To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Hive Mind/Player/The collected conciousness of the necromorph horde. ("(Draws 3 resource cards and 2 action cards per turn, must discard all action cards before the turn is over, can play any number of resource cards per turn and keep up to 10 in the users hand, can only play 1 action card per turn)") loadcard hw/Immenant Doom/Objective/Requires The horde becomes to strong to hold off (""Hive Node" "Necromorph Converter" "Fresh Corpses" "The Immortal" (Hive Mind wins)") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Bloodshot (+1D&+2W)/Mutation/Mutate the selected necromorph ("Requires "Hive Node"") loadcard hw/Spines (+1D)/Mutation/Mutate the selected necromorph loadcard hw/Spines (+1D)/Mutation/Mutate the selected necromorph loadcard hw/Spines (+1D)/Mutation/Mutate the selected necromorph loadcard hw/Spines (+1D)/Mutation/Mutate the selected necromorph loadcard hw/Thick Hide (+1W)/Mutation/Mutate the selected necromorph loadcard hw/Thick Hide (+1W)/Mutation/Mutate the selected necromorph loadcard hw/Thick Hide (+1W)/Mutation/Mutate the selected necromorph loadcard hw/Thick Hide (+1W)/Mutation/Mutate the selected necromorph loadcard hw/Bloodthirsty/Mutation/Mutate the selected necromorph ("(+ additional attack)") loadcard hw/Bloodthirsty/Mutation/Mutate the selected necromorph ("(+ additional attack)") loadcard hw/Bloodthirsty/Mutation/Mutate the selected necromorph ("(+ additional attack)") loadcard hw/Bloodthirsty/Mutation/Mutate the selected necromorph ("(+ additional attack)") loadcard hw/Concentrated Infection/Mutation/Swap the chosen locust for an Elite version from the discard pile or resource pile. loadcard hw/Concentrated Infection/Mutation/Swap the chosen locust for an Elite version from the discard pile or resource pile. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Humanoid Necromorph (1W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Elite Humanoid Necromorph (2W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Elite Humanoid Necromorph (2W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Elite Humanoid Necromorph (2W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Elite Humanoid Necromorph (2W,1D)/Necromorph/The citizens of the USG ishimura have become something... else. loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Soldier Necromorph (2W,1D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Elite Soldier Necromorph (2W,2D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Elite Soldier Necromorph (2W,2D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Elite Soldier Necromorph (2W,2D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Elite Soldier Necromorph (2W,2D)/Necromorph/The soldiers of the USG ishimura put up a valiant defense.... loadcard hw/Brute (3W,2D)/Necromorph/Stay away from this guy! loadcard hw/Brute (3W,2D)/Necromorph/Stay away from this guy! loadcard hw/Brute (3W,2D)/Necromorph/Stay away from this guy! loadcard hw/Elite Brute (3W,3D)/Necromorph/Stay away from this guy! loadcard hw/Elite Brute (3W,3D)/Necromorph/Stay away from this guy! loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 1 damage to every player)") loadcard hw/Elite Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 2 damage to every player)") loadcard hw/Elite Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 2 damage to every player)") loadcard hw/Elite Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 2 damage to every player)") loadcard hw/Elite Explosive Necromorph (1W,1D)/Necromorph/Explosive results. ("(When killed explodes causing 2 damage to every player)") loadcard hw/The Leviathon (12W,2D)/Goliath Necromorph/A very tough and large necromorph. ("(When it strikes it causes damage to every player)") loadcard hw/The Immortal (30W,4D)/Necromorph/Accept your own extinction. loadcard hw/The Slug (8W,1D)/Goliath Necromorph/Can only be damaged by heavy weapons ("(Can block attacks made to other necromorphs)(Only wounded by the "Line gun" or The "Contact Beam")") loadcard hr/Crush/Action/Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn ("(Cannot be countered)") loadcard hr/Crush/Action/Requires "Brute" The brute rams a player for 2 damage and stuns them for that turn ("(Cannot be countered)") loadcard hr/Adapt/Action/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play loadcard hr/Adapt/Action/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play loadcard hr/Adapt/Action/Search through the resource pile or discard pile for a Mutation card and apply it to a necromorph in play loadcard hr/Hack/Action/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack loadcard hr/Hack/Action/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack loadcard hr/Hack/Action/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack loadcard hr/Hack/Action/Requires "humanoid necromorph" hack at an opponent causing one extra damage when you attack loadcard hr/Fear/Action/All players cannot attack for 2 turns, unless they play "Hope" loadcard hr/Fear/Action/All players cannot attack for 2 turns, unless they play "Hope" loadcard hr/Thirst/Action/Destroy a piece of equiped armour and discard it from play loadcard hr/Thirst/Action/Destroy a piece of equiped armour and discard it from play loadcard hr/Thirst/Action/Destroy a piece of equiped armour and discard it from play loadcard hr/Thirst/Action/Destroy a piece of equiped armour and discard it from play loadcard hr/Thirst/Action/Destroy a piece of equiped armour and discard it from play loadcard hr/Drain/Action/Each player discards all resources in their hand loadcard hr/Drain/Action/Each player discards all resources in their hand loadcard hr/Drain/Action/Each player discards all resources in their hand loadcard hr/Surge/Action/Draw 3 additional resource cards loadcard hr/Surge/Action/Draw 3 additional resource cards loadcard hr/Surge/Action/Draw 3 additional resource cards loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Infection/Action/After an attack is made attach this card to the player causing one damage each turn, any medi-kit used will destroy this card loadcard hr/Suicide/Action/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"") loadcard hr/Suicide/Action/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"") loadcard hr/Suicide/Action/Instantly destroy the explosive necromorph to inflict the explosive damage ("Requires "Explosive necromorph"") loadcard hr/Fresh Corpses/Action/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"") loadcard hr/Fresh Corpses/Action/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"") loadcard hr/Fresh Corpses/Action/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"") loadcard hr/Fresh Corpses/Action/Put 2 "humanoid necromorphs" and 1 "soldier necromorph" in play ("Requires "Necromorph converter"") loadcard hr/Regeneration/Action/All necromorphs in play rejuvenate to full wounds loadcard hr/Regeneration/Action/All necromorphs in play rejuvenate to full wounds loadcard hr/Regeneration/Action/All necromorphs in play rejuvenate to full wounds loadcard hw/Necromorph Converter/Shared Resource/ loadcard hw/Hive Node/Shared Resource/Allows for necromorph elite mutations loadcard hw/Hive Node/Shared Resource/Allows for necromorph elite mutations loadcard hw/Fuel Cell/Objective/ loadcard hw/Fuel Cell/Objective/ loadcard hw/Fuel Cell/Objective/ loadcard hw/Fuel Cell/Objective/ loadcard hw/Fuel Cell/Objective/ loadcard hw/Reactor/Shared Resource/Destroy the ship wipeing out the necromorph enemy, a noble but fair death. ("Requires 5 "Fuel Cells" (Game ends, draw)") loadcard hw/Cargo Vessel/Shared Resource/Escape and bring another person with you ("Requires "Fuel Cell" "Power Core" "Navigation Card"(Can share the objective resources with that player) (Those two people win)") loadcard hw/The Ishimura/Shared Resource/The ship is just about in functioning order, signal sent out for reinforcements. ("Requires "Bridge Pannel" "Navigation Card" 5 "Fuel Cells" 2 "Power Cores" "Reactor" (Survivors win)") loadcard hw/Bridge Pannel/Objective/ loadcard hw/Level 1 Mask (1A)/Resource/The basic O2 Mask loadcard hw/Level 1 Mask (1A)/Resource/The basic O2 Mask loadcard hw/Level 2 Mask (3A)/Resource/The advanced engineering Mask loadcard hw/Level 2 Mask (3A)/Resource/The advanced engineering Mask loadcard hw/Level 3 Mask (5A)/Resource/The elite soldier Mask loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Ultra Power Node (+2D,+3A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Reaver (1D)/Weapon/The experimental Reaver ("(Special - when an explosive necromorph is killed with this weapon it does not explode)") loadcard hw/Reaver Ammo (10S,+1D)/Resource/Ammunition for the Reaver loadcard hw/Reaver Ammo (10S,+1D)/Resource/Ammunition for the Reaver loadcard hr/Crackshot/Action/Pull off a crackshot causing 3x weapon damage loadcard hr/Crackshot/Action/Pull off a crackshot causing 3x weapon damage loadcard hr/Crackshot/Action/Pull off a crackshot causing 3x weapon damage loadcard hr/Field Medic/Action/The next medi-kit you use heals all your allies loadcard hr/Field Medic/Action/The next medi-kit you use heals all your allies loadcard hr/Field Medic/Action/The next medi-kit you use heals all your allies loadcard hr/Persistant Guardian/Action/Block any attack on your ally and take the damage yourself loadcard hr/Persistant Guardian/Action/Block any attack on your ally and take the damage yourself loadcard hr/Persistant Guardian/Action/Block any attack on your ally and take the damage yourself loadcard hr/Persistant Guardian/Action/Block any attack on your ally and take the damage yourself loadcard hr/Specialised Scavenger/Action/Search through the resource pile to find any weapon ("(excluding the contact beam and it's ammo)") loadcard hr/Specialised Scavenger/Action/Search through the resource pile to find any weapon ("(excluding the contact beam and it's ammo)") loadcard hr/Dual Wield/Action/As long as you possess this card you may use 2 weapons loadcard hr/Dual Wield/Action/As long as you possess this card you may use 2 weapons loadcard hr/Dual Wield/Action/As long as you possess this card you may use 2 weapons loadcard hr/Hope/Action/The necromorph player cannot attack for 2 turns unless they play "Fear" loadcard hr/Hope/Action/The necromorph player cannot attack for 2 turns unless they play "Fear" loadcard hr/Epic Tier 3 Engineer/Action/Instantly wipe out all necromorph enemies in play ("(Optional card)") @emit [name(%#)] pastes the Dead Spaced Necromorph Deck into the Dvorak Engine.