Dvorak Export: Day of the Triffids deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hr/Day of the Triffids/Action/If you control four or more Triffids, and more Triffids than Humans are in play, you win the game.
loadcard hr/Isle of Wight/Action/If you control four or more Humans, and more Humans than Triffids are in play, you win the game.
loadcard hg/Triffid/Thing/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard hg/Triffid/Thing/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard hg/Triffid/Thing/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard hg/Triffid/Thing/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard hg/Triffid/Thing/Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
loadcard hg/Docked Triffid/Thing/When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
loadcard hg/Docked Triffid/Thing/When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
loadcard hg/Triffid Sapling/Thing/Action: Destroy this card and put a Triffid into play from your hand.
loadcard hg/Triffid Sapling/Thing/Action: Destroy this card and put a Triffid into play from your hand.
loadcard hg/Triffid Nursery/Thing/A Player who controls two sighted Humans and a Flamethrower may take an Action to destroy this card. Action: Draw a card and reveal it to all Players. If it is a Triffid, put it into play. If not, discard it.
loadcard hg/Shooting Stars/Thing/All Humans are considered Blind. Destroy this card three turns after playing it.
loadcard hg/Plague/Thing/At the end of each Player's turn, that Player must destroy a Human they control. If no Humans are in play, destroy this card.
loadcard hr/Feeding/Action/Play only if you control a Triffid. Draw 'x' cards, where 'x' is the number of Humans in the discard pile.
loadcard hr/Rattling Stems/Action/Draw 'x' cards, where 'x' is one less than the number of Triffids you control.
loadcard hr/Flailing Sting/Action/Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
loadcard hr/Flailing Sting/Action/Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
loadcard hr/Drifting Seeds/Action/Draw three cards and reveal them to all Players; if any are Triffids, put them into play. Discard any others.
loadcard hg/Bill Masen/Thing/Bill may not be destroyed by a Triffid (including "Flailing Sting").
loadcard hg/Wilfred Coker/Thing/Action: Gain control of a Human, unless its controller discards a card.
loadcard hg/Commander Torrence/Thing/Action: Choose a Human. Its controller either draws two cards and gives you control of it, or destroys it.
loadcard hg/Josella Playton/Thing/Action: Gain control of Bill Masen, if he is in play.
loadcard hg/Michael Beadley/Thing/Action: Put a Human into play from your hand.
loadcard hg/Dr E.H. Vorless/Thing/
loadcard hg/Dennis Brent (Blind)/Thing/Dennis counts as sighted for the "Looting" Action.
loadcard hg/Joyce Taylor (Blind)/Thing/
loadcard hg/Alamein Arms' Landlord (Blind)/Thing/
loadcard hg/Alf (Blind)/Thing/Alf counts as sighted for Weapon cards.
loadcard hg/Triffid Gun/Thing/Action: If you control a sighted Human, destroy a Triffid.
loadcard hg/Shotgun/Thing/Action: If you control a sighted Human, discard a card to destroy a Triffid or a Human.
loadcard hg/Flamethrower/Thing/Action: If you control a sighted Human, return up to two Triffids to their owner's hand.
loadcard hg/Windmill Decoy/Thing/Triffids may not use their Actions. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
loadcard hg/Wire Fence/Thing/Humans you control may not be destroyed by Triffids. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
loadcard hr/Light in the Night/Action/Draw three cards and reveal them to all Players; if any are sighted Humans, put them into play. Discard any others.
loadcard hr/Looting/Action/Play only if you control a sighted Human. Draw and reveal a card; if it's a Triffid, destroy a sighted Human you control. If it's an Action, discard it. You may repeat this process for as long as you control sighted Humans.
loadcard hr/Ammunition Shortage/Action/Shuffle a Weapon into the draw pile.
loadcard hr/Quarantine/Action/Destroy "Plague", if it is in play. Draw a card.
loadcard hr/Confusion/Action/Every Player discards a card at random for each Triffid or Human they control.
loadcard hr/Dead End/Action/Look at an opponents hand and choose a card. Shuffle that card into the draw pile.
loadcard hr/Overgrowth/Action/Destroy a Structure.
loadcard hg/St. Merryn's Hospital/Thing/Action: Shuffle a Human from the discard pile into the draw pile.
loadcard hr/Misdirection/Action/Look at an opponent's hand. That opponent discards any Triffids or Humans in their hand.
@emit [name(%#)] pastes the Day of the Triffids deck into the Dvorak Engine.

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