Dvorak Export: Dead Spaced Survivor Deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Plasma Cutter (1D)/Weapon/The Plasma Cutter ("(Special - Starting weapon)")
loadcard hw/Line Gun (1D)/Weapon/The Line Gun ("(Special - Deals double damage to Brutes)")
loadcard hw/Flamethrower (1D)/Weapon/The Flamethrower ("(Special - Instantly kills explosive necromorphs)")
loadcard hw/Ripper (1D)/Weapon/The Ripper ("(Special - Deals double damage to humanoid necromorphs)")
loadcard hw/Pulse Rifle (1D)/Weapon/The Pulse Rifle ("(Special - May attack 3 targets in 1 turn)")
loadcard hw/Contact Beam (5D)/Weapon/The Contact Beam ("(Special - Deals more damage) (May not use Basic or Adaptive Ammunition)")
loadcard hw/Force Gun (0D)/Weapon/The Force Gun ("(Special - Stuns attacked target for 1 turn)")
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Basic Ammunition (5S)/Resource/The basic ammuntion for any weapon
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Adaptive Ammunition (10S)/Resource/An adaptive ammuntion for all weapons
loadcard hw/Large Ammo Crate (20S)/Resource/A large crate full of ammunition
loadcard hw/Large Ammo Crate (20S)/Resource/A large crate full of ammunition
loadcard hw/Plasma Cutter Ammo (10S,+1D)/Resource/Ammunition for the Plasma Cutter
loadcard hw/Plasma Cutter Ammo (10S,+1D)/Resource/Ammunition for the Plasma Cutter
loadcard hw/Line Gun Ammo (10S,+1D)/Resource/Ammunition for the Line Gun
loadcard hw/Line Gun Ammo (10S,+1D)/Resource/Ammunition for the Line Gun
loadcard hw/Flamethrower Fuel (10S,+1D)/Resource/Ammunition for the Flamethrower
loadcard hw/Flamethrower Fuel (10S,+1D)/Resource/Ammunition for the Flamethrower
loadcard hw/Pulse Rifle Ammo (10S,+1D)/Resource/Ammunition for the Pulse Rifle
loadcard hw/Pulse Rifle Ammo (10S,+1D)/Resource/Ammunition for the Pulse Rifle
loadcard hw/Ripper Ammo (10S,+1D)/Resource/Ammuntion for the Ripper
loadcard hw/Ripper Ammo (10S,+1D)/Resource/Ammuntion for the Ripper
loadcard hw/Contact Beam Ammo (2S)/Resource/Ammuntion for the Contact Beam
loadcard hw/Contact Beam Ammo (2S)/Resource/Ammuntion for the Contact Beam
loadcard hw/Level 1 Suit (1A)/Armour/The basic level 1 suit
loadcard hw/Level 1 Suit (1A)/Armour/The basic level 1 suit
loadcard hw/Level 1 Suit (1A)/Armour/The basic level 1 suit
loadcard hw/Level 2 Suit (2A)/Armour/The basic level 2 suit
loadcard hw/Level 2 Suit (2A)/Armour/The basic level 2 suit
loadcard hw/Level 2 Suit (2A)/Armour/The basic level 2 suit
loadcard hw/Level 3 Suit (3A)/Armour/The advanced level 3 suit
loadcard hw/Level 3 Suit (3A)/Armour/The advanced level 3 suit
loadcard hw/Level 4 Suit (4A)/Armour/The advanced level 4 suit
loadcard hw/Level 5 Suit (5A)/Armour/The advanced level 5 suit
loadcard hw/Level 6 Suit (6A)/Armour/The elite level 6 suit
loadcard hw/Level 7 Suit (7A)/Armour/The elite level 7 suit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Small Medi Kit (+1W)/Medi Kit/A small medical kit
loadcard hw/Medium Medi Kit (+3W)/Medi Kit/A medium medical kit
loadcard hw/Medium Medi Kit (+3W)/Medi Kit/A medium medical kit
loadcard hw/Medium Medi Kit (+3W)/Medi Kit/A medium medical kit
loadcard hw/Medium Medi Kit (+3W)/Medi Kit/A medium medical kit
loadcard hw/Large Medi Kit (+5W)/Medi Kit/A large medical kit
loadcard hw/Large Medi Kit (+5W)/Medi Kit/A large medical kit
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Power Node (+1D,+1A)/Upgrade/ ("(Requires Work Bench)")
loadcard hw/Work Bench/Shared Resource/A Work bench is required to use Power nodes. ("(If any player has a workbench everyone can use it)")
loadcard hr/Dodge/Action/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard hr/Dodge/Action/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard hr/Dodge/Action/Dodges an incoming attack ("(Must be played after an attack has been made)")
loadcard hr/Trigger Finger/Action/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard hr/Trigger Finger/Action/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard hr/Trigger Finger/Action/Pull off an extra shot with a weapon ("(Can't be used with the Contact Beam)")
loadcard hr/Counter/Action/Avoid an incoming attack and kill the necromorph ("(Must be played after an attack has been made)")
loadcard hr/Counter/Action/Avoid an incoming attack and kill the necromorph ("(Must be played after an attack has been made)")
loadcard hw/Scavenge/Instant Action/Draw an additional resource card
loadcard hw/Scavenge/Instant Action/Draw an additional resource card
loadcard hw/Scavenge/Instant Action/Draw an additional resource card
loadcard hw/Scavenge/Instant Action/Draw an additional resource card
loadcard hw/Pirate/Instant Action/Draw an additonal 2 resource cards
loadcard hw/Pirate/Instant Action/Draw an additonal 2 resource cards
loadcard hr/Ammo Hog/Action/Keep drawing resource cards and place them at the bottom of the resource pile until you come across an Ammuntion type, then take that card.
loadcard hr/Medic!/Action/Draw 2 Small Medi kits from the Resource pile
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hr/Donation/Action/Trade any resource you like with another player
loadcard hw/Blind/Instant Action/You can't pick up a resource this turn
loadcard hw/Blind/Instant Action/You can't pick up a resource this turn
loadcard hw/Blind/Instant Action/You can't pick up a resource this turn
loadcard hw/Blind/Instant Action/You can't pick up a resource this turn
loadcard hw/Stumble/Instant Action/Drop a Resource (Discard it)
loadcard hw/Stumble/Instant Action/Drop a Resource (Discard it)
loadcard hw/Stumble/Instant Action/Drop a Resource (Discard it)
loadcard hw/Faint/Instant Action/Discard all action cards in your hand
loadcard hw/Faint/Instant Action/Discard all action cards in your hand
loadcard hw/Bleedout/Instant Action/If you are attacked this turn you suffer double the damage
loadcard hw/Bleedout/Instant Action/If you are attacked this turn you suffer double the damage
loadcard hw/Bleedout/Instant Action/If you are attacked this turn you suffer double the damage
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Survivor (5W)/Player/A survivor of the USG Ishimura ("(Start with a Plasma Cutter, Basic Ammo, Small Medi Kit) Draw 1 action and 1 resource per turn. Can hold up to 10 resource/action cards in thier hand at once. Can only play 1 action per turn.")
loadcard hw/Vessel/Shared Resource/A Vessel of escape ("Requires A "Power Core" and "Navigation Card"")
loadcard hw/Power Core/Objective/
loadcard hw/Power Core/Objective/
loadcard hw/Navigation Card/Objective/
loadcard hw/Navigation Card/Objective/
loadcard hw/Navigation Card/Objective/
@emit [name(%#)] pastes the Dead Spaced Survivor Deck into the Dvorak Engine.

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