To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
(You can also get an output formatted for the Dvorax Engine.)
cleardeck loadcard Mario/T/Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc) loadcard Mario/T/Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc) loadcard Master Chief/T/Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc) loadcard Master Chief/T/Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc) loadcard Mewtwo/T/Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc) loadcard Mewtwo/T/Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc) loadcard Mushroom Kingdom/T/All residents of mushroom kingdom do +10 dm. loadcard Mushroom Kingdom/T/All residents of mushroom kingdom do +10 dm. loadcard Vortex/T/All characters lose 20 HP when this card is played. loadcard Vortex/T/All characters lose 20 HP when this card is played. loadcard Goomba/T/Walk(10 dm, 90 acc) This character only has 30 HP. loadcard Goomba/T/Walk(10 dm, 90 acc) This character only has 30 HP. loadcard Master Chief's Rifle/T/This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack. loadcard Master Chief's Rifle/T/This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack. loadcard Mushroom/T/This gives +30 HP to the equipped character. Then it is removed from play. loadcard Mushroom/T/This gives +30 HP to the equipped character. Then it is removed from play. loadcard Mushroom/T/This gives +30 HP to the equipped character. Then it is removed from play. loadcard Kirby/T/Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc) loadcard Kirby/T/Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc) loadcard Coliseum/T/This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. loadcard Coliseum/T/This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks. loadcard Addictive VideoGame/T/No players can attack as long as this card is in play. loadcard Addictive VideoGame/T/No players can attack as long as this card is in play. loadcard Sonic the Hedgehog/T/Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc) loadcard Sonic the Hedgehog/T/Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc) loadcard Tails the Fox/T/Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.) loadcard Tails the Fox/T/Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.) loadcard Knuckles the Echidna/T/Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc) loadcard Knuckles the Echidna/T/Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc) loadcard Green Hill Zone/T/All Sonic characters get to attack twice. This only works the turn this is played. loadcard Green Hill Zone/T/All Sonic characters get to attack twice. This only works the turn this is played. loadcard Townesville/T/If the Powerpuff Girls are in play when this is played, remove two cards from play. loadcard Townesville/T/If the Powerpuff Girls are in play when this is played, remove two cards from play. loadcard Powerpuff Girls/T/Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc) loadcard Powerpuff Girls/T/Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc) loadcard Irritating Glitch/T/Discard this item as soon as it is played. All characters lose 20 HP. loadcard Irritating Glitch/T/Discard this item as soon as it is played. All characters lose 20 HP. loadcard Captain Olimar/T/Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc) loadcard Captain Olimar/T/Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc) loadcard Pikmin/T/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. loadcard Pikmin/T/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. loadcard Pikmin/T/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. loadcard Pikmin/T/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. loadcard Pikmin/T/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar. loadcard Mysterious Planet/T/Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward. loadcard Mysterious Planet/T/Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward. loadcard Spleen/T/If this thing is destroyed, the player who destroyed loses 20 HP. loadcard Spleen/T/If this thing is destroyed, the player who destroyed loses 20 HP. loadcard Twelve-Year Old's Imagination/T/All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN. loadcard Mini Nuke/T/Remove the current stage from play, then discard this card. loadcard Mini Nuke/T/Remove the current stage from play, then discard this card. loadcard Mini Nuke/T/Remove the current stage from play, then discard this card. loadcard Mini Nuke/T/Remove the current stage from play, then discard this card. loadcard Mini Nuke/T/Remove the current stage from play, then discard this card. loadcard Chainsaw/T/If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only. loadcard The Graveyard/T/All characters lose 10 HP each turn(Due to the local zombie infestation). loadcard Noobman/T/Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP. loadcard Link/T/Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc) loadcard Link/T/Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc) loadcard Hyrule Field/T/All Legend of Zelda characters get to draw one extra card each turn. loadcard Hyrule Field/T/All Legend of Zelda characters get to draw one extra card each turn. loadcard Epona/T/Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda. loadcard Epona/T/Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda. loadcard Twilight Area/T/If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck. loadcard Twilight Area/T/If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck. loadcard Wolf Link/T/Bite(30 dm, 70 acc) Howl(40 dm, 60 acc) loadcard Wolf Link/T/Bite(30 dm, 70 acc) Howl(40 dm, 60 acc) loadcard Vitamin Bottle/T/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. loadcard Vitamin Bottle/T/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. loadcard Vitamin Bottle/T/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled. loadcard Fang/T/Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc) loadcard Fang/T/Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc) loadcard Giant Screaming Baby/T/All characters lose 1d4 x 10 HP per turn. loadcard Giant Screaming Baby/T/All characters lose 1d4 x 10 HP per turn. loadcard Giant Pacifier/T/This card cancels the effect of "Giant Screaming Baby". loadcard Smurfville/T/All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field. loadcard Smurfville/T/All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field. @emit [name(%#)] pastes the Customfighter into the Dvorak Engine.