Dvorak Export: Dawn of War deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Angels of Death (Order)/Thing - Order/If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
loadcard hb/Angels of Death (Order)/Thing - Order/If an action tries to destroy this card, negate it. As long as you control this card, you may play space marines.
loadcard hr/For Terra/Action/Play only if your opponent controls no things (not including orders) and you control "Angels of Death" and at least one other thing. You win the game.
loadcard hr/For the Emperor/Action/Play only if you control a Space Marine. Destroy target thing.
loadcard hb/Tactical Squad (Space Marine)/Thing - Space Marine/When you play this, you may destroy target thing.
loadcard hb/Tactical Squad (Space Marine)/Thing - Space Marine/When you play this, you may destroy target thing.
loadcard hb/Tactical Squad (Space Marine)/Thing - Space Marine/When you play this, you may destroy target thing.
loadcard hb/Force Commander (Space Marine)/Thing - Space Marine/Action: take control of target non-Sister-of-Battle thing.
loadcard hb/Librarian (Space Marine)/Thing - Space Marine/Action: search opponent's hand and play one action from it.
loadcard hb/Daughters of the Emperor (Order)/Thing - Order/If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
loadcard hb/Daughters of the Emperor (Order)/Thing - Order/If an action tries to destroy this card, negate it. As long as you control this card, you may play Sisters of Battle.
loadcard hr/For the Orders Militant/Action/Play only if your opponent controls no things (not including orders) and you control "Daughters of the Emperor" and at least one other thing. You win the game.
loadcard hr/Faith/Action/Play only if you control a Sister of Battle. Play a Sister of Battle from the discard pile and destroy target thing.
loadcard hr/Inquisitorial Authority/Action/Play only if you control a Sister of Battle. Destroy all Guardsmen.
loadcard hb/Battle Sister Squad (Sister of Battle)/Thing - Sister of Battle/Action: play "Sepherum Squad" from the discard pile.
loadcard hb/Battle Sister Squad (Sister of Battle)/Thing - Sister of Battle/Action: play "Sepherum Squad" from the discard pile.
loadcard hb/Battle Sister Squad (Sister of Battle)/Thing - Sister of Battle/Action: play "Sepherum Squad" from the discard pile.
loadcard hb/Sepherum Squad (Sister of Battle)/Thing - Sister of Battle/Action and Thing: destroy target thing.
loadcard hb/Sepherum Squad (Sister of Battle)/Thing - Sister of Battle/Action and Thing: destroy target thing.
loadcard hb/Canon Ess (Sister of Battle)/Thing - Sister of Battle/Action: search opponent's hand and play one action from it.
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Guardsman/Thing/
loadcard hb/Commisar/Thing - Leader/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard hb/Commisar/Thing - Leader/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard hb/Commisar/Thing - Leader/Action: destroy a Guardsman you control to draw 3 cards and play one of them.
loadcard hb/Priest/Thing - Leader/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard hb/Priest/Thing - Leader/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard hb/Priest/Thing - Leader/When an action tries to destroy this card, flip a coin: if tails, negate that action. Action: play a Guardsman from the discard pile.
loadcard hb/Phsyker/Thing - Leader/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard hb/Phsyker/Thing - Leader/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard hb/Phsyker/Thing - Leader/Action: flip a coin: if heads, destroy target thing; if tails, opponent may draw a card.
loadcard hb/Imperial Guard General/Thing/Play only if you control at least 3 Guardsmen. Action: destroy target thing. Action: play a leader from the discard pile. Action: play artillery from the discard pile.
loadcard hb/Kasrkin/Thing/Play only if you control a Guardsman. Reaction: destroy target thing.
loadcard hb/Grey Knights/Thing/Action: search the draw deck for "Angels of Death" and play it.
loadcard hr/Reinforcements/Action/You may play as many things as you want this turn.
loadcard hr/Transport/Action/You may play two more actions this turn.
loadcard hr/Artillery/Action/Search opponent's hand and destroy 1 action and 1 thing.
loadcard hr/Execute/Action/Destroy one Guardsmen you control to destroy 2 target things.
@emit [name(%#)] pastes the Dawn of War deck into the Dvorak Engine.

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