Dvorak Export: Customfighter (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hb/Mario/Thing-Character/Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc)
loadcard hb/Mario/Thing-Character/Punch(20 dm, 80 acc) Fireball(15 dm, 85 acc)
loadcard hb/Master Chief/Thing-Character/Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc)
loadcard hb/Master Chief/Thing-Character/Rifle(30 dm, 70 acc) Energy Sword(50 dm, 50 acc)
loadcard hb/Mewtwo/Thing-Character/Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc)
loadcard hb/Mewtwo/Thing-Character/Punch(20 dm, 80 acc) Energy Ball(40 dm, 60 acc)
loadcard hb/Mushroom Kingdom/Thing-Stage/All residents of mushroom kingdom do +10 dm.
loadcard hb/Mushroom Kingdom/Thing-Stage/All residents of mushroom kingdom do +10 dm.
loadcard hb/Vortex/Thing-Stage/All characters lose 20 HP when this card is played.
loadcard hb/Vortex/Thing-Stage/All characters lose 20 HP when this card is played.
loadcard hb/Goomba/Thing-Character/Walk(10 dm, 90 acc) This character only has 30 HP.
loadcard hb/Goomba/Thing-Character/Walk(10 dm, 90 acc) This character only has 30 HP.
loadcard hb/Master Chief's Rifle/Thing-Item/This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
loadcard hb/Master Chief's Rifle/Thing-Item/This is treated as an extra attack. (30 dm, 70 acc) If Master chief is on the field when this is equipped, he cannot use his Rifle attack.
loadcard hb/Mushroom/Thing-Item/This gives +30 HP to the equipped character. Then it is removed from play.
loadcard hb/Mushroom/Thing-Item/This gives +30 HP to the equipped character. Then it is removed from play.
loadcard hb/Mushroom/Thing-Item/This gives +30 HP to the equipped character. Then it is removed from play.
loadcard hb/Kirby/Thing-Character/Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc)
loadcard hb/Kirby/Thing-Character/Absorb (Copy one opponent's attack.) Kirby Hammer (35 dm, 65 acc)
loadcard hb/Coliseum/Thing-Stage/This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
loadcard hb/Coliseum/Thing-Stage/This gives a +20 dm bonus to all characters. This doesn't alter the accuracy of their attacks.
loadcard hb/Addictive VideoGame/Thing-Item/No players can attack as long as this card is in play.
loadcard hb/Addictive VideoGame/Thing-Item/No players can attack as long as this card is in play.
loadcard hb/Sonic the Hedgehog/Thing-Character/Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc)
loadcard hb/Sonic the Hedgehog/Thing-Character/Speedy Punch(25 dm, 75 acc) Ram(30 dm, 70 acc)
loadcard hb/Tails the Fox/Thing-Character/Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
loadcard hb/Tails the Fox/Thing-Character/Helicopter Tail(15 dm, 95 acc) Super Dodge(Instead of attacking, negate the effect of one attack to this character.)
loadcard hb/Knuckles the Echidna/Thing-Character/Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc)
loadcard hb/Knuckles the Echidna/Thing-Character/Knuckle Punch(50 dm, 50 acc) Uppercut(45 dm, 55 acc)
loadcard hb/Green Hill Zone/Thing-Stage/All Sonic characters get to attack twice. This only works the turn this is played.
loadcard hb/Green Hill Zone/Thing-Stage/All Sonic characters get to attack twice. This only works the turn this is played.
loadcard hb/Townesville/Thing-Stage/If the Powerpuff Girls are in play when this is played, remove two cards from play.
loadcard hb/Townesville/Thing-Stage/If the Powerpuff Girls are in play when this is played, remove two cards from play.
loadcard hb/Powerpuff Girls/Thing-Character/Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc)
loadcard hb/Powerpuff Girls/Thing-Character/Icy Breath(65 dm, 35 acc) Beat 'em up(60 dm, 40 acc)
loadcard hb/Irritating Glitch/Thing-Item/Discard this item as soon as it is played. All characters lose 20 HP.
loadcard hb/Irritating Glitch/Thing-Item/Discard this item as soon as it is played. All characters lose 20 HP.
loadcard hb/Captain Olimar/Thing-Character/Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc)
loadcard hb/Captain Olimar/Thing-Character/Toss Pikmin(Requires Pikmin card) Antenna Whack(25 dm, 75 acc)
loadcard hb/Pikmin/Thing-Item/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
loadcard hb/Pikmin/Thing-Item/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
loadcard hb/Pikmin/Thing-Item/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
loadcard hb/Pikmin/Thing-Item/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
loadcard hb/Pikmin/Thing-Item/10 dm when tossed, then 5 dm per turn to enemy. Has 30 HP if attacked. This card is only equippable to Captain Olimar.
loadcard hb/Mysterious Planet/Thing-Stage/Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
loadcard hb/Mysterious Planet/Thing-Stage/Once per turn, if Captain Olimar is on the field, the player controlling him can look through his deck for one "Pikmin" Card. The player must shuffle his deck afterward.
loadcard hb/Spleen/Thing-Item/If this thing is destroyed, the player who destroyed loses 20 HP.
loadcard hb/Spleen/Thing-Item/If this thing is destroyed, the player who destroyed loses 20 HP.
loadcard hb/Twelve-Year Old's Imagination/Thing-Stage/All players shuffle their hands into their decks and draw a number of cards equal to the amount they shuffled in. This happens EVERY TURN.
loadcard hb/Mini Nuke/Thing-Item/Remove the current stage from play, then discard this card.
loadcard hb/Mini Nuke/Thing-Item/Remove the current stage from play, then discard this card.
loadcard hb/Mini Nuke/Thing-Item/Remove the current stage from play, then discard this card.
loadcard hb/Mini Nuke/Thing-Item/Remove the current stage from play, then discard this card.
loadcard hb/Mini Nuke/Thing-Item/Remove the current stage from play, then discard this card.
loadcard hb/Chainsaw/Thing-Item/If the current stage is "The Graveyard", the equipped character does +30 dm. It also negates the effect of "The Graveyard" for the equipped character only.
loadcard hb/The Graveyard/Thing-Stage/All characters lose 10 HP each turn(Due to the local zombie infestation).
loadcard hb/Noobman/Thing-Item/Asks questions until all the characters go insane. -10 dm to all character's attacks until he gets destroyed. Has 20 HP.
loadcard hb/Link/Thing-Character/Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc)
loadcard hb/Link/Thing-Character/Sword 'n' Slash(30 dm, 70 acc) Boomerang(15 dm, 85 acc)
loadcard hb/Hyrule Field/Thing-Stage/All Legend of Zelda characters get to draw one extra card each turn.
loadcard hb/Hyrule Field/Thing-Stage/All Legend of Zelda characters get to draw one extra card each turn.
loadcard hb/Epona/Thing-Item/Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
loadcard hb/Epona/Thing-Item/Allows character to attack twice. Allows them to attack three times if "Hyrule Field" is in play. Can only be equipped to Link or Zelda.
loadcard hb/Twilight Area/Thing-Stage/If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
loadcard hb/Twilight Area/Thing-Stage/If Link is in play when this is played, the player controlling him searches their deck for the card "Wolf Link", and replaces Link with it. Then they shuffle their deck.
loadcard hb/Wolf Link/Thing-Character/Bite(30 dm, 70 acc) Howl(40 dm, 60 acc)
loadcard hb/Wolf Link/Thing-Character/Bite(30 dm, 70 acc) Howl(40 dm, 60 acc)
loadcard hb/Vitamin Bottle/Thing-Item/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
loadcard hb/Vitamin Bottle/Thing-Item/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
loadcard hb/Vitamin Bottle/Thing-Item/Draw cards until you draw an Item card. That card immediately gets played. Then this card is discarded and the deck is shuffled.
loadcard hb/Fang/Thing-Character/Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc)
loadcard hb/Fang/Thing-Character/Bite(20 dm, 80 acc) Tail Smash(30 dm, 70 acc)
loadcard hb/Giant Screaming Baby/Thing-Stage/All characters lose 1d4 x 10 HP per turn.
loadcard hb/Giant Screaming Baby/Thing-Stage/All characters lose 1d4 x 10 HP per turn.
loadcard hb/Giant Pacifier/Thing-Item/This card cancels the effect of "Giant Screaming Baby".
loadcard hb/Smurfville/Thing-Stage/All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.
loadcard hb/Smurfville/Thing-Stage/All Item cards become Smurfs when this card is in play. All characters lose 5 HP for every Smurf on the field.
@emit [name(%#)] pastes the Customfighter into the Dvorak Engine.

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