To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeck loadcard hg/Cthulhu (10,10)/Thing - Monster/After your draw phase, lose 10 sanity points. loadcard hg/Azathoth (10,10)/Thing - Monster/After your draw phase, destroy a person you control or a monster you control. loadcard hg/Nyarlathotep (10,10)/Thing - Monster/None of your monsters can block. All of your things that are able to, must attack each action phase. loadcard hg/Shub-Niggurath (10,10)/Thing - Monster/At the start of each players turn, reveal cards in the draw deck until finding a monster. Put the monster into play under that players control without that player losing sanity. Put the other cards you drew in the discard pile. loadcard hg/Yog-Sothoth (10,10)/Thing - Monster/This monster can only attack if you have 0 sanity points. loadcard hg/Hastur (10,10)/Thing - Monster/This monster can only attack if you have 20 or fewer life points. loadcard hg/Mi-go (7,2)/Thing - Monster/Action: Lose 5 sanity points, discard a card from your hand, gain control of a person your opponent controls. loadcard hg/Accursed Flute Player (7,2)/Thing - Monster/Action: Lose 5 sanity points, discard a card from your hand, destroy a monster or person. loadcard hg/The Unnamable (8,4)/Thing - Monster/If this monster attacks and is unblocked, your opponent loses 3 sanity points. loadcard hg/The Rats in the Walls (6,3)/Thing - Monster/If this monster attacks and is unblocked, your opponent loses 3 sanity points. loadcard hg/Brown Jenkin (4,2)/Thing - Monster/If this monster attacks and is unblocked, your opponent loses 3 sanity points. loadcard hg/Hound of Tindalos (6,2)/Thing - Monster/This monster cannot be blocked. loadcard hg/Animated Corpse (3,2)/Thing - Monster/If this monster is destroyed when attacking or blocking put it on your hand instead of on the discard pile. loadcard hg/Shoggoth (0,6)/Thing - Monster/After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points. loadcard hg/The Colour Out of Space (0,5)/Thing - Monster/After your draw phase, if you control an even number of monsters lose 5 sanity points. loadcard hg/Yithian (0,5)/Thing - Monster/After your draw phase, if you control an odd number of monsters lose 5 sanity points. loadcard hg/Flying Polyp (0,5)/Thing - Monster/After your draw phase, if you control fewer monsters than your opponent, lose 5 sanity points. loadcard hg/Spawn of Cthulhu (0,5)/Thing - Monster/After your draw phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points. loadcard hg/The Cats of Ulthar (0,4)/Thing - Monster/After your draw phase, if you control more monsters than your opponent, lose 5 sanity points. loadcard hg/Formless White Polypous Thing (0,4)/Thing - Monster/After your action phase, if you have fewer cards in your hand than your opponent, lose 5 sanity points. loadcard hg/Deep One (0,4)/Thing - Monster/After your action phase if you control an even number of monsters lose 5 sanity points. loadcard hg/Byakhee (0,4)/Thing - Monster/After your action phase if you control an odd number of monsters lose 5 sanity points. loadcard hg/Bog-wraith (0,3)/Thing - Monster/After your action phase, if you control more monsters than your opponent, lose 5 sanity points. loadcard hg/Bat-Winged Devil (0,3)/Thing - Monster/Before your draw phase, if you have more cards in your hand than your opponent, lose 5 sanity points. loadcard hg/Nightgaunt (0,2)/Thing - Monster/After your action phase, if you have more cards in your hand than your opponent, lose 5 sanity points. loadcard hg/The Dunwich Horror (10,6)/Thing - Monster/ loadcard hg/Elder Thing (8,5)/Thing - Monster/ loadcard hg/Ghoul (6,4)/Thing - Monster/ loadcard hg/Reptile Man (4,3)/Thing - Monster/ loadcard hg/Crawling Hair (2,2)/Thing - Monster/ loadcard hb/Randolp Carter (0,5)/Thing - Person/You cannot play this card if you control any monsters. You cannot play any monsters if you control this person. loadcard hb/Hermit (0,5)/Thing - Person/You cannot play this card if you control any persons. You cannot play any persons if you control this person. loadcard hb/Cannibal (0,4)/Thing - Person/At the beginning of your turn if you control more than one person, destroy one person you control other than cannibal. loadcard hb/Mad Painter (0,3)/Thing - Person/When this person comes into play, discard all the cards on your hand (It may be 0). loadcard hb/Submarine Captain (0,3)/Thing - Person/You can only play this card if your opponent controls at least one monster. loadcard hb/Police Officer (0,3)/Thing - Person/You cannot play this card if you control any monsters. loadcard hb/Chief of Police (0,3)/Thing - Person/You cannot play any monsters if you control this person. loadcard hb/Mobster Snitch (0,3)/Thing - Person/When this person comes into play show the cards in your hand to your opponent. loadcard hb/Mobster (0,3)/Thing - Person/After you action phase, if this person is the only person you control, destroy this person. loadcard hb/Mobster Boss (0,3)/Thing - Person/You cannot play this person if you don’t control at least one person. loadcard hb/Government Agent (0,3)/Thing - Person/When this person comes into play, if you control any monsters destroy one of them. loadcard hb/Wilbur Whateley (0,2)/Thing - Person/If the Dunwhich Horror or Yog-Sothoth or both are in play this person gets +2 to power and can attack. loadcard hb/Richard Upton Pickman (0,2)/Thing - Person/If you sanity is 0, this person gets +2 to power and can attack. loadcard hb/Doctor (0,2)/Thing - Person/When this person comes into play gain 10 life points. loadcard hb/Librarian (0,2)/Thing - Person/When this person comes into play draw a card then discard a card. loadcard hb/Psychic (0,2)/Thing - Person/When this person comes into play look at the top card of the draw deck and put it back. loadcard hb/Professor (0,2)/Thing - Person/When this person comes into play discard as many cards from your hand as you like (it may be 0), then draw that many cards. loadcard hb/Scholar (0,2)/Thing - Person/Action: Draw a card, discard a card, lose 2 sanity points. loadcard hb/Detective (0,2)/Thing - Person/When this person come into play you opponent shows you the cards on his hand. loadcard hb/Cult Leader (0,1)/Thing - Person/Action: Destroy as many persons you control as you like, gain 3 sanity points for each or them. Cult Leader must be one of them. loadcard hb/Cultist (0,1)/Thing - Person/Action: Destroy this person, gain 5 sanity points. loadcard hb/Evil Asylum Director (0,1)/Thing - Person/Action: Destroy a person you control, gain 1 sanity point. loadcard hb/Psychiatric Researcher (0,1)/Thing - Person/Action: Discard all the cards in your hands, gain 1 sanity point. You can only do this if you have at least one card in your hand. loadcard hb/Witch (0,1)/Thing - Person/Action: Destroy a monster you control, gain 1 sanity point. loadcard hb/Psychiatrist (0,1)/Thing - Person/When this card comes into play gain 2 sanity points. loadcard hb/Nurse (0,1)/Thing - Person/When this card comes into play choose one: gain 10 life points or gain 1 sanity point. loadcard hb/Thief (0,1)/Thing - Person/When this card comes into play, if your opponent controls any books, gain control of one of them. loadcard hb/Author (0,1)/Thing - Person/Whenever a monster you control is destroyed, gain 1 sanity point. loadcard hb/Herbert West (0,1)/Thing - Person/Action: Loose 5 sanity points, take a person from the discard pile, put it into play under your control. loadcard hb/Dr. Henry Armitage (0,1)/Thing - Person/When this person comes into play all monsters are destroyed and their cards are put into the hands of their controller. loadcard hm/Arkham Sanatorium (0)/Thing - Location/After a players action phase, that player gains 1 sanity point. loadcard hm/R’lyeh (3)/Thing - Location/At the beginning of each players turn they lose 3 sanity points. loadcard hm/Innsmouth (3)/Thing - Location/All persons can attack. loadcard hm/Dunwich (2)/Thing - Location/Whenever a player plays a monster they draw a card. loadcard hm/Miskatonic University (0)/Thing - Location/All players draw a card before their draw phase. loadcard hm/Arkham (2)/Thing - Location/When blocked, attackers deal no damage. loadcard hm/Kingsport (2)/Thing - Location/All blockers gain +2 to force for the duration of the attack. loadcard hm/Dreamlands (2)/Thing - Location/Only one person or monster can attack each action phase. loadcard hx/Unaussprechlichen Kulten (0)/Thing - Book/Action: Draw a card, lose 5 sanity points. loadcard hx/Necronomicon (8)/Thing - Book/In your draw phase, instead of drawing two cards and discarding one card, draw three cards and discard two cards. loadcard hx/Book of Eibon (0)/Thing - Book/Action: Discard 2 cards from your hand, gain 6 sanity points. loadcard hx/The Pnakotic Manuscripts (2)/Thing - Book/Action: Lose 7 sanity points. Destroy a person you control or a monster you control, destroy a person or monster. loadcard hx/De Vermis Mysteriis (5)/Thing - Book/You can play as many monsters each turn as you like. loadcard hy/Eternal Sleep (3)/Thing - Curse/Target cannot attack or block. loadcard hy/Paralyzing Fear (1)/Thing - Curse/Target cannot attack. loadcard hy/The Curse of Yig (0)/Thing - Curse/Target cannot block. loadcard hr/Chocking Fog (3)/Action/Destroy a person or monster. loadcard hr/Assassination (0)/Action/Destroy a person. loadcard hr/Banishing (2)/Action/Destroy a monster. loadcard hr/Bolt of Lightning (1)/Action/Destroy a person or monster. You can only play this card if you control fewer monsters than your opponent. loadcard hr/Raining Fire (1)/Action/Destroy a person or monster. You can only play this card if you control fewer persons and monsters combined than your opponent. loadcard hr/Attack of Shadows (0)/Action/Destroy a person or monster. You can only play this card if you do not control any monsters. loadcard hr/Sucking Abyss (0)/Action/Destroy a person or monster. Discard all the cards in your hand (it may be 0). loadcard hr/Tentacles From Below (0)/Action/Destroy a person or monster. Lose 3 life points. loadcard hr/Desperate Measure (0)/Action/Destroy a person you control or a monster you control. loadcard hr/Botched spell (2)/Action/Destroy a person or monster. Instead of putting it in the discard pile, put it in the hand of its controller. loadcard hr/Mind Tampering (0)/Action/Your opponent must choose one person he controls or a monster he controls. Destroy it. loadcard hr/Mind Control (1)/Action/Your opponent must choose one monster he controls. Destroy it. loadcard hr/The Stars Are Wrong (15)/Action/Destroy all monsters. loadcard hr/The End of the World (20)/Action/Destroy all persons and monsters. loadcard hr/Hypnosis (4)/Action/Choose a person controlled by your opponent. Gain control of it. loadcard hr/Possession (10)/Action/Choose a person controlled by your opponent or a monster controlled by your opponent. Gain control of it. loadcard hr/Library Fire (1)/Action/Destroy a book. loadcard hr/Escape Into Another Dark Age (2)/Action/Destroy all books. loadcard hr/Sanatorium Stay (0)/Action/Gain 10 sanity points. loadcard hr/Theft (5)/Action/Look at the hand of your opponent, choose one of the cards, put it on your hand. loadcard hr/Vandalism (2)/Action/Look at hand of opponent, choose one card he must discard. loadcard hr/Mind numbing (1)/Action/Your opponent must discard one card of his choosing from his hand. loadcard hr/Blackmail (3)/Action/Your opponent must give you one card of his choosing from his hand. loadcard hr/Shady Deal (0)/Action/Your opponent chooses a card from the hand and gives it to you, then draws a card. @emit [name(%#)] pastes the Cthulhu Will Drive You Insane deck into the Dvorak Engine.