To import this deck into the Dvorak MUSH Engine, just cut and paste the quoted commands below straight into your telnet window. (Any card whose type is neither "Thing" nor "Action" will default to "Thing"; if it was somehow meant to be played like an Action, just destroy it after playing it.)
cleardeckskipcard hb/Complex Writer/Thing - Staff +3/Easily bored, the Complex Writer is destroyed if you control less than three characters.skipcard hb/Detailed Artist/Thing - Staff +4/skipcard hb/Gothic Artist/Thing - Staff +2/skipcard hb/Guest Artist/Thing - Staff +5) (e1/4/skipcard hb/Guest Writer/Thing - Staff +5) (e2/5/skipcard hb/Happy Writer/Thing - Staff +2/When you play this card, you may give control of it to an opponent. When you play Happy Writer destroy any Villains the owner controls. The owner may not play any further Villains.skipcard hb/Inventive Writer/Thing - Staff +2/Action: Draw a card.skipcard hb/Manga Artist/Thing - Staff +3/skipcard hb/Plagiarist/Thing - Staff +X/X is equal to any opponent's Writer's AA score (you may reselect a Writer at any time) minus one.skipcard hb/Terrible Writer/Thing - Staff -4/When you play this card, you may give control of it to an opponent.skipcard hb/Archer/Thing - Hero +2/Though not overwhelmingly popular Archer has a very loyal following. If he leaves the comic or is 'Updated For The 21st Century' you get AA-2 until the end of the next issue.skipcard hb/Aquaman/Thing - Hero -2/When you play this card, you may give control of it to an opponent.skipcard hb/Captain Washington/Thing - Hero +0/+4/If you control Major Molotov, Captain Washington's AA is +4, if not it's +0.skipcard hb/Mantisman/Thing - Hero +4/skipcard hb/Migou/Thing - Hero +2/skipcard hb/Nighthunter/Thing - Hero +5/If you have Nighthunter in your comic you may only have one other Hero, as a sidekick.skipcard hb/Scarlet Princess/Thing - Hero +3/skipcard hb/Wildcat/Thing - Hero +4/Huge personality clashes mean that one other Hero in the comic has to be destroyed when you play Wildcat.skipcard hb/X-Bolt/Thing - Hero +3/This character's life is one long tragedy. He cannot be played if you have a Happy Writer.skipcard hb/Cthulhu/Thing - Villain +5) (e3/6/skipcard hb/Doctor Cuttlefish/Thing - Villain +2) (e4/skipcard hb/Hellcat/Thing - Villain +3) (e4/skipcard hb/Major Molotov/Thing - Villain +0/+4/If you control Captain Washington, Major Molotov's AA is +4, if not it's +0.skipcard hb/The Martians/Thing - Villain +3) (e2/skipcard hb/Stargon The Annihilator/Thing - Villain +1) (e5/skipcard hb/Undead Robot Army/Thing - Villain +3/If you control no other Villains, the Undead Robot Army fall to pieces.skipcard hb/Crossover Edition/Thing - Plotline +X/'X' is the total AA of a chosen opponent's Heroes. Destroy this card at the start of your next turn.skipcard hb/"Did... Did it work? Did we stop them?"/Thing - Plotline +4/You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card and one Hero belonging to its controller.skipcard hb/"I Do."/Thing - Plotline +5/Play only if you control a character. Destroy this at the start of your turn.skipcard hb/"I'll See You In Hell!"/Thing - Plotline +6/You may play this on an opponent if you choose. At the start of the next turn of the Player who played it, he must destroy this card, one Hero and one Villain belonging to its controller.skipcard hb/Low Sales Figures/Thing/Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.skipcard hb/Low Sales Figures/Thing/Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.skipcard hb/Low Sales Figures/Thing/Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.skipcard hb/Low Sales Figures/Thing/Play on an opponent who's published at least six issues and whose most recent issue had an AA of five or less. If you own two of these cards, you have lost the game.skipcard hb/Updated For The 21st Century/Thing - Plotline +3/-3/Play only if you control a character. Toss a coin when this card comes into play. If the result is heads then this card's AA is +3, if it is tails it is -3. Place this card next to a chosen character. If that character leaves play destroy this card.skipcard hb/"You Never Knew This, But...."/Thing - Plotline +3/Play only if you control a character. Destroy this at the start of your turn.skipcard hb/Cute Talking Robot/Thing - Support -1) (e1/When you play this card, you may give control of it to an opponent.skipcard hr/Apply Within/Action/Draw 4 cards, and discard any that aren't Staff.skipcard hr/Boredom/Action/Destroy a Staff member belonging to a comic with no characters.skipcard hr/Comics Awards/Action/Any Player whose current issue has an AA of 15 or more may draw three cards.skipcard hr/Copyright Infringement/Action/Destroy a character.skipcard hr/Creative Differences/Action/Select a character and Staff member controlled by the same Player. He or she picks one and destroys it.skipcard hr/"Ha! I Survived Your Pitiful Attempts..."/Action/Take one character card from the discard pile and place it in your hand.skipcard hr/New Editor-in-Chief/Action/A chosen Player discards their hand and draws five cards.skipcard hr/Poach/Action/Gain control of a Staff member.skipcard hr/Sales Reevaluation/Action/Any Player whose current issue has an AA of ten or more may destroy a 'Low Sales Figures' card.skipcard hr/Secret Identity/Action/Destroy a Hero or Villain card and replace it with a Hero or Villain from your hand.skipcard hb/Alliance of Evil/Thing - Plotline +0) (e1/All Villains you control are no longer written out on the turn shown on their card. If this card leaves play, destroy all Villains you control. In addition, on the turn you play this you may play one other Villain card.skipcard hb/The Boss/Thing - Support +2/(And, of course, he never understands the unexplained absences the hero has to make from work...)skipcard hb/"The friend you once knew is gone..."/Thing - Plotline +1/A Hero you control becomes a Villain. Flip a coin when this is played. On heads the Hero regains his senses (and this card is destroyed) at the start of issue 3. On tails the effect is permanent. If the Hero/Villain is destroyed, destroy this card.skipcard hr/"I shall have my revenge!"/Action/Take a Villain from the discard pile and put it into play under your control. At the start of your next turn, destroy that Villain.skipcard hb/Love Interest/Thing - Support +2/skipcard hb/Love Triangle/Thing - Plotline +2) (e4/If you ever control less than three Characters, destroy this card.skipcard hb/"Nothing in ze vorld can stop me now!"/Thing - Plotline +X/This card's AA is the same as that of a Villain you control. Destroy this card and the chosen Villain at the start of your next turn.skipcard hb/On The Run/Thing - Plotline +3) (e6/skipcard hb/The Order of Tarakka/Thing - Villain +4/You must have a Villain to hire the Order. When you lose a Villain card from play, destroy the Order. (""The Order of Tarakka? The bounty hunters? Isn't that overkill?" "No. I think it's just enough kill."")skipcard hr/Sent to the Vault/Action/Destroy a Villain.skipcard hb/Superion/Thing - Hero +X/Sometimes Superion is considered a classic of what super heroes ought to be. Sometimes he's considered a tired cliché. When he enters play, roll a six-sided die to determine his AA.skipcard hb/Welcome to Japan/Thing - Plotline +3) (e2/5/@emit [name(%#)] pastes the Comic Publishing deck into the Dvorak Engine.