To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hw/Isaac Clarke (10W,3D,5A)/Character/When this card enters play all survivors can draw 4 resource cards each. All armour is repaired to full. ("A systems engineer for C.E.C") loadcard hw/Kendra Daniels (5W,4D,1A)/Character/When this card enters play all players draw an action card. If "Vessel" is not in play draw it from the resource deck and put it in play. After 5 Turns if Kendra is still alive all players drop 1 objective. ("A technology specialist.") loadcard hw/Zach Hammond (8W,2D,8A)/Character/If There is more than 1 objective in play destroy all of them except 1. When this card is played all players draw 2 resources. If anyone is able to complete an objective they are forced to. ("The senior security officer aboard the U.S.G Kellion.") loadcard hw/Dr Terrence Kyne (3W,1D,1A)/Character/When this card is played draw the "Cargo Vessel" from the resource pile. Every player draws 1 medi kit (of any type from the top of the resource pile) each. ("The chief science officer of the Ishimura") loadcard hw/Nicole Brennan (2W,1D,1A)/Character/If "Isaac Clarke" is in play Nicole becomes a hallucination, therefore she cannot attack. Each player heals 1 Wound per turn as long as Nicole is in play. ("Medical scientist assigned to the ishimura.") loadcard hw/Dr Challus Mercer (7W,2D,2A)/Character/If "the immortal" is in play this player gains control over it. It cannot be directed to attack necromorphs and must attack 1 player each turn. Effect lasts until Challus is killed. ("A devout unitologist. Creator of the immortal.") loadcard hw/Jacob Temple (5W,3D,1A)/Character/When this card is played each player draws a resource card. ("An engineer aboard the Ishimura.") loadcard hw/Captain Benjamin Matthius (6W,1D,1A)/Character/When this card enters play draw "The Ishimura" from the resource pile. Every player gains +1 damage as long as Benjamin is alive ("The captain of the Ishimura, a devout unitologist") loadcard hw/Sergeant Abraham Neumann (7W,3D,0A)/Character/When this card enters play destroy 2 necromorphs of any type. Each player draws 1 ammunition card (of any type from the top of the resource pile) each. ("The P-SEC operative of the colony on the planet.") loadcard hw/Dr Tom Sciarello (5W,1D,0A)/Character/When this card enters play all survivor heal to full wounds. ("The doctor of the colony on the planet.") loadcard hw/Hanford Carthusia (4W,0D,1A)/Character/As long as this card remains in play the necromorph player cannot draw any action cards. ("The manager of the colony on the planet. A devout unitologist.") loadcard hw/Detective Vera Cortez (6W,2D,0A)/Character/As long as this card remains in play the necromorph player is limited to drawing 1 resource card a turn. ("Abrahams assistant P-SEC officer. A devout unitologist.") loadcard hw/Marla (5W,1D,0A)/Character/As long as this card is in play any religon cards drawn are instantly discarded. ("An assistant for P-SEC.") loadcard hw/Deacon Abbot (2W,1D,2A)/Character/When this card enters play you may draw another devout unitologist from the resource deck. When any religon card is played every player suffers 1 wound. ("A first class C.E.C engineer. A devout unitologist.") loadcard hw/Meet Your Maker/Religon (N)/If "Dr Challus Mercer" is in play kill him and draw 3 "humanoid necromorph" cards loadcard hw/A Devotion Most Dire/Religon (N)/Destroy all devout unitologist characters in play. loadcard hw/A Devotion Most Dire/Religon (N)/Destroy all devout unitologist characters in play. loadcard hw/Fallen Belief/Religon (N)/For all character cards in play draw 1 card from the top of the resource pile. loadcard hw/Fallen Belief/Religon (N)/For all character cards in play draw 1 card from the top of the resource pile. loadcard hw/Fallen Belief/Religon (N)/For all character cards in play draw 1 card from the top of the resource pile. loadcard hw/Surrender Of Flesh/Religon (N)/Choose 1 survivor to suffer 3 damage. loadcard hw/Surrender Of Flesh/Religon (N)/Choose 1 survivor to suffer 3 damage. loadcard hw/Surrender Of Flesh/Religon (N)/Choose 1 survivor to suffer 3 damage. loadcard hw/Hallucinate/Religon (N)/Choose 1 survivor and attach this card to them, they cannot attack for 3 turns. loadcard hw/Hallucinate/Religon (N)/Choose 1 survivor and attach this card to them, they cannot attack for 3 turns. loadcard hw/In Nightmares/Religon (N)/For every necromorph card in play draw the same amount of resource cards. loadcard hw/In Nightmares/Religon (N)/For every necromorph card in play draw the same amount of resource cards. loadcard hw/Harsh Reality/Religon (N)/Every character that isn't a devout unitologist suffers 3 damage. loadcard hw/Harsh Reality/Religon (N)/Every character that isn't a devout unitologist suffers 3 damage. loadcard hw/A Misguided Church/Religon (N)/If "Hanford Carthusia" is in play kill him and draw 2 "Brute" cards. loadcard hw/Orders From Above/Religon (N)/Choose a character in play and gain control of them for this turn. loadcard hw/Manipulation/Religon (N)/Choose a survivor, this person must attack another survivor before the turn is over. loadcard hw/Manipulation/Religon (N)/Choose a survivor, this person must attack another survivor before the turn is over. loadcard hw/The Power In Belief/Religon (N)/One survior must kill themselves. (Optional card) loadcard hw/The Marker/Religon (S)/When this card enters play the person who has this card must be attacked at least once by each player every turn. If they die the person who killed them will take this card. Lasts 3 turns. After the 3 turns this card will allow the player to take control of 1 necromorph or 1 survivor each turn. ("Highly sout after no one truely knows its origins.") loadcard hw/Altman Be Praised/Religon (S)/The next necromorph religon played is nulified. loadcard hw/Altman Be Praised/Religon (S)/The next necromorph religon played is nulified. loadcard hw/Pure Atheism/Religon (S)/The necromorph player misses this turn. loadcard hw/Pure Atheism/Religon (S)/The necromorph player misses this turn. loadcard hw/Varied Sacrifice/Religon (S)/Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play. loadcard hw/Varied Sacrifice/Religon (S)/Cause any amount of damage to yourself. This damage is caused to a selected necromorph in play. loadcard hw/Is It Sunday?/Religon (S)/Every player misses their next turn. ("You know what time it is.") loadcard hw/Unitology/Religon (S)/Keep drawing cards off of the top resource pile and place them at the bottom until you come across a Relgion (S) card. loadcard hw/A Conspiracy Inside A Conspiracy/Religon (S)/All players act alone for the next 5 turns. (You can shoot each other) loadcard hw/A Conspiracy Inside A Conspiracy/Religon (S)/All players act alone for the next 5 turns. (You can shoot each other) loadcard hw/Knowledge Is Power/Religon (S)/Look at the necromorph players hand. Choose 1 card and destroy it. loadcard hw/Knowledge Is Power/Religon (S)/Look at the necromorph players hand. Choose 1 card and destroy it. loadcard hw/Knowledge Is Power/Religon (S)/Look at the necromorph players hand. Choose 1 card and destroy it. loadcard hw/Hysteria/Religon (S)/When a survivor or character is killed the player who drew this card cannot attack for 3 turns. loadcard hw/Hysteria/Religon (S)/When a survivor or character is killed the player who drew this card cannot attack for 3 turns. loadcard hw/Answering Prayers/Religon (S)/Every player searches the deck for 1 objective, you may not refer between each other until you have all drawn. (Optional card) loadcard hw/Mass Attempt At Suicide/Religon (S)/All players shoot themselves. loadcard hw/Mass Attempt At Suicide/Religon (S)/All players shoot themselves. loadcard hw/Stalker (2W,2D)/Necromorph/Agile and deadly. loadcard hw/Stalker (2W,2D)/Necromorph/Agile and deadly. loadcard hw/Stalker (2W,2D)/Necromorph/Agile and deadly. loadcard hw/The Hive (50W,3D)/Goliath Necromorph/The living body of the Hive mind. When this card is killed the survivors win the game. This card must be played instantly after it has been drawn. loadcard hw/Guardian (5W,1D)/Necromorph/A necromorph sentry molded into the wall. loadcard hw/Guardian (5W,1D)/Necromorph/A necromorph sentry molded into the wall. loadcard hw/Elite Guardian (10W, 2D)/Necromorph/A necromorph sentry molded into the wall. loadcard hw/Drag Tentacle (3W,2D)/Necromorph/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle. loadcard hw/Drag Tentacle (3W,2D)/Necromorph/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle. loadcard hw/Drag Tentacle (3W,2D)/Necromorph/Attach to a player, this player cannot attack anything else except this tentacle. Other players cannot attack the tentacle. loadcard hw/Stasis Module/Mutation/Mutate the selected necromorph ("(Necromorph can attack 2 survivors per turn)") loadcard hw/Stasis Module/Mutation/Mutate the selected necromorph ("(Necromorph can attack 2 survivors per turn)") loadcard hw/Improved Stasis Module/Mutation/Mutate the selected necromorph ("(Necromorph can attack 3 survivors per turn)") loadcard hw/Skewer (4xD)/Mutation/Mutate the selected necromorph. ("(Causes 4x damage) Requires "Hive Node"") loadcard hr/Hunger/Action/Every attack made by a necromorph this turn heals them for the damage they deal loadcard hr/Hunger/Action/Every attack made by a necromorph this turn heals them for the damage they deal loadcard hr/Retreat/Action/Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs) loadcard hr/Retreat/Action/Choose up to 3 necromorphs and place them in your hand. (Does not include goliath necromorphs) loadcard hw/Ultimate Medi Kit (+10W)/Medi Kit/The largest and most efficiant medical kit. loadcard hw/Ultimate Medi Kit (+10W)/Medi Kit/The largest and most efficiant medical kit. loadcard hw/Explosive Ammunition (10S,+2D)/Resource/An effective and damaging ammunition. loadcard hw/Explosive Ammunition (10S,+2D)/Resource/An effective and damaging ammunition. loadcard hw/Explosive Ammunition (10S,+2D)/Resource/An effective and damaging ammunition. loadcard hw/Giga Power Node (+3D,+4A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Giga Power Node (+3D,+4A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Giga Power Node (+3D,+4A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Weapon Power Node (+4D)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Weapon Power Node (+4D)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Armour Power Node (+5A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/Armour Power Node (+5A)/Upgrade/ ("(Requires Work Bench)") loadcard hw/A Debt Paid In Blood/Instant Action/Any damage caused to your allies this turn is added to your weapon damage for the next turn only. loadcard hw/A Debt Paid In Blood/Instant Action/Any damage caused to your allies this turn is added to your weapon damage for the next turn only. loadcard hr/Stasis/Action/Select a necromorph, it deals half it's total damage for 3 turns loadcard hr/Stasis/Action/Select a necromorph, it deals half it's total damage for 3 turns loadcard hr/Hero/Action/Put "Isaac Clarke" into play if he has not been killed. loadcard hr/Wisdom/Action/When a religon type card is played use this to nulify its effect on you. loadcard hr/Wisdom/Action/When a religon type card is played use this to nulify its effect on you. loadcard hr/Wisdom/Action/When a religon type card is played use this to nulify its effect on you. loadcard hw/Deep Wound/Instant Action/You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card) loadcard hw/Deep Wound/Instant Action/You suffer 2x damage for the rest of the game. (Using a medi-kit will destroy this card) @emit [name(%#)] pastes the Dead Spaced Church Of Unitology Deck into the Dvorak Engine.