To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hr/Escape/Action/All players who are still alive win.skipcard hr/Trap: Acid Spray/Action/Victim discards their hand.skipcard hr/Trap: Acid Spray/Action/Victim discards their hand.skipcard hr/Trap: Razor Grid/Action/Victim is killed.skipcard hr/Trap: Razor Grid/Action/Victim is killed.skipcard hb/Boot/Thing/You may discard the Boot to negate a Trap other than Acid Spray.skipcard hr/Finding the Pattern/Action/Draw four cards, then discard any of the four that are not traps.skipcard hr/Trap: Listening Spikes/Action/Victim is killed unless every Player discards a card.skipcard hr/Trap: Listening Spikes/Action/Victim is killed unless every Player discards a card.skipcard hr/Trap: Slowly Squishing Walls/Action/Victim is killed.skipcard hr/Trap: Slowly Squishing Walls/Action/Victim is killed.skipcard hr/Trap: Slowly Squishing Walls/Action/Victim is killed.skipcard hr/Trap: Ominous Click/Action/Victim must destroy a Thing they control, or discard their hand.skipcard hr/Trap: Ominous Click/Action/Victim must destroy a Thing they control, or discard their hand.skipcard hr/Compulsory Volunteer/Action/A chosen Player must immediately go through a door.skipcard hr/I Don't Like the Red Rooms/Action/Target player must draw a card, and if it is a trap, avoid it properly or suffer the consequences.skipcard hr/Trap: Tanglewire/Action/Victim skips their next turn.skipcard hr/Trap: Tanglewire/Action/Victim skips their next turn.skipcard hr/Loud Grinding Sounds/Action/Shuffle the discard pile into the draw pile.skipcard hr/Like a Bat out of Hell/Action/You may go through any amount of doors this turn.skipcard hr/Merde/Action/Play immediately after the consequences of a door being opened have been resolved. The Player who went through that door must draw a card as if going through another.skipcard hb/Holloway/Thing - Companion/The controller of Holloway may cancel going through a door after opening it (returning the card to a random position in the draw pile). This ability may not be used if it has been used within five turns.skipcard hb/Leaven/Thing - Companion/Any Player may discard their hand to negate a Trap.skipcard hb/Kazan/Thing - Companion/If Leaven is also in play, all Traps are negated automatically.skipcard hb/Quentin/Thing - Companion/Action: Destroy Quentin and destroy a Companion.skipcard hr/A Moment to Comfort/Action/The Player who controls Kazan must skip their next turn.skipcard hr/I Am Not A Number/Action/Draw three cards, and discard any of the three that are Traps.skipcard hr/Trap: Sushi Machine/Action/Victim discards their hand.skipcard hr/Trap: Sushi Machine/Action/Victim discards their hand.skipcard hb/Worth/Thing - Companion/When Worth is destroyed, toss a coin. If heads, put Worth back in play as before.skipcard hb/Alderson/Thing - Companion/If a Trap is triggered, Alderson is automatically sacrificed to negate it.skipcard hr/Choke On A Button/Action/Take control of any character except Worth or Quentin.skipcard hb/The Wren/Thing - Companion/Flip a coin if The Wren's controller encounters a trap. If it's heads, the trap is negated. Otherwise, either negate the trap as usual, or The Wren is destroyed.skipcard hr/Trap: Incinerator/Action/Victim is killed.skipcard hr/Trap: Incinerator/Action/Victim is killed.skipcard hr/Paranoia/Action/Every Player discards a card at random.skipcard hr/While The Others Sleep/Action/View the hands of all players.skipcard hr/Practical Joke/Action/Use a non-deadly trap from your hand, on another player, as if they had gone through a door and drawn that trap.@emit [name(%#)] pastes the Cube deck into the Dvorak Engine.