side of the field and discard three card from your hand. If you successfully do so, put a demon card in your hand into play. loadcard hr/Flesh Curtain Invocation/Action-ritual/Destroy nine sacrifices on your side of the field. If you successfully do so, put a demon card in your hand in the discard pile into play. loadcard hr/Apocalypse Rite/Action-ritual/Activate only if you have eight sacrifices on your side of the field. Destroy all cards in play. If you do so successfully, put a demon card in your hand into play. loadcard hr/Dark Soul Gambit/Action-ritual/Destroy five sacrifices on your side of the field. If you do so, one of your opponents may reveal a ritual card in their hand. If they do so, you can reveal a ritual card in your own hand to force them to discard that ritual card and reveal another one. If they do so, the same occurs to you, and this process goes back and forth until either player has no ritual card to reveal. If that player is you, you win the game. If that player is the opponent, this card has no effect. loadcard hr/Macabre Feast/Action-ritual/Destroy any number of sacrifices to draw that many cards. loadcard hr/Exorcism/Action-ritual/Shuffle target demon subtype card back into the deck. loadcard hr/Crimson Moon Ritual/Action-ritual/Destroy four zombie subtype creatures on your side of the field. If you do so successfully, put a demon subtype card from your hand into play. loadcard hr/Dark Possession Beckoning/Action-ritual/Destroy six sacrifices on your side of the field.If you do so successfully, choose one opponent and look at their hand. If their is a demon subtype card in their hand, you may put it into play on your side of the field. loadcard hr/Abyssal Mourning/Action-ritual/Discard a demon card from your hand. If you do so, draw six cards. loadcard hr/Abyssal Return/Action-ritual/Shuffle all cards in the discard pile into the deck. Draw three cards. @emit [name(%#)] pastes the Demon Worship deck into the Dvorak Engine.