Dvorak Export: Crazy Dvorak deck (Dvorax)


To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)

Regenerate this output, minus the cards created by a comma-separated list of users:
cleardeck
loadcard hw/Hola!/Things/All opponents must talk with a funny accent. If they do not, they are eliminated from the game.
loadcard hw/Blankness/Things/All thing cards except for Blankness are considered to be blank.
loadcard hw/Decimate/Action/Destroy a thing.
loadcard hw/Boringville/Things/Alll opponents cannot play actions.
loadcard hw/Break/Action/Destroy one of your own things.
loadcard hw/Insurance Claim/Action/Destroy one of your own things and draw 2 cards.
loadcard hw/Reset/Action/Shuffle all cards into the deck. Then a new hand is dealt to each player.
loadcard hw/Nuke/Things/Place ten tokens on this card. Each time anyone draws a card, remove a token. When there are no tokens on this card, the controller wins.
loadcard hw/Slap/Action/Slap the nearest opponent in the face. If they refuse to be slapped, they are eliminated from the game.
loadcard hw/Fat Guy/Things/Action: All opponents must randomly discard a card.
loadcard hw/Card Rush/Things/Action: Draw 4 Cards and pass this card to another player.
loadcard hw/7 / 11/Action/Throw 2 six-sided dice, if the total adds to 7 or 11, you win the game.
loadcard hw/Fresh Deck/Action/Shuffle the discard pile into the deck and draw 2 cards.
loadcard hw/Randomize/Action/Pick one player, and shuffle his or her hand into the deck.
loadcard hw/Computer Virus/Things/You may play this card under someone else's control. The controller of this card cannot play actions.
loadcard hw/Fire Storm/Action/Destoy all things.
loadcard hw/Flood/Things/Place 3 tokens on Flood when it is played. On each of your turns, remove one token from it. If Flood has no tokens on it, it's controller wins the game.
loadcard hw/Mind Control/Action/Pick one thing. That thing is now under your control.
loadcard hw/Heavy Warfare/Things/Destroy two things. If Heavy Warfare is destroyed, destroy all things.
loadcard hw/Huge Tsunami/Action/Destroy all things not controlled by you.
loadcard hw/Laser Rifle/Things/Action: Randomly destroy one card in your opponent's hand.
loadcard hw/Discarder/Things/Action: Choose up to 3 cards and discard them.
loadcard hw/1 Vs. 1/Action/Everyone shuffles their hands into the deck and draws one card.
loadcard hw/Lunar Eclipse/Things/The player that takes his turn after you cannot play things.
loadcard hw/Solar Eclipse/Things/The player that takes his turn before you cannot play things.
loadcard hw/Total Eclipse/Action/You can only play this card if Lunar Eclipse and Solar Eclipse are in play. If they are in play, and you play Total Eclipse, you win.
loadcard hw/Peek/Action/Everyone except you must reveal their hands to the group.
loadcard hw/Rejected/Action/When a card targets you or your hand, you can play Rejected. The other card's effect is cancelled, and it is discarded, along with Rejected.
loadcard hw/Reveal/Action/Everyone in the group must show their hands to everyone else.
loadcard hw/Cheatin'/Action/Pick one player. That player must show you their hand.
loadcard hw/Greed/Action/Flip a coin. If it lands on heads, draw two cards. If it lands on tails, discard two cards.
loadcard hw/Spy Camera/Things/Pick one player. As long this card is in play, that player must keep his hand face-up on the playing surface.
loadcard hw/Black Hole/Things/If Black Hole is destroyed, pick a player. That player is eliminated.
loadcard hw/Reload/Action/Draw cards until you have six cards in your hand.
loadcard hw/Zombie Cards/Action/Pick two cards in the discard pile and place them in your hand.
loadcard hw/Lightning/Things/All opponents must show you their hands. All of thier Actions are discarded.
loadcard hw/Sniper/Things/Action: Roll a die. If you land on 3,4,5, or 6, one of your opponents must randomly discard two cards.
loadcard hw/Risk/Things/Action: Pick a player. Flip a coin. If it lands on heads, your opponent is eliminated. If it lands on tails, you are eliminated.
loadcard hw/Forced Risk/Action/Pick one opponent. They must flip a coin. If it lands on heads, they may draw a card. If it lands on tails, they are eliminated.
loadcard hw/Wild Frenzy/Things/You may play as many actions as you want a turn.
loadcard hw/Perfect Shield/Things/No cards except Perfect Shield affect you. You may discard Perfect Shield from play at any time.
loadcard hw/No "S"/Things/Place 7 tokens on No "S". If any opponent says a word with the letter "S" in it, take a token off No "S". If No "S" runs out of tokens, you win.
loadcard hw/Special Rule/Special Rule/If the deck runs out of cards at any time, shuffle the discard pile and use it as the new deck.
@emit [name(%#)] pastes the Crazy Dvorak deck into the Dvorak Engine.

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